Yuri Sizov
496bd94c21
Prevent cache corruption when saving resources in the editor
2023-03-08 19:46:55 +01:00
Yuri Sizov
8402927d3f
Prevent crashing on startup if project has scripted theme types
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Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
2023-03-08 11:17:21 +01:00
Rémi Verschelde
9eaaeef76d
Merge pull request #73410 from MewPurPur/Fixin-error-spam-2-Electric-Boogaloo
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Fix error spam when naming a func at the end of the script
2023-03-08 08:54:57 +01:00
VolTer
07dd627728
Fix error spam when naming a func at the end of the script
2023-03-07 23:42:40 +01:00
smix8
217a27014b
Fix NavigationServer internals still using float instead of real_t
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Fixes that some NavigationServer internals still used float instead of real_t in some parts.
2023-03-07 22:10:48 +01:00
Ninni Pipping
3a5d7a4b54
[TextServer] Make sure Freetype is enabled for ot-svg
2023-03-07 16:27:24 +01:00
Mai Lavelle
74edbdd4bc
Fixups to list handling in SceneReplicationConfig
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Wrong paths were being inserted leading to duplicates / missed properties.
2023-03-07 09:41:42 -05:00
Rémi Verschelde
13ad374102
Merge pull request #74496 from juliuse98/master
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Fix blend-file import when using custom color management in blender
2023-03-07 08:39:43 +01:00
Rémi Verschelde
eb60042fad
Merge pull request #74477 from bruvzg/jst_punct
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[TextServer] Fix justification on punctuation characters.
2023-03-07 08:39:20 +01:00
Rémi Verschelde
b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
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[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
juliuse98
7a0d12182e
Fix blend-file import when using custom color management in blender
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When using custom color management in blender the --version command will
output additional information infront of the "normal" output and this
prevented the import.
Fixes #74439 .
2023-03-06 22:36:03 +01:00
RedworkDE
6019f497b8
C#: Fix building projects for MSBuild before 17.3
2023-03-06 17:58:20 +01:00
bruvzg
016b2f3555
[TextServer] Fix justification on punctuation characters.
2023-03-06 12:39:08 +02:00
Rémi Verschelde
6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
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FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Rémi Verschelde
d35aa6a39b
Merge pull request #74433 from smix8/fix_server_free_error_msg_4.x
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Fix NavigationServer free error print
2023-03-06 10:52:04 +01:00
Rémi Verschelde
2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
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Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
Hakim
e14fa5532b
Get the unlit / unshaded extension when importing GLTF and set it when exporting
2023-03-05 22:34:04 +01:00
Danil Alexeev
ea5fd3d732
Fix GDScript code style regarding colon
2023-03-05 17:03:20 +03:00
smix8
73dc680fc1
Fix NavigationServer free error print
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Fixes error print for NavigationServer free when a RID can not be found.
2023-03-05 14:11:35 +01:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
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C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde
b2622218f9
Merge pull request #74330 from aleksrutins/csharp-identifier-validation
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Ensure that C# script names (and therefore class names) are valid identifiers
2023-03-05 13:29:26 +01:00
Rémi Verschelde
afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
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C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Rémi Verschelde
dd1b158ff3
Merge pull request #74280 from RedworkDE/net-get-singleton-core-name
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C#: Get singleton instances using the Core name
2023-03-05 13:26:21 +01:00
Rémi Verschelde
a0134f7fbc
Merge pull request #74147 from vonagam/fix-call-await-check-in-compiler
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GDScript: Fix checking if a call is awaited in compiler
2023-03-05 13:23:27 +01:00
Raul Santos
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-04 23:33:30 +01:00
Raul Santos
0372bd56b6
C#: Ignore explicit interface implementations
2023-03-04 19:16:48 +01:00
Aleks Rutins
ae8752a731
Validate that C# class names are valid identifiers
2023-03-04 10:30:40 -05:00
RedworkDE
16a2a164fe
C#: Get singleton instances using the Core name
2023-03-03 16:30:18 +01:00
Rémi Verschelde
d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
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Pretty hacky solution but it's better than an infinite loop.
All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.
Also fix underline not visible at default editor scale in LinkButton.
Fixes #73319 .
2023-03-03 13:53:03 +01:00
Rémi Verschelde
326c0f324a
Merge pull request #74184 from MewPurPur/fix-number-highlighting-in-wrong-places
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Make GDScript Number highlighting stricter
2023-03-03 11:07:04 +01:00
Rémi Verschelde
eaca689118
Merge pull request #74167 from aaronfranke/gltf-node-doc
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Document GLTFNode and some of GLTFState
2023-03-03 11:06:39 +01:00
Rémi Verschelde
a8d2e7f342
Merge pull request #73987 from bruvzg/ft_lock
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[TextServer] Add mutex for FreeType face creation/deletion operations.
2023-03-03 11:04:07 +01:00
Rémi Verschelde
7e142e04f5
Merge pull request #73669 from bruvzg/icu_static_data
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[TextServer] Ensure ICU data is initialised only one and cleaned only at exit.
2023-03-02 11:26:02 +01:00
Rémi Verschelde
1c39cc5ff8
Merge pull request #74018 from Abdul-AZ/master
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Fix glTF mesh importer not freeing nodes correctly on import
2023-03-02 11:24:39 +01:00
Rémi Verschelde
526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
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C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde
880247ad54
Merge pull request #74127 from RedworkDE/net-debug-crash
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C#: Fix crash when errors occur before language initialization.
2023-03-02 11:20:26 +01:00
VolTer
952703d921
Make GDScript number highlighting stricter
2023-03-01 21:27:32 +01:00
Aaron Franke
2cc22fb964
Document GLTFNode and some of GLTFState
2023-03-01 10:25:23 -06:00
Dmitrii Maganov
55a2ad25bf
GDScript: Fix checking if a call is awaited in compiler
2023-03-01 09:31:35 +02:00
bruvzg
8459aeaab0
[Font] Implement `get_char_from_glyph_index` function.
2023-03-01 09:29:11 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
RedworkDE
c0ebc28136
C#: Fix crash when errors occur before language initialization.
2023-03-01 00:00:33 +01:00
Rémi Verschelde
491ded1898
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
Rémi Verschelde
ec8475af5e
Merge pull request #74028 from voidedWarranties/scriptlanguage_unused
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Remove unused `ScriptLanguage` methods
2023-02-27 08:31:01 +01:00
Rémi Verschelde
745e994fc0
Merge pull request #74010 from lyuma/fix_last_basis_lod
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Loop over the last mipmap lod in basis universal
2023-02-27 08:25:01 +01:00
voidedWarranties
bd5ab9f9b4
Remove unused `ScriptLanguage` methods
2023-02-26 22:30:56 -08:00
Abdulrahman Al Zeidi
5e0641ea9a
Fix glTF mesh importer not freeing nodes correctly on import
2023-02-27 02:44:23 +00:00
Lyuma
0addf38047
basisu: Loop over the last mipmap lod
2023-02-26 16:01:54 -08:00
Aaron Franke
9a031806bd
GLTF: Delete unused skeleton_to_node
2023-02-26 15:16:31 -06:00
Rémi Verschelde
35557e4410
Merge pull request #73990 from bruvzg/ts_dext_fix
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Fix text server GDExtension build.
2023-02-26 21:38:00 +01:00
Rémi Verschelde
30884ee3cc
Merge pull request #73948 from V-Sekai/mip-map-basisu
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Fix basisu texture mipmaps
2023-02-26 20:26:01 +01:00
Rémi Verschelde
c0f1ed57c4
Merge pull request #73915 from vonagam/fix-conversions-from-native-member
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GDScript: Fix conversions from native members accessed by identifier
2023-02-26 19:02:27 +01:00
bruvzg
bbc77b6d29
Fix text server GDExtension build.
2023-02-26 18:38:22 +02:00
bruvzg
c950a1ab94
[TextServer] Add mutex for FreeType face creation/deletion operations.
2023-02-26 17:55:04 +02:00
Rémi Verschelde
1bd0b296e1
Merge pull request #73964 from vonagam/fix-coroutine-compiler-type
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GDScript: Fix address type for coroutine results
2023-02-26 16:00:17 +01:00
Rémi Verschelde
92d47f84fe
Merge pull request #73957 from vonagam/fix-binary-op-safety
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GDScript: Fix wrong unsafety mark for binary operator
2023-02-26 15:59:54 +01:00
Rémi Verschelde
c118790eb9
Merge pull request #73899 from vnen/gdscript-init-defaults-beforehand
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GDScript: Initialize all defaults beforehand in implicit constructor
2023-02-26 15:59:27 +01:00
Davi
4a7c93708e
Patch `VideoStreamPlaybackTheora::set_file` to only look for header packets of one stream type
2023-02-26 09:20:49 -03:00
Dmitrii Maganov
4efaf15605
GDScript: Fix address type for coroutine results
2023-02-26 08:30:46 +02:00
Raul Santos
a1a2fc2255
C#: Always show "Create C# solution" option
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Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
2023-02-26 02:56:34 +01:00
Dmitrii Maganov
638aa4f811
GDScript: Fix wrong unsafety mark for binary operator
2023-02-26 01:35:53 +02:00
K. S. Ernest (iFire) Lee
add503e71d
Fix basisu mipmaps
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Previously basisu was storing mip maps as an array of basisu in the internal format for Texture. The new work makes sense and it generates smaller files with one image.
This pull request fixes the basisu decompression and keep the approach of 1 image. If we need to change the format in 4.x, we can still support the old format with some limitations too. Basisu from gltfpack can only output with mipmaps.
The single image will not work for StreamedTexture. We should support both approaches for CompressedTexture we use one, and for StreamedTexture we use another.
Additional error checking for hdr images and for nullptr.
2023-02-25 13:48:51 -08:00
George Marques
eba984a44f
Revert "GDScript: Fix groups and categories been seen as members"
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This reverts commit 6f2a8434c6
.
The commit introduces a bug where it creates spurious entries for member
information.
2023-02-25 13:40:31 -03:00
Dmitrii Maganov
281c8c75d3
GDScript: Fix conversions from native members accessed by identifier
2023-02-25 10:53:36 +02:00
George Marques
0e6aa6fc38
GDScript: Initialize all defaults beforehand in implicit constructor
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Set all the default values for typed variables before actually trying to
initialize them, including `@onready` ones.
This ensures that if validated calls are being used there will be a
value of the correct type, even if the resolution is done out of order
or deferred because of `@onready`.
2023-02-24 22:01:06 -03:00
Rémi Verschelde
3863199ab9
Merge pull request #73881 from vnen/max-min-only-for-numbers
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Make max() and min() global functions only accept numbers
2023-02-25 01:36:19 +01:00
George Marques
defa46bfd1
GDScript: Don't use validated call for vararg methods
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Since they may have runtime type validation, we cannot use the validated
call.
2023-02-24 14:06:02 -03:00
Raul Santos
3730d8e343
C#: Check if a class is a singleton using the Core name
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Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
Rémi Verschelde
a6baebc7c2
Fixup GDScript test using non-deterministic ids
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Follow-up to #73870 .
2023-02-24 14:31:36 +01:00
Rémi Verschelde
7e00cc1f7a
Merge pull request #73870 from vnen/gdscript-dont-reference-group-properties
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GDScript: Fix groups and categories been seen as members
2023-02-24 14:08:20 +01:00
George Marques
6f2a8434c6
GDScript: Fix groups and categories been seen as members
2023-02-24 10:03:12 -03:00
Rémi Verschelde
49e5e0ed79
Merge pull request #73841 from vonagam/fix-range-regression
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GDScript: Fix range regression
2023-02-24 13:29:49 +01:00
Dmitrii Maganov
55c5774be9
GDScript: Fix range regression
2023-02-24 00:35:11 +02:00
smix8
624426f32e
Fix GridMap 'cell_size_changed' signal not disconnecting properly
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Fixes that a GridMap node would not disconnect from the 'cell_size_changed' signal when the new selected node is another valid GridMap.
2023-02-23 21:17:37 +01:00
Rémi Verschelde
e0de3573f3
Merge pull request #73815 from RedworkDE/net-missing-editor-message
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C#: Fix editor crashing without a message when .NET is not installed
2023-02-23 13:56:06 +01:00
Rémi Verschelde
09c8957f9d
Merge pull request #73811 from Vsono/master
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Fix WebSocketMultiplayerPeer server crash when a client tries to connect.
2023-02-23 13:55:20 +01:00
Rémi Verschelde
76d80c2cba
Merge pull request #73798 from vonagam/fix-bad-continue-in-lambda
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GDScript: Fix parsing unexpected break/continue in lambda
2023-02-23 13:54:56 +01:00
Rémi Verschelde
486b0b690d
Merge pull request #73796 from vonagam/fix-enum-in-range-call
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GDScript: Fix usage of enum value as range argument
2023-02-23 13:54:33 +01:00
RedworkDE
6b050a3502
C#: Fix editor crashing without a message when .NET is not installed
2023-02-23 13:52:45 +01:00
Vsono
5cb60dff96
Fix WebSocketMultiplayerPeer server crash
2023-02-23 20:00:00 +09:00
Fabio Alessandrelli
72f5bbde82
[MP] Fix replication config not updating sync/spawn props from code.
2023-02-23 10:03:19 +01:00
Dmitrii Maganov
b0b1eaeb6d
GDScript: Fix parsing unexpected break/continue in lambda
2023-02-23 10:49:06 +02:00
Dmitrii Maganov
7ee011051a
GDScript: Fix usage of enum value as range argument
2023-02-23 10:38:53 +02:00
Rémi Verschelde
19c9fd6926
Merge pull request #73715 from clayjohn/HDR-import
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Use multiple threads to import HDR images
2023-02-22 22:47:49 +01:00
clayjohn
2cf5927920
Use multiple threads to import HDR images
2023-02-22 09:35:15 -08:00
Danil Alexeev
a98a0f5d34
Document `@GDScript.is_instance_of` method
2023-02-22 17:06:55 +03:00
Rémi Verschelde
56622b8ec3
Merge pull request #73709 from vonagam/fix-error-message-unfound-type
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GDScript: Fix error message for unfound type
2023-02-21 23:36:29 +01:00
Rémi Verschelde
d4bec5855e
Merge pull request #73705 from anvilfolk/doublewoopsie
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Added check for null objects in gdscript typed assign.
2023-02-21 23:36:06 +01:00
Rémi Verschelde
49c1902a04
Merge pull request #73689 from vnen/gdscript-fix-inheritance-native-class
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GDScript: Fix setting native type with script inheritance
2023-02-21 23:35:18 +01:00
Dmitrii Maganov
2a08739f30
GDScript: Fix error message for unfound type
2023-02-21 23:00:29 +02:00
ocean (they/them)
9ddf482a06
Added check for null objects in gdscript typed assign.
2023-02-21 15:29:07 -05:00
Rémi Verschelde
253396ba39
Merge pull request #73693 from vnen/gdscript-fix-script-signature-check
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GDScript: Fix override signature check of script inheritance
2023-02-21 21:19:39 +01:00
Rémi Verschelde
31726fa945
Merge pull request #73680 from vnen/gdscript-div-by-zero-crash-fix
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GDScript: Avoid validated division operation to test for zero
2023-02-21 21:19:15 +01:00
George Marques
1731010774
GDScript: Fix override signature check of script inheritance
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Avoid treating the super class as a meta type for signature check, since
it is looking at the instance level for that.
2023-02-21 14:37:08 -03:00
George Marques
d076c76551
GDScript: Fix setting native type with script inheritance
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Sometimes the inheritance tree is compiled out of order and the base
don't have yet a native type set. This is now changed to not rely on the
base script but use the native type set in the datatype, which is
already resolved by the analyzer.
2023-02-21 14:09:10 -03:00
George Marques
0866e6af2d
GDScript: Avoid validated division operation to test for zero
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The validated operations for integer division and modulo do not check
for division by zero. This avoids validated operation in these cases to
make sure the check is performed and avoid crashing the engine.
2023-02-21 11:12:45 -03:00
George Marques
91b93465d5
GDScript: Fix crash when autoload script can't be found
2023-02-21 10:45:24 -03:00
Rémi Verschelde
fe08570ac5
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
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Remove unused joint boolean in GLTFNode
2023-02-21 08:47:15 +01:00
bruvzg
7f24433e15
[TextServer] Ensure ICU data is initialised only one and cleaned only at exit.
2023-02-21 09:43:54 +02:00
Rémi Verschelde
f03784d8f7
Merge pull request #73654 from V-Sekai/fbx_base_dir
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fbx: Set base_dir correctly in append_from_scene
2023-02-21 08:20:31 +01:00