Pun1sher
ec6a4c92fe
Checking for half_image_size[ x & y ] to be non-negative.
...
This make sure that (1x1) , (1 x X) and (X , 1) pixel images using sub-sampling will get correct half_image_size i.e NON-NEGATIVE.
fix : https://github.com/godotengine/godot/issues/42363
2020-11-10 21:23:08 +05:30
bruvzg
70bdf0ecf2
Update "open-simplex-noise-in-c" to fix undefined signed overflow.
2020-11-09 14:31:12 +02:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
...
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Yuri Roubinsky
38fb26794b
Exposed randi_range to global funcs + renamed rand_range to randf_range
2020-11-06 17:06:26 +03:00
Rémi Verschelde
f98db723b9
Merge pull request #43184 from Chaosus/fix_randi_range_biased
...
Fix biased output of randi_range
2020-10-30 15:00:44 +01:00
Yuri Roubinsky
31faa1f226
Fix biased output of randi_range
2020-10-29 15:41:00 +03:00
Rémi Verschelde
6a951267ae
vulkan: Backport build fix for MinGW-w64 8.0.0
...
Taken from https://github.com/KhronosGroup/Vulkan-Loader/pull/475 .
Supersedes and reverts #43119 since the upstream change removes the need for
that custom define.
2020-10-29 12:47:35 +01:00
Rémi Verschelde
9000db505e
vulkan: Re-add Windows patch to fix static library use
...
Fixes #43105 .
2020-10-26 23:30:47 +01:00
Rémi Verschelde
825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
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vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
volzhs
42959d54ff
Update freetype to 2.10.4
2020-10-22 01:47:48 +09:00
Rémi Verschelde
148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
...
Actually sdk-1.2.154.1 for Vulkan-Loader.
glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.
COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Rémi Verschelde
914591c9ae
zstd: Update to upstream version 1.4.5
2020-09-18 21:47:12 +02:00
Rémi Verschelde
fa35f53dd2
tinyexr: Sync with upstream 1.0.0
2020-09-09 22:07:24 +02:00
Fabio Alessandrelli
a905764e3d
Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07 15:47:38 +02:00
Rémi Verschelde
33b2070d2e
Remove obsolete GLES2 backend code
...
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Sergey Minakov
6e0d4e21ff
Thirdparty Vulkan: patch VMA to fix assets
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Applies VMA master branch patch that removes incorrect asserts:
issue: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/102
patch: 39aeff7a43
2020-07-25 21:55:05 +02:00
bruvzg
09f301029a
[macOS / ARM64] Remove "-msse2" flag from ARM64 release export template build. Add ARM64 breakpoint inline assembly to "doctest".
2020-07-24 17:54:34 +03:00
RevoluPowered
579342810f
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
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Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.
Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.
This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde
896e7193d8
ENetGodot: Apply clang-format and style guide
2020-07-21 11:48:14 +02:00
Rémi Verschelde
8dffca4196
stb_vorbis: Update to upstream version 1.20
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Upstreams our crash fixes from #38422 and #40174 .
2020-07-20 11:18:26 +02:00
Fabio Alessandrelli
32fbe37ab4
Reorganize ENet pactches.
2020-07-14 14:10:18 +02:00
Fabio Alessandrelli
7ec5c917d1
Funnel refuse_new_connections to Godot ENet.
2020-07-14 14:10:18 +02:00
Rémi Verschelde
24a01c0d39
stb_vorbis: Add missing error checks in comment reading mallocs
...
Backported from https://github.com/nothings/stb/pull/989 .
Fixes #40164 .
2020-07-07 11:47:02 +02:00
Rémi Verschelde
c85a51cf87
Merge pull request #40058 from Faless/wslay/1.1.1
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Update to wslay 1.1.1 .
2020-07-02 23:25:17 +02:00
Fabio Alessandrelli
d988b0d1a3
Update to wslay 1.1.1 .
...
A minor fix, but let's stay in sync.
2020-07-02 16:00:56 +02:00
Fabio Alessandrelli
8ddf9fe4b0
Update to mbedtls 2.16.7
2020-07-02 15:53:50 +02:00
Rémi Verschelde
38a200f1e3
oidn: Fix build for VS 2017
...
Backporting this upstream patch:
1e42e6db81
Fixes #39186 .
2020-06-06 21:27:32 +02:00
jfons
dd79d1ce78
Upgrade OpenImageDenoise to v1.1.0
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Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.
Documented the changes made during the removal of TBB and added a patch
file for them.
2020-06-06 19:03:16 +02:00
Rémi Verschelde
59780fd046
xatlas: Sync with upstream 470576d
2020-05-20 13:51:15 +02:00
Rémi Verschelde
9a75425b5b
xatlas: Revert style changes made by mistake in #38386
2020-05-20 13:02:04 +02:00
Rémi Verschelde
5ee340ab4c
Merge pull request #38711 from clayjohn/force-float
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Force using floats in cubemap coefficient
2020-05-18 16:38:48 +02:00
Pedro J. Estébanez
abe03ff1f0
Remove no longer needed patches to jpgd.cpp
2020-05-18 14:38:28 +02:00
Hugo Locurcio
d935a4348d
Remove HQ2X and the Image.expand_2x_hq2x()
method
...
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.
This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).
This partially addresses #12419 .
2020-05-16 16:10:50 +02:00
Marcel Admiraal
8efd1ca9f7
Update r128.h to include latest fix for mingw-64 32 bit builds.
2020-05-16 10:30:51 +01:00
Marcel Admiraal
0aac6a2853
Fix #include <windows.h> for case-senstive cross-compilation.
2020-05-15 15:36:44 +01:00
clayjohn
408c4881ae
Force using floats in cubemap coefficient
2020-05-12 23:34:01 -07:00
Rémi Verschelde
83b630b8c2
thirdparty: Cleanup after #38386 , document provenance and copyright
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Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Juan Linietsky
1bea8e1eac
New lightmapper
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-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Rémi Verschelde
9c1b20eab6
freetype: Update to upstream version 2.10.2
2020-05-09 13:24:14 +02:00
Rémi Verschelde
3806efbaa7
jpgd: Fix detection of SSE2 support with MSVC
...
The previous code would always use SSE2 intrinsics, which is not valid
on UWP ARM platforms (and likely not on some x86 platforms either).
The patch has been submitted upstream too:
https://github.com/richgel999/jpeg-compressor/pull/13
2020-05-07 13:11:46 +02:00
Marcel Admiraal
75553c4f90
Fix scale calculation in VHACD Volume::Voxelize().
2020-05-06 13:14:33 +01:00
Rémi Verschelde
a928a10e83
Merge pull request #38422 from RandomShaper/fix_stb_vorbis
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Fix crash in stb_vorbis.c
2020-05-03 09:52:35 +02:00
Pedro J. Estébanez
d259094c3a
Fix crash in stb_vorbis.c
2020-05-03 02:22:33 +02:00
Rémi Verschelde
959ffd5979
thirdparty: List release years in README.md
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And expand commit hashes to full hashes instead of shortened ones.
2020-05-01 10:50:19 +02:00
Rémi Verschelde
092a1cfb39
Merge pull request #38365 from akien-mga/tinyexr-4dbd05a
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tinyexr: Sync with upstream 4dbd05a + enable C++11 threaded loading
2020-04-30 17:58:17 +02:00
Rémi Verschelde
41ac6cfac1
Merge pull request #38364 from akien-mga/recast-57610fa
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Recast: Update to upstream commit 57610fa (2019)
2020-04-30 17:57:55 +02:00
Rémi Verschelde
f870118323
Merge pull request #38363 from akien-mga/pcre2-10.34
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pcre2: Update to upstream version 10.34
2020-04-30 16:36:39 +02:00
Rémi Verschelde
69f5665ceb
Merge pull request #38361 from akien-mga/stb_vorbis-1.19
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stb_vorbis: Update to upstream version 1.19
2020-04-30 16:28:49 +02:00
Rémi Verschelde
8e819ae4c1
Merge pull request #38360 from akien-mga/drop-unused-curl_hostcheck
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Drop now unused curl_hostcheck.c
2020-04-30 16:26:24 +02:00
Rémi Verschelde
3a80fce8be
tinyexr: Sync with upstream 4dbd05a
2020-04-30 15:24:46 +02:00
Rémi Verschelde
6ba546f98b
Recast: Update to upstream commit 57610fa (2019)
2020-04-30 15:16:13 +02:00
Rémi Verschelde
824736d271
pcre2: Update to upstream version 10.34
...
Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.34/ChangeLog?view=markup
2020-04-30 15:09:03 +02:00
Rémi Verschelde
8ce7dce511
stb_vorbis: Update to upstream version 1.19
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1.19 - 2020-02-05 - warnings
1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc
warnings etc.
2020-04-30 14:56:33 +02:00
Rémi Verschelde
05cf8b7c63
Drop now unused curl_hostcheck.c
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One less thirdparty library to document \o/
2020-04-30 14:35:25 +02:00
Rémi Verschelde
5167c9186a
FastLZ: Update to upstream version 0.5.0
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Upstream development restarted after 13 years. Changes:
2020-02-02: Version 0.5.0
Minor speed improvement on the decompressor.
Prevent memory violation when decompressing corrupted input.
2020-01-10: Version 0.4.0
Only code & infrastructure clean-up, no new functionality.
2020-04-30 14:25:00 +02:00
Rémi Verschelde
d29514acce
Merge pull request #38073 from akien-mga/enet-1.3.15
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enet: Update to upstream version 1.3.15
2020-04-30 10:33:39 +02:00
Rémi Verschelde
f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
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Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
PouleyKetchoupp
3e7db60d56
Update to bullet master (2.90)
2020-04-27 11:37:47 +02:00
Rémi Verschelde
4d3a18d9ff
Windows: Appease capricious MSVC versions with moody headers
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Fixes #37799 .
Fixes #37986 .
2020-04-26 22:27:04 +02:00
Pedro J. Estébanez
1e5a93a416
Fix compilation of jpgd.cpp on MSVC 2017
2020-04-21 21:12:09 +02:00
Rémi Verschelde
ebe38044fd
enet: Update to upstream version 1.3.15
2020-04-21 12:27:11 +02:00
Rémi Verschelde
1061cf9f66
Merge pull request #38072 from akien-mga/jpgd-fuzzed
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jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21 12:27:06 +02:00
Rémi Verschelde
c842ddcf76
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21 11:38:29 +02:00
Rémi Verschelde
6b00357d53
mbedtls: Update to upstream version 2.16.6
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Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
2020-04-21 10:37:14 +02:00
PouleyKetchoupp
802bbe87ad
Fix extra warnings in Android build
2020-04-10 11:06:11 +02:00
Rémi Verschelde
ff14d071cc
Merge pull request #37492 from akien-mga/warnings-clang-displayserverwindows
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Fix Clang warnings on Windows
2020-04-01 17:12:58 +02:00
Rémi Verschelde
516b3bb88f
Fix Clang warnings on Windows
...
Fixes #37490 .
2020-04-01 16:28:20 +02:00
Rémi Verschelde
dbf52c63cc
etc2comp: Fix max iterations for RGBA channels
...
Those checks were *very likely* meant to clamp the max value,
not the min one.
Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001 .
2020-04-01 11:23:42 +02:00
Rémi Verschelde
60d486acc8
Fix copyright headers for recently added files
2020-03-28 13:29:29 +01:00
Fabio Alessandrelli
87d50da9fc
Fix basis_universal to not include tool main file.
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Avoid build error due to duplicate `main` symbol definition.
2020-03-11 16:06:28 +01:00
Rémi Verschelde
8189abd64a
mbedtls: Re-add patch to disable VIA padlock
...
The comment mentioned a conflict with libwebsockets, but we actually
still get this conflict even now that we don't use libwebsockets.
Not sure what component is clashing but we should basically just keep
this patch.
Follow-up to #36823 .
2020-03-10 09:15:00 +01:00
Rémi Verschelde
640169da5b
Merge pull request #36943 from akien-mga/mbedtls-reapply-pr1453
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mbedtls: Re-apply upstream PR 1453 after #36823
2020-03-09 19:06:57 +01:00
Rémi Verschelde
9a727714ee
mbedtls: Re-apply upstream PR 1453 after #36823
...
For some weird reason 'git apply' does not error out when it does nothing,
so I missed that I did not apply the patch properly in #36823...
This broke the UWP 32-bit x86 build.
2020-03-09 16:03:27 +01:00
Rémi Verschelde
d744d3046e
vulkan: Re-add option to build Vulkan-Loader statically
...
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.
We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932 .
2020-03-09 15:25:54 +01:00
Rémi Verschelde
da1f80c1f2
Revert "assimp: Sync with upstream 0201fc5"
...
This reverts commit 78b22393a8
.
It caused a regression in FBX import leading to crashes.
Fixes #36908 .
2020-03-09 10:42:18 +01:00
Rémi Verschelde
1231c2ecfc
glslang: Sync with upstream 4fc7a33 for Vulkan SDK 1.2.131
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Fixes #36888 .
2020-03-09 09:36:38 +01:00
Rémi Verschelde
214bc9e5a1
Update Vulkan loader and headers to sdk-1.2.131.2
...
(Headers are actually sdk-1.2.131.1, they did not get a re-release.)
Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of
thirdparty code.
2020-03-09 09:36:37 +01:00
CodeforEvolution
0c37c4021b
miniupnpc: Sync with upstream master (4436632)
2020-03-06 16:29:50 -06:00
Rémi Verschelde
78b22393a8
assimp: Sync with upstream 0201fc5
2020-03-06 14:43:31 +01:00
Rémi Verschelde
9d8a9ea826
assimp: Clean and document buildsystem, prepare for unbundling
...
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
of the new ArmaturePopulate API that Gordon authored. We'll have to
wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
Rémi Verschelde
e435bed847
mbedtls: Update to upstream version 2.16.5
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Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02
Drop patch to disable VIA padlock since we no longer use libwebsockets,
so there's no conflict anymore.
2020-03-05 16:12:50 +01:00
Mateo Dev .59
1b432147cb
glslang: Remove unused revision.template
2020-02-19 05:41:47 -03:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
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DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
...
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli
119c2a4f70
Custom godot sockets for ENet now support DTLS.
...
Non-DTLS implementation uses plain NetSocket for performance as before.
2020-02-17 12:03:47 +01:00
Rémi Verschelde
b6d684ec65
basis_universal: Update to upstream commit from Jan 4, 2020
...
BinomialLLC/basis_universal@895ee8ee7e .
2020-02-13 16:09:00 +01:00
bruvzg
4cc439922a
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux).
2020-02-11 19:05:50 +02:00
Rémi Verschelde
8c73e81313
Merge pull request #36102 from bruvzg/rvo2_mingw_fix
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[MinGW] Remove unused WinAPI includes/defines from RVO2.
2020-02-11 16:32:26 +01:00
Rémi Verschelde
db81928e08
Vulkan: Move thirdparty code out of drivers, style fixes
...
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
bruvzg
d544baf174
Remove unused WinAPI includes/defines to fix MinGW cross-build.
2020-02-11 14:49:12 +02:00
bruvzg
7bf72ed14e
Update Vulkan loader to 1.1.127
2020-02-11 12:05:27 +01:00
Rémi Verschelde
7458a601ce
basis_universal: Fix py3 build and document license and provenance
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Also drop unneeded files.
Fix build with MinGW. Closes #32384 .
2020-02-11 12:02:45 +01:00
Juan Linietsky
4aea9f74e6
Rewritten StreamTexture for better code reuse, added basis universal support
2020-02-11 12:02:36 +01:00
Rémi Verschelde
511f65214f
SCons: Streamline Vulkan buildsystem + fixups
...
- Renamed option to `builtin_vulkan`, since that's the name of the
library and if we were to add new components, we'd likely use that
same option.
- Merge `vulkan_loader/SCsub` in `vulkan/SCsub`.
- Accordingly, don't use built-in Vulkan headers when not building
against the built-in loader library.
- Drop Vulkan registry which we don't appear to need currently.
- Style and permission fixes.
2020-02-11 11:59:04 +01:00
Rémi Verschelde
ae3ce08982
VulkanLoader: Make Windows includes lowercase for MinGW
...
MinGW-w64 ships all Windows SDK headers as lowercase, which prevents
cross-compiling this code from Linux.
Windows filesystems are case insensitive so it should work fine with
lowercase includes.
PR'ed upstream: https://github.com/KhronosGroup/Vulkan-Loader/pull/212
2020-02-11 11:58:54 +01:00
bruvzg
eb48be51db
Add static Vulkan loader.
...
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
60c7498cee
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
2020-02-11 11:53:29 +01:00
Juan Linietsky
fd188ddd51
Initial work on Vulkan:
...
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00
Duroxxigar
383c583a0b
Documented the new NavigationServer and all its associated nodes (2D and 3D)
2020-02-10 15:24:06 +01:00
Andrea Catania
e6be3f68da
- Integrated NavigationServer and Navigation2DServer.
...
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00