Commit Graph

13330 Commits

Author SHA1 Message Date
Noshyaar b4b544ff73 Fix example code for EditorImportPlugin
(cherry picked from commit 817f315eae)
2018-11-01 11:39:21 +01:00
Rémi Verschelde caea1601c4 Doc: Add example for array indexing
Supersedes and closes #20180.

(cherry picked from commit adb16be6b9)
2018-11-01 11:39:21 +01:00
toger5 2b954b0d55 mention load in texture class
(cherry picked from commit 533e026f9c)
2018-11-01 11:39:21 +01:00
Thomas ten Cate 5281636de4 Document return value of yield() with signals
Fixes godotengine/godot-docs#1478

(cherry picked from commit 117c666fce)
2018-11-01 11:39:20 +01:00
Hugo Locurcio bb5312d3f7 Document Vector2.round() and Vector3.round()
(cherry picked from commit 61fd3cd32a)
2018-11-01 11:39:20 +01:00
Emmanuel Leblond dd81ee9855 Correct test list returned by test_get_names
(cherry picked from commit 7e3b605ff4)
2018-11-01 11:39:20 +01:00
Rémi Verschelde 80e66a6214 Improve return value of OS.execute in blocking/non-blocking variants
Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).

OS::execute will now properly return a non-OK error code when it fails
to execute the target file.

The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.

Fixes #19056.

(cherry picked from commit f392650be2)
2018-11-01 11:39:20 +01:00
Daniel "Orangestar" O d73de3fb97 Fix Error in the ScrollContainer Tooltips
(cherry picked from commit 40ec56801b)
2018-10-31 10:58:24 +01:00
Leon Krause c9ab2bab22 Fix help/man for --export and --export-debug
(cherry picked from commit c4c7270cc7)
2018-10-31 10:57:39 +01:00
Leon Krause ce362c03cf Allow exporting runnable presets from command line
(cherry picked from commit af7926cf98)
2018-10-31 10:56:44 +01:00
Rémi Verschelde 83b53ce6c8
Merge pull request #23033 from akien-mga/3.0
Backport of Android buildsystem improvements for 3.0
2018-10-16 14:32:28 +02:00
Wojciech Milkowski 74fe5968c1 Fix build with Android NDK r18
As a bonus there is no need to use undocumented Gradle API any more.

(cherry picked from commit 3598165c4d)
2018-10-15 16:27:40 +02:00
Wojciech Milkowski 8c714bf8cd No need to link with libandroid_support in NDK 17
According to https://github.com/bytedeco/javacpp/pull/244 in NDK 17
libandroid_support library is not needed any more, and on armv8 is
already gone which breaks compilation.

(cherry picked from commit 3a3ea6d514)
2018-10-09 09:23:19 +02:00
Ridwan Abdul Hafidh d3ca68aee4 add support libc++_shared stl on android
(cherry picked from commit b0419db46f)
2018-10-09 09:23:03 +02:00
Tiago Quendera a063074346 Update detect.py
Fixed a typo in detect.py

(cherry picked from commit aa594614db)
2018-10-09 09:20:31 +02:00
Rémi Verschelde f16f9b2b8a i18n: Sync translations with Weblate 2018-08-23 13:37:15 +02:00
Rémi Verschelde d95d136550 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@dragmz, @fire

Thanks to all contributors and donors for making Godot possible!

[ci skip]

(cherry picked from commit 284b56f2fb)
2018-08-13 08:11:35 +02:00
Hein-Pieter van Braam 16ab5e091d 3.0.7-devel
Onwards my precious!
2018-07-31 20:13:10 +02:00
Hein-Pieter van Braam 8ac39d8863 3.0.6 changelog 2018-07-31 20:03:50 +02:00
Hein-Pieter van Braam 83140541dc Fix Mono compilation on Windows/Ming 2018-07-28 23:01:38 +02:00
Hein-Pieter van Braam 4491151aa9 Version 3.0.6-stable 2018-07-28 21:39:16 +02:00
Fabio Alessandrelli 5262d1bbcc Fix marshalls size checks.
Yesterday, when playing around with my network code, I realized there is
a security issue in decode_variant, at least when decoding PoolArrays.
Basically, the size of the PoolArray is encoded in a uint32_t, when
decoding it, that value is cast to int when comparing if the packet is
actually that size causing numbers with MSB=1 to be interpreted as
negative thus always passing the check. That same value though, is used
as uint32_t again to resize the output vector.  For this reason, sending
a malformed packet with declared type PoolByteArray and size of 2^31(+x)
causes the engine to try to allocate 2+GB of pool memory, causing the
engine to crash.
2018-07-28 21:21:19 +02:00
Ignacio Etcheverry 1a325e3580 Fix continuous attempt to reload domain with API assemblies out of sync
(cherry picked from commit 762c912e8e)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry fc678567d7 Mono: Fix domain reload never triggering
(cherry picked from commit f1130f9a8a)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry 286ff21dd1 Fix '!valid' error spam on C# script instance create
(cherry picked from commit 8edf85b09c)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry cf1c127c23 Mono: Fix null dereferences
(cherry picked from commit 5aefe5d936)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry e7110984f3 Add Dictionary::erase_checked(key) method
Same as erase, but it returns a boolean value indicating whether the pair was erased or not.
This method should be removed during the next compatibility breakage, and 'Dictionary::erase(key)' should be changed to return a boolean.

(cherry picked from commit 2f69e36cef)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry 31f8d3525d Add Array and Dictionary wrapper classes to C#
(cherry picked from commit ee3c476c9a)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry e1cf8dc2cb Mono: Pending exceptions and cleanup
(cherry picked from commit 4739cb8c00)
2018-07-28 16:06:30 +02:00
Rémi Verschelde 291be24742 Mono: Default to not shipping C# scripts content
Fixes #20053.

(cherry picked from commit df170d81cc)
2018-07-28 16:06:30 +02:00
Aaron Franke 3304c7620a [Mono] Improvements to GD.cs: PascalCasing and real_t
[Mono] Improvements to GD.cs: PascalCasing and real_t

(cherry picked from commit 174cf31d00)
2018-07-28 16:06:30 +02:00
Pieter-Jan Briers ba441c48b0 Makes Mono bindings partial & adds GetNode<T>.
(cherry picked from commit a8c97eb094)
2018-07-28 16:06:30 +02:00
oisincar e5aedf130f Fix bug with Basis.Transposed()
Fix bug where Basis.Transposed() incorrectly updated local basis, and
returned an unmodified copy. This also fixes Transform.Inverse().

(cherry picked from commit 7a4d593198)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry 94debea0a9 Make C# bindings generator ignore disabled classes
(cherry picked from commit 92c7fe422b)
2018-07-28 16:06:30 +02:00
Aaron Franke c6a48e11e9 [Mono] Update about/warning text
I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks.

(cherry picked from commit 69530ef614)
2018-07-28 16:06:30 +02:00
Mads Ynddal 327452cb09 Added path for Mono installed through Homebrew
On macOS, it is common to install packages like Mono through the third-party
package-manager Homebrew. This commit simply adds an additional path to
where Homebrew installs the Mono framework.

(cherry picked from commit 39aabba0a9)
2018-07-28 16:06:30 +02:00
Kelly Thomas c751b66d38 convert unicode mono root path to ascii string
(cherry picked from commit 753230c275)
2018-07-28 16:06:30 +02:00
Nathan Warden 5928b18cf3 The build-solutions flag now forces editor mode.
(cherry picked from commit 03bb14bcc5)
2018-07-28 16:06:30 +02:00
Rémi Verschelde f37779ba20 Travis: Build Mono module in linux tools job
(cherry picked from commit 7bf0c134a7)
2018-07-28 16:06:30 +02:00
Rémi Verschelde ef67ef3155 Travis: Make dependencies follow the matrix requirements
Also make the coverity addon only applied to the static checks build job.

(cherry picked from commit c58f73fd35)
2018-07-28 16:06:30 +02:00
Rémi Verschelde ba3406fffe Travis: Cleanup build matrix
Remove unused MinGW config, switch server build to gcc/tools.
Update COVERITY_SCAN_TOKEN's secure.

(cherry picked from commit f827dcba44)
2018-07-28 16:06:30 +02:00
Aaron Franke 68bfea5aa0 [Mono] Rename Fposmod to PosMod
[Mono] Rename Fposmod to PosMod

(cherry picked from commit 5b2b23c9a9)
2018-07-28 16:06:30 +02:00
Josh Faust be588f9493 Fix crash on editor startup when running with platform=server
(cherry picked from commit 4e58db9f12)
2018-07-28 16:06:30 +02:00
Josh Faust c3fcb18bc6 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.

(cherry picked from commit 5b639269a2)
2018-07-28 16:06:30 +02:00
chanon 4897227d04 fix can't set AudioStreamPlayer stream to null
(cherry picked from commit 2bdac0a5d9)
2018-07-28 16:06:30 +02:00
Chaosus 11cbf850a4 Fix vsync initialization
(cherry picked from commit 5c0a576630)
2018-07-28 16:06:30 +02:00
Konstantin Zaitsev c00c3f10a4 Fix possible NullPointerException crash on cancel payment
(cherry picked from commit d05db4de8e)
2018-07-28 16:06:30 +02:00
Michael Lee 00fa61f8f5 Preventing an editor crash in the event that a plugin scene's root-node is null.
(cherry picked from commit 2adfdbe184)
2018-07-28 16:06:30 +02:00
Marcelo Fernandez d3a482ab65 Fix possible bug with AudioStreamPlayer2D audio position
(cherry picked from commit 0c78a58b64)
2018-07-27 17:14:22 +02:00
Hein-Pieter van Braam b64850e732 Make _ALWAYS_INLINE_ and _FORCE_INLINE_ equivalent
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and
non-debug builds. This is a lot faster for Vector in the editor and
while running tests. The reason why this difference used to exist is
because force-inlined methods used to give a bad debugging experience.
After extensive testing with modern compilers this is no longer the
case.
2018-07-27 17:14:22 +02:00