Commit Graph

38912 Commits

Author SHA1 Message Date
Rémi Verschelde 96ce806b2f
Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
Fix hardcoded raycast distance in viewport object picking
2021-11-01 21:01:44 +01:00
Camille Mohr-Daurat a57de3b818
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Improved RigidDynamicBody linear/angular damping override
2021-11-01 11:24:01 -07:00
Rémi Verschelde 0bf3204d89
Merge pull request #54379 from Anutrix/editor-default-float-step 2021-11-01 18:12:54 +01:00
Rémi Verschelde a000186de4
Merge pull request #41565 from nekomatata/x11-usable-screen-size 2021-11-01 18:11:57 +01:00
Rémi Verschelde 26c03bcccd
Merge pull request #54404 from ibrahn/pulsedriver-less-cowref 2021-11-01 17:55:43 +01:00
Rémi Verschelde 4d96d37ca2
Merge pull request #54476 from bruvzg/monterey_create_instance 2021-11-01 14:12:33 +01:00
Rémi Verschelde 02ae47154c
Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion 2021-11-01 14:06:04 +01:00
Rémi Verschelde eae34230c8
Merge pull request #54419 from Chaosus/vs_cut 2021-11-01 14:05:46 +01:00
Rémi Verschelde d86b680e07
Merge pull request #54480 from timothyqiu/texture-replace 2021-11-01 12:56:05 +01:00
Rémi Verschelde 54bedc4674
Merge pull request #54475 from groud/fix_tileset_editor_drag_and_drop 2021-11-01 12:27:20 +01:00
Haoyu Qiu 10818cfc10 Fix memory leak when using CurveTexture.set_texture_mode 2021-11-01 18:57:59 +08:00
Rémi Verschelde 2bf34ef470
Merge pull request #54470 from HungryProton/fix_popup_signal 2021-11-01 11:26:35 +01:00
Rémi Verschelde 210e6cc167
Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603 2021-11-01 11:18:11 +01:00
bruvzg 0b6b8427c8 [macOS] Add `create_instance` function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Gilles Roudière 699f020f1d Fix TileSet editor drag and drop not working 2021-11-01 10:22:41 +01:00
Rémi Verschelde efbbd14af3
Merge pull request #54443 from briansemrau/threadsafe-toast
Make editor toasts threadsafe
2021-11-01 09:37:11 +01:00
HungryProton 5869d053f9 Fix popup trying to emit a non existing signal when closed 2021-10-31 23:21:31 +01:00
Rémi Verschelde 0b667e6c27
Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frame 2021-10-31 23:20:10 +01:00
Rémi Verschelde 1dd742777a
Merge pull request #53452 from aaronfranke/who-let-the-docs-out 2021-10-31 23:18:32 +01:00
SeleckyErik 6b04f08b28 Fix multimesh buffer overflow in RendererStorageRD 2021-10-31 18:48:51 +01:00
Rémi Verschelde 1aef3a42b2
Merge pull request #54448 from CakHuri/treshold-to-threshold
Repair mistyped of 'threshold' on several files.
2021-10-31 18:32:18 +01:00
Rémi Verschelde 16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
M. Huri 4052d85d05 Repaired mistyped of 'threshold' on several files. 2021-10-31 22:11:42 +07:00
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Rémi Verschelde d6f972fad4
Merge pull request #54403 from briansemrau/fix-small-fogvolume
FogVolume don't dispatch compute with zero-dimension groups
2021-10-31 09:12:10 +01:00
Rémi Verschelde 2074647ab9
Merge pull request #54423 from raulsntos/csharp-exports-ii
Ensure C# script properties are added to the end
2021-10-31 09:10:33 +01:00
Yuri Roubinsky 6e00b4e330 Refactored copy/paste of visual shaders, implement 'Cut' feature 2021-10-31 10:42:32 +03:00
Brian Semrau 3d9c5648df Make editor toasts threadsafe 2021-10-30 23:27:13 -04:00
Yuri Roubinsky 727c51f35d
Merge pull request #54427 from briansemrau/fix-material-preview-update 2021-10-30 22:07:51 +03:00
Brian Semrau 8f75ad4df2 Don't use Texture image caches if they are rendered to 2021-10-30 13:34:39 -04:00
Raul Santos 2913c32db5 Ensure C# script properties are added to the end
Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 17:11:40 +02:00
Rémi Verschelde 6b0b1a4c04
Merge pull request #54405 from JFonS/fix_instance_index
Fix instance index in forward clustered shader
2021-10-30 14:22:22 +02:00
Yuri Roubinsky 78f86ff515
Merge pull request #54401 from Chaosus/fix_fog_error 2021-10-30 09:45:48 +03:00
Brian Semrau 346e497959 Disallow compute dispatch with zero dimensions. 2021-10-30 02:39:25 -04:00
Rémi Verschelde 292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
jfons 6db13d3231 Fix instance index in forward clustered shader 2021-10-30 02:53:09 +02:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Ibrahn Sahir 47496a55bc AudioDriverPulseAudio: move Vector Cow access outside tight loop.
Replaced some in-loop uses of Vector.write with an out of loop ptrw,
to avoid a lot of superfluous reads on the CowData ref count.
2021-10-29 23:36:18 +01:00
Yuri Roubinsky 4da0de0085 Fix error spammed to output if `FogVolume` is setted to scene 2021-10-29 23:24:01 +03:00
PouleyKetchoupp 85a934954d Implemented screen_get_usable_rect for X11 Display Server
Helps with fixing issues with scrolling popups not respecting screen
decorations on the display server side.

Reproduction steps for a simple use case:
- Start the editor project list
- Open the language selection popup

Support for multi-screen:
Handling decorations is supported in different ways depending on the
information the window manager provides:
- _GTK_WORKAREAS is used when available from the WM to get accurate rect
for the different screens directly (available on Gnome).
- Alternatively, strut information is used to calculate available space
for a given desktop manually (XFCE, KDE).
- As last resort _NET_WORKAREA is used. It provides one full rect for all
screens, which doesn't handle decorations on the secondary screen in all
cases.
2021-10-29 11:56:08 -07:00
Aaron Franke 6772ebcea0
Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
Max Hilbrunner d046817536
Merge pull request #54390 from Anutrix/collide-shape-doc
Added collide_shape return type info to PhysicsDirectSpaceState2D docs
2021-10-29 18:02:46 +02:00
Yuri Roubinsky bc171971dd
Merge pull request #53234 from Geometror/gradient-texture-2d 2021-10-29 18:59:40 +03:00
Yuri Roubinsky f6084f38c3
Merge pull request #54388 from Chaosus/fix_orm_conversion 2021-10-29 18:59:12 +03:00
Yuri Roubinsky 23603e4892
Merge pull request #54382 from Chaosus/vs_fog 2021-10-29 18:32:38 +03:00
Ignacio Roldán Etcheverry 7d99ccda1d
Merge pull request #54361 from raulsntos/csharp-call-able-callable
Implement Call methods in C# Callable
2021-10-29 17:27:04 +02:00
Anutrix 5f69a29143 Added collide_shape return type info to PhysicsDirectSpaceState2D docs 2021-10-29 20:44:57 +05:30
Yuri Roubinsky 7528c204d3 Added convertor from `ORMMaterial3D` to `ShaderMaterial` 2021-10-29 17:49:24 +03:00
Hugo Locurcio d8c21e7405
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00