Rémi Verschelde
af9c2f8b9c
COPYRIGHT: Update with recently added thirdparty libraries
...
Also various updates to thirdparty/README.md.
2018-01-13 14:44:53 +01:00
Rémi Verschelde
a3ee252993
Merge pull request #15664 from akien-mga/thirdparty
...
Bugfix updates to various thirdparty libraries
2018-01-13 14:43:30 +01:00
Rémi Verschelde
e12c89e8c9
bullet: Streamline bundling, remove extraneous src/ folder
...
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde
53c65ae761
zstd: Update to pristine 1.3.3
2018-01-13 13:50:59 +01:00
Rémi Verschelde
76e5b048d0
tinyexr: Update to pristine commit e385dad (security update)
2018-01-13 13:46:03 +01:00
Rémi Verschelde
00abb1f201
openssl: Update to pristine 1.0.2n (security update)
2018-01-13 13:39:08 +01:00
Rémi Verschelde
de0b31edd5
libogg: Update to pristine version 1.3.3
2018-01-13 13:00:44 +01:00
Rémi Verschelde
c01575b312
doc: Sync with current source
2018-01-13 11:43:49 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Rémi Verschelde
7de3a11469
Merge pull request #15653 from letheed/has-shader-override
...
Small fix for Control bindings
2018-01-13 10:31:54 +01:00
Rémi Verschelde
5d6beba4cc
Merge pull request #15654 from binbitten/fix-subres-click
...
Fix clicking on sub-resources in a node's right-click menu
2018-01-13 10:29:22 +01:00
letheed
524ee14054
Small fix for Control bindings
2018-01-13 09:40:42 +01:00
binbitten
1e9fbcf36c
Fix clicking on sub-resources in a node's right-click menu
2018-01-13 09:05:50 +01:00
Rémi Verschelde
30d7943311
Bump version to 3.0-rc1
...
Nothing to see here.. ;)
2018-01-13 01:45:15 +01:00
Rémi Verschelde
e1a0f2bd71
Merge pull request #15636 from mrcdk/fix_canvas_light
...
Set correct types on a couple variables inside light_compute in canvas.glsl
2018-01-13 01:42:52 +01:00
Rémi Verschelde
4fd4b0399a
Merge pull request #15633 from binbitten/fix-mat2-align
...
Fix mat2 alignment
2018-01-13 01:39:20 +01:00
binbitten
de8f43d95d
Fix mat2 alignment
2018-01-12 22:26:50 +01:00
MrCdK
408f4cb146
Set correct types on a couple variables inside the canvas.glsl
2018-01-12 22:02:28 +01:00
Juan Linietsky
702e28f265
Properly save the new save safe setting, avoid crash.
2018-01-12 17:18:40 -03:00
Juan Linietsky
e56b3439a5
Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339 .
2018-01-12 17:03:52 -03:00
Rémi Verschelde
d486cae701
Merge pull request #15630 from neikeq/issue-15454
...
Mono: StackFrame and MonoDevelop crash fixes
2018-01-12 19:35:57 +01:00
Ignacio Etcheverry
bff9627dc4
Mono: Some StackTrace to StackInfo[] fixes
...
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Grosskopf
a9b18041fc
Added some explanations that should make it easier to use the AnimationTreePlayer
2018-01-12 19:26:03 +01:00
Ignacio Etcheverry
feb843da2b
Mono: Fix starting MonoDevelop process from the wrong appdomain
2018-01-12 19:19:20 +01:00
Rémi Verschelde
1ca4ad2cca
Merge pull request #15623 from kubecz3k/param-name-rename
...
modify default param names in couple of signals
2018-01-12 19:16:52 +01:00
Rémi Verschelde
da47a20100
Merge pull request #15628 from endragor/fix-gdnative-charstrings
...
Fix GDNative procedures returning godot_char_string
2018-01-12 18:27:11 +01:00
Rémi Verschelde
187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
...
Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Juan Linietsky
0041efec1d
Fix mat2 alignment
2018-01-12 12:45:16 -03:00
Juan Linietsky
f4d603b902
Fix uniform alignment, closes #14962
2018-01-12 12:43:26 -03:00
Ruslan Mustakov
b517fc11af
Fix Material's shader property binding
...
ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Ruslan Mustakov
a5e98c5e33
Fix GDNative procedures returning godot_char_string
2018-01-12 22:35:41 +07:00
Rémi Verschelde
b90d53ab7c
Merge pull request #15625 from bruvzg/osx-open-with
...
[macOS] Adds ability to open files with "Open With" or double-click from Finder
2018-01-12 16:12:30 +01:00
Juan Linietsky
471c2d0d38
Make burley default for materials, fixes #15054
2018-01-12 11:50:08 -03:00
Juan Linietsky
710970f004
Properly resize textures so they can be ETC compressed, fixes #15139
...
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12 11:46:42 -03:00
Unknown
5876457410
modify default param names in couple of signals
...
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
bruvzg
f0029fd3c6
[macOS] Adds ability to open files with "Open With" or double-click from Finder
2018-01-12 16:38:19 +02:00
Juan Linietsky
46fa9c49cd
Make members a bit more visible color wise
2018-01-12 11:23:45 -03:00
Juan Linietsky
419705db6e
Add special coloring to members, to make shadowing more obvious.
2018-01-12 11:01:09 -03:00
Rémi Verschelde
ab9f7f4fc2
Merge pull request #15622 from Paulloz/fix-mono-build
...
Fix mono build
2018-01-12 14:45:49 +01:00
Paul Joannon
a066f896d8
get_target_fps and set_target_fps now both use an int
2018-01-12 14:26:21 +01:00
Paul Joannon
e08b6c9a9c
fix set_stream_peer binding in PacketPeer
2018-01-12 14:25:05 +01:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
...
Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Juan Linietsky
3a05d974e0
Instance dependency for particles was not being get rid of. Again fixes #15591
2018-01-12 09:12:31 -03:00
Rémi Verschelde
2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
...
Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania
207af6c4f9
Reset collider on ray node
2018-01-12 12:31:02 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
...
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde
baef1e71c7
Fix malformed doc after #15611
2018-01-12 09:03:11 +01:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
...
Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Rémi Verschelde
00630479dd
Merge pull request #15613 from eska014/html5-feature-tags
...
Fix HTML5 feature tags
2018-01-12 08:18:56 +01:00
Juan Linietsky
2cde466ebd
-Remove color operator clamping, which is unnecesary. Fixes #15184 , fixes #14686 .
...
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00