Juan Linietsky
47b2455a62
Good bye chunky fonts, closes #9441
2017-07-25 09:29:27 -03:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
...
Add object type hint for docs
2017-07-24 08:07:32 +02:00
Juan Linietsky
66009706c9
-Ability to set default import presets for type
...
-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Juan Linietsky
772485cdb3
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
George Marques
2a0c0db028
Fix "vertical" property of StyleBoxLine
2017-07-19 23:30:39 -03:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
...
Add object type hint for docs
2017-07-19 10:00:20 +02:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Rémi Verschelde
0afa77a8a2
Merge pull request #9689 from djrm/theme_fixes
...
Added separators using StyleBoxLine, some theme style fixes
2017-07-18 14:06:04 +02:00
Daniel J. Ramirez
17c3422431
Added separators using StyleBoxLine, some theme style fixes, added variant icon
2017-07-18 01:09:19 -05:00
Rémi Verschelde
5a42bbaace
Merge pull request #9482 from Noshyaar/pr-ramp
...
Fix shrunk ColorPickers
2017-07-18 07:52:32 +02:00
Poommetee Ketson
668d00ff2d
Fix ColorPicker to use theme constants
2017-07-18 09:43:16 +07:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde
f36cd77feb
Merge pull request #9639 from rminderhoud/primitives
...
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-18 00:44:57 +02:00
Daniel J. Ramirez
a3c2d9a6bd
Improvements and fixes for the default theme.
...
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
...
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Ralph Minderhoud
bf18c35dd7
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-14 08:46:21 -05:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
Poommetee Ketson
0c66078bcb
Slider: add set/is_editable
2017-07-11 02:48:55 +07:00
Rémi Verschelde
d23fc16b2d
Merge pull request #9564 from Noshyaar/pr-threshold
...
Refactor 'treshold' to 'threshold'
2017-07-08 23:51:53 +02:00
Juan Linietsky
e577c5b070
Some adjustments to toon material to make it more flexible
...
Ability to also disable specular
2017-07-08 14:01:56 -03:00
Juan Linietsky
f4c8c552f9
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
2017-07-08 12:36:15 -03:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
Juan Linietsky
84de71872f
-Added triplanar mapping modes
...
-Some fixes to shader lang
2017-07-08 08:07:49 -03:00
Johan Manuel
00afca31c6
Use the gravity constant to calculate weights
2017-07-05 15:14:12 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
b8ae605603
Merge pull request #9481 from BastiaanOlij/prim_capsule_flat
...
Re-orient capsule to collision shape
2017-07-03 22:47:26 +02:00
BastiaanOlij
f02ccffca3
Re-orient capsule to colission shape
2017-07-03 23:53:06 +10:00
Juan Linietsky
e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
Bojidar Marinov
88ae942029
Readd shape_offset as an editor-only and backcompat property
2017-07-01 20:58:35 +03:00
Bojidar Marinov
4d2642b666
Readd tilemap's shape_transform and bugfixes
...
This reverts commit a808f53020
.
2017-07-01 20:56:51 +03:00
Juan Linietsky
a808f53020
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them"
2017-07-01 13:02:04 -03:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
...
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Bojidar Marinov
80356f925c
Fix #9409 , fixup #9370 ; tileset now has shape transform instead of offset
...
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-30 19:01:20 +03:00
Robert Hernandez
f0f407e76e
Texture region now updates when changing an Atlas
...
- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time
Fixed TextureRegionEditor constantly regenerating
2017-06-29 10:49:24 -04:00
Juan Linietsky
db3b05d289
Reworked translation system
...
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Poommetee Ketson
0200507387
Fix build error on master
2017-06-28 10:41:43 +07:00
Marc Gilleron
6c1ab2098f
Fix curve saving, refined undo/redo
2017-06-28 02:43:30 +02:00
Juan Linietsky
51442988b1
Merge pull request #9404 from Zylann/curve_improvement
...
Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
...
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Rémi Verschelde
f1cc3b700a
Merge pull request #9268 from BastiaanOlij/improve_defaults
...
Align primitive defaults to default collision shape sizes
2017-06-26 23:56:57 +02:00
Marc Gilleron
69b8f61f25
Curve features
...
- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Rémi Verschelde
f2bc0cc966
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
...
Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
Rémi Verschelde
f7b77e5b76
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
...
Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
Juan Linietsky
d41978eb63
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
Bojidar Marinov
207feb2f87
Add one-way collisions and individual shape offsets for tilesets
...
As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
Ramesh Ravone
c6e295c399
Fixes method bind
2017-06-25 16:35:39 +05:30
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Marc Gilleron
2bb1638b0a
GradientTexture now uses a Gradient
...
- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
Poommetee Ketson
04164bb317
Environment: remove ssr_accel property, fix typo
2017-06-24 16:07:37 +07:00
Marc Gilleron
659897cfb8
Added Curve resource
...
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Bojidar Marinov
2edb082c7e
Add normal map to tilemaps and tilesets
...
Fixes #9310
2017-06-22 18:15:50 +03:00
Juan Linietsky
fb72edf45e
Properly exposed material types everywhere.
2017-06-22 09:33:20 -03:00
BastiaanOlij
bf6f3881a1
Align primitive defaults to default collision shape sizes
2017-06-19 21:40:16 +10:00
Juan Linietsky
0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18 22:55:02 -03:00
Juan Linietsky
969fa3cc73
-Added AudioStreamPlayer2D, for 2D positional sound
...
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
Juan Linietsky
33bf180067
Added normalmap support to stylebox and animated sprite.
2017-06-18 00:03:28 -03:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
Juan Linietsky
2da3f48e5a
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
...
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00
Rémi Verschelde
63544169f0
Merge pull request #9228 from BastiaanOlij/fix_primitive_slider
...
Fix sliders for primitives
2017-06-17 10:36:41 +02:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
...
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
BastiaanOlij
4f20f52d5f
fix sliders for primitives
2017-06-17 09:18:09 +10:00
BastiaanOlij
1e5a6d3cc8
Add sensible hints to properties
2017-06-16 23:56:13 +10:00
BastiaanOlij
9483613138
Godot 3.0 primitives as resources for use with MeshInstance
...
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky
5d02b948a9
Cleaned up Screen Space Reflections, closes #8119
2017-06-16 08:30:21 -03:00
Juan Linietsky
29cfc365aa
Fixes to SSR, WIP.
2017-06-16 08:30:21 -03:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Juan Linietsky
da14225ad8
fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.
2017-06-15 10:36:00 -03:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
...
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
...
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Juan Linietsky
840ac8c018
Fog is complete!
2017-06-07 08:38:21 -03:00
Juan Linietsky
0fb99306ff
-working SCREEN_TEXTURE, SCREEN_UV shader variables
...
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
2017-06-05 22:34:32 -03:00
Rémi Verschelde
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
...
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky
01198cb896
Removed stupid right arrow to edit resource. Now simply click it..
2017-06-04 20:35:45 -03:00
Juan Linietsky
5aa66d03d8
Added depth texture support (using parallax) to default material.
2017-06-04 20:35:45 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Juan Linietsky
8a1097a224
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
Juan Linietsky
c03131fc9f
Rework shading modes and change location of light shader
2017-06-01 18:56:02 -03:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
...
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Juan Linietsky
bf6380ee70
Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
2017-05-25 14:00:43 -03:00
Rémi Verschelde
6d0809b095
Merge pull request #8869 from Hinsbart/errors
...
Fix errors on engine startup.
2017-05-25 08:37:48 +02:00
Juan Linietsky
d093b78f12
Fix stex import into black textures when lossless and lossy are selected, closes #8801
2017-05-23 08:55:32 -03:00
Andreas Haas
4d8e45de17
Fix errors on engine startup.
...
Fixes a bunch of the most spammy console errors introduced by recent refactorings:
- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
2017-05-22 20:50:59 +02:00
Rémi Verschelde
869d6b1d33
Merge pull request #8818 from tagcup/mesh_methods
...
GDScript bindings for various missing Mesh functions.
2017-05-20 09:48:36 +02:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
...
New customizable editor theme
2017-05-20 07:16:11 +02:00
Ferenc Arn
f2a335d0c1
GDScript bindings for various missing Mesh functions.
...
Fixes #8041 .
2017-05-18 16:29:17 -05:00
Rémi Verschelde
c3baf5eb3c
Fix two typos from previous commit
...
Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
volzhs
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
volzhs
17e8e343fb
Revert "Add new editor and default theme (WIP)"
...
This reverts commit f045efe007
.
2017-05-03 06:19:15 +09:00
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
...
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde
5f15f03d38
Fix theme_data.h formatting via make_header.py
...
Should make clang-format happy.
2017-04-27 08:58:11 +02:00
Daniel J. Ramirez
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
Ramesh Ravone
cc973b461b
Revert " 3.0 recompute_aabb on add_surface"
2017-04-26 13:18:01 +05:30
Ramesh Ravone
930ad8fc8c
3.0 recompute_aabb on add_surface
2017-04-26 07:57:13 +05:30
Rémi Verschelde
5ae1e172da
Merge pull request #8277 from tagcup/math_checks
...
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00