Juan Linietsky
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88a7debbbc
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
Rémi Verschelde
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f7aa7927e7
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Merge pull request #31527 from Chaosus/vk_shader_array_support2
[Vulkan] Implemented local shader arrays
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2020-02-11 12:00:53 +01:00 |
Yuri Roubinski
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ef50752292
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[Vulkan] Implemented local shader arrays
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2020-02-11 12:00:46 +01:00 |
Rémi Verschelde
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86d0d88b42
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Merge pull request #31526 from Chaosus/shader_bug_vk2
[Vulkan] Fix ternary operator shader compiler expression
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2020-02-11 12:00:16 +01:00 |
Yuri Roubinski
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47c0ef3308
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[Vulkan] Fix ternary operator shader compiler expression
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2020-02-11 12:00:10 +01:00 |
Yuri Roubinski
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95e8375efb
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[Vulkan] Implemented do/while loops for shaders
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2020-02-11 11:59:51 +01:00 |
Juan Linietsky
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8cee7703a6
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
Juan Linietsky
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dc3b47f3ab
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Vulkan/RD rasterizer now does clean exit.
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2020-02-11 11:58:16 +01:00 |
Juan Linietsky
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b52a2f3dfa
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Fix comment
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2020-02-11 11:58:11 +01:00 |
Rémi Verschelde
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6289e7d147
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Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
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2020-02-11 11:57:40 +01:00 |
bruvzg
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b456bfad5c
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Add runtime GLES2 / Vulkan context selection.
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2020-02-11 11:57:34 +01:00 |
bruvzg
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eb48be51db
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Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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2020-02-11 11:57:11 +01:00 |
Juan Linietsky
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6ecedd1e6c
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Add a system to properly update materials if the uniform set is gone (likely deleted texture)
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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4fe3ee1730
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Moved the shader source compilation code outside RenderingDevice and Vulkan
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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c613ead5fa
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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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60c7498cee
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Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |