Commit Graph

850 Commits

Author SHA1 Message Date
Ignacio Etcheverry
52a7be4eef Fixes language overridden external editors 2017-09-03 21:23:36 +02:00
Juan Linietsky
adde89e8b1 -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
Poommetee Ketson
345dfd4504 EditorAbout: add donors tab 2017-09-04 00:39:57 +07:00
Scayze
45b6121f6a Searchable Key-Bindings in editor 2017-09-03 17:08:36 +02:00
Juan Linietsky
281fb4e4fb Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
Paulb23
a3c5e84f59 Enabled smooth scrolling for shader editor 2017-09-03 13:32:52 +01:00
Daniel J. Ramirez
215b110cd3 Improved color temperature in script editor 2017-09-03 02:44:59 -05:00
Daniel J. Ramirez
e298f931a6 Fixed some metrics (some issues caused by the new Noto Sans font).
plus other minor fixes
2017-09-03 01:49:31 -05:00
SaracenOne
d3cb8d12ff Added support for drag and drop in spatial editor. 2017-09-03 05:00:23 +01:00
Juan Linietsky
ce28452109 -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Ignacio Etcheverry
6550929830 DocData: Include enum attributes in return nodes 2017-09-02 21:52:45 +02:00
Paulb23
00ccaa5559 Fixed delete animation frames in AnimatedSprite, issue 10788 2017-09-02 17:35:42 +01:00
toger5
b606285219 Unified script panel backgrounds.
- simplefied it with using the new rtl.
 - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
 - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
Rémi Verschelde
0b747c2910 Merge pull request #10889 from Rubonnek/remove-empty-separator
Removed empty segment

[ci skip]
2017-09-02 16:46:13 +02:00
Wilson E. Alvarez
2a2c4230c6 Removed empty segment 2017-09-02 10:19:43 -04:00
Poommetee Ketson
459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Jakub Grzesik
0ecdd9653f Improve 'quick open' search time 2017-09-02 16:17:59 +02:00
Rémi Verschelde
437fb12e1a Merge pull request #10877 from hpvb/fix-unitialized-variables
Fix use of unitialized variables
2017-09-02 10:40:12 +02:00
toger5
7cb76cd628 Revert "added setting to override the theme background with editor theme color"
This reverts commit ce4eb30778.
2017-09-02 03:55:23 +02:00
Juan Linietsky
ded74dedef Fixed missing return value in glTF2.0 importer camera, closes #10130 2017-09-01 22:36:49 -03:00
Hein-Pieter van Braam
9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde
5a69a663c7 Merge pull request #10864 from Noshyaar/pr-beginning
Fix typo 'begining' to 'beginning'

[ci skip]
2017-09-01 21:29:40 +02:00
Juan Linietsky
5f8df8bc11 Fix detectin of existing file being a dir in new script creation, closes #9958 2017-09-01 14:25:01 -03:00
Juan Linietsky
8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 2017-09-01 13:01:08 -03:00
Poommetee Ketson
69ccae3d99 Fix typo 'begining' to 'beginning' 2017-09-01 22:54:57 +07:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde
bf5b02cb71 Merge pull request #10832 from Paulb23/auto_indent_setting
Added setting to toggle auto indent.
2017-09-01 08:14:47 +02:00
Rémi Verschelde
4536c608f2 Merge pull request #10821 from rtroncoso/fix-import-defaults
Fix import dock "Set as default" actions
2017-09-01 08:14:28 +02:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
51ae90d789 Merge pull request #10841 from djrm/pr_update_builtin_types
Updated Editor Built-In types.
2017-09-01 08:08:42 +02:00
Rémi Verschelde
25bfd49792 Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-load
Fix importer not applying default settings
2017-09-01 08:05:41 +02:00
Daniel J. Ramirez
f1214041c6 Updated Editor Built-In types. 2017-08-31 21:15:30 -05:00
Rodrigo Troncoso
cdc6b41663 Fix importer not applying saved default settings on load 2017-08-31 20:19:57 -03:00
Juan Linietsky
d39e79e7ec Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
Paulb23
d586b98a20 Added setting to toggle auto indent 2017-08-31 19:42:47 +01:00
Rémi Verschelde
4722593448 Merge pull request #10816 from toger5/style_box_texture_set_fill
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31 19:16:07 +02:00
Rémi Verschelde
849d2e3462 Merge pull request #10825 from toger5/fix_import_svg_scale
updated import settings loader to 'svg/scale' fixes: #10815
2017-08-31 18:56:27 +02:00
toger5
3b6a65b1e4 updated import settings loader to 'svg/scale' fixes: #10815 2017-08-31 18:52:07 +02:00
Rémi Verschelde
8cb5036b9a Merge pull request #10820 from toger5/imoporter_dock_update_label
fixed update import label in importer dock
2017-08-31 17:05:04 +02:00
Rodrigo Troncoso
00a3ef44da Fix import dock defaults: Set as default actions 2017-08-31 11:59:59 -03:00
toger5
85cc4e823e fixed update import label in importer dock 2017-08-31 16:58:43 +02:00
Rémi Verschelde
d57ba499cb Merge pull request #10814 from volzhs/editor-fonts-master
Replace editor font to NotoSans and update source code pro font
2017-08-31 16:05:26 +02:00
toger5
2aa735757a unified draw_center naming for (9patch,StyleBoxes)
- filled -> draw_center
 - is_draw_center -> is_draw_center_enabled
 - get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky
caf1447bef Contributors missing in project manager title 2017-08-31 09:50:35 -03:00
volzhs
a4a4f6dada Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai 2017-08-31 21:49:48 +09:00
Juan Linietsky
9ff19951e2 Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 2017-08-31 09:44:37 -03:00
Rémi Verschelde
b7f4dcbdd1 Merge pull request #10096 from toger5/label_stylebox
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Rémi Verschelde
6889d4650a Merge pull request #10766 from poke1024/project-manager-dir
Adds default directory for default_project_path
2017-08-31 13:09:59 +02:00
Rémi Verschelde
f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde
b3496ee7ab Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
poke1024
f2dc0c68fd Adds default directory for default_project_path 2017-08-31 07:15:17 +02:00
toger5
ff0a149de9 added setting for icon/font color: auto,dark,light 2017-08-30 21:47:10 +02:00
toger5
7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
toger5
97d7d84cac renamed light_color to contrast_color
- added tab highlighting
 - other changes to the theme to make use of contrast color
2017-08-30 21:46:27 +02:00
toger5
b2f70ca10c White Theme
- almost all the colors are generated now. They get adapted based on
   the theme color. All the correct icons are used
 - error label now uses error color
 - added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
toger5
57c6dbf253 removed svg's in icons/dark 2017-08-30 21:20:02 +02:00
toger5
aa8feff8c1 Implement color conversion for dark SVG icons 2017-08-30 21:20:02 +02:00
toger5
c8448cb0ac moved 'scale import setting' into svg section 2017-08-30 21:19:13 +02:00
Hein-Pieter van Braam
89fbc5482d Fix a crash when an early dialog tries to appear
This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.

This moves all of these dialogs to earlier in the constructor so this
can't happen.
2017-08-30 13:59:48 +02:00
Scayze
fbda0cc45c AutoUse Pencil on Polygon creation 2017-08-30 12:52:06 +02:00
Rémi Verschelde
98ad0e5a02 Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde
fd7ad7d80a Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Rémi Verschelde
aac077774e Merge pull request #10774 from djrm/pr_gizmo_fixes
Fixed problem with highlight boxes not updating on translation
2017-08-30 12:45:01 +02:00
Juan Linietsky
efcafab625 Changed defaults, as it seems to be obviousy better to keep materials outside by default.. 2017-08-29 21:54:26 -03:00
Juan Linietsky
181420f3b2 Added nice icon to show when a file is broken on import. 2017-08-29 20:17:59 -03:00
Juan Linietsky
145ff58277 Fix constant reimport on broken files, closes #9930 2017-08-29 20:17:59 -03:00
Juan Linietsky
6d41ceea99 Merge pull request #10771 from neikeq/pr-improve-build-callbacks
Improve build callbacks
2017-08-29 20:12:04 -03:00
Juan Linietsky
9c3bddfac2 Merge pull request #10745 from neikeq/fix-docdata-and-stuff
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Daniel J. Ramirez
b61374e5bd Fixed problem with highlight boxes not updating on translation 2017-08-29 17:50:45 -05:00
Daniel J. Ramirez
e3e5dfdaf4 Improved and added some icons 2017-08-29 17:02:55 -05:00
Ignacio Etcheverry
c18b7046c6 Improve build callbacks
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game.
- Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29 23:59:26 +02:00
poke1024
d8fcc7d1c2 Fixes two glitches in polygon2d wip mode introduced with #10614 2017-08-29 20:29:03 +02:00
Ignacio Etcheverry
8bd92a96a4 Makes built-in vararg methods actual vararg methods
- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them.
- Makes EditorHelp display built-in vararg methods correctly.
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez
a400a65c8a Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' 2017-08-29 10:24:10 -04:00
Juan Linietsky
089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
Juan Linietsky
a2027cfa49 -Fixes to how collada generates tangents (use SurfaceTool), closes #9562
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Rémi Verschelde
28c85922b1 Merge pull request #10716 from Noshyaar/pr-update
Change editor update_mode to boolean (update_always)
2017-08-29 07:47:34 +02:00
Rémi Verschelde
61acc0762c Merge pull request #10704 from Noshyaar/pr-scene
EditorNode: enhance open scene error dialog
2017-08-29 07:47:04 +02:00
Rémi Verschelde
13289002dd Merge pull request #10705 from djrm/pr_gizmo_icons
Added missing gizmo icons and fixed ugly looking gizmo icons.
2017-08-29 07:46:47 +02:00
Rémi Verschelde
672ab5dbcb Merge pull request #10731 from Noshyaar/pr-save
EditorNode: fix scene save over others
2017-08-29 07:39:35 +02:00
Daniel J. Ramirez
78c3cf6e68 Better spatial gizmo.
Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Poommetee Ketson
f620e19be7 Change editor update_mode to boolean
Fix potential issues when MenuOptions enum or the entry in
project metadata file is altered.
2017-08-29 07:50:41 +07:00
Poommetee Ketson
d25ea73822 EditorNode: fix scene save over others 2017-08-29 07:27:18 +07:00
Poommetee Ketson
6bb290f6a7 EditorNode: enhance open scene error dialog 2017-08-29 07:09:47 +07:00
Rémi Verschelde
0f7376921f Merge pull request #10614 from poke1024/realtime-polygon-2d
Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Daniel J. Ramirez
e5a71e3f95 Added missing gizmo icons and fixed ugly looking gizmo icons. 2017-08-28 15:49:16 -05:00
Rémi Verschelde
9a0ace41b0 Merge pull request #10709 from djrm/pr_gizmos_improvements
Highlight currently selected gizmo.
2017-08-28 22:44:29 +02:00
Ferenc Arn
609ef89362 Fix the channels gltf importer uses for metallic and AO textures.
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.

Fixes #10700.
2017-08-28 15:09:47 -04:00
Daniel J. Ramirez
07e8d7270e Improved directional light arrow and gizmo highlighting 2017-08-28 13:32:28 -05:00
Rémi Verschelde
d664469ec7 Fix inability to change project settings
Regression from 565600e844, fixes #10712.
2017-08-28 18:15:46 +02:00
Daniel J. Ramirez
3003e19ab1 Highlight currently selected gizmo.
Work with, GIProbe, ReflectionProbe and Particles.
2017-08-28 01:28:24 -05:00
Juan Linietsky
8fce79aaee -Some fixes to code completion.
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
59d1f96418 Merge pull request #10688 from Noshyaar/pr-csv2
ImporterCSV: add delimiter options , ; or \t
2017-08-28 00:06:50 +02:00
Rémi Verschelde
7e8a7dea2e Merge pull request #10667 from Zylann/freelook_inertia
Added freelook inertia
2017-08-28 00:06:25 +02:00
Rémi Verschelde
6ef7783abb Merge pull request #10662 from hoelzl/python3-v3
Make build scripts Python 3 compatible
2017-08-28 00:05:15 +02:00
Juan Linietsky
d23f323cde -Moved script run to editor, removed from project
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Matthias Hoelzl
b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Matthias Hoelzl
a919a013f5 Fix mixed tab/whitespace in build files 2017-08-27 23:05:39 +02:00