Poommetee Ketson
a492d22952
Mesh: fix crash when creating mesh outline from QuadMesh
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Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.
This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
Andrea Catania
fe768f4f00
physics area added monitorable check
2018-04-01 11:27:18 +02:00
Dmitriy Romanov
0e844f6c91
Fix Collada material roughness import function 3
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Improved readability and further tweaking of function
2018-03-31 13:44:46 +03:00
Thomas Herzog
098c7ba4f9
Merge pull request #17878 from karroffel/nativescript-1.1-bughunt
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[GDNative] fixed issue with library unloading order and header update
2018-03-31 11:41:09 +02:00
Igors Vaitkus
06fab24348
Fix UpdatePowerInfo method implementation in PowerIphone class
2018-03-31 02:52:37 +03:00
karroffel
0b92aded23
[GDNative] fixed issue with library unloading order
2018-03-31 01:45:18 +02:00
karroffel
ce36ecda4c
[GDNative] added GDCALLINGCONV to instance binding functions
2018-03-31 01:44:50 +02:00
Michael Alexsander Silva Dias
d912e10c65
Added missing end points for brief descriptions in the docs.
2018-03-30 20:11:14 -03:00
Ignacio Etcheverry
d2eb731878
Merge pull request #17772 from Chaosus/monowrap
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Add wrap functions to C#
2018-03-31 00:12:16 +02:00
Maxwell Paul Brickner
6e1bba1987
README: Use HTTPS URL for image. ( #17851 )
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Updated links to use https when possible to avoid redirects.
2018-03-30 22:11:52 +02:00
Max Hilbrunner
7c441ad8ba
Merge pull request #17871 from romlok/interpolated-docs
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[DOCS] Some content for InterpolatedCamera
2018-03-30 21:26:47 +02:00
Mel Collins
c05d12384a
[DOCS] Some content for InterpolatedCamera
2018-03-30 19:15:38 +02:00
Benedikt Bär
84d60b0829
Implement missing navgiation polygon debugging in tilemap
2018-03-30 17:28:53 +02:00
Max Hilbrunner
c2c82a6ea2
Merge pull request #17866 from mhilbrunner/docs-collisionshape
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[DOCS] Typo fix for CollisionShape[2D]
2018-03-30 16:49:54 +02:00
mhilbrunner
41da122875
[DOCS] Typo fix for CollisionShape[2D]
2018-03-30 16:42:06 +02:00
Nikodem Lokatelj
4fdee1d9f1
Fixed _issue_activated to take the correct issue id from the list
2018-03-30 16:32:14 +02:00
Leon Krause
b61021d34f
Merge pull request #17861 from Faless/fix_js_http
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Fix bug in HTML5 HTTPClient.
2018-03-30 15:29:17 +02:00
Nikodem Lokatelj
66d2cd3918
perform_node_renames fix for a case where the new name is empty
2018-03-30 14:49:21 +02:00
Fabio Alessandrelli
b8c73b195f
Fix bug in HTML5 HTTPClient.
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The URL parameter already has a slash, adding an extra one results in
an invalid resource path
2018-03-30 14:31:18 +02:00
Marcelo Fernandez
d21a2019f1
WASAPI driver will now resample when the device rate != audio/mix_rate
2018-03-29 22:56:57 -03:00
Bastiaan Olij
a36e5951ff
Improve side impulse calculation
2018-03-30 09:30:38 +11:00
Rémi Verschelde
b704cfa4d5
Merge pull request #17831 from YeldhamDev/terminal_gles2
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Added the "GLES2" option for the video-driver in the terminal help
2018-03-29 22:02:58 +02:00
Rémi Verschelde
769b9b54b9
Merge pull request #17825 from Faless/osxcross_fix
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Fix IPhone and OSX cross compilation
2018-03-29 21:55:45 +02:00
Fabio Alessandrelli
e6364c3fd5
Fix UWP build after #17194
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`uwp/detect.py` was not setting the `env.msvc` variable to true causing
scons to pass wrong arguments to `msvc` (using `clang/gcc` options)
which in turn break the build due to `-Werror=return-type` not being
recognized by ms compiler.
2018-03-29 18:21:08 +02:00
Dmitriy Romanov
3b29e85257
Fix Collada material roughness import function 2
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Fix minus space.
2018-03-29 12:47:24 +03:00
Poommetee Ketson
4dbae5a738
Merge pull request #17839 from Noshyaar/1
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[Docs] Control, VehicleWheel: fix typos
[ci skip]
2018-03-29 12:55:15 +07:00
Poommetee Ketson
a88ee7d920
[Docs] fix typos
2018-03-29 12:46:21 +07:00
Leon Krause
5be7c3dcee
Detect and configure JavaScript build per Emscripten configuration file
2018-03-29 04:07:23 +02:00
Max Hilbrunner
13d5ee01f9
[DOCS] Node & PackedScene ( #17833 )
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* [DOCS] Node: SceneSaver -> PackedScene
* [DOCS] PackedScene: Code example, resolve TODO
2018-03-28 23:07:03 +02:00
Max Hilbrunner
b59ae81538
[DOCS] Generic6DOFJoint fixes
2018-03-28 22:44:26 +02:00
Michael Alexsander Silva Dias
7cbf301f31
Fixed some popups not shrinking their size back when losing items.
2018-03-28 17:04:37 -03:00
Marc Gilleron
a66e1af168
Make heightmap shape usable from PhysicsServer
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- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
bruvzg
5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-03-28 20:22:59 +03:00
Fabio Alessandrelli
e7b9e2f970
Fix IPhone and OSX cross compilation
2018-03-28 19:08:20 +02:00
Dmitriy Romanov
89f4e71679
Fix Collada material roughness import function
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Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Gilles Roudiere
4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
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Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Chaosus
d974fa1780
Removed redundant abs shader builtin
2018-03-28 12:50:55 +03:00
Gilles Roudiere
4637eb0b00
Merge pull request #17803 from Chaosus/snap2d
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Enable snapping in 2D when control key pressed
2018-03-28 11:49:44 +02:00
Nikodem Lokatelj
836565b249
FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory
2018-03-28 11:34:46 +02:00
Chaosus
9a6b4a3f11
Enable snapping in 2D when control key pressed
2018-03-28 10:07:21 +03:00
Wilson E. Alvarez
3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list
2018-03-27 21:14:52 -04:00
Pedro J. Estébanez
a6dc160d5c
Use radio-button-like menu entries where applicable
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
bf14a6deff
Support radio-button entries in ItemListPlugin
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
ab3b1d9f3e
Add radio-button-looking entries to PopupMenu
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They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055 .
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
8d8e9d54c8
Enhance HTTPClient.query_string_from_dict()
2018-03-27 19:18:32 +02:00
Pedro J. Estébanez
b76ee30917
Unify http- and percent- encode/decode
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There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Ruslan Mustakov
995724b762
Add safety checks when handling Android input
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It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
2018-03-27 22:03:44 +07:00
Wilson E. Alvarez
f0db7fca79
Added shortcut to rename files
2018-03-27 05:55:51 -04:00
Leon Krause
3014e48ec5
Fix engine.js startGame() when loading from directory
2018-03-27 11:26:34 +02:00
Leon Krause
d373029382
Allow custom path when using engine.js preloadFile() with URL
2018-03-27 11:26:29 +02:00