shaderbeast
5e337b31eb
Added is_inside_tree() check in both Timer and Tween
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Tween now throws error and doesnt even execute.
2019-09-03 13:26:41 +02:00
toasteater
a919f5e614
Fix return type of Control::get_drag_data in API json
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Control::get_drag_data is a virtual method that returns Variant, but have the
Object type in its MethodInfo.
This changes the MethodInfo of Control::get_drag_data
2019-08-26 16:38:16 +00:00
Cameron Reikes
5deb83e041
Increase control node's anchor precision
2019-08-22 11:04:24 -07:00
Tomasz Chabora
af5e0fff66
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:55:03 +02:00
Rémi Verschelde
4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
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Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
Hugo Locurcio
ff7184c5cb
Improve the node configuration warning display
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- Refer to properties explicitly when possible
- When multiple warnings are returned, always separate them by one
blank line to make them easier to distinguish
- Improve grammar and formatting
2019-07-09 00:18:00 +02:00
Bojidar Marinov
17901da1a8
Keep track of default theme and project custom default theme seperatelly
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Fixes #30288
2019-07-05 23:32:52 +03:00
Hugo Locurcio
a0cc62f000
Add a configuration warning when using Ignore mouse filter with tooltip
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This closes #30144 .
2019-06-30 19:58:40 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
d61d1af64d
Merge pull request #29489 from groud/fixes_nan
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Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
Rémi Verschelde
84d969a42a
Cleanup some unecessary editor/ includes in scene/
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Part of #29730 , handles false positives.
2019-06-12 22:48:43 +02:00
Gilles Roudière
df0a69bbac
Fixes NaN errors with anchors mode
2019-06-04 21:58:21 +02:00
Rémi Verschelde
1d9bb73a15
Merge pull request #29040 from swarnimarun/fix_override_bug
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Clear overrides on passing null
2019-05-21 15:23:18 +02:00
Swarnim Arun
6ab7fb4976
Clear overrides on passing null
2019-05-21 10:50:43 +05:30
Rémi Verschelde
8c95e1aaf8
Merge pull request #28952 from jbuck3/update-margins
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Update Control margins when size is overridden by change to minsize
2019-05-20 22:40:35 +02:00
James Buck
5f5507cc62
Update Control margins when size is overridden by change to minsize
2019-05-16 21:56:17 -05:00
Gilles Roudiere
e875f05c3b
Improve the anchors and margin workflow
2019-05-13 18:55:31 +02:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
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Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
qarmin
8b391b9ab0
Fix inspector update after changing anchor via buttons
2019-03-19 18:37:28 +01:00
Justin Vesper
079ed007c8
Fixed wrong method binding in control
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Control.get_parent_area_size() is now bound to
Control::get_parent_area_size() instead of Control::get_size()
2019-03-01 14:16:19 +01:00
Bojidar Marinov
8dad5f1e10
Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED
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Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.
Fixes #25904 .
2019-02-25 17:42:38 +02:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Mateus Felipe C. C. Pinto
ca1935d6f7
Add settings for single-quotes on completion
2018-12-18 12:48:36 -02:00
Rémi Verschelde
41d1dba35f
Merge pull request #22431 from DualMatrix/pivot
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Fixed pivot tool not setting position of Controls correctly
2018-12-07 23:18:27 +01:00
Juan Linietsky
5f4485d4ff
Always use default theme for overrides, closes #13071
2018-11-14 21:21:51 -03:00
Juan Linietsky
88bfb27abf
Show theme values from default theme always, fixes #16011 , fixes #13071
2018-11-14 18:02:21 +01:00
Juan Linietsky
f2e54057ae
-Moved EditorDefaultValue to ClassDB, made it core
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-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Rémi Verschelde
ebdb374d80
Merge pull request #22844 from samgreen/fix_gui_dragging_spam
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Fix spam when dragging in the editor
2018-10-11 17:48:19 +02:00
Sam Green
24a339245f
Swap condition to prevent spam in editor.
2018-10-08 11:05:20 -07:00
Aaron Franke
37386f112b
Remove redundant "== true" code
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If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
karroffel
a0f206aae8
fix enum cast warnings on clang
2018-10-04 09:17:59 +02:00
Hugo Locurcio
c4770a5b5d
Tweak some editor texts' capitalization, use "Go to" instead of "Goto"
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This also fixes a typo in the `debugger/debug_with_external_editor`
shortcut.
2018-09-25 22:51:13 +02:00
DualMatrix
16cac24c9d
Fixed pivot tool not setting position of Controls correctly
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Fixed pivot tool not setting position of Controls correctly
2018-09-25 21:20:03 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
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Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Juan Linietsky
f6fbf841d5
Show a warning if you try to grab focus when not allowed, closes #15388
2018-09-06 13:32:34 -03:00
Michael Alexsander Silva Dias
cf183efbcf
Change some instances of args named "ev" to "event"
2018-09-01 17:03:41 -03:00
Juan Linietsky
683c3f2fcf
Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100
2018-08-24 10:30:11 -03:00
Rémi Verschelde
e22f0515c9
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 11:49:08 +02:00
Juan Linietsky
c752c26427
Expose _clips_input as a virtual function, closes #15358
2018-07-29 12:48:17 -03:00
Guilherme Felipe
d1f5deabd8
Opens the menu with the same parent on mouse focus
2018-07-24 19:59:40 -03:00
Juan Linietsky
336db8bcd1
-Fix tooltips in inspector, now they show as rich text.
2018-07-20 18:16:19 -03:00
Max Hilbrunner
43748f67be
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
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Fixes to the new inspector
2018-07-05 03:50:31 +02:00
Guilherme Felipe
709948aa5a
Fixes to the new inspector
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- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;
2018-07-04 20:08:45 -03:00
groud
560deda207
Fixes control nodes size not updated when outside the tree
2018-07-04 15:14:42 +02:00
Rémi Verschelde
3724f1562b
Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding
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Fix control pixel snap rounding using floor() instead of round()
2018-07-04 15:11:08 +02:00
Max Hilbrunner
b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
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Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Guilherme Felipe
b2e78e117c
Fix performance for godot's interface
2018-07-01 09:48:03 -03:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Hugo Locurcio
88c23e243f
Fix control pixel snap rounding using floor() instead of round()
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This resulted in small leftwards/upwards movement of controls being
faster than it should be.
This closes #19763 .
2018-06-26 17:55:23 +02:00
groud
4d78e16bc1
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
Guilherme Felipe
7a3882723c
Fix #16069 , #19292 , #19267 and #18940
2018-06-06 13:16:52 -03:00
Juan Linietsky
4b5227ff77
-Ability to open resources in the same window
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-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
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Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Rémi Verschelde
7e2782e177
Merge pull request #17081 from endragor/no-press-when-scroll
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Make Button not emit press when container is scrolled
2018-04-10 07:56:37 +02:00
Ruslan Mustakov
dcf5be92a3
Make BaseButton not emit press when container is scrolled
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This fixes the problem described in #13996 in a proper way.
This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.
2018-04-09 20:34:52 +07:00
Juan Linietsky
24cf58f917
Merge pull request #16574 from isaacremnant/better_grow_direction
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Added GROW_DIRECTION_BOTH for controls
2018-04-08 16:42:16 -03:00
Gilles Roudiere
72ed1e4244
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
isaacremnant
cc902cf9ab
Force controls to save rect_clip_content since they do not all default to false.
2018-02-18 22:24:05 -05:00
Gilles Roudiere
8dad41e395
2D editor GUI input rework. Changes are:
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- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
2018-02-16 10:14:52 +01:00
isaacremnant
4ef11eb3ed
Implements #16546 by adding GROW_DIRECTION_BOTH which allows a control to grow from its center.
2018-02-12 01:39:18 -05:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Ruslan Mustakov
0b632be4a9
Fix get_parent_range to return 0 when there is no parent
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Fixes #15635
2018-01-13 16:48:07 +07:00
letheed
524ee14054
Small fix for Control bindings
2018-01-13 09:40:42 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Gilles Roudiere
00473e0897
Fixes nodes being resized or moved when changing an anchor
2018-01-11 23:39:49 +01:00
Fabio Alessandrelli
a63a82d5e5
Fix theme inheritance
2018-01-05 18:30:40 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs
ef32018d1f
Fix Clip Content property is not saved
2017-12-17 23:10:59 +09:00
Bernhard Liebl
efc3ffb816
fix certain popup close clicks with popup buttons
2017-12-10 10:55:48 +01:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Saracen
e4201734df
Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours.
2017-11-16 09:45:52 +00:00
letheed
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
letheed
ab2647a0d0
Remove deprecated rotation methods
2017-11-10 09:09:30 +01:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Gilles Roudiere
bd8a5fba30
Fixes set_anchors_and_margins_preset()
2017-09-27 00:38:41 +02:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Gilles Roudiere
92f062696a
Implements set_margins_preset(...)
2017-09-22 09:23:07 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
toger5
202e4c8836
also loop for classes if there is no coustom theme fixes #11250
2017-09-14 18:15:39 +02:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Wilson E. Alvarez
baa94a3758
Removed unnecessary returns and break statements
2017-08-22 13:01:57 -04:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Juan Linietsky
1ecb48b8c2
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
2017-08-15 19:49:28 -03:00
Gilles Roudiere
0041e08f74
Avoids inverted anchors
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Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere
c26af6f2b7
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
Gilles Roudiere
e76b535a1a
Handle undo/redo of anchor positioning
2017-08-13 21:20:13 +02:00