Fabio Alessandrelli
92332eb23d
Merge pull request #36440 from YeldhamDev/debugger_visual_fix
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Fix visuals of the new debugger editor
2020-02-22 17:53:27 +01:00
Michael Alexsander
8017a44098
Fix visuals of the new debugger editor
2020-02-22 12:39:44 -03:00
Rémi Verschelde
da3a504216
Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error
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Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs
2020-02-22 16:28:48 +01:00
Juan Linietsky
fc3ddef360
Merge pull request #36455 from reduz/giprobe-debug-fix
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Correct condition wrongly converted to ERR_FAIL_COND_MSG
2020-02-22 11:37:55 -03:00
Juan Linietsky
54dfdd1cdb
Correct condition wrongly converted to ERR_FAIL_COND_MSG
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Fixes debugging of giprobes not working, likely other stuff
2020-02-22 11:36:26 -03:00
Rémi Verschelde
66ae9396da
Merge pull request #36452 from akien-mga/doc-bogus-variant-return
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doc: Sync classref with apparent Variant return type changes
2020-02-22 15:35:39 +01:00
Rémi Verschelde
e596439497
Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs
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In the vast majority of cases, this will be a false positive error
thrown by Vulkan-Loader when a Linux system has Vulkan ICDs for both
32-bit and 64-bit. The error is of the form:
```
ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_intel.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_radeon.so: wrong ELF class: ELFCLASS32
```
The loader dlopen's the 32-bit ICDs first, raises this error, and then
happily goes on to try and use the 64-bit ICDs.
Upstream report: https://github.com/KhronosGroup/Vulkan-Loader/issues/262
Fixes #36185 .
2020-02-22 15:32:20 +01:00
Rémi Verschelde
048f4f8305
doc: Sync classref with apparent Variant return type changes
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Part of those seem bogus, methods like Array.back()/front()
should return a Variant and not void.
2020-02-22 15:16:32 +01:00
Rémi Verschelde
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
Rémi Verschelde
bf7d6de556
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
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Remove unused theme constants in Tab(Container)
2020-02-22 08:17:33 +01:00
Sam Green
f12c0d1e98
Stub out Vulkan context for iPhone
2020-02-21 22:01:13 -08:00
Sam Green
06d7316419
Add iphone to vulkan drivers SCsub
2020-02-21 22:00:48 -08:00
Sam Green
2ba72b3a65
Add use_static_mvk option
2020-02-21 22:00:34 -08:00
Sam Green
f40ff128b5
Update detect.py
2020-02-21 21:42:34 -08:00
Sam Green
e03e607230
Resolve iOS and GLES compilation failures
2020-02-21 21:01:34 -08:00
Sam Green
6e25a5448d
Import the correct rasterizer based on build settings
2020-02-21 20:48:19 -08:00
Michael Alexsander
e9244c4c23
Remove unused theme constants in Tab(Container)
2020-02-22 01:24:16 -03:00
Yuri Roubinsky
7c1415b99b
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
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Refactor node processing in visual shader member dialog
2020-02-21 21:34:03 +03:00
Rémi Verschelde
a77c862b18
Merge pull request #36400 from reduz/variant-string-name
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Added StringName as a variant type.
2020-02-21 16:48:29 +01:00
Yuri Roubinsky
b78b37ed3f
Refactor node processing in visual shader member dialog
2020-02-21 18:34:31 +03:00
Rémi Verschelde
0447d6fc8e
Merge pull request #36393 from reduz/callable-method-pointer
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New callable_mp macro, for signals to call method pointers directly.
2020-02-21 14:53:24 +01:00
Juan Linietsky
3c0059650d
Added StringName as a variant type.
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Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Rémi Verschelde
7ac0973e9a
Merge pull request #36415 from reduz/skeleton-skin-named
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Add support for named binds in Skin.
2020-02-21 14:12:19 +01:00
Juan Linietsky
04bb6a708a
Created the callable_mp macro, for signals to call method pointers directly.
2020-02-21 13:46:45 +01:00
Juan Linietsky
9a34f39d32
Add support for named binds in Skin.
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Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Rémi Verschelde
a24aafcb92
Merge pull request #36244 from Faless/debugger/big_refactor_squash
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Huge Debugger/EditorDebugger refactor.
2020-02-21 11:56:40 +01:00
Fabio Alessandrelli
cbc450c0e5
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
Rémi Verschelde
8b058d4b9a
Merge pull request #36413 from akien-mga/travis-homebrew-update
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Travis: Force updating homebrew on macOS
2020-02-21 09:42:42 +01:00
Rémi Verschelde
1b01896e90
Travis: Force updating homebrew on macOS
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Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296
2020-02-21 09:27:18 +01:00
Rémi Verschelde
851cb42963
Merge pull request #35864 from ofrank123/master
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Switched the language server from websockets to TCP
2020-02-20 15:29:33 +01:00
Rémi Verschelde
f5bb6d6a7c
Merge pull request #36380 from akien-mga/scons-std-c11-c++14
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SCons: Explicitly define our C (C11) and C++ (C++14) standards
2020-02-20 14:04:25 +01:00
of9
24b27043fe
Migrating language server from Websockets to raw TCP
2020-02-20 11:21:43 +00:00
Rémi Verschelde
342f127362
SCons: Explicitly define our C (C11) and C++ (C++14) standards
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On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11`
and `std=gnu++14`). Those are the defaults for current GCC and Clang,
and also match the feature sets we want to use in Godot.
On MSVC, we require C++14 support explicitly with `/std:c++14`, and
make it strict with the use of `/permissive-` (so features of C++17 or
later can't be used).
Moves the definition before querying environment flags and platform
config so that it can be overridden when necessary.
2020-02-20 11:37:52 +01:00
Rémi Verschelde
bd61281a5f
Merge pull request #36368 from reduz/variant-rework
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Reworked signal system, added support for Callable and Signal
2020-02-20 11:30:56 +01:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Rémi Verschelde
1a4be2cd8f
Merge pull request #36371 from Calinou/doc-improve-panoramasky
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Improve the PanoramaSky class documentation
2020-02-20 07:56:38 +01:00
Rémi Verschelde
353e2071d0
Merge pull request #36340 from nathanwfranke/fix-signal-errors
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Fix two signal errors, remove unused break_request signals in profilers
2020-02-20 07:13:54 +01:00
Rémi Verschelde
3afc47bbd6
Merge pull request #36347 from Janglee123/persistence-view-mode-for-new-scene
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Persisting view mode for new scene
2020-02-20 07:12:12 +01:00
Rémi Verschelde
f8c87c0ac4
Merge pull request #36375 from Xrayez/pimpmaps-typos
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Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 07:00:25 +01:00
Rémi Verschelde
9f9447ea9f
Merge pull request #36376 from timothyqiu/fix-load-image-crash
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Fixes crash when loading StreamTexture from file
2020-02-20 06:49:11 +01:00
Haoyu Qiu
a7578459c2
Fixes crash when loading StreamTexture from file
2020-02-20 09:45:00 +08:00
Andrii Doroshenko (Xrayez)
fa766265a7
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
nathanwfranke
a31bc1b0ba
Fix two signal errors
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Update
2020-02-19 15:22:34 -06:00
Rémi Verschelde
5ace0beeaa
Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummy
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Remove unused driver/dummy/audio_driver_dummy.h
2020-02-19 21:49:17 +01:00
Hugo Locurcio
72ac757ad5
Improve the PanoramaSky class documentation
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See https://github.com/godotengine/godot/issues/27835 .
2020-02-19 21:24:28 +01:00
Twarit
04882a481b
Remove unused driver/dummy/audio_driver_dummy.h
2020-02-20 00:59:31 +05:30
janglee
d3c580f0bc
Make orthogonal view mode persistent in new scene
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Fixes #36339 .
2020-02-19 21:33:43 +05:30
Rémi Verschelde
4581a9373c
Merge pull request #36359 from vnen/variant-reference-fix
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Fix Ref(Variant) constructor to properly check the object type
2020-02-19 16:51:32 +01:00
Rémi Verschelde
05e610b78c
Merge pull request #36357 from MateoMiccino/rendering_vulkan_vertexdescriptionkey_fix
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rendering_vulkan: VertexDescriptionKey equal comparator was checking …
2020-02-19 15:54:33 +01:00
Rémi Verschelde
b5729a82e9
Merge pull request #36358 from vnen/gdscript-variant-ref-fix
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Remove static script reference from GDScript class
2020-02-19 15:41:03 +01:00