Rémi Verschelde
4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
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Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Xavier Sellier
fe11a2d23d
Bugfix: This should fix the issue with the mouse global position
2018-01-31 23:27:48 -05:00
Pedro J. Estébanez
f43981e9a6
Implement always-on-top for MacOS
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Courtesy of @bruvzg.
2018-01-30 20:40:12 +01:00
volzhs
082a2f95df
Merge pull request #16125 from volzhs/fix-android-build
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Fix Android build
2018-01-28 11:54:52 +09:00
volzhs
add0c1aa28
Fix Android build
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it's same fix with #15400 , #15605 but for 2.1 branch
2018-01-28 09:21:35 +09:00
Rhody Lugo
7b25a33762
add Colemak layout
2018-01-23 03:15:45 -04:00
binbitten
edc1761c6e
Fix horizontal scroll for windows platform
2018-01-20 22:10:03 +01:00
Juan Linietsky
809c0ba3fa
Added middle button doubleclick, fixes #15567
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(cherry picked from commit 0f00384c93
)
2018-01-16 00:04:06 +01:00
Pedro J. Estébanez
554ffdcde7
Add new window setting: always on top
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Implemented for Windows and Linux.
2018-01-05 21:28:56 +01:00
Pedro J. Estébanez
a84cb60994
Unify X11 fullscreen setup
2018-01-05 21:28:56 +01:00
George Marques
2fae3e786d
Add option to sign WinRT exports with signtool
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Windows-only.
2018-01-04 17:08:52 -02:00
Rémi Verschelde
13d05cbb49
Merge pull request #15278 from volzhs/android-update-build-2.1
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Update android build tool to latest [2.1]
2018-01-03 18:06:35 +01:00
volzhs
62475459fa
Update android build tool to latest
2018-01-03 17:06:48 +09:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
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Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Rémi Verschelde
dec619296a
iOS: Drop obsolete code from never-public modules
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(cherry picked from commit 5563f4cc56
)
2017-12-11 15:32:53 +01:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00
Pedro J. Estébanez
088569fe14
Fix no mouse if touch device present in X11
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Plus several improvements in this area.
Sadly, grabbing has been disabled until a better solution is found.
2017-12-10 07:15:07 +01:00
Rémi Verschelde
78364d4b07
Merge pull request #14355 from volzhs/ios-delegate
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use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:25 +01:00
MrCdK
1cda47a7bc
Fix windows compilation when using MinGW
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(cherry picked from commit 651677f033
)
2017-12-07 07:30:22 +01:00
volzhs
d25b1cf88a
use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS
2017-12-07 10:02:19 +09:00
Pedro J. Estébanez
838fd94a70
Remove dead code from Windows build script
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
a6cedd736b
Add build param for targeted Windows version
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
cb23cc1ca4
Improve/fix multitouch on Windows
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- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
4511241991
Implement multitouch on X11
2017-12-07 00:00:24 +01:00
marcelofg55
129e0f34d0
Added OS::center_window to center the window precisely on desktop platforms
2017-12-03 17:13:26 -03:00
Indah Sylvia
88b6c49e22
Enhanced UWP logo on Export dialog
2017-11-29 19:50:02 +07:00
Rhody Lugo
714e02c0f6
disable caching for targets using helper functions
2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386
use the same cache for all branches for appveyor
2017-11-28 03:23:51 -04:00
sersoong
320ee1851f
Porting 3.0 filessytem_dock's context menu to 2.1
2017-11-19 11:21:36 +08:00
Rhody Lugo
75925198be
fix window position computations on macOS
2017-11-14 08:59:50 -04:00
Rémi Verschelde
ff69d1fff2
Merge pull request #12886 from rraallvv/osx_android_travis_2.1
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travis: caching Android, iOS, macOS (cross-compile) (2.1)
2017-11-13 21:44:45 +01:00
Rhody Lugo
f09bbfa372
change matrix and enable caching for Android, iOS and macOS (cross-compile)
2017-11-13 15:13:46 -04:00
Rémi Verschelde
aafb06cf9f
Merge pull request #12820 from eska014/2.1-html5-pointer-input
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Backport HTML5 pointer-input patches to 2.1
2017-11-12 20:28:35 +01:00
Leon Krause
b717d1dc4c
Implement HTML5 touch events
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(cherry picked from commit 86f5ac3d74
)
2017-11-10 20:54:58 +01:00
Leon Krause
9b07e32656
Reimplement HTML5 mouse input without GLUT
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Fixes inverted scrolling on Chromium
(cherry picked from commit a99b6b2063
)
2017-11-10 20:51:16 +01:00
Rhody Lugo
fd10b1cf4c
unified headers fix
2017-11-09 09:47:28 -04:00
Rémi Verschelde
73e3947493
Merge pull request #12605 from rraallvv/unified_headers_2.1
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add support for Android NDK unified headers (2.1)
2017-11-06 16:07:02 +01:00
Rhody Lugo
c0647681d8
add support for Android NDK unified headers
2017-11-06 07:52:47 -04:00
volzhs
bc285b2ba4
Prevent to stop music in another background app on iOS
2017-11-06 20:13:36 +09:00
volzhs
50868dfd27
Respect use_lto option for building iPhone template
2017-11-02 17:35:06 +09:00
Matthias Hoelzl
fb236045de
Make build scripts Scons 3.0/Python3 compatible
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- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904 .
- Did not merge #12236 since I'm not sure whether the issue
affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
already included in #11742 .
- The Windows and Linux builds have been tested with Scons 3.0
using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Marcelo Fernandez
5cf2fc3a5f
Implemented vsync OS functions for OS X
2017-10-23 12:05:42 -03:00
sersoong
5ed8826dd0
update GKScore init function
2017-10-20 17:44:54 +08:00
Rémi Verschelde
7644f337e0
Merge pull request #12098 from RandomShaper/fix-scons3-android-build-2.1
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Fix Android build error with SCons 3.0 (2.1)
[ci skip]
2017-10-14 21:16:14 +02:00
Pedro J. Estébanez
f50e5dc594
Fix Android build error with SCons 3.0
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Not sure why this happens without having upgraded Python itself, but is needed now.
Not needed for _master_ because there we have b6e1e47e3a
that does this and more.
This commit does not address upgrading to Python 3.0. It just makes building for Android work again after upgrading SCons while keeping Python 2.7.
2017-10-14 20:53:00 +02:00
Indah Sylvia
06dd291865
Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform ( #12073 )
2017-10-14 15:49:21 +07:00
Rémi Verschelde
fd8a71397d
Merge pull request #11796 from RameshRavone/back_event
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Handling BackPress event [Android]
2017-10-12 20:12:00 +02:00
Rémi Verschelde
b641a58951
Merge pull request #11847 from RameshRavone/patch-8
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flatDir support [Android] (2.1)
2017-10-09 12:34:00 +02:00
Ramesh Ravone
77332861c2
flatDir support [Android]
2017-10-05 09:22:37 +05:30
Ramesh Ravone
2ba23c8ae7
Handling BackPress event [Android]
2017-10-03 11:33:37 +05:30
Marcelo Fernandez
116e735e8b
Fix possible crash at exit on iOS
2017-10-02 23:20:06 -03:00
Rémi Verschelde
7213e67f6a
Merge pull request #11476 from marcelofg55/export_dmg_21
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Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements
2017-09-26 08:20:28 +02:00
Elliott Sales de Andrade
8d246dfc1d
Add support for OpenSSL 1.1.0.
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This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.
Fixes #8624 .
(cherry picked from commit 00c03bdd2b
)
2017-09-24 09:19:28 +02:00
Marcelo Fernandez
d706ee6f0a
Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements
2017-09-21 17:47:50 -03:00
Marcelo Fernandez
b0d5596738
Added OS::move_path_to_trash function, implemented only on OS X for now.
2017-09-21 17:45:32 -03:00
Marcelo Fernandez
253db95cba
OS::execute can now read from stderr too when executing with a pipe.
2017-09-21 17:44:53 -03:00
Rémi Verschelde
1391269a78
Merge pull request #10124 from marcelofg55/handle_sigsegv
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Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Rémi Verschelde
af019d397c
Merge pull request #11449 from volzhs/fix-trustmanager
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Fix TrustManager for Android
2017-09-21 10:22:24 +02:00
volzhs
24f2864e78
Fix TrustManager for Android
2017-09-21 06:23:40 +09:00
Marcelo Fernandez
60cf34b968
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-19 19:56:24 -03:00
Marcelo Fernandez
b48704c620
Fix x11 exported executables not getting the +x flag
2017-09-16 22:38:32 -03:00
Marcelo
0a1370ed96
Fix possible crash at ~EditorExportPlatformBB10
2017-09-08 21:35:20 -03:00
Rémi Verschelde
a36db90655
BB10: Do not poll devices if export is not configured
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See #7131 .
2017-09-05 15:19:17 +02:00
Marcelo Fernandez
68dd103f1b
Added new WASAPI driver for Windows
2017-09-03 17:22:05 -03:00
Pedro J. Estébanez
d6d1c55505
Fix pre-Lollipop (21) Android debug
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Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.
A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
Fixes #10458 .
2017-08-30 20:35:42 +02:00
Pedro J. Estébanez
8d49cdcfeb
Fix parsing of Android API level
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And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:12:35 +02:00
Rémi Verschelde
891f6c9b63
Merge pull request #10530 from RandomShaper/remove-old-android-setting-2.1
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Sanitize Android debug (2.1)
2017-08-29 00:10:31 +02:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Wilson E. Alvarez
48b85347c6
Free memory when Main::setup returns an error
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(cherry picked from commit bd257153dc
)
2017-08-27 13:02:15 +02:00
Fabio Alessandrelli
cc9d701658
Allow building fat binaries with osxcross
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(cherry picked from commit d7f08ead4e
)
2017-08-27 13:00:24 +02:00
Rémi Verschelde
5bcfe43a14
Workaround missing WM_TOUCH on mingw-w64 < 4.0
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Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
(cherry picked from commit 2ed87f33cf
)
2017-08-27 12:36:55 +02:00
Rémi Verschelde
a6805f37d3
Buildsystem: Prevent building X11/server with GCC 6+
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This is due to a Godot bug which is now fixed in the master branch, but would require
too much work for a short-lived branch such as 2.1. Building release binaries with GCC 6+
will trigger segfaults due to UB when dereferencing pointers with Object::cast_to.
In theory this check should also be made for Windows cross-compilation with MinGW,
but I am more concerned about Linux distros shipping broken binaries than adventurous
cross-compilers hitting a wall.
2017-08-27 11:11:35 +02:00
George Marques
40a778a709
WinRT: Remove unneeded include
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Fix #10642
2017-08-25 19:52:20 -03:00
Pedro J. Estébanez
e42d62ae73
Fix Android remote debug not hitting breakpoints
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A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:25:28 +02:00
Pedro J. Estébanez
723e8482c0
Make Android debug over USB the only option
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'Remote debug over ADB' is removed as that will be always the case.
Closes #10458 .
2017-08-22 17:10:59 +02:00
Marcelo Fernandez
e3394fc437
Fix y axis for set_window_position on OS X
2017-08-21 15:36:55 -03:00
Marcelo Fernandez
e0a243385b
Fixed issues with borderless windows on Windows
2017-08-20 12:22:14 -03:00
Vasiliy Makarov
d37d9aea8e
fix build for osx
2017-08-19 10:47:15 +03:00
Marcelo Fernandez
647c4ae5bf
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 12:10:21 -03:00
Marcelo Fernandez
830d7c1af1
Fix get_screen_* funcs returning old values after resolution changes on Windows
2017-08-16 13:13:31 -03:00
Marcelo Fernandez
fe37afa8df
Implemented borderless window functions on OS X
2017-08-14 09:53:05 -03:00
bruvzg
8edc3991fd
Duplicate error messages to macOS logging system
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(cherry picked from commit 68bf243461
)
2017-08-13 20:29:46 +02:00
bruvzg
5b76a456da
Fix warp_mouse_pos on macOS
2017-08-05 00:00:05 +03:00
Rémi Verschelde
e87b6d4c63
Merge pull request #9978 from ISylvox/update-gradle-android-for-2.1
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[2.1] Update Gradle-Android buildtool
2017-08-04 09:45:21 +02:00
Rémi Verschelde
bba0be7967
Merge pull request #9885 from bruvzg/2.1-win-num-enter-fix
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Fix Numpad Enter key on Windows (2.1)
2017-07-31 22:59:32 +02:00
Rémi Verschelde
c2fd0e65f7
Merge pull request #9986 from marcelofg55/2.1
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Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-31 14:03:15 +02:00
Rémi Verschelde
3a8550675f
X11: Do not force require system OpenSSL to build
2017-07-31 00:14:04 +02:00
Rémi Verschelde
c1f54e1a45
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Marcelo Fernandez
6eedfe4ecb
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-30 16:58:00 -03:00
bruvzg
ad034962f1
Change display scale when moving the window from monitor to monitor
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(cherry picked from commit d18922a56e
)
2017-07-30 21:42:17 +02:00
Rémi Verschelde
437cac9f55
Make MinGW test less verbose on non-Bash shells
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The &> construct seems to be Bash-specific.
Supersedes #9755 .
(cherry picked from commit 9f768cb519
)
2017-07-30 21:36:36 +02:00
Pedro J. Estébanez
7459c43750
Remove ANDROID define
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Fixes GDNative build error on Android.
It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.
(cherry picked from commit 6ea233434a
)
2017-07-30 21:34:59 +02:00
Marcelo Fernandez
4af2afe5b4
Fix fullscreen on X11 for non-resizable windows
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(cherry picked from commit 11dbca419c
)
2017-07-30 21:09:31 +02:00
ISylvox
f7e4190b19
update gradle-android buildtool for 2.1
2017-07-30 12:08:36 +07:00
Marcelo Fernandez
a6129f0a21
Fix mutex initialisation in OS X Audio Driver
2017-07-28 16:17:46 -03:00
George Marques
ea545859bd
Merge pull request #9902 from brenttaylor/msvc-build-tools-fix
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Support MSVC (2015) build tools
2017-07-28 10:40:54 -03:00
Rémi Verschelde
0838a1c420
Merge pull request #9922 from RandomShaper/fix-android-debug-2.1
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Fix Android debug/run (2.1)
2017-07-28 11:15:45 +02:00
Rémi Verschelde
93e06fa1a8
Merge pull request #9812 from bruvzg/2.1
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Add macOS main menu (2.1)
2017-07-28 11:05:22 +02:00
Rémi Verschelde
45566c61e3
Merge pull request #9836 from bruvzg/2.1-resize-fix
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Improved macOS window resizing behaviour (2.1)
2017-07-28 11:02:21 +02:00
Pedro J. Estébanez
aea12b56bc
Fix Android debug/run
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Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely:
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
- Ability to enable/disable.
- Apply only if OS release >= 17 (when multiuser was introduced.
- Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.
But adds:
- Get the debug port from the editor settings, where it lives now.
Fixes #8581 .
2017-07-27 18:11:23 +02:00
Brent Taylor
90f853f710
Support MSVC (2015) build tools
2017-07-26 21:45:11 -07:00
bruvzg
673211a692
Fix Numpad Enter key on Windows
2017-07-26 21:39:02 +03:00
bruvzg
c121f8d561
Fix Numpad Enter key on macOS
2017-07-26 16:46:44 +03:00
bruvzg
5c7ba482d0
Improved macOS window resizing behaviour.
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Add redraw call to resize callback.
2017-07-25 12:11:39 +03:00
Jia Wang
5a5b6dcde0
Workaround to allow pasting unicode characters from X selection.
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Fixes #2491 .
Fixes #9787 .
2017-07-25 07:27:27 +08:00
bruvzg
9ea472e810
Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
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Fix get/set_current_screen & set_window_maximized.
2017-07-24 22:23:25 +03:00
bruvzg
0cd14e5bac
Add macOS main menu
2017-07-24 14:32:07 +03:00
Marcelo Fernandez
077b455b93
Updated OS X audio driver with improvements from 3.0
2017-07-23 13:40:38 -03:00
Marcelo Fernandez
da7b181a39
Fix Right-Click (Ctrl-Click) on OS X
2017-07-22 16:35:07 -03:00
BastiaanOlij
88236c7418
Fix typo in plist export
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(cherry picked from commit e735963182
)
2017-07-14 22:04:09 +02:00
George Marques
55a3e078fa
WinRT: Fix problem with Cert Kit validation
2017-07-12 01:33:42 -03:00
George Marques
92ac3869d3
WinRT: Fix exporting problems
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- Replace spaces with %20, since appx don't like it.
- Use .zip extension for custom package templates.
2017-06-26 14:51:21 -03:00
Poommetee Ketson
4a0dc529ce
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
George Marques
0a9d482482
WinRT: Add Gamepad vibration support
2017-06-24 13:31:36 -03:00
George Marques
fbb4107ec7
WinRT: Fix Gamepad input
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Fix #9216
2017-06-24 12:22:58 -03:00
ageazrael
fc27e46af4
Used in the macOS HiDPI options window is too small
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(cherry picked from commit 109ad227d3
)
2017-06-17 16:03:13 -07:00
Andreas Haas
c0747b22c3
X11: Turn warning about not finding cursor theme into verbose output.
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Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)
(cherry picked from commit d6333066fc
)
2017-06-17 11:55:05 +02:00
Rémi Verschelde
c4a0679776
Merge pull request #8948 from RandomShaper/improve-mobile-builds-2.1
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Improve/harmonize mobile builds (2.1)
2017-06-17 11:51:17 +02:00
George Marques
7174d706aa
Fix MouseWheel position on Windows
2017-06-15 13:18:58 -03:00
George Marques
b2f8a365f2
Fix cherry-picking issues caused by code updates
2017-06-07 12:59:42 -03:00
George Marques
477c770181
Change winrt build to be less dependent on ANGLE
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Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.
Also remove messages from detect.py since it is ran for every platform
target.
2017-06-07 12:50:38 -03:00
George Marques
21c4bff64c
Add Windows Universal export to editor
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- Use OPENSSL_ENABLED definition to the whole source to detect it
anywhere.
- Add WinRT/UWP template files with manifest and default images.
2017-06-07 11:36:00 -03:00
George Marques
e01fdd8a86
Remove embedded ANGLE headers
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There's now a dependency on external ANGLE code, those are not needed
anymore.
2017-06-07 11:36:00 -03:00
George Marques
48a06f730f
Implement missing WinRT functions
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- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
2017-06-07 11:36:00 -03:00
Pedro J. Estébanez
499ef55cbc
Improve/harmonize mobile builds
2017-05-27 23:26:47 +02:00
Rémi Verschelde
1b99d75d7e
Merge pull request #8934 from volzhs/get-locale
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Make OS.get_locale() returns same value
2017-05-27 11:27:14 +02:00
Rémi Verschelde
441196a52c
Merge pull request #8940 from RandomShaper/ccflags-iphone-2.1
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Allow custom CCFLAGS for iPhone builds (2.1)
2017-05-27 00:48:59 +02:00
sanikoyes
b8ae40de72
Fixed audio can not resume if it is interrupted cause by an incoming phone call
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(cherry picked from commit 7d374b5974
)
2017-05-27 00:42:59 +02:00
Rémi Verschelde
d432ad1e17
Improve documentation of thirdparty code snippets
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(cherry picked from commit c8aea60324
)
2017-05-26 23:53:14 +02:00
Pedro J. Estébanez
f6c50a6289
Allow custom CCFLAGS for iPhone builds
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and disable exceptions by default
2017-05-26 22:35:09 +02:00
volzhs
a495feae3e
Make OS.get_locale() returns same value
2017-05-27 03:42:28 +09:00
Ramesh Ravone
22c174bb71
Android: avoiding duplicates in build.gradle
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(cherry picked from commit f8309f86c2
)
2017-05-26 18:08:59 +02:00
Ramesh Ravone
9028a75452
Android: Support to change minSdkVersion ( #8313 )
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(cherry picked from commit 93b417fe17
)
2017-05-26 18:08:26 +02:00
Rémi Verschelde
99f65fcb4f
Merge pull request #8922 from volzhs/fix-android-build
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Fix android build regression by 69c4c4a
2017-05-26 16:00:50 +02:00
volzhs
c6ebb6a40c
Fix android build regression by 69c4c4a
2017-05-26 20:42:36 +09:00
Rémi Verschelde
29c7118f32
Merge pull request #8913 from RandomShaper/ios-alert-2.1
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Implement OS.alert() for iOS (2.1)
2017-05-26 07:56:24 +02:00
Pedro J. Estébanez
b870ff6940
Implement OS.alert() for iOS
2017-05-25 17:30:36 +02:00
volzhs
d4ef6216d3
Fix android payment logical error
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getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:11:59 +09:00
Pedro J. Estébanez
deda04faff
Upgrade Android build tools to the latest
2017-05-16 00:54:54 +02:00
Rémi Verschelde
aa046a85dc
Merge pull request #8740 from pixelpicosean/scrollingWithFactor
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Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli
aa167fa04b
Rename debug/debug_port to network/debug_port.
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Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
e9a7eeaf9c
Fix UDP wait() not returning after first received packet
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(cherry picked from commit 5c6715a291
)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
bd26eacc59
Allow non blocking UDP put_packet in C++.
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- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
(cherry picked from commit 5f681d0b0f
)
2017-05-12 20:01:53 +02:00
Rémi Verschelde
05d83a62c6
Merge pull request #8695 from BastiaanOlij/mfi_support_2.1
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iPhone MFI gamepad support
2017-05-12 18:16:41 +02:00
Rémi Verschelde
353ed88a54
Merge pull request #8724 from volzhs/android-jni
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Fix compile error when use "android_add_jni_dir"
2017-05-12 08:24:32 +02:00
Rémi Verschelde
229c277585
Merge pull request #8722 from volzhs/fix-android
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Fix possible memory leak for Android and update gradle
2017-05-12 08:24:09 +02:00