Commit Graph

1243 Commits

Author SHA1 Message Date
Maxim Lebedev
8f6b5ffdc7 Morphological and stylistic corrections in ru.po
I just corrected a small errors and has added missed signs.
2016-06-01 04:47:55 +06:00
Andreas Hirschauer
da25b76aa1 i18n: Add more German translation 2016-05-31 19:27:49 +02:00
Rémi Verschelde
68e35b6beb Merge pull request #4956 from volzhs/fix-error-scene-update
fix error when open scene or switch to another scene
2016-05-31 19:00:45 +02:00
volzhs
e4f68d08eb fix error when open scene or switch to another scene
## Error message on console ##
```
no access to ID:18723
ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0
   At: drivers\windows\file_access_windows.cpp:251
```
2016-06-01 01:48:49 +09:00
Rémi Verschelde
f4ee46124a i18n: Sort files to parse alphabetically
This should ensure that python produces the same tools.pot for every user,
and thus that the .po will not get useless diffs upon merge.
2016-05-31 18:24:41 +02:00
Geequlim
7e18de6b6a More translation for zh_CN 2016-06-01 00:17:35 +08:00
volzhs
c761333ce4 Supports to use non-latin characters in script editor 2016-05-31 15:06:40 +09:00
Rémi Verschelde
4f596e1924 Merge pull request #4946 from volzhs/issue-4927
fix random inifinite loop when open editor
2016-05-31 07:37:28 +02:00
Rémi Verschelde
dffbc19c8a Merge pull request #4942 from DimOkGamer/master
Many improvements of Russian translation
2016-05-31 07:36:02 +02:00
volzhs
8804b93953 fix random inifinite loop when open editor 2016-05-31 14:21:13 +09:00
DimOkGamer
fb2d52e116 Many improvements of Russian translation 2016-05-31 03:39:10 +03:00
Juan Linietsky
4d6d6fcbfc Merge remote-tracking branch 'origin/master' 2016-05-30 19:53:19 -03:00
Juan Linietsky
0eb6c644b2 changed font system to use fallbacks
this way more than 64k characters can be used
2016-05-30 19:41:32 -03:00
Rémi Verschelde
97b116dfc6 Merge pull request #4897 from djrm/svg_icons
Added first batch of svg icons
2016-05-30 23:27:37 +02:00
Rémi Verschelde
0a21750737 Merge pull request #4934 from paviro/master
Added partial German translation.
2016-05-30 23:26:28 +02:00
Paul-Vincent Roll
d1f5c3a5bf
Added partial German translation. 2016-05-30 23:15:17 +02:00
Rémi Verschelde
ec9637613f Merge pull request #4932 from vnen/pr-ptbr-translation
Add pt_BR editor translation file
2016-05-30 22:40:33 +02:00
Rémi Verschelde
78b4dcf84d Merge pull request #4920 from neikeq/pr-search-bar-fix
Fixed and improved search bar
2016-05-30 22:33:01 +02:00
Rémi Verschelde
6cd39ed956 i18n: Sync template and PO files with source 2016-05-30 21:56:08 +02:00
DimOkGamer
0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
George Marques
67d44e18f5
Add pt_BR editor translation file 2016-05-30 15:43:07 -03:00
Rémi Verschelde
405094c167 i18n: Enable parsing RTR strings
TTR is used in the editor, and RTR is for content that it shared between
the editor and games (e.g. in scenes/gui)
2016-05-30 19:30:39 +02:00
Rémi Verschelde
d0292a68cf i18n: Sync PO files with template 2016-05-30 19:29:03 +02:00
Ignacio Etcheverry
7e4c58c563 Fixed and improved search bar
- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Rémi Verschelde
f232782966 Merge pull request #4910 from ZX-WT/master
Incomplete Traditional Chinese translation(zh_HK)
2016-05-30 16:35:58 +02:00
Bonfi96
9845b08f81 Added Italian Localization (#4908)
Full Italian localization of the Godot interface
2016-05-30 15:30:33 +02:00
ZX-WT
889d141ba9 Incomplete Traditional Chinese translation(zh_HK)
probably can be used as zh_TW translation
2016-05-30 21:17:02 +08:00
Rémi Verschelde
8a70c6eaf1 i18n: Sync Russian translation with template 2016-05-30 09:02:44 +02:00
Rémi Verschelde
77d998934c i18n: Convert Russian PO to Unix format 2016-05-30 09:01:44 +02:00
Rémi Verschelde
a35ee35785 Merge pull request #4899 from DimOkGamer/master
Added Russian Localization
2016-05-30 08:30:33 +02:00
Daniel J. Ramirez
72c0d6d706 Second batch of icons 2016-05-29 23:43:49 -05:00
Juan Linietsky
cf3575e0b4 Merge branch 'master' of https://github.com/godotengine/godot 2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Daniel J. Ramirez
7dd0b5857a Added first batch of svg icons 2016-05-29 21:30:37 -05:00
DimOkGamer
db4948030e Added Russian Localization 2016-05-30 02:01:24 +03:00
Rémi Verschelde
e6e878e139 Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
Rémi Verschelde
e0e52055bc i18n: Fix parsing bug while adding locations to the template
Also sync the template and PO files to reflect this change
+ the recent TTR additions/removals.
2016-05-30 00:21:36 +02:00
George Marques
e623a50be6
Remove translatable strings in comments 2016-05-29 18:37:49 -03:00
Rémi Verschelde
c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
5bbb67fcac Merge pull request #4814 from neikeq/pr-issue-4805
Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
Rémi Verschelde
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Geequlim
0a046e6232 Simplified Chinese Translation:
Fix issuse in last commit
Add more translation
2016-05-30 00:08:33 +08:00
Geequlim
f9253fa47a Add Simplified Chinese translation 2016-05-30 00:08:33 +08:00
Juan Linietsky
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Geequlim
cb05e8450d Set more visible string to translatable 2016-05-29 16:10:23 +08:00
Andreas Haas
62de01ae3b Delete unused code in TileMapEditor 2016-05-28 21:50:22 +02:00
Rémi Verschelde
6fefcfd46a Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.
2016-05-28 14:59:00 +02:00