Commit Graph

30659 Commits

Author SHA1 Message Date
Hugo Locurcio e0facdaf61
Uncap the range for gravity and change the slider hints
There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).
2021-06-03 02:08:57 +02:00
Rémi Verschelde b5c445c0c9
i18n: Sync translations with Weblate
(cherry picked from commit 0446cf487f)
2021-06-02 11:10:11 +02:00
Rémi Verschelde 7887ff4113
Merge pull request #49248 from neikeq/mono-ios-fixes 2021-06-02 08:33:29 +02:00
Ignacio Roldán Etchevery a3722a73aa C#+iOS: Fix crash at exit for passing NULL domain to mono_jit_cleanup 2021-06-02 01:34:00 +02:00
Ignacio Roldán Etchevery 4838e609ee C#+iOS: Fixes for games exported with `Use Interpreter` disabled
Added `SystemConfiguration.framework` to the Xcode project to fix
undefined symbols errors building without the interpreter, like:
`_SCNetworkReachabilityScheduleWithRunLoop`.

Added explicit static constructors to the generated `NativeCalls`
class to avoid a `TypeInitializationException` at startup when
Godot attempts to read the static fields (like `godot_api_hash`)
from this class.
This seems to be an issue with Mono's AOT compiler and classes
with the `beforefieldinit` attribute. Not sure if it only happens
when the fields are only accessed via reflection as was our case.
Explicitly declaring the static constructor makes the C# compiler
not add the `beforefieldinit` attribute to the class.
2021-06-02 01:34:00 +02:00
Ignacio Roldán Etchevery 21a739e3b1 C#+iOS: Fix P/Invoke symbols being stripped by the linker
We use `Mono.Cecil` to search for P/Invoke methods in assemblies in
order to collect symbols that we must prevent from being stripped.

We could pass the symbols as `-u` linker arguments (`-Wl,-u,symbol`)
for the native target (not for the project), but it was simpler to
generate referencing code and avoid changes to Godot's iOS exporter.
2021-06-02 01:34:00 +02:00
Ignacio Roldán Etchevery c9047de455 C#+iOS: Fix simulator builds
Replaced obsolete preprocessor check for simulator/device in C code.
Architecture can no longer be used to determine this with Apple Silicon.
The new code uses `TARGET_OS_SIMULATOR` from `TargetConditionals.h`.

We have some mono libs which can only be used in devide builds.
We were adding them as static libs. Previously it was only causing
warnings because missing arch for the simulator, but now this
is treated as an error.

To fix this we turn them into xcframeworks with dummy static libs
for the simulator and the actual ones for devices.
2021-06-02 01:34:00 +02:00
Ignacio Roldán Etchevery 7569f2dccb Fix copying Mono shared libs on macOS 2021-06-02 01:33:55 +02:00
bruvzg 683f96df35 Add separate `simulator` flag for iOS build, change main library to `xcframework`.
Build and export iOS Mono libs as `.xcframework`s, for Apple Silicon iOS simulator support.
2021-06-02 01:09:03 +02:00
Rémi Verschelde 92713854a5
Merge pull request #49245 from NoFr1ends/fix-48826
Fix overflow in export template manager
2021-06-01 23:07:35 +02:00
Rémi Verschelde 4fe8941f8c
Merge pull request #48957 from phil-shenk/iss48936-control_set_scale
added _change_notify in Control::set_scale to fix iss48936
2021-06-01 23:00:44 +02:00
Jonas Bernemann 4659b2ad4a Fix overflow in export template manager
Fixes the possible overflow of buttons after downloading the
current export template with using custom fonts or custom font size.

Fix #48826
2021-06-01 22:56:43 +02:00
Rémi Verschelde e0fb05ad30
Merge pull request #49237 from akien-mga/3.x-cherrypicks 2021-06-01 13:35:56 +02:00
Rémi Verschelde fb294606b5
Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
Fabio Alessandrelli b6a5f8422a
[Net] Fix HTTPRquest store_buffer error.
HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.

(cherry picked from commit 507a9beca1)
2021-06-01 12:53:31 +02:00
Haoyu Qiu 0f780084f9
Wrap description TextEdit of plugin config dialog
(cherry picked from commit e83c2cd0c3)
2021-06-01 12:53:31 +02:00
Hugo Locurcio 822b3ec0b1
Document `Resource.duplicate()` only copying exported variables' values
(cherry picked from commit 2ba893e3ce)
2021-06-01 12:53:31 +02:00
Arkadiusz Marcin Kołek 7f14210a4c
Avoid division by zero when calculating inertias for bodies with colliders without areas.
(cherry picked from commit e347baddf3)
2021-06-01 12:53:31 +02:00
Paweł Fertyk 6e67b7a93e
Check for _language in PluginScript.instance_has
(cherry picked from commit 4b25892501)
2021-06-01 12:53:31 +02:00
bruvzg 462e57f5e6
Fix `Directory::get_space_left()` result on macOS and Linux.
(cherry picked from commit 1d7a63fb8f)
2021-06-01 12:53:31 +02:00
Haoyu Qiu 14969a5945
Check cache_parent_physical_bone when rebuilding parent cache
(cherry picked from commit 96fe795bdb)
2021-06-01 12:53:31 +02:00
nobuyuki_nyuu 057c9f601b
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
(cherry picked from commit a715887299)
2021-06-01 12:53:31 +02:00
Emre Aydin a6ff17c0a6
Fixed changing enabled classes resetting folding in manage editor features.
(cherry picked from commit 0f9913ce33)
2021-06-01 12:53:30 +02:00
Hugo Locurcio d71077f463
Improve the audio bus editor appearance
- Use the editor font color for notch lines and text instead of a more
  contrasted color.
- Reuse the editor theme's tooltip styling and apply it on theme change.
- Make the preview label display an explicit `+` sign for positive values.
- Prevent a zero value from displaying as `-0.0 dB` instead of `0.0 dB`.
- Scale notch lines on hiDPI displays.

(cherry picked from commit 534c990e41)
2021-06-01 12:53:30 +02:00
Hugo Locurcio 93d157d213
Tweak Camera2D editor line colors for better visibility
The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.

This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.

(cherry picked from commit 8e2a7fff1d)
2021-06-01 12:53:30 +02:00
kobewi f7cfdfb1cc
Add preload() to resource path when holding Ctrl
(cherry picked from commit 4bee21bcc4)
2021-06-01 12:53:30 +02:00
Pedro J. Estébanez 0d7130f37c
Add iOS export option for device family
(cherry picked from commit 19ae8193ee)
2021-06-01 12:52:19 +02:00
Pedro J. Estébanez 857fd831c1
Set schemes' build config to debug/release in iOS Xcode export
(cherry picked from commit 1534b4e65e)
2021-06-01 12:52:19 +02:00
David Cambré 72bb6dd2be
The built in function math/seed was missing the sequenceport.
(cherry picked from commit d7205ef1d0)
2021-06-01 12:52:18 +02:00
Casey Foote ecf8d99d37
Add support for generating noise images with an offset.
(cherry picked from commit 97c8d9f348)
2021-06-01 12:52:18 +02:00
RaphaelHunter 68f92e6785
Fix OpenSimplexNoise get_image() swap axes
(cherry picked from commit 00cac6e9b6)
2021-06-01 12:52:18 +02:00
Leonardo Christino 21eea9cd6c
Make GraphNode handle children with EXPAND flag
(cherry picked from commit 5d574d980d)
2021-06-01 12:52:18 +02:00
Rémi Verschelde fd4475f652
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.

(cherry picked from commit 62efa30ed2)
2021-06-01 12:52:18 +02:00
PouleyKetchoupp 87ed7d32de
Added flip_h and flip_v properties in TextureButton
(cherry picked from commit 5f1d94bb7d)
2021-06-01 12:52:14 +02:00
Lightning_A 6f58e6ce2c ScrollContainer: Expose `_ensure_focused_visible` to the API
Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
Rémi Verschelde 9b35708a21
Merge pull request #49120 from lyuma/gltf-module-3.x 2021-05-31 23:05:51 +02:00
Lyuma d699600ec7 gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-31 13:18:10 -07:00
K. S. Ernest (iFire) Lee 6ec9468e75 Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
Rémi Verschelde 8326b8b31a
Merge pull request #49195 from madmiraal/fix-43544-3.x
[3.x] Fix UV mapping on CSGSphere
2021-05-31 13:06:10 +02:00
Rémi Verschelde 7713f33cd0
Merge pull request #49174 from NoFr1ends/fix-richtext-theme-update-3
[RichTextLabel] Fix not updating fonts when parent theme changes
2021-05-31 12:40:59 +02:00
Rémi Verschelde d9cfe532b0
Merge pull request #49219 from aaronfranke/3.x-doc-fov
[3.x] Fix Camera FOV documentation
2021-05-31 12:39:46 +02:00
Rémi Verschelde fb11927901
Merge pull request #49119 from lyuma/gltf_mesh_nodes_bones_3.x 2021-05-31 11:40:06 +02:00
Aaron Franke 753d0fca1d
[3.x] Fix Camera FOV documentation 2021-05-31 05:25:12 -04:00
Rémi Verschelde b2059caf70
Merge pull request #49160 from lawnjelly/fix_canvas_rect_bound
Fix canvas rect bound calculation
2021-05-31 11:00:27 +02:00
Marcel Admiraal a2204f3cb3 Fix UV mapping on CSGSphere 2021-05-29 19:13:57 +01:00
Lynx 1b7c2a1428 Fix not updating fonts when parent theme changes
Reparsing the bbcode content when we receieve a theme changed
notification just like we already do in ENTER_TREE.

Resolves #49089
2021-05-28 20:44:00 +02:00
amor dacc726faf Fixed inspector not updating anchor 2021-05-28 18:20:13 +05:30
Lyuma a330b6829f gltf: Fix mesh nodes which are also bones for 3.x
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-28 03:50:54 -07:00
lawnjelly 6e022a382d Fix canvas rect bound calculation
It turns out the calculation of the bounding rect for canvas items has a nasty bug. When a transform is applied (especially in a custom draw), in the renderer this extra matrix is applied to all later commands in the canvas item. However in the calculation of the bound, the transform is only applied to the first command following the transform.

This PR fixes this inconsistency.
2021-05-28 08:44:59 +01:00
Rémi Verschelde e9909b763a
Merge pull request #49057 from lawnjelly/bvh_current_tree
BVH - fix stale current_tree in deactivate function
2021-05-26 11:13:34 +02:00