Andrii Doroshenko (Xrayez)
47899e67c5
Add ability to restore `RandomNumberGenerator` state
...
3.2 version of b5107715f1
.
`get_seed()` still returns the previous state and not the initial seed,
because users may rely on this behavior for resetting the state in 3.2.
Documented this is going to be fixed in 4.0.
Co-authored-by: MidZik <matt.idzik1@gmail.com>
2021-01-08 15:02:02 +02:00
Rémi Verschelde
3d31433229
doc: Remove links to RNG tutorial, not yet in 3.2 branch
2021-01-07 14:33:36 +01:00
Hugo Locurcio
cec16357ef
Document the requirement to update GPU particle visibility
...
This also updates some option names in the editor for consistency
and accuracy.
See #44955 .
2021-01-06 19:17:57 +01:00
Rémi Verschelde
d7102ac78f
doc: Sync classref with current source
2021-01-05 21:33:34 +01:00
Hugo Locurcio
7fb212fdb6
Mention that the `delta` argument is in seconds in Node documentation
...
(cherry picked from commit fcb6ecaf21
)
2021-01-05 21:33:34 +01:00
Maganty Rushyendra
90d1d580af
Explain A Star pathfinding algorithm cost calcuation
...
(cherry picked from commit f6634648ce
)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
66bfe855a8
Revert "Add a project setting to enable stdout flushing in release builds"
...
This reverts commit 341b9cf15a
.
This makes the logger crash when used during cleanup: #44850 .
2021-01-05 21:33:33 +01:00
Maganty Rushyendra
d2241a2b5f
Specify order of drawing of Nodes in raise() description
...
(cherry picked from commit a67ef5999d
)
2021-01-05 21:33:32 +01:00
Hugo Locurcio
58efe5f313
Document the desktop-only file logging setting override
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This closes https://github.com/godotengine/godot-docs/issues/4505 .
(cherry picked from commit bd0b7003e0
)
2021-01-05 20:49:00 +01:00
Eoin O'Neill
650f7c6f35
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`.
...
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.
Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
(cherry picked from commit 674fb52f52
)
2021-01-05 20:48:57 +01:00
Yuri Roubinsky
adfc646f8c
Added optional id parameter to `PopupMenu::add_separator`
...
(cherry picked from commit ca8c794d04
)
2020-12-30 09:57:01 +01:00
Hugo Locurcio
e2ff3ab88f
Document RichTextLabel not supporting entangled BBCode tags
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See #44634 .
(cherry picked from commit 3b6612e48e
)
2020-12-30 09:56:17 +01:00
Rémi Verschelde
a24a6d510f
doc: Sync classref with current source
2020-12-29 16:02:45 +01:00
kobewi
151fa897fb
Complete documentation of EditorExportPlugin
...
(cherry picked from commit 8b231aff28
)
2020-12-29 16:02:03 +01:00
kobewi
a227eefd2d
Rename offset to point in remove_point()
...
(cherry picked from commit 4f72a07eaa
)
2020-12-29 16:02:03 +01:00
Jummit
27bfacd425
fix missing "s" in Viewport docs
...
(cherry picked from commit 63456bdd8a
)
2020-12-29 16:02:03 +01:00
kobewi
9150d35699
Mention that change_scene is deferred
...
(cherry picked from commit 86aa9b1233
)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
f50c0d9503
Fix confusing SliderJoint3D brief description
...
(cherry picked from commit 27f964d538
)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
76b5cde0b2
Document how to solve UV jittering when using large procedural meshes
...
(cherry picked from commit a86ed339a4
)
2020-12-29 16:02:01 +01:00
Yuri Roubinsky
bafbb238af
Added a note describing a code behind Vector2/3.direction_to
...
(cherry picked from commit fa0683ed30
)
2020-12-29 16:02:00 +01:00
Hugo Locurcio
f5f04a10f5
Add a project setting to enable stdout flushing in release builds
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This can be used in server builds for journalctl compatibility.
(cherry picked from commit 341b9cf15a
)
2020-12-29 16:02:00 +01:00
Fabio Alessandrelli
53988c7de3
Add important note about OS.get_unixtime.
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Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.
(cherry picked from commit 49741d9464
)
2020-12-29 16:01:59 +01:00
Marcus Brummer
d3d34dc73b
Fixed Geometry2D::get_closest_points_between_segments docs
...
(cherry picked from commit 56e5ca38d7
)
2020-12-29 16:01:59 +01:00
Rémi Verschelde
1a64f5d2ec
ProximityGroup: Fix access modifiers, rename private methods for clarity
...
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.
Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.
This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
(cherry picked from commit 79ba70f7ee
)
2020-12-29 16:01:58 +01:00
Rémi Verschelde
a4d25a115e
Merge pull request #44460 from theogen-ratkin/3.2
...
[3.2] Add interpolation parameter to resize_to_po2()
2020-12-19 09:36:01 +01:00
Theogen Ratkin
8f6a6ac8d0
Add interpolation parameter to resize_to_po2()
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Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
GLES2: call resize_to_po2() with interpolate argument
Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.
This avoids filtering issues with non power of two pixel art textures.
See #44379
2020-12-18 14:02:38 -04:00
Yuri Sizov
816fef21f9
Add a minimap to the GraphEdit
2020-12-18 01:31:17 +03:00
Rémi Verschelde
9710a38637
Merge pull request #44435 from Calinou/fix-max-renderable-elements-hint
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Fix invalid property hint for `max_renderable_elements` project setting
2020-12-16 21:59:29 +01:00
Hugo Locurcio
680312b95a
Fix invalid property hint for `max_renderable_elements` project setting
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This closes #36240 .
2020-12-16 19:33:15 +01:00
skyace65
04926adb8a
[3.2] Document what can be used as a type hint
2020-12-15 22:34:25 -05:00
Marcel Admiraal
825ad65fc4
Remove Generic6DOFJoint precision property
2020-12-15 10:15:42 +00:00
Hugo Locurcio
9c234abdc9
Document the argument count limit in `SceneTree.call_group()`
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This limitation should be lifted in 4.0 thanks to the new method
binding system, but it's still present in 3.2.x.
2020-12-15 00:53:40 +01:00
Hugo Locurcio
f2b04e8865
Document that changing the particle amount resets emission
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See #16352 .
2020-12-11 15:38:55 +01:00
Rémi Verschelde
0c7a9bd283
doc: Sync classref with current source
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And fix broken doctool after #43948 .
2020-12-10 14:22:31 +01:00
volzhs
c904cf612a
Add option to draw all tabs in front
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(cherry picked from commit 814f9015f8
)
2020-12-10 13:07:49 +01:00
Michael Alexsander
32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
...
(cherry picked from commit 383e8919e0
)
2020-12-10 13:06:15 +01:00
Tomasz Chabora
99a6cf77dd
Mention that 'changed' signal needs manual emit
...
(cherry picked from commit b552c26c68
)
2020-12-10 13:03:25 +01:00
Hugo Locurcio
b1919a3ed0
Document the lack of localization remapping support in VideoPlayer
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See #43917 .
(cherry picked from commit 1636fb8856
)
2020-12-10 13:03:05 +01:00
Danil Alexeev
6c3a0e3a5a
Several edits to the GDScript docs
...
(cherry picked from commit bf96056ad0
)
2020-12-09 11:22:03 +01:00
Hugo Locurcio
eda04c6b6c
Fix incorrect `Curve3D.interpolate_baked()` description
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The offset is in 3D units, not pixels.
This closes https://github.com/godotengine/godot-docs/issues/4339 .
(cherry picked from commit 5a9600cd24
)
2020-12-02 16:03:06 +01:00
Jummit
deda90bad7
add root_node as property of MultiplayerAPI
...
(cherry picked from commit d4c4d2db4c
)
2020-12-01 09:00:54 +01:00
Hugo Locurcio
d8c90f5f1e
Improve the `ProjectSettings.globalize_path()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/4409 .
(cherry picked from commit f415db5b75
)
2020-12-01 09:00:52 +01:00
Rémi Verschelde
dbb69f8f49
doc: Mention iOS support for Input gravity/gyroscope sensors
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It has been implemented for iOS a long time ago already with #7127 .
(cherry picked from commit 2d0fda3ca2
)
2020-12-01 09:00:48 +01:00
Marcel Admiraal
2e99b5b137
Fix cast_motion sometimes failing
...
- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:32:25 +00:00
jfons
bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
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It was commented for some reason I can't remember.
(cherry picked from commit e6949dae72
)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
9706b78a3f
Document C# garbage collection caveats in Reference and Resource
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(cherry picked from commit 0565c76e8b
)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
b2b5d9a7a3
Improve the AudioStreamPlayer3D class documentation
...
(cherry picked from commit 95618e2937
)
2020-11-26 09:38:47 +01:00
Rémi Verschelde
ac8dedd532
doc: Warn about using Node internal processing
...
See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
(cherry picked from commit a655de89e3
)
2020-11-26 09:38:45 +01:00
Hugo Locurcio
8adaf603d1
Update the number of lights supported in OmniLight and SpotLight docs
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Follow-up to #43606 .
2020-11-20 14:07:33 +01:00
Phischermen
776faa5c92
Clarify that SceneTree::quit() does not immediately end the application.
...
(cherry picked from commit 371d12a2f0
)
2020-11-19 17:15:27 +01:00
Andrii Doroshenko (Xrayez)
2edd489f83
Describe `ImageTexture`, `Image` creation and usage
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Ported from commit 0ee88d6705
.
2020-11-17 18:06:52 +02:00
Rémi Verschelde
d099b6cf60
Merge pull request #43606 from NHodgesVFX/3.2
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Make lights_per_object configurable
2020-11-17 16:20:38 +01:00
Unknown
5965fbd9fa
Make lights_per_object configurable
2020-11-17 10:03:44 -05:00
Rémi Verschelde
fc718d87a6
doc: Add description for rendering/quality/2d/use_transform_snap
...
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-11-17 12:23:58 +01:00
Ryan Roden-Corrent
07c8e25078
Clarify Curve3D.get_point_{in,out} position in doc.
...
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:
```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
(cherry picked from commit c6093ae612
)
2020-11-17 12:07:02 +01:00
Tomasz Chabora
17af75953f
Correct the doc about Tree.get_edited
...
(cherry picked from commit b8145c182b
)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
e53a5f6be5
Improve the Dictionary class documentation
...
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.
This closes https://github.com/godotengine/godot-docs/issues/4272 .
(cherry picked from commit 5325de4e6b
)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
92f81ff782
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
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This closes https://github.com/godotengine/godot-docs/issues/4364 .
(cherry picked from commit c475b1fd0b
)
2020-11-17 12:07:02 +01:00
Feniks
c58b5c5df4
Changed mouse cursor to the caret (text cursor) location.
...
(cherry picked from commit 59ed3c1aaf
)
2020-11-17 12:01:58 +01:00
Wilson E. Alvarez
aa6406874e
Document InstancePlaceholder.create_instance not being thread-safe.
...
(cherry picked from commit a6f3ef3ac7
)
2020-11-17 12:01:58 +01:00
HaSa1002
18d65673af
Docs: MeshDataTool: showcase tool in code example
...
(cherry picked from commit 4f9b993423
)
2020-11-17 12:01:58 +01:00
Rémi Verschelde
fc5b106369
Merge pull request #42168 from madmiraal/fix-42108-3.2
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[3.2] Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
Aaron Franke
9c83b8ed70
[3.2] Improve comments in Color documentation
2020-11-14 04:56:18 -05:00
Rémi Verschelde
a57b6eb211
doc: Sync classref with current source
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Move EditorSceneImporterFBX doc to its module folder.
2020-11-11 17:00:41 +01:00
PouleyKetchoupp
9b64646bc3
Expose LineEdit scroll offset to scripts
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(cherry picked from commit 4775db1600
)
2020-11-11 15:44:18 +01:00
Tomasz Chabora
98774000e2
Add append_array() method to Array class
...
(cherry picked from commit 9f23a94b8a
)
2020-11-11 15:44:14 +01:00
Tomasz Chabora
dc05beca80
Register methods for drawing 3D editor overlays
...
(cherry picked from commit cbfbb4538b
)
2020-11-11 15:30:57 +01:00
Tomasz Chabora
da2ac44d77
Add docs for editor viewport drawing methods
...
(cherry picked from commit 5d8b60ac3d
)
2020-11-11 15:30:57 +01:00
Rémi Verschelde
2652f6fc69
doc: Override default value for RandomNumberGenerator.seed
...
It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317 .
(cherry picked from commit 35e6070a35
)
2020-11-11 15:30:56 +01:00
Ryan Roden-Corrent
b472d5366c
Fix typo in Tabs doc.
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I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)
(cherry picked from commit 3826f3348f
)
2020-11-11 15:30:56 +01:00
Rémi Verschelde
05143ca39a
Tooltips: Improve code clarity and docs
...
The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.
Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.
Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.
Fixes #39677 .
(cherry picked from commit c5d8dafec4
)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
de96b29c58
Correct documentation about NinePatchRect stretch modes
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This closes https://github.com/godotengine/godot-docs/issues/4333 .
(cherry picked from commit 82bfb6273b
)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
10b1987fda
Fix a variable being redeclared in the HTTPRequest code sample
...
(cherry picked from commit d7025c4167
)
2020-11-11 15:30:56 +01:00
SirQuartz
7dd5de5a57
Clarify what the "item_rect_changed" signal does
...
(cherry picked from commit 120ef02ca3
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
7db872b55a
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
(cherry picked from commit 0209e3790e
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
2c6b3074fc
Increase the default HTTPClient download chunk size to 64 KiB
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This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862 .
(cherry picked from commit 13357095ee
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
b682df5653
Document the supported TLS versions in HTTPRequest
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See #42857 .
(cherry picked from commit 0ebbc7602c
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
fb4b800507
Document how to interrupt `PacketPeerUDP.wait()`
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This closes #36335 .
(cherry picked from commit 25777488fd
)
2020-11-11 15:30:54 +01:00
Hugo Locurcio
b62b71e140
Improve the documentation related to fullscreen and borderless settings
...
(cherry picked from commit a1f81a52df
)
2020-11-11 15:12:01 +01:00
Enhex
7ec83ccb9f
Fix missing quote in documentation
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(cherry picked from commit aaf5a58b44
)
2020-11-11 15:12:01 +01:00
Hugo Locurcio
fab38f7cf1
Document AtlasTexture not supporting repetition
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See #5660 .
2020-11-02 18:29:27 +01:00
unknown
8d409423f7
Added a note to ImmediateGeometry regarding it's buffer limit
2020-10-30 16:43:48 +05:30
Rémi Verschelde
c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
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Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00
Hugo Locurcio
7746afec94
Document hiding a Control when its reference point is behind the camera
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See https://github.com/godotengine/godot/issues/1725 .
(cherry picked from commit b3a6937c0c
)
2020-10-28 14:05:42 +01:00
Dustin Petersohn
a7609d9c49
Improved documentation for TileMap.cell_y_sort
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(cherry picked from commit 669f21d367
)
2020-10-28 14:05:42 +01:00
Andrii Doroshenko (Xrayez)
921046c822
Add `border_width` to `ReferenceRect`
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Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
(cherry picked from commit aef00021a9
)
2020-10-28 14:05:40 +01:00
Andrii Doroshenko (Xrayez)
bdfa43ea63
Cross-reference `ColorRect` and `ReferenceRect` in the class reference
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They use the same underlying `CanvasItem.draw_rect()` API.
(cherry picked from commit 803b046b38
)
2020-10-28 14:05:40 +01:00
Hugo Locurcio
a5f98e915c
Document how to display the vertex color in `SurfaceTool.add_color()`
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This closes https://github.com/godotengine/godot-docs/issues/4083 .
(cherry picked from commit 2f1d40367a
)
2020-10-28 14:05:39 +01:00
Rémi Verschelde
2e073ecbea
Merge pull request #42927 from lawnjelly/octree_default
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Change render octree balance default
2020-10-21 10:19:34 +02:00
Hugo Locurcio
2dbc329704
Add a debanding property to Viewport for GLES3
...
It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
As a result, it should be enabled only when banding is noticeable enough.
Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
2020-10-20 19:07:15 +02:00
Rémi Verschelde
150f9ce807
Merge pull request #42009 from Calinou/theme-node-type-3.2
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Rename the `type` parameter to `node_type` in Theme and Control (3.2)
2020-10-20 15:58:41 +02:00
Hugo Locurcio
af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
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This backports FXAA from the `master` branch.
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
Rémi Verschelde
04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
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Add get native handle
2020-10-20 13:27:07 +02:00
Bastiaan Olij
1ea7358405
Add get_native_handle to OS
2020-10-20 20:23:37 +11:00
lawnjelly
10cdfda894
Change render octree balance default
...
Another bug in the octree has been discovered which can cause flickering in rare circumstances : #42895
For safety until this is fixed properly this PR reverts the default state of the octree to match the old behaviour, which doesn't appear exhibit the bug (or at least not as readily).
2020-10-20 08:49:52 +01:00
Rémi Verschelde
a239894827
Merge pull request #42902 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 5th batch
2020-10-19 22:14:05 +02:00
Juan Linietsky
388ebfb498
Merge pull request #41629 from JFonS/disable_baked_lights
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Disable lights for objects with baked lighting
2020-10-19 14:12:50 -03:00
Rémi Verschelde
311bdbc16c
doc: Sync classref with current source
2020-10-19 17:13:30 +02:00
Rémi Verschelde
4028414e0e
Revert "Made toplevel a property for Node3D and CanvasItem"
...
This reverts commit a726d011d5
.
2020-10-19 16:58:56 +02:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch
2020-10-19 16:10:01 +02:00