Commit Graph

2656 Commits

Author SHA1 Message Date
FireForge f17c5fa7bd Add interpolation modes to Gradient
- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde eea48d9a1d
Merge pull request #60770 from KoBeWi/animetiles
Expose tile_texture property
2022-05-05 08:36:43 +02:00
kobewi 0b5289cadf Expose tile_texture property 2022-05-05 02:22:43 +02:00
Hugo Locurcio aaf8424d7e
Use physical keys for numpad emulation in the 3D editor
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-05-05 01:33:47 +02:00
Rémi Verschelde 7774cbd8f2
Merge pull request #42298 from gvekan/stop-multimeshinstance-populate-reset
Stop reset of MultiMesh properties on populate
2022-05-05 00:35:24 +02:00
Haoyu Qiu 9c82c3581f Handle AssetLib repository config error 2022-05-04 22:19:21 +08:00
FireForge e8d1552af2 Add an inspector preview for BitMap 2022-05-02 09:16:34 +08:00
Hugo Locurcio 2bc036dad5 Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.

The icon was designed by redlamp.

Co-authored-by: Taylor Wright <taylor@redlamp.org>
(cherry picked from commit 5626d026d8)
2022-04-27 12:30:31 +02:00
FireForge 994c0b7ce5 Fix UndoRedo in Gradient editor
(cherry picked from commit a384031326)
2022-04-27 12:26:10 +02:00
Haoyu Qiu d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde 1f7a2328a3
Merge pull request #59338 from fire-forge/raycast2d-editor-3.x
[3.x] Add an editor handle for `RayCast2D.cast_to`
2022-04-27 07:57:00 +02:00
Haoyu Qiu 4e0547afe9 Add option to paste animation as duplicate
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-14 10:40:39 +08:00
Haoyu Qiu 65aac2cfae Fix popup dialog UI in AnimationTreePlayer editor 2022-04-13 16:49:47 +08:00
Rémi Verschelde 808f315325
Merge pull request #60058 from timothyqiu/select-frames-3.x 2022-04-12 14:43:54 +02:00
Haoyu Qiu 32488b46a6 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:06 +08:00
Haoyu Qiu f0908df8b9 Disable "Open in Inspector" when there is no animation 2022-04-08 10:20:33 +08:00
Haoyu Qiu f196532de6 Focus filter LineEdit after Theme Type dialog popup 2022-04-07 17:14:53 +08:00
Haoyu Qiu f6251724af Add an explicit way to remove a theme type
Co-Authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-05 11:51:15 +08:00
FireForge e97893ba0e Remove space in MeshLibrary editor button
(cherry picked from commit c0f2825f8b)
2022-03-28 23:50:30 +02:00
Haoyu Qiu 60fe14c595 Add TTR context for pagination button texts
(cherry picked from commit 81c21ebf39)
2022-03-28 23:49:23 +02:00
Haoyu Qiu b1044b9b86 Add property name style toggle to Inspector 2022-03-28 17:10:41 +08:00
Rémi Verschelde ffea68a4e8
Merge pull request #59501 from timothyqiu/tileset-icons-3.x
[3.x] Fix icons for tile bitmask copy & paste buttons
2022-03-25 08:01:16 +01:00
Haoyu Qiu 60511e9fd9 Update default proxy port to 8080 2022-03-25 13:17:02 +08:00
Haoyu Qiu 3b52200e01 Fix icons for tile bitmask copy & paste buttons 2022-03-25 11:11:27 +08:00
Rémi Verschelde 39ad3a02be
Merge pull request #48327 from Blackiris/fix-create-skeleton-physical-bones-3.x 2022-03-21 11:26:56 +01:00
FireForge da18e44803 Add a RayCast2D.cast_to editor handle 2022-03-19 23:23:11 -05:00
Rémi Verschelde cec7fc4ffe
Merge pull request #58479 from ChronicallySerious/use-time-in-vcs
Use Time singleton in VersionControlEditorPlugin
2022-03-18 20:34:56 +01:00
ChronicallySerious 9e978bf989 Use Time singleton in VersionControlEditorPlugin
Instead of displaying the exact string, now Godot uses the Time
singleton to calculate the date string from the UTC Unix timestamp and
also uses Time's timezone offset conversion to string function
2022-03-19 00:50:37 +05:30
FireForge d76c9f8d92 Add a GradientTexture2D editor plugin 2022-03-18 13:18:10 -05:00
Haoyu Qiu 8eb539d5c1 More icon updates on theme change
(cherry picked from commit 0ac6e6acbe)
2022-03-17 14:45:19 +01:00
Rémi Verschelde a6762a30b5
Merge pull request #59138 from timothyqiu/sprite-frames-editor-3.x 2022-03-15 09:11:04 +01:00
Haoyu Qiu 9031d264e4 Improves SpriteFrames editor 2022-03-15 09:12:46 +08:00
Haoyu Qiu 95c672e1b4 Separate 2D grid visibility and grid snap 2022-03-15 08:52:21 +08:00
Hugo Locurcio 5f9c13b980
Improve display of freelook/zoom speed indicator bars in the 3D editor
- Use a different color for freelook and zoom speed bars.
- Use a shadow for the text to make it readable on any background.
2022-03-13 22:59:21 +01:00
Haoyu Qiu f280712215 Fix missing grid lines when TileMap has half offset 2022-03-13 17:20:43 +08:00
Rémi Verschelde 7c49b8e70f
Merge pull request #59009 from timothyqiu/tile-map-grid-3.x
[3.x] Improve TileMap editor grid
2022-03-12 22:06:54 +01:00
Haoyu Qiu 36ec71bcef Hide smart snapping line when guideline dragging ends
(cherry picked from commit b255efba7c)
2022-03-12 15:10:28 +01:00
Markus Sauermann 93447eb1ae Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Fix minor issue with selection order.

(cherry picked from commit 0d96dbcb2a)
2022-03-12 15:10:14 +01:00
Haoyu Qiu 15aab4cde0 Remove unused code in `AnimationPlayerEditor::_update_animation_list_icons()`
(cherry picked from commit 6a1e3380f8)
2022-03-12 14:45:35 +01:00
Haoyu Qiu 86ec09faf5 Improve TileMap editor grid 2022-03-11 10:41:30 +08:00
Rémi Verschelde ae036e823b
Merge pull request #58694 from Calinou/editor-frame-time-color-3.x 2022-03-10 21:11:17 +01:00
Rémi Verschelde b0376ff494
Merge pull request #58851 from timothyqiu/tileset-zoom 2022-03-10 21:06:02 +01:00
Haoyu Qiu 3b04f59354 Fix some Animation panel icons not updating after theme change
(cherry picked from commit 83828c7d1b)
2022-03-10 19:02:01 +01:00
Haoyu Qiu c2297215e3 Fix TextureRegion editor grid color for light themes
(cherry picked from commit af16e099ea)
2022-03-10 19:01:53 +01:00
Haoyu Qiu 2c3646b37b Add missing i18n to various strings
(cherry picked from commit 25d93200c8)
2022-03-10 19:01:52 +01:00
Haoyu Qiu 5514126234 Don't show Lock & Group buttons for nodes hidden by CanvasLayer
(cherry picked from commit fb999ebe22)
2022-03-10 17:18:41 +01:00
Haoyu Qiu 2ccd4fd030 Fix animation resource name after duplication
(cherry picked from commit 8dc12135cd)
2022-03-10 17:18:41 +01:00
Haoyu Qiu 86bcac5a5e Fix text color of TileMap editor info overlay 2022-03-10 19:12:40 +08:00
Haoyu Qiu 84a27308c1 Use ToolSelect icon for TileMap editor select button 2022-03-09 14:33:09 +08:00
Haoyu Qiu cc65147250 Update scroll position when zooming TileSet editor 2022-03-07 13:01:39 +08:00
Hugo Locurcio 2e6a305b8f
Improve display for unsupported debug draw modes in GLES2
- Don't disable the Normal option as it technically can be chosen
  (it's the default).
- Use a text suffix in addition to the tooltip.
2022-03-05 22:03:39 +01:00
Haoyu Qiu 61e35b4f6e Make name of editor file dialog filters translatable 2022-03-05 12:44:17 +08:00
Hugo Locurcio 2893090a50
Color 3D editor FPS label depending on the performance level
This provides easier visual grepping.

Incindentally, this change will force constant editor redrawing whenever
the View FPS option is enabled in the 3D viewport settings. This is
required to get an accurate FPS display in 3.x.
Otherwise, the FPS counter shot all the way up to 145 FPS
whenever nothing was changing on screen (even if actual
performance was much lower).
2022-03-02 22:16:13 +01:00
Rémi Verschelde 74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x 2022-02-23 13:26:21 +01:00
Rémi Verschelde 4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility 2022-02-21 12:33:28 +01:00
kobewi fdded6b44d Fix 2D instance drop position
(cherry picked from commit 3a9fb3aff0)
2022-02-21 11:14:54 +01:00
kobewi 642591b6a9 Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
Hugo Locurcio 92e6c2a33d Use versioned URL for "Online Documentation" buttons in the editor
This also avoids a redirect, making the page appear to load faster.

(cherry picked from commit 958912a33f)
2022-02-19 15:49:26 +01:00
Rémi Verschelde e2287a201a
Merge pull request #58253 from mbrlabs/deselect-3x 2022-02-17 20:32:38 +01:00
Rémi Verschelde 453dc482e2
Merge pull request #58252 from mbrlabs/region-select-3x 2022-02-17 20:32:25 +01:00
Hugo Locurcio 3b25190494
Only store `_edit_use_anchors_` metadata if value is not the default
The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-17 20:13:28 +01:00
Marcus Brummer d9c99f64c1 Improved region-select in the 3D editor viewport
Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.
2022-02-17 19:49:39 +01:00
Marcus Brummer 67b879edbd Deselect nodes in the 3D editor when pressing ESC 2022-02-17 19:43:35 +01:00
Yuri Sizov df13466139 Add type variations to Theme 2022-02-17 15:24:10 +03:00
Yuri Sizov a91a24f822 Don't translate numbers in VersionControlEditorPlugin 2022-02-16 19:53:27 +03:00
Jean-Michel Bernard 9b7147157d
Hide Polygon2D lines and handles when node is not visible in tree.
(cherry picked from commit b0ebbd8ece)
2022-02-15 12:23:46 +01:00
Jean-Michel Bernard cb885e97c5
Hide CollisionShape2D handles when node is not visible in tree.
(cherry picked from commit ef995b222e)
2022-02-15 12:23:45 +01:00
Haoyu Qiu a25137c48e Utilize mouse position when zooming with shortcuts in 2D editor 2022-02-15 16:49:00 +08:00
Haoyu Qiu aaf29c2d58 Make duplicate animation prompt for new name 2022-02-14 14:48:34 +08:00
Aaron Franke a672f0db17
[3.x] Fix CanvasItemEditor scale editor not using the editor methods 2022-02-10 04:04:53 -06:00
lawnjelly f0af29346b ProjectSettings add dirty flag and project_settings_changed signal
Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.

This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.

In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
kleonc 87b4db9e63 SpriteFramesEditor Fix crash when selecting non-Texture file for splitting 2022-02-06 23:39:26 +01:00
Rémi Verschelde 689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Haoyu Qiu aeb9925615 Revert "Fix ViewportPreview upside-down in 3.x."
This reverts commit 1426df66a8.
2022-02-04 13:54:47 +08:00
lawnjelly a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Rémi Verschelde b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only 2022-02-01 14:04:24 +01:00
lawnjelly 8ea20f5fdd Add OccluderShapePolygon
Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Ryan Roden-Corrent 0a77d2d850
Merge create_physical_skeleton undo entries.
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.

Previously undo would remove one bone at a time.

Fixes https://github.com/godotengine/godot/issues/55351.

(cherry picked from commit c9cce53983)
2022-01-31 22:54:23 +01:00
Rémi Verschelde b18a7f5220
Merge pull request #57030 from timothyqiu/disable-script-editor-menu-3.x
[3.x] Disable ScriptEditor's menu items when they do nothing
2022-01-26 08:06:05 +01:00
Haoyu Qiu 7a7eab06f8
Fix crash after renaming an animation node
(cherry picked from commit 5ea4a8b421)
2022-01-25 18:55:51 +01:00
kleonc 5b240d833a
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
(cherry picked from commit c635ab914d)
2022-01-25 18:17:23 +01:00
Haoyu Qiu 164ef0763a
Update AssetLib network settings when Editor Settings change
(cherry picked from commit 575cd3645c)
2022-01-25 18:14:58 +01:00
Haoyu Qiu 061ee6cdb3 Disable ScriptEditor's menu items when they do nothing 2022-01-21 12:05:32 +08:00
Ricardo Buring 684b7fdf47
Fix "Convert to MeshLibrary" not respecting collision transforms
(cherry picked from commit 025d7b9332)
2022-01-19 16:04:17 +01:00
Haoyu Qiu 28ae995a1a
Fix crash when undoing node creation of BlendTree editor
(cherry picked from commit 19634bd1a1)
2022-01-19 16:02:54 +01:00
Rémi Verschelde ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x 2022-01-18 16:38:26 +01:00
Rémi Verschelde c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
kleonc 63fd172fce Fix AtlasTexture nesting 2022-01-15 00:11:02 +01:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde edd9534f97
Merge pull request #53900 from ChronicallySerious/update-vcs-1 2022-01-10 12:18:57 +01:00
Bartłomiej T. Listwon 22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
Haoyu Qiu 37a38ece59 Allow showing both left and right side panels 2022-01-08 20:20:36 +08:00
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Rémi Verschelde 8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x 2022-01-06 09:39:27 +01:00
LlamaLad7 a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260

(cherry picked from commit b5407f802f)
2022-01-06 00:35:44 +01:00
Jake Young 09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Rémi Verschelde 791f454b17
Merge pull request #56364 from V-Sekai/preview_node_sanitize_3_x
Clean preview node of all nodes which are not derived from VisualInstances [3.x]
2022-01-04 17:20:49 +01:00
Rémi Verschelde 25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
Hugo Locurcio d6e7308b3f
Split 3D editor sensitivity freelook sensitivity into its own setting
This allows configuring orbit sensitivity and freelook sensitivity
independently from each other. Often, it's needed to use a lower
freelook sensitivity compared to the orbit sensitivity.

Also, when using a FOV scale lower than the default
(using Alt + mouse wheel), the mouse sensitivity is now scaled
to make it easier to use freelook to look at distant objects.
This does not affect orbiting and panning.
2022-01-03 22:36:42 +01:00
Yuri Roubinsky 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 2022-01-03 22:59:10 +03:00