Commit Graph

12661 Commits

Author SHA1 Message Date
KdotJPG 91bdd4073b Reworked Particle Turbulence - Rebased. 2023-05-17 14:25:21 +02:00
Rémi Verschelde 437041a983
Merge pull request #77141 from TokageItLab/optimize-tween-division
Optimize Tween calculations by caching some divisions
2023-05-17 11:25:30 +02:00
Pedro J. Estébanez 50cf3d6966 Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
Pedro J. Estébanez 44cc0d2ec2 Let calls through thread guards in resource loading contexts 2023-05-17 01:43:28 +02:00
Rindbee 9bd1d3b5c8 Update size or size cache when toggling `expand_icon` in `Button`
When the `expand_icon` is switched, the size cache can be updated to
solve the issue that the cache cannot be updated when the `OptionButton`
is enabled with `fit_to_longest_item`.
2023-05-17 06:06:25 +08:00
Silc Lizard (Tokage) Renew e09c3d8126 Optimize Tween calculations by caching some divisions 2023-05-17 07:03:45 +09:00
Rémi Verschelde 755c61b57a
Merge pull request #77064 from brno32/push-input-null-check
Check for null event in Viewport::push_input
2023-05-16 11:04:08 +02:00
Rémi Verschelde 12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde 508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde 59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde 8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Alex Drozd a5a1c3a03c check for null event in Viewport::push_input 2023-05-15 20:16:15 +02:00
Yuri Sizov 17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
bruvzg 9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
Juan Linietsky 0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde 591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde 88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Silc Lizard (Tokage) Renew 238bc9fe1f Fix NodeOneShot doesn't respect fade-out when aborting and improvement 2023-05-15 18:51:45 +09:00
Rémi Verschelde 37fd9a32f3
Merge pull request #77065 from FranckRJ/fix-capsuleshape2d-getrect
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
2023-05-15 09:35:23 +02:00
Danil Alexeev cc44d75cd8
Fix `draw_multiline_colors` usage 2023-05-15 09:56:13 +03:00
Rindbee 391bce44b7 Fix calculation bug with `TextEdit::get_line_height()`
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
FranckRJ ab5462e386 Fixed width of CapsuleShape2D::get_rect + set center to center of shape
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00
kleonc d3d84d90de Fix AnimatedSprite3D autoplay warning 2023-05-13 13:10:38 +02:00
Rémi Verschelde e8bc100c81
Merge pull request #74054 from Rindbee/clean_up_owner
Avoid crash when adjusting a node tree that is not in the tree
2023-05-12 11:17:03 +02:00
Rémi Verschelde cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde 07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Ninni Pipping e5fdce7ca3 Add `get_item_rect` function to `ItemList` 2023-05-11 19:01:54 +02:00
smix8 f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde f78c2dd82f
Merge pull request #75678 from smix8/navregion_update_guards_4.x
Prevent unnecessary navigation map synchronizations
2023-05-11 13:33:10 +02:00
Rémi Verschelde a745bf3802
Merge pull request #76826 from AThousandShips/item_list_fix
Minor bugfixes to `ItemList`
2023-05-11 11:47:33 +02:00
Rémi Verschelde 4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
Improve editor state persistence
2023-05-11 11:45:52 +02:00
smix8 7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
Hendrik Brucker dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Rindbee 1eb250e17d Avoid crash when adjusting a node tree that is not in the tree
When node tree `A` is not in the tree, `remove_child(B)` will not
automatically clean up the owners of `B` and `B`'s child nodes.
This is convenient for implementing operations like `replace_by()`,
but may have hidden dangers when manipulating the rest of the tree
`A`.

This commit makes it safe to manipulate the rest of `A` after freeing
`B`.
2023-05-11 08:57:39 +08:00
Wiwip b08a6084af Modifies the file system dock to use the inline editor instead of a dialog.
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
Pedro J. Estébanez b6647a5808 Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez 8983b20ccd Avoid interaction issues between resource loading threads 2023-05-10 18:53:41 +02:00
Rémi Verschelde 5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde 31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Rémi Verschelde 4d703280d5
Merge pull request #76532 from dalexeev/tree-fix-multiline-drawing
Fix multiline items drawing in `Tree`
2023-05-10 10:19:37 +02:00
Rémi Verschelde 3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde 8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee af58f1e854 Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
Juan Linietsky 98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
RedworkDE 8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
Rémi Verschelde e0df3be64f
Merge pull request #70286 from the-sink/popupmenu_icon_modulate
Add icon_modulate set/get functionality to PopupMenu
2023-05-09 10:44:19 +02:00
Rémi Verschelde 72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
the-sink a85eef4367 Add icon_modulate functionality to PopupMenu 2023-05-08 15:25:00 -07:00
Rémi Verschelde 15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi 1b9802fa8c Prevent errors when using ViewportTexture 2023-05-08 15:56:16 +02:00
Rémi Verschelde c9f81045be
Merge pull request #76536 from AThousandShips/bit_poly_size
Fix size error in `BitMap.opaque_to_polygons`
2023-05-08 13:52:46 +02:00
Rémi Verschelde 3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde 704560cc3c
Merge pull request #70868 from Maran23/4-x-scrollcontainer-custom-step-editor
Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
2023-05-08 13:52:18 +02:00
Rémi Verschelde 720869fe5e
Merge pull request #76809 from YeldhamDev/cursor_mania
Add more uses of appropriate cursors when resizing/moving some UI nodes
2023-05-08 12:21:04 +02:00
Rémi Verschelde eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde 32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde eebb1d8eff
Merge pull request #74369 from Dragoncraft89/master
Implement vertical icon alignment for buttons
2023-05-08 12:20:11 +02:00
Rémi Verschelde e758164ba6
Merge pull request #72376 from MewPurPur/fix-color-button-popup
Fix popup position of color picker
2023-05-08 12:20:07 +02:00
Rémi Verschelde e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Ninni Pipping fffa577b3b Minor bugfixes to `ItemList`
* Removed unused position code in `gui_input`
* Ensured `set_fixed_icon_size` updates cached size
2023-05-08 10:25:08 +02:00
Jean-Michel Bernard 5c06c030f2 Fix right click in selection of additional caret 2023-05-08 00:02:56 +02:00
Michael Alexsander 8118d0d2f5 Add more uses of appropriate cursors when resizing/moving some UI nodes 2023-05-07 11:14:57 -03:00
Paulb23 0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
Yuri Rubinsky 998b48f722 Add handling of custom visual shader nodes from GDExtension 2023-05-06 08:19:12 +03:00
David Turner 43a7cb093c Explain why an image would be invalid for a texture 2023-05-05 14:33:01 -04:00
Clay John 12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
Max Hilbrunner fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Max Hilbrunner 03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread 2023-05-05 13:50:09 +02:00
kobewi 8a41eefb97 Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
Max Hilbrunner 1f104b4a60
Merge pull request #76669 from smix8/fix_create_from_blend_shape_4.x
Fix SurfaceTool::create_from_blend_shape()
2023-05-03 20:11:08 +02:00
mashumafi a93a2e519d Wait for navigation baking to finish before destruction 2023-05-02 21:05:47 -04:00
Clay John 2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00
smix8 2dbc5d95eb Fix SurfaceTool::create_from_blend_shape()
Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Chase Warrington 46e06ee1e6 Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it 2023-05-01 18:26:55 -04:00
Florian Kothmeier 68b9fa71a0
Implement vertical icon alignment for buttons 2023-05-01 19:51:47 +02:00
VolTer 818d57b5b4 Light3D show scaling warning immediately 2023-05-01 02:55:17 +02:00
Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Tefatika abd894daf7
Fixed error messages when setting all_tab_in_front of TabContainer
Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
2023-04-30 08:17:21 +02:00
Marius Hanl 29358daa4d Expose horizontal/vertical custom_step as editor property for the ScrollContainer 2023-04-29 23:56:59 +02:00
Ninni Pipping 249784ed53 Fix size error in `BitMap.opaque_to_polygons`
Previous estimate of upper limit on size was incorrect
2023-04-28 19:01:02 +02:00
Danil Alexeev 865d6f5ed0
Fix multiline items drawing in `Tree` 2023-04-28 12:02:26 +03:00
bitsawer 35b06f05a2 Revert "Fix ShaderMaterial uniform type changes"
This reverts commit e55c6bfb7b.
2023-04-28 11:37:29 +03:00
Rémi Verschelde 5cc50c11d5
Merge pull request #76438 from bitsawer/fix_shader_uniform_typing
Fix ShaderMaterial uniform type changes
2023-04-27 23:55:43 +02:00
Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
Rémi Verschelde cedd3378f5
Merge pull request #69053 from KoBeWi/grabbercentrism
Add center_grabber theme property to Slider
2023-04-27 08:18:37 +02:00
Danil Alexeev 005937b576
Add support for multiline strings to `Tree` 2023-04-25 18:43:26 +03:00
Rémi Verschelde bbecc8ae0d
Merge pull request #70234 from Rindbee/fix-uid-lost
Fix the uid field of the tscn/res file is lost when the external dependency is updated
2023-04-25 16:16:47 +02:00
Rémi Verschelde 6aac8af6f1
Merge pull request #69318 from Sauermann/fix-refresh-gui-events
Fix scene reload crash related to mouse cursor update
2023-04-25 15:36:26 +02:00
Rémi Verschelde 0093660351
Merge pull request #76246 from Proggle/tilemap-rid-layer-report
TileMap: Add method to fetch the layer for a given body
2023-04-25 14:44:10 +02:00
Rémi Verschelde ae7872fd02
Merge pull request #76199 from needleful/incremental_search_property
Add allow_search property to ItemList and Tree to control incremental search
2023-04-25 14:44:06 +02:00
bitsawer e55c6bfb7b Fix ShaderMaterial uniform type changes 2023-04-25 15:01:56 +03:00
Proggle 093cb90077
TileMap: Add method to fetch the layer for a given body 2023-04-25 12:49:50 +02:00
Yuri Sizov 0562decf34 Unexpose AnimationTrackEditPlugin as not implemented 2023-04-25 11:38:17 +02:00
Rémi Verschelde ed62d965eb
Merge pull request #75429 from MewPurPur/Literally-cant-have-a-functioning-level-editor-because-of-this-please-helppp
Fix PackedScenes created with PackedScene.pack() have their exported nodes become null
2023-04-25 09:58:41 +02:00