Commit Graph

7607 Commits

Author SHA1 Message Date
Rémi Verschelde
95bb7207f3
Merge pull request #46773 from trollodel/TreeItem+
Improve TreeItem API and allow to move nodes
2021-05-18 10:49:45 +02:00
Rémi Verschelde
510030fedc
Merge pull request #48528 from sent44/textedit
Expose get_total_visible_rows method to GDScript
2021-05-18 09:06:24 +02:00
trollodel
bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde
92c04fa727
Fix build after mismatch between #48168 and #48599 2021-05-17 17:50:42 +02:00
Rémi Verschelde
8e8cad5bc9
Merge pull request #48549 from kleonc/bitmap_resize_fix
BitMask::create Don't request more memory than needed when size is a multiply of 8
2021-05-17 17:39:24 +02:00
Rémi Verschelde
b3e3f0e34c
Merge pull request #48599 from Calinou/textedit-alt-scroll-faster
Scroll faster when holding Alt in TextEdit (and script editor)
2021-05-17 17:38:18 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
Rémi Verschelde
b0a51bf9fe
Merge pull request #48768 from akien-mga/file-access-64-bit-4.0
Make all file access 64-bit (`uint64_t`)
2021-05-17 16:02:12 +02:00
Rémi Verschelde
107651806f
Merge pull request #39603 from Calinou/default-theme-use-dynamicfont 2021-05-17 15:46:44 +02:00
Hugo Locurcio
d211c05111
Use a DynamicFont for the default project theme
This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.

The OpenSans SemiBold font was chosen for two reasons:

- Small file size, yet its character set supports Latin-1 and Cyrillic
  text.
- A heavier font weight looks better in most "game" scenarios and is
  more readable against mixed-color backgrounds.

This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
2021-05-17 15:19:13 +02:00
Pedro J. Estébanez
469fa47e06
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
Rémi Verschelde
9cc17a8439
Merge pull request #48690 from KoBeWi/static_shader_picker
Create ColorPicker shaders statically
2021-05-17 14:51:12 +02:00
kobewi
877dbda209 Create ColorPicker shaders statically 2021-05-17 11:39:20 +02:00
Rémi Verschelde
2be9b5dec4
Merge pull request #48775 from CaptainProton42/fix-prism-mesh-normals
Fix normals of PrismMesh
2021-05-17 10:37:35 +02:00
Rémi Verschelde
2dadcde361
Merge pull request #48760 from timothyqiu/tree-crash
Fix Tree::get_column_at_position crash
2021-05-16 23:05:37 +02:00
John Wigg
c8e402324e
Fix normals of PrismMesh 2021-05-16 23:01:53 +02:00
Rémi Verschelde
d4fc125fbc
Merge pull request #48761 from kleonc/editor-get_tree-crash-fix
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
2021-05-16 22:32:04 +02:00
Rémi Verschelde
8e7b17429e
Merge pull request #48650 from AnilBK/graph-node-setters
Added GraphNode missing setters.
2021-05-16 17:37:12 +02:00
kleonc
ef589a7cd3 Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake 2021-05-16 14:01:01 +02:00
Haoyu Qiu
c8efcf81d2 Fix Tree::get_column_at_position crash 2021-05-16 19:42:28 +08:00
Rémi Verschelde
99626d5b57
Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix
Fix refraction offset by manually unpacking normal mappings
2021-05-14 11:33:22 +02:00
Eoin O'Neill
c4f976b38b Attempt to fix rich text label effects processing even when
the node is invisible.

ISSUE:47687
2021-05-13 19:59:08 -07:00
Rémi Verschelde
a3dd18b12e
Merge pull request #39976 from aaronfranke/tilemap-vec2i
Update TileMap to use Vector2i
2021-05-13 14:48:16 +02:00
Anilforextra
2c3c3b2829 -Added missing setters to GraphNode.
-Improved various GraphNode documentation.
2021-05-13 17:45:07 +05:45
Rémi Verschelde
d0c2ac8a0e
Merge pull request #48688 from Xrayez/rename-hint-usage-control
Fix variable names for "usage" flags in `Control::_get_property_list()`
2021-05-13 13:15:52 +02:00
Andrii Doroshenko (Xrayez)
c9a3d13bd9 Fix variable names for "usage" flags in Control::_get_property_list()
Renamed incorrect "hint" variable names to "usage" in
`_get_property_list()`, as "hint" implies one of the PROPERTY_HINT_*
values, which is not the case here.
2021-05-13 12:51:38 +03:00
Rémi Verschelde
b283447bfd
Merge pull request #47348 from nekomatata/raycast-3d-collide-fix
Fix RayCast3D color in game with no collision
2021-05-12 22:13:08 +02:00
reduz
479391ef54 Fixes missng 2D engine bits
-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works

2D particles still not working, but stuff needed for it is now implemented.
2021-05-11 11:21:36 -03:00
Hugo Locurcio
1e063595c3
Implement reverting to the old color when clicking it in ColorPicker 2021-05-10 18:13:33 +02:00
Hugo Locurcio
cf1cf6c6eb
Scroll faster when holding Alt in TextEdit (and script editor)
This feature is inspired by a similar feature found in
Visual Studio Code.
2021-05-10 01:27:54 +02:00
trollodel
a24c46e7a0 Use the correct method in shape_owner_remove_shape 2021-05-09 18:58:19 +02:00
Rémi Verschelde
aac01456d1
Merge pull request #48175 from trollodel/collisionobject3d-no-mi
Create CollisionObject3D debug shapes using RS
2021-05-09 16:41:53 +02:00
Rémi Verschelde
726715b1e1
Merge pull request #48579 from Calinou/tree-fix-bg-focus-section-overlap
Fix Tree's background focus outline displaying behind section headings
2021-05-09 14:40:50 +02:00
Rémi Verschelde
73e5f6f673
Merge pull request #48539 from KoBeWi/cant_edit_this
Display arrow cursor if text is not editable
2021-05-09 14:18:56 +02:00
Rémi Verschelde
a4e8da8d0b
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
fix unintentional object rotation by anim tree
2021-05-09 13:57:18 +02:00
Hugo Locurcio
63897f16b1
Fix Tree's background focus outline displaying behind section headings 2021-05-09 13:27:20 +02:00
TwistedTwigleg
446460eaf9 Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-08 16:11:45 -04:00
kleonc
8963be2ef4 BitMask::create Don't request more memory than needed when size is a multiply of 8 2021-05-08 13:04:41 +02:00
kobewi
c3967c80ab Display arrow cursor if text is not editable 2021-05-07 23:08:00 +02:00
Aaron Franke
75e3f6b732
Update TileMap to use Vector2i instead of two ints 2021-05-07 16:20:02 -04:00
Lightning_A
97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde
c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Gilles Roudière
a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
sent44
7bb12b0d6d Expose get_total_visible_rows as get_visible_line_count 2021-05-07 20:54:05 +07:00
Brennen Green
31f2d946ad Manually unpacked normal mapping to fix issue with refraction being offset rather than distorted. 2021-05-07 08:38:36 -04:00
besh81
e7e7aa7d12
Fixed bug in tab_container with hidden tabs
Fix a bug that occour when there are hidden tabs in tab_container. 
The visualization isn't correct due to missing values in tab_widths array.
2021-05-07 13:01:27 +02:00
Rémi Verschelde
8dc12135e4
Merge pull request #48376 from rafallus/fix_surfacetool_crash_master
Check input mesh is valid in SurfaceTool methods (master)
2021-05-07 00:58:20 +02:00
Rémi Verschelde
94f6fb6d24
Merge pull request #34840 from Calinou/colorpicker-display-old-color
Display the old color in ColorPicker for easier comparison
2021-05-06 23:55:47 +02:00
Rémi Verschelde
89e6f6ca2e
Merge pull request #48500 from groud/add_buttongroup_pressed_signal
Adds a pressed signal to ButtonGroup
2021-05-06 23:20:33 +02:00
Rémi Verschelde
6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
Improve the editor theme
2021-05-06 16:45:07 +02:00