Commit Graph

1141 Commits

Author SHA1 Message Date
Rémi Verschelde 4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Xavier Sellier fe11a2d23d Bugfix: This should fix the issue with the mouse global position 2018-01-31 23:27:48 -05:00
Pedro J. Estébanez f43981e9a6 Implement always-on-top for MacOS
Courtesy of @bruvzg.
2018-01-30 20:40:12 +01:00
volzhs 082a2f95df
Merge pull request #16125 from volzhs/fix-android-build
Fix Android build
2018-01-28 11:54:52 +09:00
volzhs add0c1aa28 Fix Android build
it's same fix with #15400, #15605 but for 2.1 branch
2018-01-28 09:21:35 +09:00
Rhody Lugo 7b25a33762 add Colemak layout 2018-01-23 03:15:45 -04:00
binbitten edc1761c6e Fix horizontal scroll for windows platform 2018-01-20 22:10:03 +01:00
Juan Linietsky 809c0ba3fa Added middle button doubleclick, fixes #15567
(cherry picked from commit 0f00384c93)
2018-01-16 00:04:06 +01:00
Pedro J. Estébanez 554ffdcde7 Add new window setting: always on top
Implemented for Windows and Linux.
2018-01-05 21:28:56 +01:00
Pedro J. Estébanez a84cb60994 Unify X11 fullscreen setup 2018-01-05 21:28:56 +01:00
George Marques 2fae3e786d
Add option to sign WinRT exports with signtool
Windows-only.
2018-01-04 17:08:52 -02:00
Rémi Verschelde 13d05cbb49
Merge pull request #15278 from volzhs/android-update-build-2.1
Update android build tool to latest [2.1]
2018-01-03 18:06:35 +01:00
volzhs 62475459fa Update android build tool to latest 2018-01-03 17:06:48 +09:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Rémi Verschelde dec619296a iOS: Drop obsolete code from never-public modules
(cherry picked from commit 5563f4cc56)
2017-12-11 15:32:53 +01:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rémi Verschelde acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00
Pedro J. Estébanez 088569fe14 Fix no mouse if touch device present in X11
Plus several improvements in this area.

Sadly, grabbing has been disabled until a better solution is found.
2017-12-10 07:15:07 +01:00
Rémi Verschelde 78364d4b07
Merge pull request #14355 from volzhs/ios-delegate
use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:25 +01:00
MrCdK 1cda47a7bc Fix windows compilation when using MinGW
(cherry picked from commit 651677f033)
2017-12-07 07:30:22 +01:00
volzhs d25b1cf88a use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS 2017-12-07 10:02:19 +09:00
Pedro J. Estébanez 838fd94a70 Remove dead code from Windows build script 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez a6cedd736b Add build param for targeted Windows version 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez cb23cc1ca4 Improve/fix multitouch on Windows
- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez 4511241991 Implement multitouch on X11 2017-12-07 00:00:24 +01:00
marcelofg55 129e0f34d0 Added OS::center_window to center the window precisely on desktop platforms 2017-12-03 17:13:26 -03:00
Indah Sylvia 88b6c49e22 Enhanced UWP logo on Export dialog 2017-11-29 19:50:02 +07:00
Rhody Lugo 714e02c0f6 disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
Rhody Lugo 388249c386 use the same cache for all branches for appveyor 2017-11-28 03:23:51 -04:00
sersoong 320ee1851f Porting 3.0 filessytem_dock's context menu to 2.1 2017-11-19 11:21:36 +08:00
Rhody Lugo 75925198be fix window position computations on macOS 2017-11-14 08:59:50 -04:00
Rémi Verschelde ff69d1fff2
Merge pull request #12886 from rraallvv/osx_android_travis_2.1
travis: caching Android, iOS, macOS (cross-compile) (2.1)
2017-11-13 21:44:45 +01:00
Rhody Lugo f09bbfa372 change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:13:46 -04:00
Rémi Verschelde aafb06cf9f
Merge pull request #12820 from eska014/2.1-html5-pointer-input
Backport HTML5 pointer-input patches to 2.1
2017-11-12 20:28:35 +01:00
Leon Krause b717d1dc4c Implement HTML5 touch events
(cherry picked from commit 86f5ac3d74)
2017-11-10 20:54:58 +01:00
Leon Krause 9b07e32656 Reimplement HTML5 mouse input without GLUT
Fixes inverted scrolling on Chromium

(cherry picked from commit a99b6b2063)
2017-11-10 20:51:16 +01:00
Rhody Lugo fd10b1cf4c unified headers fix 2017-11-09 09:47:28 -04:00
Rémi Verschelde 73e3947493
Merge pull request #12605 from rraallvv/unified_headers_2.1
add support for Android NDK unified headers (2.1)
2017-11-06 16:07:02 +01:00
Rhody Lugo c0647681d8 add support for Android NDK unified headers 2017-11-06 07:52:47 -04:00
volzhs bc285b2ba4 Prevent to stop music in another background app on iOS 2017-11-06 20:13:36 +09:00
volzhs 50868dfd27 Respect use_lto option for building iPhone template 2017-11-02 17:35:06 +09:00
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Marcelo Fernandez 5cf2fc3a5f Implemented vsync OS functions for OS X 2017-10-23 12:05:42 -03:00
sersoong 5ed8826dd0 update GKScore init function 2017-10-20 17:44:54 +08:00
Rémi Verschelde 7644f337e0 Merge pull request #12098 from RandomShaper/fix-scons3-android-build-2.1
Fix Android build error with SCons 3.0 (2.1)

[ci skip]
2017-10-14 21:16:14 +02:00
Pedro J. Estébanez f50e5dc594 Fix Android build error with SCons 3.0
Not sure why this happens without having upgraded Python itself, but is needed now.

Not needed for _master_ because there we have b6e1e47e3a that does this and more.

This commit does not address upgrading to Python 3.0. It just makes building for Android work again after upgrading SCons while keeping Python 2.7.
2017-10-14 20:53:00 +02:00
Indah Sylvia 06dd291865 Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:49:21 +07:00
Rémi Verschelde fd8a71397d Merge pull request #11796 from RameshRavone/back_event
Handling BackPress event [Android]
2017-10-12 20:12:00 +02:00
Rémi Verschelde b641a58951 Merge pull request #11847 from RameshRavone/patch-8
flatDir support [Android] (2.1)
2017-10-09 12:34:00 +02:00
Ramesh Ravone 77332861c2
flatDir support [Android] 2017-10-05 09:22:37 +05:30
Ramesh Ravone 2ba23c8ae7
Handling BackPress event [Android] 2017-10-03 11:33:37 +05:30
Marcelo Fernandez 116e735e8b Fix possible crash at exit on iOS 2017-10-02 23:20:06 -03:00
Rémi Verschelde 7213e67f6a Merge pull request #11476 from marcelofg55/export_dmg_21
Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements
2017-09-26 08:20:28 +02:00
Elliott Sales de Andrade 8d246dfc1d Add support for OpenSSL 1.1.0.
This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.

Fixes #8624.

(cherry picked from commit 00c03bdd2b)
2017-09-24 09:19:28 +02:00
Marcelo Fernandez d706ee6f0a Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements 2017-09-21 17:47:50 -03:00
Marcelo Fernandez b0d5596738 Added OS::move_path_to_trash function, implemented only on OS X for now. 2017-09-21 17:45:32 -03:00
Marcelo Fernandez 253db95cba OS::execute can now read from stderr too when executing with a pipe. 2017-09-21 17:44:53 -03:00
Rémi Verschelde 1391269a78 Merge pull request #10124 from marcelofg55/handle_sigsegv
Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Rémi Verschelde af019d397c Merge pull request #11449 from volzhs/fix-trustmanager
Fix TrustManager for Android
2017-09-21 10:22:24 +02:00
volzhs 24f2864e78 Fix TrustManager for Android 2017-09-21 06:23:40 +09:00
Marcelo Fernandez 60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
Marcelo Fernandez b48704c620 Fix x11 exported executables not getting the +x flag 2017-09-16 22:38:32 -03:00
Marcelo 0a1370ed96 Fix possible crash at ~EditorExportPlatformBB10 2017-09-08 21:35:20 -03:00
Rémi Verschelde a36db90655 BB10: Do not poll devices if export is not configured
See #7131.
2017-09-05 15:19:17 +02:00
Marcelo Fernandez 68dd103f1b Added new WASAPI driver for Windows 2017-09-03 17:22:05 -03:00
Pedro J. Estébanez d6d1c55505 Fix pre-Lollipop (21) Android debug
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.

A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.

Fixes #10458.
2017-08-30 20:35:42 +02:00
Pedro J. Estébanez 8d49cdcfeb Fix parsing of Android API level
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:12:35 +02:00
Rémi Verschelde 891f6c9b63 Merge pull request #10530 from RandomShaper/remove-old-android-setting-2.1
Sanitize Android debug (2.1)
2017-08-29 00:10:31 +02:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Wilson E. Alvarez 48b85347c6 Free memory when Main::setup returns an error
(cherry picked from commit bd257153dc)
2017-08-27 13:02:15 +02:00
Fabio Alessandrelli cc9d701658 Allow building fat binaries with osxcross
(cherry picked from commit d7f08ead4e)
2017-08-27 13:00:24 +02:00
Rémi Verschelde 5bcfe43a14 Workaround missing WM_TOUCH on mingw-w64 < 4.0
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/

(cherry picked from commit 2ed87f33cf)
2017-08-27 12:36:55 +02:00
Rémi Verschelde a6805f37d3 Buildsystem: Prevent building X11/server with GCC 6+
This is due to a Godot bug which is now fixed in the master branch, but would require
too much work for a short-lived branch such as 2.1. Building release binaries with GCC 6+
will trigger segfaults due to UB when dereferencing pointers with Object::cast_to.

In theory this check should also be made for Windows cross-compilation with MinGW,
but I am more concerned about Linux distros shipping broken binaries than adventurous
cross-compilers hitting a wall.
2017-08-27 11:11:35 +02:00
George Marques 40a778a709
WinRT: Remove unneeded include
Fix #10642
2017-08-25 19:52:20 -03:00
Pedro J. Estébanez e42d62ae73 Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:25:28 +02:00
Pedro J. Estébanez 723e8482c0 Make Android debug over USB the only option
'Remote debug over ADB' is removed as that will be always the case.

Closes #10458.
2017-08-22 17:10:59 +02:00
Marcelo Fernandez e3394fc437 Fix y axis for set_window_position on OS X 2017-08-21 15:36:55 -03:00
Marcelo Fernandez e0a243385b Fixed issues with borderless windows on Windows 2017-08-20 12:22:14 -03:00
Vasiliy Makarov d37d9aea8e fix build for osx 2017-08-19 10:47:15 +03:00
Marcelo Fernandez 647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Marcelo Fernandez 830d7c1af1 Fix get_screen_* funcs returning old values after resolution changes on Windows 2017-08-16 13:13:31 -03:00
Marcelo Fernandez fe37afa8df Implemented borderless window functions on OS X 2017-08-14 09:53:05 -03:00
bruvzg 8edc3991fd Duplicate error messages to macOS logging system
(cherry picked from commit 68bf243461)
2017-08-13 20:29:46 +02:00
bruvzg 5b76a456da Fix warp_mouse_pos on macOS 2017-08-05 00:00:05 +03:00
Rémi Verschelde e87b6d4c63 Merge pull request #9978 from ISylvox/update-gradle-android-for-2.1
[2.1] Update Gradle-Android buildtool
2017-08-04 09:45:21 +02:00
Rémi Verschelde bba0be7967 Merge pull request #9885 from bruvzg/2.1-win-num-enter-fix
Fix Numpad Enter key on Windows (2.1)
2017-07-31 22:59:32 +02:00
Rémi Verschelde c2fd0e65f7 Merge pull request #9986 from marcelofg55/2.1
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-31 14:03:15 +02:00
Rémi Verschelde 3a8550675f X11: Do not force require system OpenSSL to build 2017-07-31 00:14:04 +02:00
Rémi Verschelde c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Marcelo Fernandez 6eedfe4ecb Fix get_screen_* funcs returning old values after resolution changes on OS X 2017-07-30 16:58:00 -03:00
bruvzg ad034962f1 Change display scale when moving the window from monitor to monitor
(cherry picked from commit d18922a56e)
2017-07-30 21:42:17 +02:00
Rémi Verschelde 437cac9f55 Make MinGW test less verbose on non-Bash shells
The &> construct seems to be Bash-specific.
Supersedes #9755.

(cherry picked from commit 9f768cb519)
2017-07-30 21:36:36 +02:00
Pedro J. Estébanez 7459c43750 Remove ANDROID define
Fixes GDNative build error on Android.

It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.

(cherry picked from commit 6ea233434a)
2017-07-30 21:34:59 +02:00
Marcelo Fernandez 4af2afe5b4 Fix fullscreen on X11 for non-resizable windows
(cherry picked from commit 11dbca419c)
2017-07-30 21:09:31 +02:00
ISylvox f7e4190b19 update gradle-android buildtool for 2.1 2017-07-30 12:08:36 +07:00
Marcelo Fernandez a6129f0a21 Fix mutex initialisation in OS X Audio Driver 2017-07-28 16:17:46 -03:00
George Marques ea545859bd Merge pull request #9902 from brenttaylor/msvc-build-tools-fix
Support MSVC (2015) build tools
2017-07-28 10:40:54 -03:00
Rémi Verschelde 0838a1c420 Merge pull request #9922 from RandomShaper/fix-android-debug-2.1
Fix Android debug/run (2.1)
2017-07-28 11:15:45 +02:00
Rémi Verschelde 93e06fa1a8 Merge pull request #9812 from bruvzg/2.1
Add macOS main menu (2.1)
2017-07-28 11:05:22 +02:00
Rémi Verschelde 45566c61e3 Merge pull request #9836 from bruvzg/2.1-resize-fix
Improved macOS window resizing behaviour (2.1)
2017-07-28 11:02:21 +02:00
Pedro J. Estébanez aea12b56bc Fix Android debug/run
Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely:
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
    - Ability to enable/disable.
    - Apply only if OS release >= 17 (when multiuser was introduced.
    - Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.

But adds:
- Get the debug port from the editor settings, where it lives now.

Fixes #8581.
2017-07-27 18:11:23 +02:00
Brent Taylor 90f853f710 Support MSVC (2015) build tools 2017-07-26 21:45:11 -07:00
bruvzg 673211a692 Fix Numpad Enter key on Windows 2017-07-26 21:39:02 +03:00
bruvzg c121f8d561 Fix Numpad Enter key on macOS 2017-07-26 16:46:44 +03:00
bruvzg 5c7ba482d0 Improved macOS window resizing behaviour.
Add redraw call to resize callback.
2017-07-25 12:11:39 +03:00
Jia Wang 5a5b6dcde0 Workaround to allow pasting unicode characters from X selection.
Fixes #2491.
Fixes #9787.
2017-07-25 07:27:27 +08:00
bruvzg 9ea472e810 Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
Fix get/set_current_screen & set_window_maximized.
2017-07-24 22:23:25 +03:00
bruvzg 0cd14e5bac Add macOS main menu 2017-07-24 14:32:07 +03:00
Marcelo Fernandez 077b455b93 Updated OS X audio driver with improvements from 3.0 2017-07-23 13:40:38 -03:00
Marcelo Fernandez da7b181a39 Fix Right-Click (Ctrl-Click) on OS X 2017-07-22 16:35:07 -03:00
BastiaanOlij 88236c7418 Fix typo in plist export
(cherry picked from commit e735963182)
2017-07-14 22:04:09 +02:00
George Marques 55a3e078fa
WinRT: Fix problem with Cert Kit validation 2017-07-12 01:33:42 -03:00
George Marques 92ac3869d3
WinRT: Fix exporting problems
- Replace spaces with %20, since appx don't like it.
- Use .zip extension for custom package templates.
2017-06-26 14:51:21 -03:00
Poommetee Ketson 4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
George Marques 0a9d482482
WinRT: Add Gamepad vibration support 2017-06-24 13:31:36 -03:00
George Marques fbb4107ec7
WinRT: Fix Gamepad input
Fix #9216
2017-06-24 12:22:58 -03:00
ageazrael fc27e46af4 Used in the macOS HiDPI options window is too small
(cherry picked from commit 109ad227d3)
2017-06-17 16:03:13 -07:00
Andreas Haas c0747b22c3 X11: Turn warning about not finding cursor theme into verbose output.
Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)

(cherry picked from commit d6333066fc)
2017-06-17 11:55:05 +02:00
Rémi Verschelde c4a0679776 Merge pull request #8948 from RandomShaper/improve-mobile-builds-2.1
Improve/harmonize mobile builds (2.1)
2017-06-17 11:51:17 +02:00
George Marques 7174d706aa
Fix MouseWheel position on Windows 2017-06-15 13:18:58 -03:00
George Marques b2f8a365f2
Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
George Marques 477c770181
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.

Also remove messages from detect.py since it is ran for every platform
target.
2017-06-07 12:50:38 -03:00
George Marques 21c4bff64c
Add Windows Universal export to editor
- Use OPENSSL_ENABLED definition to the whole source to detect it
  anywhere.
- Add WinRT/UWP template files with manifest and default images.
2017-06-07 11:36:00 -03:00
George Marques e01fdd8a86
Remove embedded ANGLE headers
There's now a dependency on external ANGLE code, those are not needed
anymore.
2017-06-07 11:36:00 -03:00
George Marques 48a06f730f
Implement missing WinRT functions
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
  be used by Windows and WinRT.
2017-06-07 11:36:00 -03:00
Pedro J. Estébanez 499ef55cbc Improve/harmonize mobile builds 2017-05-27 23:26:47 +02:00
Rémi Verschelde 1b99d75d7e Merge pull request #8934 from volzhs/get-locale
Make OS.get_locale() returns same value
2017-05-27 11:27:14 +02:00
Rémi Verschelde 441196a52c Merge pull request #8940 from RandomShaper/ccflags-iphone-2.1
Allow custom CCFLAGS for iPhone builds (2.1)
2017-05-27 00:48:59 +02:00
sanikoyes b8ae40de72 Fixed audio can not resume if it is interrupted cause by an incoming phone call
(cherry picked from commit 7d374b5974)
2017-05-27 00:42:59 +02:00
Rémi Verschelde d432ad1e17 Improve documentation of thirdparty code snippets
(cherry picked from commit c8aea60324)
2017-05-26 23:53:14 +02:00
Pedro J. Estébanez f6c50a6289 Allow custom CCFLAGS for iPhone builds
and disable exceptions by default
2017-05-26 22:35:09 +02:00
volzhs a495feae3e Make OS.get_locale() returns same value 2017-05-27 03:42:28 +09:00
Ramesh Ravone 22c174bb71 Android: avoiding duplicates in build.gradle
(cherry picked from commit f8309f86c2)
2017-05-26 18:08:59 +02:00
Ramesh Ravone 9028a75452 Android: Support to change minSdkVersion (#8313)
(cherry picked from commit 93b417fe17)
2017-05-26 18:08:26 +02:00
Rémi Verschelde 99f65fcb4f Merge pull request #8922 from volzhs/fix-android-build
Fix android build regression by 69c4c4a
2017-05-26 16:00:50 +02:00
volzhs c6ebb6a40c Fix android build regression by 69c4c4a 2017-05-26 20:42:36 +09:00
Rémi Verschelde 29c7118f32 Merge pull request #8913 from RandomShaper/ios-alert-2.1
Implement OS.alert() for iOS (2.1)
2017-05-26 07:56:24 +02:00
Pedro J. Estébanez b870ff6940 Implement OS.alert() for iOS 2017-05-25 17:30:36 +02:00
volzhs d4ef6216d3 Fix android payment logical error
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:11:59 +09:00
Pedro J. Estébanez deda04faff Upgrade Android build tools to the latest 2017-05-16 00:54:54 +02:00
Rémi Verschelde aa046a85dc Merge pull request #8740 from pixelpicosean/scrollingWithFactor
Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a (#7864).
Fixes #492 and #3913.
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli aa167fa04b Rename debug/debug_port to network/debug_port.
Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli e9a7eeaf9c Fix UDP wait() not returning after first received packet
(cherry picked from commit 5c6715a291)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli bd26eacc59 Allow non blocking UDP put_packet in C++.
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.

(cherry picked from commit 5f681d0b0f)
2017-05-12 20:01:53 +02:00
Rémi Verschelde 05d83a62c6 Merge pull request #8695 from BastiaanOlij/mfi_support_2.1
iPhone MFI gamepad support
2017-05-12 18:16:41 +02:00
Rémi Verschelde 353ed88a54 Merge pull request #8724 from volzhs/android-jni
Fix compile error when use "android_add_jni_dir"
2017-05-12 08:24:32 +02:00
Rémi Verschelde 229c277585 Merge pull request #8722 from volzhs/fix-android
Fix possible memory leak for Android and update gradle
2017-05-12 08:24:09 +02:00