Commit Graph

2070 Commits

Author SHA1 Message Date
Rémi Verschelde 51d86c9112
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-04-16 12:36:42 +02:00
Rémi Verschelde a29d475e67
Merge pull request #37747 from KoBeWi/cam2center
Improve Camera2D documentation
2020-04-16 12:28:35 +02:00
Rémi Verschelde 2ebfd69196
Merge pull request #37856 from Calinou/doc-basebutton-keep-pressed-outside
Mention `keep_pressed_outside` caveat in the BaseButton documentation
2020-04-16 12:27:28 +02:00
Rémi Verschelde cd908c3cef
Merge pull request #37832 from Calinou/doc-improve-dictionary
Improve the Dictionary class documentation
2020-04-16 12:27:15 +02:00
Rémi Verschelde d0a10215ae
Merge pull request #37824 from nekomatata/rigid-body-force-doc
More details in Rigid Body add_force documentation
2020-04-16 12:26:58 +02:00
Hugo Locurcio 52786b54ef
Improve the AudioStreamSample class documentation
This closes #37915.
2020-04-15 23:40:01 +02:00
Rémi Verschelde 59a8af2106
Merge pull request #37316 from nekomatata/physical-bone-settings
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 18:33:43 +02:00
PouleyKetchoupp 5c1c03f29a Add PhysicalBone rotation, damping, axis lock & can sleep 2020-04-14 11:55:46 +02:00
Hugo Locurcio e799dc954e
Mention `keep_pressed_outside` caveat in the BaseButton documentation
This closes #37790.
2020-04-13 21:56:47 +02:00
Rémi Verschelde 06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Hugo Locurcio 88da90f2bf
Improve the Dictionary class documentation
This closes https://github.com/godotengine/godot-docs/issues/3376.
2020-04-12 22:48:02 +02:00
PouleyKetchoupp 219c5712f0 More details in Rigid Body add_force documentation 2020-04-12 11:27:29 +02:00
clayjohn 621f6f09a8 Add proper quality settings to soft shadows 2020-04-10 23:09:17 -07:00
Zak Grumbles a8de034f78 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
2020-04-10 20:35:40 -05:00
Markus Sauermann 19c8b0be45 Clarify Transform scaled Method description. 2020-04-10 22:36:09 +02:00
Yuri Sizov 1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Rémi Verschelde c52beb6adb
Merge pull request #37297 from dalexeev/doc_file
Improve the `File.store_{8,16,32,64}()` documentation
2020-04-10 13:27:29 +02:00
Rémi Verschelde 1e5f0d402b
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
2020-04-10 12:39:26 +02:00
Rémi Verschelde feeef52feb
Merge pull request #37482 from zak-grumbles/fix_dict_duplicate_docs
Clarify Dictionary duplicate parameters in docs
2020-04-10 12:14:39 +02:00
Tomasz Chabora 630096fa74 Improve Camera2D documentation 2020-04-10 12:13:26 +02:00
Rémi Verschelde 82e12a0f3e
Merge pull request #37566 from lucaslcode/clarify_autotile
clarify autotile_coord in docs
2020-04-10 12:02:01 +02:00
Rémi Verschelde 95db658672
Merge pull request #37699 from lupoDharkael/committing-typo
Replace is_commiting_action with is_committing_action
2020-04-10 11:47:19 +02:00
Markus Sauermann 3f19b5e0b3 Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
Resolves #37683
2020-04-09 22:09:05 +02:00
Bastiaan Olij afc8c6391c Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
WARIO-MDMA 6d5c6ffbe0 Rename "GodotPhysics" to "GodotPhysics{2D,3D}" 2020-04-09 03:13:33 +10:00
lupoDharkael 406c2790e3 Replace is_commiting_action with is_committing_action 2020-04-08 18:52:04 +02:00
Hugo Locurcio ea668a5db8 Improve the CameraServer and CameraFeed class documentations
This closes https://github.com/godotengine/godot-docs/issues/3255.
2020-04-08 14:26:21 +02:00
Rémi Verschelde 1222541c95 i18n: Sync translate template for class reference
Adds initial fr.po translation for initialization on Weblate.
2020-04-07 09:57:51 +02:00
Rémi Verschelde 2267877ee6
Merge pull request #37589 from Nannaquin/updatecolordoc
Add reference of Color8 function to Color class documentation
2020-04-07 09:16:51 +02:00
Rémi Verschelde 6b07c72d76
Merge pull request #37556 from KoBeWi/kill_get_index
Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
Tomasz Chabora c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Nannaquin 06aeff3044 Add reference of Color8 function to Color class documentation 2020-04-05 11:34:47 -04:00
Rémi Verschelde 9abb415d92
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
lucaslcode cbe73766e3
clarify autotile_coord in docs
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
2020-04-03 23:40:31 +01:00
Dominik 'dreamsComeTrue' Jasiński 7af84d7213 Expose 'Embedded Windows Mode' as Editor and Project Settings 2020-04-03 21:15:22 +02:00
Michael Alexsander a9e43ac73c Re-expose a simplified version of the stretch properties in SubViewport 2020-04-03 14:11:22 -03:00
Rémi Verschelde 59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
Rémi Verschelde d9a560d783 doc: Sync classref with current source 2020-04-03 10:11:23 +02:00
Zak Grumbles 469b7c948f Clarify Dictionary duplicate params godotengine#37162
* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
2020-04-02 10:02:02 -05:00
Michael Alexsander 0c6851ae53 Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
Rémi Verschelde a30bfe5176
Merge pull request #35765 from clayjohn/master
Add a method to retrieve active material from MeshInstance
2020-03-31 18:03:11 +02:00
Rémi Verschelde 3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
Register SubViewport class
2020-03-31 16:29:41 +02:00
Rémi Verschelde e5033d3952 doc: Sync classref with DisplayServer/Window changes 2020-03-31 11:56:58 +02:00
Zak Grumbles d09644dff3
Clarify docs for Thread.start() godotengine#36032
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
2020-03-30 21:53:39 -05:00
clayjohn 3362e81674 Add a method to retrieve active material from MeshInstance 2020-03-30 16:53:07 -07:00
Michael Alexsander 46a6751302 Register SubViewport class 2020-03-30 16:43:55 -03:00
Rémi Verschelde eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde a2da99f40c
Merge pull request #37259 from Calinou/doc-editorfeatureprofile
Document the EditorFeatureProfile class
2020-03-26 09:29:42 +01:00
Danil Alexeev 97e20b2f30 Improve the `File.store_{8,16,32,64}()` documentation
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
2020-03-25 18:02:04 +03:00
Hugo Locurcio 7ab279403d
Document the EditorFeatureProfile class 2020-03-23 21:54:26 +01:00
Rémi Verschelde 20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
Added has_signal method for Object
2020-03-23 16:16:25 +01:00
PouleyKetchoupp 258d91f883 Added has_signal method for Object 2020-03-23 11:27:17 +01:00
Rémi Verschelde ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Implement Sky Shaders
2020-03-22 20:03:35 +01:00
clayjohn 61a74739ca Working sky shader implementation 2020-03-21 20:43:44 -07:00
Rémi Verschelde 36baa0247e i18n: Generate translation template for class reference 2020-03-20 12:58:38 +01:00
Rémi Verschelde 3b1c04550f
Merge pull request #37133 from theoway/DocEdit
Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
Rémi Verschelde 256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
Rémi Verschelde 87118ac39e
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
Umang Kalra 052424c76d Doc edit at InputEventMouseMotion
Doc edit
2020-03-19 00:04:13 +05:30
Rémi Verschelde a2d3ba3372 doc: Sync classref with current source
Fix wrong binding after #37111.
2020-03-18 09:14:57 +01:00
Tomasz Chabora 2ccd1a7805 Fix visibility enabler flag toggling 2020-03-17 17:46:18 +01:00
Rémi Verschelde 0159787864
Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
Remove meaningless parameter from bindings
2020-03-17 14:52:43 +01:00
Pedro J. Estébanez a69e88e467 Remove meaningless parameter from bindings 2020-03-17 14:32:03 +01:00
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde f9decec1bc
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
Andrea Catania 422926cfc6 Added new method to replace an already added node to the animation state machine 2020-03-16 17:42:29 +01:00
Yuri Roubinsky bad77bcb52 Implements estimate/compute_cost for AStar2D 2020-03-14 18:01:06 +03:00
Michael Alexsander 8f925b1970 Fix incorrect TabContainer documentation for 'get_tab_control()' 2020-03-14 10:53:21 -03:00
Rémi Verschelde f65781fe7f doc: Sync classref with current source 2020-03-13 17:16:44 +01:00
Tomasz Chabora e103f21a40 Add LOTS of missing docs 2020-03-13 16:35:03 +01:00
Hugo Locurcio 30961c60ab Improve the `Input.set_use_accumulated_input()` documentation 2020-03-12 14:10:10 +01:00
luz.paz 7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde 478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
Rémi Verschelde 159ed359f0
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
Document known performance issues with Sprite3D
2020-03-09 11:42:27 +01:00
Rémi Verschelde 788765709d DocData: Fix serialization of Variant default values
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09 10:52:44 +01:00
Rémi Verschelde 471271b727 doc: Sync classref with current source 2020-03-09 10:13:45 +01:00
Hugo Locurcio 92fa3e076f Document known performance issues with Sprite3D
See https://github.com/godotengine/godot/issues/20855.
2020-03-09 10:13:09 +01:00
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Bastiaan Olij 0ca1711681 ARVRController.is_button_pressed requires to return a boolean 2020-03-07 12:22:18 +11:00
Umang Kalra b7dbf41aa5 Edited the KinematicBody and KinematicBody2D docs
Changes made as requested.

Explained the reason why move_and_slide should be sued in _physics_process
Final Changes

Edited the docs as per the changes requested.
Edits in docs

Made some changes
2020-03-06 23:14:14 +05:30
Yuri Roubinsky d5bff588c7 Removed boolean return type from majority of method in Tween 2020-03-06 10:59:07 +03:00
fhuya f097defba1 Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
Rémi Verschelde 42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Rémi Verschelde e8b68c48ea
Merge pull request #36810 from akien-mga/configfile-better-errors
ConfigFile: Improve error messages
2020-03-05 11:47:12 +01:00
Rémi Verschelde f7c87ed3dd ConfigFile: Improve error messages and complete docs 2020-03-05 11:01:25 +01:00
Aaron Franke 68d73ecf60
Document EditorPlugin get_plugin_icon and get_plugin_name
The return value's type hint is now accurate.
2020-03-04 15:49:20 -05:00
Michael Alexsander 8c8c48a7ad Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
Rémi Verschelde f83f1d7c9b
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Improve UX of drive letters
2020-03-04 13:19:55 +01:00
Rémi Verschelde 2eb8e3a40f
Merge pull request #36646 from pyacier/doc-concavepolygonshape
add a precision about the intended use of the ConcavePolygonShape
2020-03-04 12:55:20 +01:00
Rémi Verschelde a74895dfdb
Merge pull request #36596 from BastiaanOlij/add_get_tracker_id
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
2020-03-04 12:34:11 +01:00
Bastiaan Olij f0b1edef8b Exposing get_tracker_id for ARVRPositionalTracker to GDScript 2020-03-04 10:22:26 +01:00
Rémi Verschelde 7ece081662
Merge pull request #36750 from aaronfranke/excl-phys-body
Document that SpringArm exclusions only work with PhysicsBody objects
2020-03-04 10:14:06 +01:00
Rémi Verschelde c0f9b52aef
Merge pull request #36509 from dalexeev/doc_node_fps
Minor fix in Node class documentation
2020-03-04 10:11:09 +01:00
Pedro J. Estébanez 9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
Pedro J. Estébanez aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00
Aaron Franke d961663707
Document that SpringArm exclusions only work with PhysicsBody objects 2020-03-03 03:18:52 -05:00
Pierre Caye 222a934e60 add a precision about the intended use of the ConcavePolygonShape 2020-03-02 13:15:38 +01:00
Rémi Verschelde e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde 5332853b62 doc: Fix wrong reference after last update 2020-02-29 22:35:23 +01:00
Rémi Verschelde 16486a9055 doc: Sync classref with current source 2020-02-29 14:22:57 +01:00