Commit Graph

30253 Commits

Author SHA1 Message Date
skyace65 51367c1bcf Mention listener node in AudioStreamPlayer3D description 2020-08-27 12:44:20 -04:00
skyace65 555f4f3e17 Document where the center of mass is for RigidBody nodes 2020-08-27 11:20:29 -04:00
Hugo Locurcio f516dc1198
Remove community health files from this repository
They've been moved to the @godotengine organization's .github
repository, which works as a fallback for all repositories in the
organization. This way, the Sponsor button is automatically displayed
on all repositories.

This closes #40972.
2020-08-27 15:53:59 +02:00
Hugo Locurcio d5ffa42cd2
Add a test suite for Expression
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
2020-08-27 15:16:09 +02:00
Rémi Verschelde 7a62b94bca
Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbar
Gives the theme editor a horizontal scrollbar
2020-08-27 12:16:56 +02:00
Rémi Verschelde 964b00717c
Merge pull request #41557 from Yetizone/master_small_typo
rasterizer_rd.cpp: Correct small typo
2020-08-27 12:09:29 +02:00
Yetizone 118a7bc53f rasterizer_rd.cpp: Correct small typo 2020-08-27 12:44:18 +03:00
Rémi Verschelde d30c3d06dd
Merge pull request #39440 from simpuid/custom-profilers
Debugger Plugins in Godot
2020-08-27 11:35:39 +02:00
Rémi Verschelde 6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Rémi Verschelde c59e9399e7
Merge pull request #41550 from godotengine/revert-40671-virtual-keyboard-height-fix
Revert "Fix virtual keyboard height regression"
2020-08-27 08:55:51 +02:00
Aaron Franke de6f8f9d21
Make the Import dock depend on the FileSystem dock 2020-08-27 02:01:14 -04:00
Aaron Franke 2b44b0cc43
Iterate backwards over EditorPlugin's list of plugins in get_editor etc 2020-08-27 00:26:22 -04:00
Rémi Verschelde f98b32ff51
Merge pull request #41549 from godotengine/revert-40484-android-virtual-keyboard-adjustment
Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 23:48:09 +02:00
Fredia Huya-Kouadio db35a008f6
Revert "Fix virtual keyboard height regression" 2020-08-26 14:38:02 -07:00
Rémi Verschelde 580420d25a
Merge pull request #41548 from godotengine/revert-40806-android-keyboard-cleaning
Revert "Move PopupWindow logic to GodotEditText on Android"
2020-08-26 23:18:58 +02:00
Fredia Huya-Kouadio ffd0bb1d02
Revert "Disable virtual keyboard focus adjustment on Android" 2020-08-26 13:27:25 -07:00
Fredia Huya-Kouadio 04b402b6f1
Revert "Move PopupWindow logic to GodotEditText on Android" 2020-08-26 13:24:18 -07:00
George Marques 5033d5c71c
GDScript: Fix crash when parsing properties 2020-08-26 16:08:19 -03:00
George Marques b2b45987d0
GDScript: Show error when there's an inheritance cycle 2020-08-26 16:01:08 -03:00
George Marques 4a3fca47e5
GDScript: Add recursion depth limit for completion
To avoid crashes when there's a dependency loop.
2020-08-26 15:38:23 -03:00
George Marques ff16ba1eaa
GDScript: Fix crash when completing code with signals 2020-08-26 15:13:42 -03:00
George Marques 8ccf88a206
GDScript: Fix issues when deriving from other scripts 2020-08-26 14:50:27 -03:00
Tony-Goat 71febfd6e2 Updated LineEdit to address #41278
Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length.
2020-08-26 11:19:24 -06:00
PouleyKetchoupp bb306750ce Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.

This was causing some issues with the way Popup is now handling closing on
parent focus.

Now _update_window_style is only called during show_window, after Window
initialized callbacks.
2020-08-26 18:14:36 +02:00
PouleyKetchoupp 5315bff002 Fix menu popups delay and focus in X11 display server
Now using override_redirect for menu & tooltip popups to prevent the WM from
interfering with them, so we have more control over focus management
and avoid a delay before they show up.
2020-08-26 18:14:07 +02:00
simpu ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Lunatoid d602be077d Gives the theme editor a horizontal scrollbar
Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.
2020-08-26 01:48:46 +02:00
SkyJJ c1016dc3bf Add translators comments extraction for Editor 2020-08-25 20:59:29 +02:00
Rémi Verschelde a609b30ddb
Merge pull request #41511 from KoBeWi/dynamite_font
Accept DynamicFontData for Fonts
2020-08-25 18:41:03 +02:00
Tomasz Chabora b5fe41988b Accept DynamicFontData for Fonts 2020-08-25 18:12:35 +02:00
Rémi Verschelde b2aae76f85
Merge pull request #41500 from bruvzg/mac_ds_use_after_free
[macOS] Fix heap use-after-free in DisplayServer.
2020-08-25 14:35:21 +02:00
Rémi Verschelde fe24b7c474
Merge pull request #41501 from akien-mga/revert-40781-41025
Revert "Check if global class file still exists before registering it"
2020-08-25 14:32:55 +02:00
Rémi Verschelde d7c77f6dd0
Merge pull request #41138 from EricEzaM/open-inspector-section-on-drag-and-drop-hover
Added ability to unfold editor sections when dragging and dropping.
2020-08-25 13:15:36 +02:00
bruvzg 9a85948907
[macOS] Fix heap use-after-free in DisplayServer. 2020-08-25 14:04:20 +03:00
Rémi Verschelde f13207254c
Revert "Check if global class file still exists before registering it"
And revert follow-up regression fix "Remap script path when registering class."

After the regression fix, the original issue is valid again so it's better
to go back to the previous state.

This reverts commits e264ae20d2 and
fceb64827e.
2020-08-25 13:02:03 +02:00
Rémi Verschelde dd58f4da66
Merge pull request #41085 from SekoiaTree/master
Fixed node scaling arrows being wrong
2020-08-25 12:44:21 +02:00
Rémi Verschelde 9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Rémi Verschelde e968109fa7
Merge pull request #41497 from lyuma/assimp_set_pose_fix
Fix regression in FBX import caused by Skeleton3D
2020-08-25 12:08:58 +02:00
Eric M 7cc1b0f7eb Added ability to unfold editor sections when dragging and dropping.
Also added editor setting to control the delay used before unfold occurs.
2020-08-25 19:58:42 +10:00
Lyuma 0851d6dcdf Fix regression in FBX import caused by Skeleton3D
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR.
This should have had no effect, however it turns out assimp was assigning to the pose property.

This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
2020-08-25 01:17:39 -07:00
SekoiaTree 603febdbfe Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25 09:50:15 +02:00
Rémi Verschelde 443686d724
Merge pull request #41461 from Calinou/ci-platforms-emoji
GitHub Actions: Prepend emoji to platform names for easy visual grepping
2020-08-25 00:43:19 +02:00
Rémi Verschelde ba7738a3b2
Merge pull request #41476 from nekomatata/subviewport-node-compatibility
Add Viewport/SubViewport node compatibility
2020-08-24 18:02:07 +02:00
Rémi Verschelde 200c58bbf2
Merge pull request #41469 from madmiraal/fix-41397
Ensure node's area tree signals are disconnected when clearing monitoring, even if nodes are no longer in the tree.
2020-08-24 17:59:35 +02:00
Rémi Verschelde 6a277b6604
Merge pull request #41485 from neikeq/issue-41433
C#: Fix 'Parameter toolsPath cannot be null' error
2020-08-24 15:24:00 +02:00
George Marques 722be9aaef
GDScript: Don't fail to load constants if they're not a literal
It's still okay as long as it's a constant value. This should already
been validated by the analyzer.
2020-08-24 09:15:33 -03:00
Ignacio Etcheverry 2bd6252e92 C#: Fix 'Parameter toolsPath cannot be null' error 2020-08-24 11:24:08 +02:00
PouleyKetchoupp e869e6eb0c Add Viewport/SubViewport node compatibility 2020-08-23 20:18:11 +02:00
George Marques ca90c9c9a9
GDScript: Properly resolve external inner classes from preload
This gets the correct parser and class node when resolving from a full
GDScript reference.
2020-08-23 12:55:27 -03:00
George Marques d36d7e2a1c
GDScript: Use pointer instead of references in cache
They are not supposed to be kept alive and this is cleaner and less
error-prone than unreferencing the elements.
2020-08-23 12:55:27 -03:00