Rémi Verschelde
6ba932e43d
Merge pull request #64951 from TokageItLab/value-track-optimizer
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Fix optimizer miscalculation and add optimization for `Animation::ValueTrack`
2022-08-27 18:47:20 +02:00
Silc Renew
787ab45394
Add optimization for Animation::ValueTrack
2022-08-27 22:59:33 +09:00
Rémi Verschelde
f9998455ce
Merge pull request #63249 from V-Sekai/animation_tree_editor_read_only
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Add read-only mode to AnimationTreeEditor plugins
2022-08-27 08:14:30 +02:00
Josh Jones
3dd59013f4
Added node for Navigation links
2022-08-26 22:05:15 -07:00
Micky
ef5b9a06a9
Rename `hint_tooltip` to `tooltip_text` & setget
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`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`
Updates documentation, too.
2022-08-27 01:35:01 +02:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +09:00
Rémi Verschelde
bd219de7fe
Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltip
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Remove Inspector tooltip hack that never actually worked
2022-08-26 23:04:50 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
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[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
Rémi Verschelde
390333e822
Merge pull request #64207 from bruvzg/rcs
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[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26 19:16:27 +02:00
Yuri Sizov
6320a0fc18
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
Yuri Sizov
207bdc2b9f
Remove Inspector tooltip hack that never actually worked
2022-08-26 17:22:13 +03:00
Micky
59e11934d8
Rename `str2var` to `str_to_var` and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
bruvzg
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage.
2022-08-26 15:12:43 +03:00
bruvzg
d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26 14:23:31 +03:00
fabriceci
f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
Rémi Verschelde
ac7b5111f5
Merge pull request #64768 from bruvzg/popups_hide_if_visible
2022-08-26 11:59:50 +02:00
Rémi Verschelde
7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
2022-08-26 11:59:07 +02:00
Rémi Verschelde
7bb92bc040
Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_tree
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Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-26 10:37:44 +02:00
Rémi Verschelde
9f48db16c2
Merge pull request #58665 from KoBeWi/run_current_forever
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Improve scene playing and reloading
2022-08-26 10:36:05 +02:00
Rémi Verschelde
dadebb95aa
Merge pull request #64601 from MinusKube/alternative-tile-popup-bug
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Fix alternative tile popup menu not being openable
2022-08-26 10:35:43 +02:00
Rémi Verschelde
d93d646723
Merge pull request #64570 from KoBeWi/node 🧳 ing
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Unify node casing adjustment
2022-08-26 09:49:58 +02:00
Rémi Verschelde
5bf2b3926c
Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
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Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26 09:45:24 +02:00
Rémi Verschelde
cd661d400e
Merge pull request #64566 from Mickeon/rename-particle-material
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Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26 07:48:23 +02:00
kobewi
d764278f37
Add drag and drop support to shader list
2022-08-26 03:19:01 +02:00
Micky
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
Rémi Verschelde
9876382df8
Merge pull request #64572 from KoBeWi/forsake_the_names
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Clear built-in name field when creating new script
2022-08-26 00:06:05 +02:00
Rémi Verschelde
f3c906757c
Merge pull request #64573 from KoBeWi/signal_name_plagiarism
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Add "Copy Name" option to signal menu
2022-08-26 00:00:44 +02:00
Silc Renew
d96cc7450a
Make Cubic to CubicInTime and reduce items in the track intrp type
2022-08-26 06:49:09 +09:00
Rémi Verschelde
51fcc2927b
Merge pull request #64597 from MinusKube/tileset-disappear-bug
2022-08-25 22:58:34 +02:00
Aaron Record
74eb2a70bd
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-25 14:50:49 -06:00
kobewi
8328fb56f4
Improve scene playing and reloading
2022-08-25 21:54:25 +02:00
Rémi Verschelde
88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress
2022-08-25 18:35:48 +02:00
Rémi Verschelde
ceaff612c8
Merge pull request #64824 from Mickeon/rename-polygon-invert
2022-08-25 18:33:58 +02:00
Rémi Verschelde
33bf609d79
Merge pull request #64820 from Chaosus/shader_fix_varyings
2022-08-25 18:02:38 +02:00
SaracenOne
75f1357ced
Add read-only mode to AnimationTreeEditor plugins
2022-08-25 16:29:36 +01:00
Rémi Verschelde
0cf0e96038
Merge pull request #64776 from YuriSizov/import-images-moar-flags
2022-08-25 16:51:26 +02:00
MinusKube
2abccb018e
Fix alternative tile popup menu not being openable
2022-08-25 16:20:56 +02:00
MinusKube
d71b02cd19
Fix tileset image and background sometimes disappearing
2022-08-25 16:18:39 +02:00
Yuri Rubinsky
d4a10e7e04
Allow using integer varyings with `flat` interpolation modifier
2022-08-25 13:21:02 +03:00
Micky
2b063eebee
Add type icons to editor docs' hierarchy
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The "Inherits" and "Inherited by" section of the docs now display the icon of each Object on the side.
Also scales the main class' icon to match title font
2022-08-25 11:45:05 +02:00
Yuri Rubinsky
1ab7ad323f
Fix input map settings theming
2022-08-25 09:26:20 +03:00
Rémi Verschelde
0a828dbd92
Merge pull request #64270 from timothyqiu/close-keying
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Fix overlapping keying and remove button in Inspector
2022-08-25 07:53:55 +02:00
Rémi Verschelde
1204ad32d1
Merge pull request #64829 from fabriceci/improve-monitor-contact-api
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Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25 07:31:06 +02:00
fabriceci
59bf35f3df
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-24 21:23:11 +02:00
Rémi Verschelde
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor
2022-08-24 18:36:54 +02:00
Rémi Verschelde
c8c0f21880
Merge pull request #64780 from YuriSizov/editor-color-conversion-map
2022-08-24 16:49:51 +02:00
Silc Renew
673c649adb
Implement Quaternion Editor
2022-08-24 22:04:49 +09:00
Yuri Sizov
c78cbb523f
Extract editor color map and simplify SVG color conversion
2022-08-24 15:59:14 +03:00
Micky
06a8113576
Rename Polygon2D.`invert_enable` to end with "d"
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Polygon2D.`invert_enable` -> `invert_enabled`
Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
Rémi Verschelde
b1f392c25e
Remove VisualScript module for 4.0
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As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting ,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.
The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.
So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).
The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):
https://github.com/godotengine/godot-visual-script
It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Rémi Verschelde
792f7cc28c
Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits
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Disable editing properties in foreign resources
2022-08-24 08:54:05 +02:00
Rémi Verschelde
7055200bb0
Merge pull request #64730 from AlexHCC/fix-ruler-drawing-order
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Fix ruler lines rendering on top of text
2022-08-24 08:53:16 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
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Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
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Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Micky
bb936b2e27
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
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Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
SaracenOne
dd814a0dca
Disable editing properties in foreign resources
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from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
AlexHCC
db227f85e8
Fix ruler lines rendering on top of text
2022-08-24 00:00:56 +03:00
Rémi Verschelde
34aa6b06a7
Merge pull request #64721 from bruvzg/fix_prop_revet_ext
2022-08-23 21:37:52 +02:00
Rémi Verschelde
fc0b6abe52
Merge pull request #64617 from Mickeon/editor-restore-mesh-drop
2022-08-23 20:49:30 +02:00
Micky
8bb305356e
Rename Position* nodes to Marker*
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- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde
6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent
2022-08-23 18:17:15 +02:00
Rémi Verschelde
1190fbdf2b
Merge pull request #64733 from Mickeon/try-editor-warning-spacing
2022-08-23 18:16:26 +02:00
Rémi Verschelde
5c5bc21195
Merge pull request #63854 from TokageItLab/auto-bone-mapping
2022-08-23 18:16:15 +02:00
Yuri Sizov
ba0421f3d9
Merge pull request #64637 from Calinou/default-project-icon-use-svg
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Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00
Yuri Sizov
70ceba2910
Merge pull request #54278 from Calinou/editor-tweak-editor-curve-preset-icon-colors
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Tweak curve preset icon colors for easier visual grepping
2022-08-23 15:42:38 +03:00
Yuri Sizov
fe0c216bc7
Merge pull request #64587 from Calinou/editor-environment-defaults-decrease-shadow-max-distance
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Decrease editor shadow maximum distance to match DirectionalLight3D default
2022-08-23 15:36:35 +03:00
Yuri Sizov
249517f132
Merge pull request #61493 from Calinou/editor-align-transform-rotate-decal
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Rotate Decal nodes when using Align Transform/Rotation With View
2022-08-23 15:34:04 +03:00
bruvzg
56101080cc
[GDExtension] Fix `_property_can_revert` and `_property_get_revert` methods using incorrect string type.
2022-08-23 14:58:28 +03:00
Yuri Sizov
672e9d6868
Make `ImageLoader` take bit field flags
2022-08-23 14:39:01 +03:00
Silc Renew
9327296e73
Add bezier preset and refactor bezier editor
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Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Micky
d5f44bffe6
Add spacing after newline on editor warning tooltip
2022-08-23 10:56:38 +02:00
Silc Renew
c7e4eeb8a4
Add simple auto mapping to BoneMapper
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
bruvzg
cd095ab64a
Hide MenuButton / OptionButton popup on click if it's already visible.
2022-08-23 10:38:51 +03:00
Rémi Verschelde
b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
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Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
Rémi Verschelde
09d73352fc
Merge pull request #64015 from TokageItLab/add-motion-scale-adjustment
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Add motion scale base height adjustment to RestFixer
2022-08-23 08:53:29 +02:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
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Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
bruvzg
bcc3643989
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
Rémi Verschelde
745e80fa8d
Merge pull request #58377 from MrBBBaiXue/type-filter
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Add a way to filter nodes by type in scene tree dock.
2022-08-22 23:34:03 +02:00
Silc Renew
255ebe1137
add motion scale adjustment
2022-08-23 05:55:33 +09:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
b8a64313f0
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
2022-08-22 22:37:33 +02:00
Rémi Verschelde
5a2dde51c0
Merge pull request #63662 from TokageItLab/fix-silhouetter-for-rotated-skel
2022-08-22 22:28:33 +02:00
Rémi Verschelde
baabad30f1
Merge pull request #64586 from KoBeWi/no_editing_allowed 🚫
2022-08-22 22:20:51 +02:00
Rémi Verschelde
7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args
2022-08-22 21:48:28 +02:00
Rémi Verschelde
85cb22bd91
Merge pull request #64593 from aaronfranke/editor-restart
2022-08-22 21:44:50 +02:00
Rémi Verschelde
5bc8702855
Merge pull request #64132 from TokageItLab/fix-optimizer
2022-08-22 20:39:06 +02:00
Rémi Verschelde
1fbf7b1ba5
Merge pull request #64610 from reduz/startup-benchmark-support
2022-08-22 19:36:03 +02:00
kobewi
ece3df3938
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
Rémi Verschelde
43ff5dd890
Merge pull request #64642 from aaronfranke/mesh-cleanup
2022-08-22 17:36:33 +02:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time
2022-08-22 17:32:47 +02:00
Rémi Verschelde
af76fb4567
Merge pull request #63486 from TokageItLab/init-poses
2022-08-22 17:32:02 +02:00
Rémi Verschelde
d9c2fd9aaa
Merge pull request #64462 from and3rson/convert3to4-fix-connect-args
2022-08-22 17:28:25 +02:00
Silc Renew
f7dd83ce60
Fix Quaternion Tween and implement ease baker
2022-08-22 19:04:58 +09:00
Aaron Franke
8893b2bdb4
Clean up mesh include code and comments
2022-08-20 13:24:40 -05:00
Umang Kalra
7ef5dfcfc3
Changed the title of change node type dialog
2022-08-20 22:53:07 +05:30
Micky
6aa4c9c77a
Restore ability to drag 'n' drop Mesh to Viewport
2022-08-20 16:39:44 +02:00
Andrew Dunai
f00cf3ff11
3to4: Fix handling of arrays in connect() and JSON alignment
2022-08-20 13:57:49 +03:00
Hugo Locurcio
7849331ec5
Create a SVG default project icon in new projects
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This allows the icon's scale to be changed using the `svg/scale`
import option, including to scales greater than the default 128×128.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-20 01:01:11 +02:00
Max Hilbrunner
79717dcb46
Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor
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Add documentation for all annotations
2022-08-20 00:57:01 +02:00
Yuri Sizov
469c18152f
Merge pull request #64592 from mhilbrunner/move-fast-break-things
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Unexpose VelocityTracker3D
2022-08-19 20:43:02 +03:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
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Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Juan Linietsky
a3936adb29
Add Startup benchmarking support
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This adds support for benchmarking engine startup (and editor startup if used).
The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-19 14:21:43 +02:00
Yuri Sizov
a0995182fe
Add documentation for all annotations
2022-08-19 15:06:39 +03:00
Pedro J. Estébanez
e886d662ec
Overhaul CLI argument forwarding to processes started by the editor
2022-08-19 11:15:56 +02:00
Silc Renew
dded7c72c1
Make `cubic_interpolate()` consider key time in animation
2022-08-19 14:48:37 +09:00
Max Hilbrunner
da567cb1f9
Unexpose VelocityTracker3D
2022-08-19 02:28:24 +02:00
Aaron Franke
92f5a0a1db
Add a method for restarting the editor to EditorInterface
2022-08-18 18:51:38 -05:00
Yuri Sizov
0d95b8bff2
Merge pull request #59045 from Calinou/editor-theme-popup-no-rounded-corners
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Don't use rounded corners for PopupMenus in the editor theme
2022-08-19 02:42:17 +03:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
Yuri Sizov
480586899a
Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbar
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Improve editor toolbar for `Control` nodes
2022-08-19 00:46:46 +03:00
Hugo Locurcio
ce8b402f3a
Don't use rounded corners for PopupMenus in the editor theme
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PopupMenus use separate windows by default in the editor, and windows
no longer support per-pixel transparency for now in 4.0.
Even if per-pixel transparency was reimplemented, we can't assume
that it'll always work in practice (e.g. when compositing is disabled).
2022-08-18 22:17:55 +02:00
Clay John
d60db2dba8
Merge pull request #64468 from aaronfranke/editor-prop-visual-shader-mode
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Rename `EditorPropertyShaderMode` to `EditorPropertyVisualShaderMode`
2022-08-18 14:14:12 -06:00
Clay John
ca7437042e
Merge pull request #64470 from aaronfranke/shader-cd-st-enum
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Move `ShaderCreateDialog`'s `ShaderType` enum out of the header
2022-08-18 14:11:45 -06:00
Yuri Sizov
e392746da5
Merge pull request #64357 from Mickeon/rename-plugin-container
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Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
2022-08-18 23:01:16 +03:00
Hugo Locurcio
693b933b7f
Decrease editor shadow maximum distance to match DirectionalLight3D default
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This improves shadow texel density, leading to improved visual quality
(and higher performance in large scenes, as fewer objects will be
included in the shadow map).
2022-08-18 21:58:55 +02:00
kobewi
ccb1720cb3
Make Debugger/Misc LineEdits uneditable
2022-08-18 21:34:12 +02:00
Yuri Sizov
d6090174b3
Merge pull request #58059 from Calinou/tweak-default-project-icon-2
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Tweak the default project icon
2022-08-18 22:31:39 +03:00
bruvzg
8c56a7416b
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
Yuri Sizov
9bb6cc591c
Merge pull request #62298 from Diddykonga/select_current_save
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[Editor]: Allow `Select Current` to Save Scenes
2022-08-18 22:11:22 +03:00
kobewi
ebecd148fe
Add "Copy Name" option to signal menu
2022-08-18 16:09:21 +02:00
kobewi
129d638805
Clear built-in name field when creating new script
2022-08-18 15:58:08 +02:00
kobewi
fdab23163f
Unify node casing adjustment
2022-08-18 14:08:40 +02:00
Silc Renew
b27fe6452d
add init bone poses
2022-08-18 18:41:37 +09:00
Nong Van Tinh
b9ab4b372f
Fixed inspector resource preview shows up with incorrect size
2022-08-18 09:20:00 +07:00
Silc Renew
582c760c96
Add apply node transforms option to rest fixer
2022-08-18 08:15:52 +09:00
Yuri Sizov
980f5f32f4
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
Yuri Sizov
7a60cc7737
Improve editor toolbar for Control nodes
2022-08-16 17:36:16 +03:00
Yuri Sizov
2e24b76535
Merge pull request #52212 from thenegativehunter2/master_texture_array_normal_added
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Add an import option to force TextureArrays as normal maps for RGTC Compression(redo)
2022-08-16 16:23:35 +03:00
Aaron Franke
a165d4dd72
Move ShaderCreateDialog's ShaderType enum out of the header
2022-08-15 15:08:50 -05:00
Aaron Franke
4396f03b70
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
2022-08-15 14:39:53 -05:00
Clay John
4dbb6ecc21
Merge pull request #64128 from and3rson/convert3to4-fixes-3
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Add conversion for instance(), set_shader_param() and node path literals
2022-08-15 09:49:29 -06:00
Rémi Verschelde
9145420a65
Merge pull request #63872 from Chaosus/shader_branch_color
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Implement coloring for disabled branches in the shader editor
2022-08-15 12:16:15 +02:00
Fredia Huya-Kouadio
5a8d786ef9
Merge pull request #63122 from m4gr3d/split_can_export_main
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Refactor the export checking logic to improve separation of concerns
2022-08-14 19:26:22 -07:00
Fredia Huya-Kouadio
45c7377556
Refactor the export checking logic to improve separation of concerns
2022-08-14 09:12:04 -07:00
Yuri Rubinsky
22df2c527b
Implement coloring for disabled branches in the shader editor
2022-08-14 13:57:26 +03:00
Haoyu Qiu
d5a559abc2
Fix crash when loading Animation Library after reloading a scene
2022-08-14 18:50:42 +08:00
Micky
55dff09e93
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
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The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13 12:59:03 +02:00
Hendrik Brucker
e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
2022-08-13 01:09:48 +02:00
Clay John
368446de55
Merge pull request #63582 from KoBeWi/power_shader
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Improvements to shader editor
2022-08-11 12:45:33 -06:00
Yuri Sizov
ad247899ab
Merge pull request #64271 from KoBeWi/get_no_color
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Optimize theme usage in editor log
2022-08-11 18:52:17 +03:00
kobewi
e06cd2742f
Add missing properties to default theme
2022-08-11 14:15:04 +02:00
kobewi
be0de927c7
Optimize theme usage in editor log
2022-08-11 12:48:43 +02:00
Haoyu Qiu
3369d090d9
Fix overlapping keying and remove button in Inspector
2022-08-11 18:00:34 +08:00
Guilherme Felipe de C. G. da Silva
15b5bc88e2
Re-add AnimationNodeStateMachine::end_node for root state machine
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Fix #63660
2022-08-10 19:29:53 -03:00
Xwdit
39469fdd58
Fix document display in inspector for properties
2022-08-10 23:11:24 +02:00
Rémi Verschelde
11abffbf12
Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts
2022-08-10 16:31:57 +02:00
Rémi Verschelde
cf95056c91
Merge pull request #63245 from V-Sekai/animation_editor_read_only
2022-08-10 15:26:21 +02:00
Hugo Locurcio
ccf088b40b
Allow using numpad for zoom shortcuts in the 2D/code editors
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This behavior is consistent with GIMP.
2022-08-10 15:07:47 +02:00