Rémi Verschelde
c79ec3951b
Merge pull request #40492 from RandomShaper/font_avail_chars_3.2
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Add DynamicFont::get_available_chars() (3.2)
2020-07-20 19:19:22 +02:00
Pedro J. Estébanez
06904ac215
Add DynamicFont::get_available_chars()
2020-07-20 17:45:04 +02:00
Rémi Verschelde
7f62c6a81e
Merge pull request #40490 from madmiraal/fix-40381-3.2
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[3.2] Use difference in position to check whether motion in Bullet is too close to zero.
2020-07-20 14:53:11 +02:00
Rémi Verschelde
d8aaf0a620
Merge pull request #40523 from clayjohn/3.2-mipmap-nearest
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Allow nearest neighbor lookup when using mipmaps
2020-07-20 14:47:27 +02:00
Zae
6f2be6b05c
[3.2] fix crlf for clipboard
2020-07-20 15:42:32 +08:00
clayjohn
e5cc4d4f87
Allow nearest neighbor lookup when using mipmaps
2020-07-19 14:44:42 -07:00
Yerik
d09b16512b
Added Method get_inverse_inertia_tensor
2020-07-19 13:51:32 -03:00
Marcel Admiraal
98aabe111f
Use difference in position to check whether motion in Bullet is too close
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to zero.
2020-07-18 13:20:19 +01:00
Rémi Verschelde
89f57ae122
Merge pull request #40432 from Faless/js/fix_setenv
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Fix setenv not defined in older emscripten verions.
2020-07-16 10:10:36 +02:00
Fabio Alessandrelli
e7099ed2ea
Fix setenv not defined in older emscripten verions.
2020-07-15 22:21:47 +02:00
Rémi Verschelde
4abebfa476
Merge pull request #40413 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.3) - 3rd batch
2020-07-15 15:18:29 +02:00
Rémi Verschelde
2244841729
doc: Sync classref with current source
2020-07-15 12:56:16 +02:00
Hugo Locurcio
e41ab634c6
Mention C# gotchas in Object's dynamic call/set/connect methods
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This closes #34015 .
(cherry picked from commit 878f03d8e3
)
2020-07-15 12:48:18 +02:00
Emmanuel Leblond
f031e72395
Add missing has_default_value field for signals in api.json
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(cherry picked from commit 37de4982ca
)
2020-07-15 12:48:18 +02:00
Emmanuel Leblond
8bc44c868e
Correct is_reference attribute in api.json for Reference class
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(cherry picked from commit b5c80088ce
)
2020-07-15 12:48:18 +02:00
Hugo Locurcio
f7021e57d7
Document VehicleBody3D and VehicleWheel3D limitations
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These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.
It's probably better to document it upfront at this point.
(cherry picked from commit 0493e7c106
)
2020-07-15 12:48:18 +02:00
Juan Linietsky
ceeb690476
Properly pass safe margin on initialization.
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Fixes jitter.
(cherry picked from commit 13e0385702
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
67313c681d
Reorganize ENet pactches.
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(cherry picked from commit 32fbe37ab4
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
18eddfc98d
Funnel refuse_new_connections to Godot ENet.
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(cherry picked from commit 7ec5c917d1
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
91b2d020a8
Document updated UDPServer interface.
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(cherry picked from commit 839c7b1ba3
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
468a1c0271
UDPServer handles PacketPeerUDP-client association
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UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.
This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
(cherry picked from commit 147bbe2155
)
2020-07-15 12:48:18 +02:00
Rémi Verschelde
a06ee5e763
PO loader: Fix unclosed files and error messages
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Fixes #40324 .
(cherry picked from commit 47cc202972
)
Also removes empty `p_path` as done in 4857648a16
.
2020-07-15 12:48:18 +02:00
Ryan Roden-Corrent
4677502d7c
Include gdscript warning name in LSP message.
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My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.
This uses parens to match what is shown in the builtin editor.
(cherry picked from commit 8dcc39ec91
)
2020-07-15 12:15:16 +02:00
Ryan Roden-Corrent
f7b994aef8
Revert "Include gdscript warning name in the warning message."
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This reverts commit de3ad3b30e
.
(cherry picked from commit d92fa3b547
)
2020-07-15 12:15:12 +02:00
Hugo Locurcio
a8188265c2
Disable file logging for the project manager
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Due to `user://` returning the current working directory when no
project is open, this caused logs to be written to `$HOME`
most of the time.
This closes #40305 .
(cherry picked from commit b89dc6ae00
)
2020-07-15 12:14:51 +02:00
volzhs
cfda32add0
Fix overlappingObjects vector crash
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use clear_overlaps() instead of clearing overlappingObjects directly
(cherry picked from commit 4e987f5ab9
)
2020-07-15 12:11:31 +02:00
Patrick Dawson
8218170b3c
Avoid overflow when calculating visible_cells
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(cherry picked from commit 9e28df22a0
)
2020-07-15 12:11:31 +02:00
Jitesh
f6479786c0
change minimum horizontal size from 200 to 240
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(cherry picked from commit a8905b2a4e
)
2020-07-15 12:11:31 +02:00
Michael Alexsander
e7e022b3ee
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
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(cherry picked from commit 26381265b8
)
2020-07-15 12:11:31 +02:00
Rémi Verschelde
1f7911e019
Merge pull request #40410 from lawnjelly/kessel_force_repeat
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GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
2020-07-15 12:11:19 +02:00
lawnjelly
2f983c82c8
GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
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On platforms that don't report support for GL_REPEAT for non power of two textures, the FORCE_REPEAT conditional is used instead. However for rect batches, the conditional was being set AFTER binding the shader, which meant it wasn't being activated.
This PR simply shifts setting the conditional to before the shader bind.
2020-07-15 09:28:16 +01:00
Rémi Verschelde
d2be483e96
Merge pull request #40406 from Chaosus/fix_shader_3.2
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[3.2] Fix some incorrect conversions which lead to crash in shaders
2020-07-15 09:13:41 +02:00
Rémi Verschelde
e452c67476
Merge pull request #40382 from bruvzg/macos_11_window_size_3
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[macOS, 3.2] Fix window size on macOS Big Sur, use top-left corner as resize origin.
2020-07-15 08:28:05 +02:00
Yuri Roubinsky
ecd54630ef
[3.2] Fix some incorrect conversions which lead to crash in shaders
2020-07-15 06:36:24 +03:00
bruvzg
26a825aac3
[macOS, 3.2] Fix window size on macOS Big Sur (title bar height is no longer same as menu height), use top-left corner as resize origin instead of bottom-left.
2020-07-14 17:38:16 +03:00
Rémi Verschelde
3de89f78e5
Merge pull request #40265 from Calinou/doc-node-clarify-add-child-below-node
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Clarify the node parameters in `Node.add_child_below_node()` docs
2020-07-14 09:41:57 +02:00
Rémi Verschelde
37100384c3
Merge pull request #40300 from 0xafbf/fix-parent-check
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Fix parent check for add_child_below_node
2020-07-14 09:14:28 +02:00
Rémi Verschelde
717d4cbb73
Merge pull request #40309 from madmiraal/fix-40283-3.2
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[3.2] Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space.
2020-07-13 18:00:12 +02:00
Rémi Verschelde
d0372edd6b
Merge pull request #40343 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.3) - 2nd batch
2020-07-13 17:31:55 +02:00
Gordon MacPherson
13da2cc91f
Use GitHub Actions instead of AppVeyor for Windows platform
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This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.
This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.
I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
(cherry picked from commit 04592af5a4
)
2020-07-13 15:16:38 +02:00
Andrii Doroshenko (Xrayez)
813fab55d8
Fix overriding compression related settings
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(cherry picked from commit 1f73469b50
)
2020-07-13 15:15:40 +02:00
Hugo Locurcio
c88696cdb8
Improve the ENet channels documentation in NetworkedMultiplayerENet
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This closes https://github.com/godotengine/godot-docs/issues/3598 .
(cherry picked from commit c9b6833d00
)
2020-07-13 15:15:09 +02:00
Aaron Franke
8cd317b551
Disable "misleading indentation" warning on GCC
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(cherry picked from commit 611fd8cb72
)
2020-07-13 15:13:48 +02:00
Andrii Doroshenko (Xrayez)
670205a22f
Expand env vars for `custom_modules` build option
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The order of conversion is also changed to ensure that the resulting
path can be properly validated later on.
(cherry picked from commit 80249e7190
)
2020-07-13 15:13:14 +02:00
Maganty Rushyendra
e76a9a51df
Emit signals for GraphEdit multi-node selection and unselection
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Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
(cherry picked from commit c1d5c7727c
)
2020-07-13 15:12:50 +02:00
Zae
ac3ff49ae5
fix item_edited behavior on Asset Installer.
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(cherry picked from commit b0fbde6abd
)
2020-07-13 15:11:33 +02:00
Rémi Verschelde
e798cf81c5
Merge pull request #40280 from madmiraal/PR40193-3.2
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[3.2] Allow Area2D and 3D mouse events without a collision layer.
2020-07-13 15:10:28 +02:00
Marcel Admiraal
a3246a5ebe
Set isScratchedSpaceOverrideModificator to false when removing a
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RigidBodyBullet from a space.
2020-07-12 07:53:32 +01:00
Andrés Botero
6b05f8f602
Fix parent check for add_child_below_node
2020-07-11 15:57:17 -05:00
Hugo Locurcio
fb736018c5
Clarify the node parameters in `Node.add_child_below_node()` docs
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This closes https://github.com/godotengine/godot-docs/issues/3769 .
2020-07-11 12:23:41 +02:00