Commit Graph

50258 Commits

Author SHA1 Message Date
George Marques a3816434a6
GDScript: Don't use the NIL address to hold return value of functions
This prevents that the NIL address is filled with another value, which
causes problems for some instructions that read from NIL.
2023-01-09 09:20:18 -03:00
Rémi Verschelde b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde e1ce89ab4c
Merge pull request #70919 from Geometror/test-fastnoise-lite
Add tests for FastNoiseLite/NoiseTexture
2023-01-06 08:08:56 +01:00
Rémi Verschelde 2e11627110
Merge pull request #70980 from vonagam/fix-array-as-default-parameter
GDScript: Fix array as default value for parameter
2023-01-06 08:06:36 +01:00
Dmitrii Maganov 10e364bf43 GDScript: Fix array as default value for parameter 2023-01-06 06:25:55 +02:00
Hendrik Brucker ffb8c74f26 Add tests for FastNoiseLite/NoiseTexture
+ fix some issues with seamless noise generation
2023-01-06 02:46:08 +01:00
Rémi Verschelde 95ce236b7d
Merge pull request #70464 from vonagam/unify-assignables
Unify typing of variables, constants and parameters in GDScript
2023-01-06 00:34:10 +01:00
Rémi Verschelde 158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00
Rémi Verschelde 272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
Rémi Verschelde e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde 1816f49886
Merge pull request #64253 from heppocogne/Fix-native-enum-release-1
Register enum type names in release build
2023-01-06 00:10:31 +01:00
Rémi Verschelde e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Rémi Verschelde 7bf4753a9b
Merge pull request #70675 from ZangEldor/pot-generating-fix
Fix generating POT for multiline messages
2023-01-06 00:10:06 +01:00
Dmitrii Maganov a1d06749f1 Unify typing of variables, constants and parameters in GDScript 2023-01-06 01:10:04 +02:00
kleonc 4276752608 TileAtlasView Update zoom and panning before emitting signal 2023-01-05 22:00:05 +01:00
Marius Hanl c0feed47c7 Added Rect (rect_) properties to the c# migration table 2023-01-05 19:13:24 +01:00
Yuri Sizov 82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Eldor Zang 250d648d2a Fixed issue #70617 : generating POT for multiline message
Fixed the issue and now each message's line is suceeded by a \n.
Fixes #70614
2023-01-05 16:03:02 +02:00
Rémi Verschelde 1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde 798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde 1fb998775b
Merge pull request #70885 from akien-mga/one-copyright-update-to-rule-them-all
One Copyright Update to rule them all
2023-01-05 15:00:15 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde b2a5b55533
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
Test joint type on _set for PhysicalBone joints
2023-01-05 12:58:54 +01:00
Rémi Verschelde 778684ffaa
Merge pull request #70933 from fire/empty-organize-graph-node
Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05 12:58:20 +01:00
Rémi Verschelde a5e43daca1
Merge pull request #70929 from clayjohn/RD-mobile
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-05 12:57:46 +01:00
Rémi Verschelde 0668b64c32
Merge pull request #70924 from clayjohn/canvas-bg-bugs
Always try to clear render target before drawing 3D with Canvas BG mode
2023-01-05 12:57:39 +01:00
Rémi Verschelde fc4a734373
Merge pull request #70838 from reduz/gdscript-vm-optimization
Optimizations for GDScript VM
2023-01-05 12:57:31 +01:00
Rémi Verschelde d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
Rémi Verschelde d29193affe
Merge pull request #70909 from TokageItLab/revert-improve-update_tree
Revert improve update tree
2023-01-05 12:56:07 +01:00
Rémi Verschelde 60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
Rémi Verschelde f571129f9e
Merge pull request #70903 from Cretezy/tilemap-pattern-double-click
Fix "Double-click on the TileMap's pattern prints an error" (#70892)
2023-01-05 12:51:30 +01:00
Rémi Verschelde 5dfefc6517
Merge pull request #70694 from BastiaanOlij/change_openxr_extensions
Various improvements to OpenXR extension wrappers
2023-01-05 12:51:18 +01:00
Rémi Verschelde ac0c757e46
Merge pull request #70880 from KoBeWi/remotely_useful
Improve remote tree node tooltips
2023-01-05 12:50:45 +01:00
JoJoX 4e0103ff40 Test joint type on _set for PhysicalBone joints 2023-01-05 12:23:44 +01:00
Danil Alexeev 0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
K. S. Ernest (iFire) Lee 8302f17adf Update graph_edit.cpp to automatically arrange nodes if nothing is selected. 2023-01-04 16:48:01 -08:00
clayjohn aaa9d626f3 Use proper indices for lights, decals, and reflection probes in mobile scene shader 2023-01-04 14:03:48 -08:00
Yaohua Xiong 20f909219e Remove side effect of the `handles` method 2023-01-04 20:09:10 +08:00
Silc Renew 724f2422d7 Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
This reverts commit c774b4ce17, reversing
changes made to ccc609d824.
2023-01-04 20:03:28 +09:00
Rémi Verschelde dc3175e4cd
Merge pull request #70810 from adamscott/cache-gdscript-even-when-error
Cache script when reloading even if there's errors
2023-01-04 11:41:11 +01:00
Rémi Verschelde 00891066cb
Merge pull request #70867 from bruvzg/ci_vlk
[CI] Use multiple forced unmount attempts for MoltenVK image.
2023-01-04 11:28:12 +01:00
Silc Renew eee9e3cd9a Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
This reverts commit d5dc70a478, reversing
changes made to ccbefa1f43.
2023-01-04 19:15:20 +09:00
Charles Crete 50e09bbaef Fix "Double-click on the TileMap's pattern prints an error" (#70892) 2023-01-03 23:06:52 -05:00
Bastiaan Olij b6550c46ee Removed member variables from OpenXRExtensionWrapper
Made extension container in OpenXRAPI static
Moved controller meta data into extensions where applicable
2023-01-04 11:34:58 +11:00
clayjohn 72bc7e5a9d Always try to clear render target before drawing 3D with Canvas BG mode
This is necessary to ensure that we aren't copying garbage data to the 3D renderbuffer
2023-01-03 15:46:03 -08:00
Rémi Verschelde 0160fea1ce
Merge pull request #70884 from clayjohn/Depth-prepass
Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 23:23:29 +01:00
Rémi Verschelde 698ee56e54
Merge pull request #70638 from markusneg/cull-masked-shadows-gd4
Visual instance layers are regarded during shadow culling
2023-01-03 23:22:31 +01:00
Rémi Verschelde 8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde 565ae3b767
Merge pull request #67694 from aaronfranke/its-time
Remove duplicate Month and Weekday enums
2023-01-03 23:21:19 +01:00
clayjohn 062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00