Hein-Pieter van Braam
900384a622
Merge pull request #17243 from delftswa2018/trailingDotFix
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Fix being able to create folder name with ending '.' on Windows
2018-03-07 14:09:20 +01:00
Felix Yang
96f61b2d65
Added a check for trailing dot when creating folder.
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Merge the trailing dot test into existing test. Removed OS test.
2018-03-07 11:11:19 +01:00
Leon Krause
fa760082f5
Build polygon clipper only in tools builds
2018-03-06 21:53:37 +01:00
Marcelo Fernandez
0876502f72
Improved error checking at EditorExportPlatformPC::export_project
2018-03-06 14:23:17 -03:00
Rémi Verschelde
91ed678708
Merge pull request #17247 from poke1024/canvas-select-prio
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In CanvasItemEditor, prioritize selected items when dragging
2018-03-05 21:07:22 +01:00
Bernhard Liebl
ced694e9cd
In CanvasItemEditor, prioritize selected items
2018-03-05 19:09:59 +01:00
Emanuele Fornara
0071c04dcb
skip demo download prompt if ssl is unavailable
2018-03-05 17:08:39 +01:00
Ivan Vodopiviz
68a4241131
Fix new Node dialog Create button behavior
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Added a one-liner to update the Create button disabled state when
selecting an item from the search results list.
Fixes #17265 , long live the Realm!
2018-03-04 23:27:18 +01:00
Marcelo Fernandez
2f1429eb24
Fix for a possible crash when a custom theme is not loaded properly
2018-03-03 20:47:57 -03:00
Rémi Verschelde
dd23f33b49
i18n: Sync translation templates with 3.0 source
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(cherry picked from commit 65d214d3da
)
2018-03-03 10:58:51 +01:00
Rémi Verschelde
7c7d3efb5b
i18n: Sync translations with Weblate
2018-03-03 10:56:09 +01:00
Blazej Floch
934498d37a
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-02 21:27:32 -05:00
Poommetee Ketson
54ecfc96ea
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-02 23:15:32 +07:00
Poommetee Ketson
555a8c0b8d
EditorAudioBus: expand effects list
2018-03-02 18:51:47 +07:00
Poommetee Ketson
86938a06aa
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-02 17:14:55 +07:00
Andreas Haas
1cfc43421e
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-01 21:45:24 +01:00
Geoffrey
030b59502f
Moves the md5sum's from the <filename>.import file into .import/<filename>.md5
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Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)
Now reads the md5's from a separate file
Now uses a file in the .import folder to store md5s
2018-03-01 19:46:22 +01:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
poke1024
899f7b125e
Fix round preview getting square on "run scene" (issue 16734)
2018-02-28 20:23:40 +01:00
Fabio Alessandrelli
3a25415a1c
More threading in AssetLib
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AssetLib now uses thread as requested to download previews and items
2018-02-28 15:08:17 +01:00
Hugo Locurcio
c1544c12ef
Add an hinting mode setting to DynamicFonts
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- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
in their DynamicFontData child. Changes will be visible upon
reloading the scene in the editor.
2018-02-28 00:12:26 +01:00
Poommetee Ketson
762f241e10
TileSetEditorPlgn: Fix a leak
2018-02-27 09:58:27 +07:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Juan Linietsky
125fc8cc44
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
Rémi Verschelde
eec9261a75
Fix version.txt validation logic for export templates .tpz
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It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them
The validation it did was not really useful anyway, so we just use the raw
string.
2018-02-25 15:24:33 +01:00
Paul Joannon
3ee4ce51a9
only show information we have in stacktrace
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do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00
Poommetee Ketson
0f36c7aae5
Add icon to TileMapEditor popupmenu
2018-02-24 20:39:19 +07:00
Poommetee Ketson
7effe46461
TileMap: add fix_invalid_tiles
2018-02-24 19:34:41 +07:00
Rémi Verschelde
ed0d1a4404
Merge pull request #16957 from akien-mga/version-macros
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Refactor version macros and fix related bugs
2018-02-24 01:20:50 +01:00
Rémi Verschelde
0712acec1c
Merge pull request #16920 from neikeq/mono-project-export
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Mono project export
2018-02-23 22:04:50 +01:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
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The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Juan Linietsky
92ece2e727
Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future.
2018-02-22 17:40:54 -03:00
Rémi Verschelde
270ef3a189
i18n: Sync translation templates with 3.0 source
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Currently staying in sync with the 3.0 branch to give translators a chance
to increase the completion rate of their 3.0 translations for the stable
branch (translation template is synced with the master branch).
(cherry picked from commit 07e2461995
)
2018-02-22 18:47:42 +01:00
Rémi Verschelde
661ab3c88e
i18n: Sync translations with Weblate
2018-02-22 18:42:07 +01:00
Poommetee Ketson
acf54f8bdc
AnimationEditor: fix time indicator offset
2018-02-22 20:51:28 +07:00
Ignacio Etcheverry
a38b59b656
EditorExport: Allow export plugins to add shared libraries
2018-02-22 13:39:52 +01:00
Poommetee Ketson
fef49cadcb
Merge pull request #16915 from sudoio/master
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Insert proper copy icon to debugger
2018-02-22 15:17:49 +07:00
Rémi Verschelde
742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
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Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Artem Varaksa
db2a1544c0
Insert proper copy icon to debugger
2018-02-22 10:50:38 +03:00
Daniel J. Ramirez
cecf274364
Icons update
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includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
6afaf83de3
Merge pull request #16890 from Chaosus/ctrlsnap
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Enable snapping in 3D when control key pressed
2018-02-21 16:05:23 +01:00
Chaosus
24c170555d
Enable snapping when control key pressed
2018-02-21 17:36:25 +03:00
Rémi Verschelde
ff3e1eaeb3
Merge pull request #16881 from fzwoch/gltf_embedded
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gltf: improve embedded data discovery
2018-02-21 14:15:06 +01:00
geequlim
095e2bcc26
Fix builtin script cannot open from debug stacks
2018-02-21 21:10:32 +08:00
Juan Linietsky
b2412c72a0
Was missing clearing computed UVs, sorry, realized late.
2018-02-21 09:40:01 -03:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
geequlim
cfde737478
Don't print error message when select debugger stacks if the debugger is stopped.
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Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Florian Zwoch
1abf464b59
gltf: improve embedded data discovery
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Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Anish
1fdb8251d2
Godot now allows built-in irrespective of the filepath.
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Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde
5d6c64969c
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
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Fix Automatic switch to viewport when playing a scene
2018-02-21 09:59:45 +01:00
Michael Alexsander Silva Dias
0d13eb4225
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
2018-02-20 18:12:44 -03:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
volzhs
36aa62802a
Draw relationship line on scene tree dock if option is on
2018-02-20 22:26:40 +09:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
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Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs
df84290a7e
Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
2018-02-20 14:39:52 +09:00
Michael Alexsander Silva Dias
32e3f257ac
Made the Debugger's Stack Frames items reselectable.
2018-02-20 00:02:37 -03:00
Nathan Warden
4bfb504c2f
Added an auto quit and auto build flag to the command line options.
2018-02-19 16:22:55 -05:00
Rémi Verschelde
693f5426d4
Merge pull request #16709 from willnationsdev/autoload-edit
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Enable EditorPlugin to add/remove autoloads
2018-02-19 22:04:42 +01:00
Rémi Verschelde
e7fb143515
Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
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Makes 3D editor grid color update without restart.
2018-02-19 22:02:02 +01:00
Bernhard Liebl
1d2d08da5b
Add show path button to project manager
2018-02-19 21:56:28 +01:00
Stephen Traskal
e790ca084d
Fixing folder/file case sensitive renaming issue
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Example:
Could not rename "Objects" to "objects" or vice versa
2018-02-19 21:46:58 +01:00
Rémi Verschelde
f163b0e4b4
Merge pull request #16241 from Chaosus/zoomlabel
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Added zoom label to code editor
2018-02-19 21:35:11 +01:00
Rémi Verschelde
3564895b63
Merge pull request #16430 from dragmz/download_tpl_to_file
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Download export templates to a file (instead of memory) using separate thread
2018-02-19 21:31:26 +01:00
Rémi Verschelde
2a723519c0
Merge pull request #16491 from Chaosus/update_status_bar_font
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Make status bar label fonts updateable
2018-02-19 21:28:55 +01:00
Rémi Verschelde
691d5d807c
Merge pull request #16583 from ShyRed/obj-import-scale
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Add import option "scale_mesh" to obj file importer
2018-02-19 20:55:23 +01:00
Rémi Verschelde
3925e6a543
Merge pull request #16696 from BTaskaya/master
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PEP3101 applied with changing old type string formatting as new ones
2018-02-19 20:38:37 +01:00
Rémi Verschelde
5efbb08a7a
Merge pull request #16697 from ianb96/script_list_no_sort
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Add Option to disable sort in script list
2018-02-19 20:37:15 +01:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Rémi Verschelde
959b3e6d8c
Merge pull request #16752 from Yanpas/dellines
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Delete all selected lines using the "delete line" shortcut in script editor
2018-02-19 19:54:24 +01:00
Rémi Verschelde
7839076f95
Improve error reporting of ProjectSettings::setup()
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And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes #14963 .
2018-02-19 16:41:43 +01:00
Unknown
d002b7d24a
Fix Automatic switch to viewport when playing a scene #16357
2018-02-18 23:37:30 +01:00
George Marques
95f7879923
Fix infinite recursion with editor import plugins
2018-02-18 16:24:50 -03:00
Rémi Verschelde
3fd4a35ce6
Merge pull request #15235 from sersoong/master-batchtoggle
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Enhanced Toggle Visibility button in scene tree editor
2018-02-18 17:20:15 +01:00
Poommetee Ketson
d5eba83fd5
Merge pull request #16774 from sudoio/fix-16773
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Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-18 11:25:44 +07:00
Yan Pas
7368978a48
Delete all selected lines using the delete line shortcut in script editor
2018-02-17 17:56:13 +03:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Artem Varaksa
69675463b0
Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-17 15:35:40 +03:00
Rémi Verschelde
2caf4aed61
Merge pull request #16748 from Chaosus/fixscriptpreview
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Fix script previews
2018-02-16 16:26:55 +01:00
Chaosus
a8fbd082fe
Fix script previews
2018-02-16 18:18:12 +03:00
damarindra
cceb176be3
fix crash autotile edit mode
2018-02-16 17:48:01 +07:00
Gilles Roudiere
8dad41e395
2D editor GUI input rework. Changes are:
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- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
2018-02-16 10:14:52 +01:00
Rémi Verschelde
133942cfeb
Merge pull request #16693 from marcelofg55/compile_fix
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Fix for a possible compile error under OS X
2018-02-15 10:01:02 +01:00
Will Nations
dd6313710e
Enable EditorPlugin to add/remove autoloads
2018-02-14 20:15:57 -06:00
Marcelo Fernandez
621d28adef
Fix for a possible compile error under OS X
2018-02-14 19:48:35 -03:00
ianb96
e1778fb921
option to disable sort in script list
2018-02-14 11:38:02 -05:00
BTaskaya
78dba05fc0
PEP3101 applied with changing old type string formatting as new ones
2018-02-14 19:29:25 +03:00
Rémi Verschelde
79f48cde3d
Merge pull request #15193 from poke1024/script-preview
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Rounded previews (and nicer script previews)
2018-02-14 17:11:38 +01:00
Rémi Verschelde
0ea6f7fa4d
Merge pull request #15260 from sersoong/master-addopeninprojectsettings
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Add open feature to editor autoload settings
2018-02-14 17:10:58 +01:00
Rémi Verschelde
eb2b04c6eb
Merge pull request #15379 from ianb96/delete_key_fix
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Filesystem and Visual Script Members delete key fix
2018-02-14 17:06:31 +01:00
Rémi Verschelde
0671035d4f
Merge pull request #15399 from poke1024/load-one-translation
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Load needed editor translation only on demand
2018-02-14 17:04:44 +01:00
Rémi Verschelde
1e4b3ddfbf
Merge pull request #15492 from vigreco/select-tree-root
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Select root node if search_box is empty in create_dialog
2018-02-14 17:04:08 +01:00
Rémi Verschelde
a2a216ac56
Merge pull request #15505 from YeldhamDev/type_icons
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Re-enabled type icons
2018-02-14 16:58:22 +01:00
Rémi Verschelde
8fcbba9326
Merge pull request #15544 from YeldhamDev/script_dialog_label_fix
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Fixed "Attach Script" dialog's file dialog labeling
2018-02-14 16:44:39 +01:00
Rémi Verschelde
4e111483ae
Merge pull request #15582 from YeldhamDev/script_dialog_fixes
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Some small fixes for the "Attach Script" dialog
2018-02-14 16:40:18 +01:00
Rémi Verschelde
a8b74ea4da
Merge pull request #15713 from StraToN/fix-15556-resourcepreloader-open-res
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Display path to preloaded res + button to open it
2018-02-14 16:27:37 +01:00
Chaosus
42fccfb0a5
Maked status bar label fonts updateable
2018-02-14 18:17:59 +03:00
Rémi Verschelde
d71d78b7e7
Merge pull request #15862 from poke1024/esc-close-dock
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Make KEY_ESCAPE close all output/debugger docks on bottom
2018-02-14 16:12:38 +01:00