Commit Graph

25893 Commits

Author SHA1 Message Date
Rémi Verschelde
a0f716763b i18n: Sync translations with Weblate 2020-01-16 23:37:56 +01:00
Rémi Verschelde
7a72dc7bff Bump version to 3.2-rc
'I guess there is no one to (git) blame
We're leaving ground...
Will things ever be the same again?'
2020-01-16 23:16:17 +01:00
Rémi Verschelde
f2699a8e60 Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@dankan1890

Thanks to all contributors and donors for making Godot possible!
2020-01-16 23:13:21 +01:00
ChibiDenDen
9ffa9a6bac Fix constant access in base class through subclass instance
Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
Rémi Verschelde
4c99301d69
Merge pull request #34789 from Faless/enet/disconnect_relay
ENet optional server_relay when disconnecting peer
2020-01-16 23:12:40 +01:00
Rémi Verschelde
05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
Rémi Verschelde
669cd46495
Merge pull request #35215 from clayjohn/multimesh-error
Add multimesh format max for proper error checking
2020-01-16 23:06:20 +01:00
Rémi Verschelde
6fd4afa96b
Merge pull request #33615 from raphael10241024/fix_shape_change
refresh area2d collision when shape changes
2020-01-16 22:56:16 +01:00
Rémi Verschelde
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
clayjohn
041fa57a88 Add multimesh format max for proper error checking 2020-01-16 13:31:17 -08:00
Rémi Verschelde
03be810434
Merge pull request #35217 from ericrybick/master
Fix SkeletonIK not playing animation if more than one IK-Bone is active
2020-01-16 21:47:12 +01:00
Rémi Verschelde
13b9d6fb77
Merge pull request #35216 from clayjohn/GLES2-texture3d
Gracefully handle 3D textures in GLES2
2020-01-16 21:43:40 +01:00
Ignacio Roldán Etcheverry
1191d26ddc
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
Mono/C#: Script interface calls now attach the current thread
2020-01-16 21:27:08 +01:00
Rémi Verschelde
5d9b0cc31d
Merge pull request #35214 from volzhs/libwebp-1.1.0
Update libwebp to 1.1.0
2020-01-16 21:21:15 +01:00
Bojidar Marinov
da5b138e64
Fix errors raised when showing parse errors in the editor
Fixes #26691
2020-01-16 22:12:24 +02:00
clayjohn
f3af81b059 Gracefully handle 3D textures in GLES2 2020-01-16 11:28:14 -08:00
Eric Rybicki
41efc08532 Fix SkeletonIK not playing animation if more than one IK-Bone is active 2020-01-16 20:22:15 +01:00
volzhs
65f2ab1b61 Update libwebp to 1.1.0 2020-01-17 03:49:31 +09:00
Rémi Verschelde
6b64c60b0e
Merge pull request #35209 from RandomShaper/fix_pck_embed_linux
Fix error exporting to X11 with embedded PCK
2020-01-16 18:45:20 +01:00
Pedro J. Estébanez
4eeae59293 Fix error exporting to X11 with embedded PCK
Fixes #32513.
2020-01-16 17:47:37 +01:00
Ignacio Etcheverry
d68b9c20d6 Mono/C#: Script interface calls now attach the current thread
Added guards to all C# script interface calls to attach the current thread
for the current scope if the thread is not already attached.
This is far from ideal, as attaching the thread is not cheap and all managed
thread local storage is lost when we detach the thread at the end of the calls.
However, it's the best we can do for now to avoid crashing
when an unattached thread tries to interact with C# code.
2020-01-16 17:47:36 +01:00
Rémi Verschelde
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
Rémi Verschelde
4998983bd5
Merge pull request #35199 from dalexeev/master
Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
Rémi Verschelde
df13245408
Merge pull request #35203 from timothyqiu/image-loader-null
Adds null check before using image loader
2020-01-16 15:51:46 +01:00
Rémi Verschelde
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
#34161: Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00
Bojidar Marinov
dc4455d819
Validate instances of objects before trying to check their type in GDScript
Fixes #27582
2020-01-16 16:39:59 +02:00
Rémi Verschelde
9986f3804c
Merge pull request #35198 from bojidar-bg/27575-poolarrayexport-default
Fix slight problems related to default values of exported typed arrays
2020-01-16 14:58:06 +01:00
Haoyu Qiu
92b36d4706 Adds NULL check before using image loader 2020-01-16 21:49:23 +08:00
Rémi Verschelde
bc34794840
Merge pull request #34091 from andrycodestuffs/master
Fixed unknown ASCII symbols rendered instead of tabs in bookmarks list
2020-01-16 14:11:28 +01:00
Rémi Verschelde
bb024ba9a8
Merge pull request #35197 from asynts/asynts.disable-connect-button
Refactor (and fix) how the connect button is disabled.
2020-01-16 14:11:19 +01:00
andrycodestuffs
d0b3cb89f7 Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.

Fixes #34046.

Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
Bojidar Marinov
19ce2d5159
Fix slight problems related to default values of exported typed arrays 2020-01-16 14:50:29 +02:00
Danil Alexeev
45b510b332 Fix function arguments hint format in GDScript editor
for consistency with the format of the documentation:
"type func_name(arg1: type, arg2: type)"
2020-01-16 15:41:02 +03:00
Rémi Verschelde
cd8cafc385
Merge pull request #35196 from akien-mga/dead-warnings-tell-no-tales
Travis: Disable -Wstrict-aliasing warning on GCC 5 test build
2020-01-16 13:22:45 +01:00
Rémi Verschelde
e329cd6005
Merge pull request #35189 from Chaosus/disable_gles2_array_init
Disabled array initialization, const array and arr.length in GLES2 shaders
2020-01-16 12:54:06 +01:00
Rémi Verschelde
9ef0e06781 Travis: Disable -Wstrict-aliasing warning on GCC 5 test build
Should speed up builds by avoiding warning spam.
This warning is no longer raised by newer GCC versions.
2020-01-16 12:38:06 +01:00
asynts
e564b4fd07 Refactor (and fix) how the connect button is disabled.
It should not be possible to click the "Connect" button unless

  - a node is selected, and
  - that node is valid in the current mode.

The modes are the default and advanced modes which allow connecting to scripts
and nodes respectively.
2020-01-16 12:35:41 +01:00
Rémi Verschelde
fc2550c4c8
Merge pull request #35123 from asynts/asynts.crash-on-double-click
Prevent crash described in #34555.
2020-01-16 12:32:52 +01:00
Rémi Verschelde
6135037551
Merge pull request #35193 from akien-mga/i-live-in-the-void
MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
2020-01-16 12:24:44 +01:00
Rémi Verschelde
e33914e0c1 MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
Using the same method as GNUlib and various other projects.
https://lists.gnu.org/archive/html/bug-gnulib/2018-08/msg00109.html

The warning is valid, but there's no way around it since the issue
comes from the Windows SDK. It's also harmless in this case.

Part of #29801.
2020-01-16 12:10:25 +01:00
Rémi Verschelde
a2c90fe2f3
Merge pull request #35190 from akien-mga/im-in-love-with-the-shape-of-ueicbksjdhd
Validate input in (CPU)Particles set_emission_shape()
2020-01-16 11:34:20 +01:00
Rémi Verschelde
1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Yuri Roubinsky
5098232ee6 Disabled array initialization, const array and arr.length in shaders 2020-01-16 11:46:11 +03:00
Rémi Verschelde
3af0400a32
Merge pull request #35176 from clayjohn/csg-crash
Fix light related crashes
2020-01-16 08:03:56 +01:00
Rémi Verschelde
bd1a8aacda
Merge pull request #35187 from aaronfranke/editor-property-int
Use int64_t for EditorPropertyInteger and warn when out of double range
2020-01-16 08:01:03 +01:00
Rémi Verschelde
dd3779c12e
Merge pull request #35183 from YeldhamDev/scrollbar_regression
Fix scrollbar regression on large scales
2020-01-16 07:56:05 +01:00
Rémi Verschelde
2e66de0da9
Merge pull request #35180 from timothyqiu/scroll-container-min-size
Updates ScrollContainer min size when toggle scrollbars
2020-01-16 07:53:02 +01:00
Rémi Verschelde
b43101aae1
Merge pull request #35169 from hoontee/master
Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by the graphics driver
2020-01-16 07:52:14 +01:00
Rémi Verschelde
318445c548
Merge pull request #35178 from clayjohn/GLES2-fix-lightmap
Fix array constructor for lightmaps
2020-01-16 07:47:49 +01:00
Rémi Verschelde
f9cb219c2f
Merge pull request #35175 from clayjohn/GLES2-bg-keep
Add background mode keep to GLES2
2020-01-16 07:16:41 +01:00