Juan Linietsky
aacd7f012e
Merge pull request #18374 from JFonS/fix_particles_animation
...
Fix particle animation controls
2018-05-08 11:34:34 -03:00
Juan Linietsky
b190afe084
Merge pull request #15549 from SaracenOne/bmp
...
BMP module
2018-05-08 10:46:13 -03:00
Juan Linietsky
06b076f687
Merge pull request #15305 from poke1024/checks-peer
...
Checks on input_buffer in PacketPeerStream
2018-05-08 10:45:39 -03:00
Juan Linietsky
06f1d1ae23
Merge pull request #15282 from poke1024/check-obj-class
...
Check implicit casts on object classes in bound method calls
2018-05-08 10:43:44 -03:00
Rémi Verschelde
9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
...
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Juan Linietsky
47db64ac00
Merge pull request #15258 from RyanStein/bugfix-15241
...
Use exact positioning for the ItemList::get_tooltip method.
2018-05-08 10:36:22 -03:00
Rémi Verschelde
3fd3dd10f7
Merge pull request #18706 from Calinou/fix-3d-grid-color-hint
...
Fix the 3D grid color setting hints
2018-05-08 15:36:11 +02:00
Rémi Verschelde
a6552819b1
Android: Increase targetSdkVersion to 27
...
Matches the change for 2.1 in #18626 , and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
2018-05-08 15:29:42 +02:00
Juan Linietsky
d5c3fc1522
Merge pull request #15119 from poke1024/visible-subwindows
...
More efficient subwindow handling
2018-05-08 09:49:34 -03:00
Fabio Alessandrelli
e391b493d5
Internal methods in MultiplayerAPI start with _
2018-05-08 14:46:52 +02:00
Juan Linietsky
c54ac6a15d
Merge pull request #15074 from PJB3005/17-12-26-remove_gui_focus_on_visibility_loss
...
Hiding a Control now fires NOTIFICATION_FOCUS_EXIT.
2018-05-08 09:40:44 -03:00
Guilherme Silva
d63cc11bee
Change from "search dialog" to "search bar" on help screen
2018-05-08 12:19:32 +00:00
Ruslan Mustakov
863dd9aa46
Always emit dynamic font change in update_oversampling
...
Fixes #15787 .
The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
2018-05-08 19:01:15 +07:00
Hugo Locurcio
ce7056bb8d
Fix the 3D grid color setting hints
...
It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
2018-05-08 13:57:51 +02:00
Rémi Verschelde
e854a71fac
Merge pull request #18693 from AndreaCatania/patch-1
...
Fixed editor crash during editor closing
2018-05-08 11:00:41 +02:00
Fabio Alessandrelli
234914c42c
Rename multiplayer_api to just multiplayer.
...
Only the class name retain the MultiplayerAPI name
2018-05-08 10:51:04 +02:00
Rémi Verschelde
de9683b605
Merge pull request #17559 from simedis/joint_motors
...
Implemented interface for bullet linear motors
2018-05-08 10:23:41 +02:00
Rémi Verschelde
7e39647623
Merge pull request #18665 from mhilbrunner/build-sdk
...
Windows detect.py: Detect missing WindowsSdkDir
2018-05-08 10:21:54 +02:00
Rémi Verschelde
d7d20b70af
Merge pull request #18619 from mateusak/master
...
Add more flexibility to 3X3 autotiles
2018-05-08 08:57:44 +02:00
Ruslan Mustakov
5cd12f6649
Perfect FreeType-based outlines for DynamicFonts
...
- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279 .
2018-05-08 13:45:24 +07:00
Max Hilbrunner
6e8e401359
Merge pull request #18701 from GodotExplorer/fix-#18685
...
Fix double free for drag preview control in viewport
2018-05-08 08:17:24 +02:00
Max Hilbrunner
b808798772
Merge pull request #18700 from GodotExplorer/fix-#18686
...
Add default paramater value for OptionButton::add_icon_item
2018-05-08 08:15:59 +02:00
Geequlim
56c2463f8c
Fix double free for drag preview control in viewport
2018-05-08 13:52:38 +08:00
Geequlim
9ee8ddcd8d
Add default paramater value for OptionButton::add_icon_item
2018-05-08 13:40:52 +08:00
Rémi Verschelde
64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
...
Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Max Hilbrunner
bdad359d99
Merge pull request #18453 from groud/add_speed_factor
...
Adds a speed factor to AnimatedSprite
2018-05-08 07:13:37 +02:00
Max Hilbrunner
af128f6d39
Merge pull request #16573 from StateOff/more_console_debugging
...
Local debugging fix & extensions
2018-05-08 07:00:45 +02:00
Blazej Floch
c45f44d856
Local debugger fixes and extensions
...
- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Max Hilbrunner
c32b24da70
Merge pull request #18627 from RameshRavone/patch-2
...
Fix: JAR files signed with the MD5 algorithm as unsigned (godot 3)
2018-05-08 04:31:20 +02:00
Juan Linietsky
9b1fdad035
Merge pull request #16122 from ibrahn/sprite-region-with-frames
...
Allow use of frames in sprites with texture region enabled.
2018-05-07 20:38:12 -03:00
Juan Linietsky
299d8a80ba
Merge pull request #16106 from poke1024/gdscript-lerp
...
GDScript: generalize lerp
2018-05-07 20:36:31 -03:00
Juan Linietsky
cb1fc5734b
Merge pull request #17316 from ShyRed/significantdigits
...
Adjust decimal precision
2018-05-07 20:25:06 -03:00
Juan Linietsky
7b85c9d0ea
Merge pull request #17295 from eon-s/instance-placeholder
...
Make InstancePlaceholder more flexible by allowing to instance without removing it.
2018-05-07 20:23:34 -03:00
Andrea Catania
6c4916ddf5
Removed pointer deletion during editor closing
2018-05-08 00:59:22 +02:00
Juan Linietsky
633bbdb231
Merge pull request #17353 from zmanuel/timer_hysteresis_multiframe_pr1
...
Use hysteresis for smoother physics update frequency
2018-05-07 19:27:32 -03:00
Juan Linietsky
9f2d54cd68
Added a simpler way to flip faces, closes #17373 and closes #17369
2018-05-07 18:55:05 -03:00
Juan Linietsky
7811156c4f
Merge pull request #17451 from Goutte/feat-base-button-mask
...
Allow configuration of which mouse buttons the BaseButton responds to
2018-05-07 18:24:17 -03:00
Juan Linietsky
7175a7f025
Merge pull request #17504 from endragor/fix-oversampling-autowrap
...
Ceil dynamic font glyph size
2018-05-07 18:21:11 -03:00
Juan Linietsky
7b065a59fa
Merge pull request #15911 from Zephilinox/ready_signal
...
Add ready signal to Node
2018-05-07 17:56:10 -03:00
Juan Linietsky
69a96ff4a6
Merge pull request #15943 from poke1024/geometry-line-line
...
Add Geometry::line_intersects_line_2d()
2018-05-07 17:54:33 -03:00
Juan Linietsky
cbd849d13f
Merge pull request #16033 from poke1024/marshalls-dict
...
Detects crash-related marshalling errors due to NAN values
2018-05-07 17:51:06 -03:00
Juan Linietsky
ff1e7cfbf4
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
2018-05-07 17:30:03 -03:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
...
Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Juan Linietsky
2ba8b5b27c
Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-size
...
Fix StyleBox ignoring region rect and ProgressBar using center size
2018-05-07 16:33:12 -03:00
Juan Linietsky
3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
...
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky
6d46f73ec3
Merge pull request #11973 from AndreaCatania/ragdoll
...
Ragdoll - Physical bone node
2018-05-07 16:12:27 -03:00
AndreaCatania
9e57a07fb6
Implemented ragdoll
...
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky
dff3a2f378
Merge pull request #18003 from sherjilozair/patch_macosx_shortcuts
...
Add additional macos shortcuts for going to start/end of line
2018-05-07 15:59:22 -03:00
Juan Linietsky
8b9b653e76
Merge pull request #18113 from toger5/bold_font
...
added bold font to editor (support for coustom bold font)
2018-05-07 15:54:44 -03:00
Juan Linietsky
3e8c8ac590
Merge pull request #18688 from godotengine/revert-16707-atlasfixes
...
Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."
2018-05-07 15:44:54 -03:00