Commit Graph

3540 Commits

Author SHA1 Message Date
Rémi Verschelde eacde082a5
Merge pull request #53276 from Phischermen/propagate_check 2022-01-20 16:37:16 +01:00
Rémi Verschelde c13319db8d
Merge pull request #56967 from pycbouh/assetlib-ux-in-progress
Fix Asset Library UX when an asset is being downloaded
2022-01-19 22:55:36 +01:00
Paulb23 f43f68f605 Convert TextEdit callbacks to Callable 2022-01-19 17:26:22 +00:00
Yuri Sizov 01845510f6 Fix Asset Library UX when an asset is being downloaded 2022-01-19 19:16:17 +03:00
Rémi Verschelde 26c42331bc
Merge pull request #56907 from rburing/convert_to_meshlibrary_apply_transforms 2022-01-19 13:59:41 +01:00
Fabio Alessandrelli 7e14548fc6 [Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.

The EditorInspector now emits a signal when inspecting a new object.
2022-01-19 11:08:25 +01:00
Kevin Fischer a4bac268c9 Addded methods to propagate checks & refactored classes to use new methods. 2022-01-18 19:21:59 -08:00
Yuri Sizov 8e8177521f Make assets in progress open the next step instead of erring 2022-01-19 04:37:38 +03:00
Rémi Verschelde bc5ba38ff5
Merge pull request #56619 from timothyqiu/left-right-palette 2022-01-18 16:38:09 +01:00
Ricardo Buring 025d7b9332 Fix "Convert to MeshLibrary" not respecting collision transforms 2022-01-18 16:30:41 +01:00
Rémi Verschelde 7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
Rémi Verschelde 844ea681f1
Merge pull request #33252 from KoBeWi/anime_dup 2022-01-17 13:21:51 +01:00
Rémi Verschelde 56e79052b7
Merge pull request #56842 from Chaosus/fix_assetlib_crash 2022-01-17 12:25:54 +01:00
Haoyu Qiu 19634bd1a1 Fix crash when undoing node creation of BlendTree editor 2022-01-17 14:35:09 +08:00
Yuri Roubinsky baba079f93 Fix assetlib crash 2022-01-16 21:18:20 +03:00
Yuri Roubinsky 5003d4351e Fix theming update in several editor classes 2022-01-16 14:49:03 +03:00
kleonc 3f9e50505a Fix AtlasTexture nesting 2022-01-15 00:14:56 +01:00
Rémi Verschelde 472b5b1167
Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltip 2022-01-14 21:04:28 +01:00
Rémi Verschelde 3efa6644c4
Merge pull request #55541 from KoBeWi/outcognito_scripts 2022-01-14 21:04:13 +01:00
Rémi Verschelde 6689a9360c
Merge pull request #56756 from KoBeWi/great_unification_theory 2022-01-14 16:13:53 +01:00
kobewi fbb5580b3d Add ViewPanner to more editors 2022-01-14 13:09:39 +01:00
luz paz 858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
PucklaMotzer09 56b47b673e Add tooltips to all tile data editor properties 2022-01-13 16:04:54 +01:00
kobewi f524ddebd5 Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
Rémi Verschelde 52c41e6cc0
Merge pull request #56253 from PucklaMotzer09/tile_editor_select 2022-01-13 11:45:15 +01:00
Rémi Verschelde 42d3993446
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles 2022-01-12 15:53:06 +01:00
Rémi Verschelde 585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
jfons 5ebea2d120 Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.

Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
Yuri Roubinsky b2ae6f838a
Merge pull request #56713 from Chaosus/vs_sampler_connection
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 16:07:09 +03:00
Yuri Roubinsky c381990fca Auto-set a port source for texture nodes created by dragged connection 2022-01-12 15:21:55 +03:00
Yuri Roubinsky 422f7b280f Optimize include files to improve `shader_language.h` compilation speed 2022-01-12 14:19:12 +03:00
Rémi Verschelde b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
Rémi Verschelde 189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
Anilforextra 6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
kobewi ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Rémi Verschelde 5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things 2022-01-10 12:36:21 +01:00
Haoyu Qiu 8fc73539e9 Allow showing both left and right side panels 2022-01-08 20:31:22 +08:00
Anilforextra c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
kobewi 562fc4cc0d Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +01:00
Rémi Verschelde 129418962f
Merge pull request #55352 from YeldhamDev/text_widget_undo 2022-01-07 15:38:22 +01:00
Yuri Roubinsky ea8d00282d A small visual shader editor refactoring 2022-01-07 11:27:06 +03:00
Rémi Verschelde e885de0507
Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention 2022-01-07 00:58:36 +01:00
Rémi Verschelde a01b18a476
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
SaracenOne 901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
Rémi Verschelde 3fcae531e2
Merge pull request #55293 from LlamaLad7/master 2022-01-05 16:42:17 +01:00
Rémi Verschelde 6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
kobewi 77eb25421e Fix names of scenes dropped onto viewport 2022-01-05 13:11:18 +01:00
Rémi Verschelde 6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
Rémi Verschelde ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde deefce7bb5
Merge pull request #56362 from V-Sekai/preview_node_sanitize
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04 17:20:13 +01:00