Commit Graph

15550 Commits

Author SHA1 Message Date
Juan Linietsky
b67f982723
Merge pull request #20681 from DavidSichma/master
Keeping track of discard
2018-08-08 09:54:59 -03:00
Juan Linietsky
978505a90a
Merge pull request #20727 from muiroc/fix_sw_sat_table
fixed godotphysics sat dispatch table
2018-08-08 09:49:48 -03:00
Juan Linietsky
51da08856a
Merge pull request #20737 from Calinou/use-standard-button-texts
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-08 09:46:22 -03:00
Juan Linietsky
913a7dbd8f
Merge pull request #20787 from Calinou/tweak-default-material-properties
Tweak the default SpatialMaterial properties
2018-08-08 09:44:31 -03:00
Juan Linietsky
9bd5315d30
Merge pull request #20786 from groud/skybox_default_change
Changes the default skybox to avoid the blue shade
2018-08-07 15:35:04 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
Juan Linietsky
e0456f7976 Make sure warn deprecated uses a volatile bool (for multithreading) 2018-08-07 12:25:48 -03:00
Juan Linietsky
254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
Thomas Herzog
6ffd2d3529
Merge pull request #20636 from goodyttoor/hdr_import
Fix #20564 HDR import fail
2018-08-07 16:37:38 +02:00
groud
8af2047966 Changes the default skybox to avoid the blue shade 2018-08-07 14:47:59 +02:00
Chris Bradfield
619ba76f46
Merge pull request #20779 from Noshyaar/stretch
[DOCS] SceneTree stretching constants
2018-08-06 21:17:45 -07:00
Poommetee Ketson
5ed0861e81 [DOCS] SceneTree stretching constants 2018-08-07 10:17:55 +07:00
Juan Linietsky
5b70ad9d34 Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
Juan Linietsky
00c573c255 Several fixes to GLTF2 importer 2018-08-06 18:41:37 -03:00
Juan Linietsky
edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Rémi Verschelde
80a8636aa3
Merge pull request #20714 from Calinou/travis-use-xcode-9.4
Use Xcode 9.4 on Travis CI
2018-08-06 11:31:30 +01:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
add 3D textures
2018-08-06 07:20:00 -03:00
Hein-Pieter van Braam
b5a20d21f2
Merge pull request #20573 from hpvb/fix-nested-vector-cow
Fix nested Vectors
2018-08-05 22:31:51 +02:00
Juan Linietsky
d5d83b754d Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562. 2018-08-05 11:58:13 -03:00
Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
Max Hilbrunner
464d59935d
Merge pull request #20645 from Ertain/master
Added and modified AudioStream descriptions
2018-08-05 13:09:41 +02:00
Max Hilbrunner
a1440760ed
Merge pull request #20697 from PJB3005/18-08-03-tile_map_docs
Improve TileMap.get_used_cells docs.
2018-08-05 12:28:03 +02:00
muiroc
14a227e9e7 fixed godotphysics sat dispatch table 2018-08-05 00:02:14 +02:00
Thomas Herzog
a3bd9c27a3
Merge pull request #20721 from willnationsdev/fix-image-loader
ResourceFormatLoaderImage::get_resource_type now uses file path
2018-08-04 22:34:21 +02:00
willnationsdev
417e5457b8 ResourceFormatLoaderImage::get_resource_type now uses file path 2018-08-04 15:14:28 -05:00
Thomas Herzog
150da987c9
Merge pull request #20715 from godotengine/AndreaCatania-patch-1
Fixed typo in SkeletonIK
2018-08-04 22:07:34 +02:00
Andrea Catania
4073e44332
Fixed typo in SkeletonIK 2018-08-04 19:35:53 +02:00
Hugo Locurcio
2450debc0e
Use Xcode 9.4 on Travis CI
See <https://blog.travis-ci.com/2018-07-19-xcode9-4-default-announce>.
2018-08-04 18:31:44 +02:00
Juan Linietsky
7c712a25bc
Merge pull request #18699 from AndreaCatania/ik
Inverse kinematic
2018-08-04 10:45:14 -03:00
Andrea Catania
c1860fe88b Fixed process priority 2018-08-04 14:51:44 +02:00
Juan Linietsky
c41397596d
Merge pull request #20693 from AndreaCatania/soft_fix2
Fixed SoftBody pinned point offset calculation
2018-08-04 09:10:57 -03:00
AndreaCatania
b7e66188df Implemented IK 2018-08-04 11:25:07 +02:00
Thomas Herzog
b34d2efedb
Merge pull request #20704 from dragmz/patch-2
Fix uniform set for mat3 and mat4
2018-08-04 08:10:44 +02:00
Marcin Zawiejski
477f496162
Fix uniform set for mat3 and mat4 2018-08-04 07:30:25 +02:00
Ignacio Etcheverry
b911165679
Merge pull request #20600 from exts/new_generic_methods
Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts
cdb4ae471b Added generic method for ResourceLoader: Load<T>() 2018-08-03 13:40:42 -05:00
PJB3005
338217c30b Improve TileMap.get_used_cells docs. 2018-08-03 20:38:31 +02:00
Andrea Catania
b469267d94 Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
David Sichma
c101dd5fa6 Keeping track of discard
Shader compilation now keeps track of the discard key word.

Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.

This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
Max Hilbrunner
6c569c90b6
Merge pull request #20617 from viktor-ferenczi/issue-20613
Fix Mac build
2018-08-01 19:00:22 +02:00
Ignacio Etcheverry
3fa2404a79
Merge pull request #20644 from NickToony/master
Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope
24b4694313 fixed: windows mono compile (#20598)
tidy: formatting.
2018-07-31 21:16:47 +01:00
Jason Anderson
512ae49f7d Added description and measurement 2018-07-31 14:20:27 -05:00
Ignacio Etcheverry
ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry
4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
Unknown
7fbb826422 Fix #20564 HDR import fail
Token has extra "0" at the end so it fail condition checking.
2018-07-31 21:34:44 +07:00
Viktor Ferenczi
5590ec67db Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
Viktor Ferenczi
32a2c46d02 Fixed Mac build by running builders in subprocess only on Windows
Also passing serializable SCons environment variables (env) for compatibility with debug builds (search for uses of env in make functions)
2018-07-30 23:35:35 +02:00