Olivier Bombardier
c988deb3b1
Fix has_filter of AnimationNode not being called in scripts
2022-08-21 17:37:59 -04:00
Yuri Sizov
39f46613bb
Backport fixes to documentation for paths, curves and navigation servers
2022-08-19 15:52:03 +03:00
Andy Maloney
4ee4c7954a
[doc 3.x] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
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Backport of #64344
Fixes #35272
2022-08-17 12:17:28 -04:00
Max Hilbrunner
84358e1381
Merge pull request #64390 from Calinou/doc-scenetree-debug-no-runtime-change-3.x
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Document run-time SceneTree debug property changes not working correctly (3.x)
2022-08-17 14:54:25 +02:00
Aaron Franke
cac69ea132
[3.x] Fix incorrect Camera3D size documentation
2022-08-14 16:06:57 -05:00
Hugo Locurcio
3396f45eef
Document run-time SceneTree debug property changes not working correctly
2022-08-14 15:07:06 +02:00
Haoyu Qiu
93493843b0
Document outline
parameter of Font.draw_char()
2022-08-12 10:18:51 +08:00
Haoyu Qiu
2d93718cd2
Add clear method to pool arrays
2022-08-10 17:31:29 +08:00
kobewi
520d341836
Add root_subfolder to FileDialog
2022-08-08 19:50:41 +02:00
Rémi Verschelde
6eee83579a
Merge pull request #64101 from timothyqiu/subsecond
2022-08-08 16:31:49 +02:00
Rémi Verschelde
4f1dc83b0d
Merge pull request #64044 from Calinou/add-torusmesh-3.x
2022-08-08 15:37:58 +02:00
Rémi Verschelde
7dc8ec0c61
Merge pull request #63643 from aaronfranke/3.x-mouse-mode-ch
2022-08-08 14:36:45 +02:00
Haoyu Qiu
1be078ebcb
Fix Time.get_unix_time_from_system() not including msecs
2022-08-08 20:31:51 +08:00
Cristiano Simao
0e5a99390e
doc: Clarify MultiMesh.set_instance_color
re: white albedo color
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If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 1f6709d6e3
)
2022-08-08 10:52:14 +02:00
Hugo Locurcio
f12f59ef0f
Fix broken rST reference in HTTPClient documentation
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References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
(cherry picked from commit 9709205112
)
2022-08-08 09:47:37 +02:00
Tom
295b531e3d
updated the String class with info about the 'allow_empty' optional argument
...
(cherry picked from commit 39233c299c
)
2022-08-08 09:45:47 +02:00
Hugo Locurcio
60031ea275
Improve range_lerp()
and related methods documentation
...
(cherry picked from commit bd19c9a95c
)
2022-08-08 09:44:37 +02:00
Rémi Verschelde
d29451b400
Merge pull request #63984 from Calinou/doc-shape2d-custom-solver-bias-3.x
2022-08-07 16:06:55 +02:00
Hugo Locurcio
373e3dffb4
Improve Shape2D's custom_solver_bias
description
2022-08-07 12:51:04 +02:00
hoontee
53adb2a142
Add TorusMesh
2022-08-07 12:42:24 +02:00
Rémi Verschelde
9be7c49a5d
doc: Fix version number after PR merge
2022-08-06 09:20:18 +02:00
Rémi Verschelde
ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
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[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Rémi Verschelde
0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
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[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
Rémi Verschelde
0dccbcd7ce
Merge pull request #61878 from bruvzg/backport_locale_select
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[3.x] Backport locale selection improvements.
2022-08-05 23:45:17 +02:00
Rémi Verschelde
14c9325b5d
Merge pull request #62408 from Razoric480/raz/fix-no-cache
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[3.x] Fix nested resources being cached if no-cache argument used
2022-08-05 23:43:54 +02:00
Rémi Verschelde
d9d3861f76
Merge pull request #55764 from tinmanjuggernaut/validate_rid
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[3.x] Validate RIDs before freeing
2022-08-05 22:38:49 +02:00
Rémi Verschelde
daa5b542b4
Merge pull request #56765 from madmiraal/fix-45592-2-3.x
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[3.x] Fix mouse speed not changing fast enough
2022-08-05 22:37:44 +02:00
Rémi Verschelde
61b5e35de5
Merge pull request #61559 from kleonc/triangle_mesh_from_triangle_strip_or_fan_3x
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[3.x] Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN`
2022-08-05 22:35:52 +02:00
Rémi Verschelde
906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
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Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
Rémi Verschelde
5d3b6eb073
Merge pull request #48372 from Calinou/gradienttexture-add-hdr-property-3.x
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Add an `use_hdr` property to GradientTexture to allow storing HDR colors (3.x)
2022-08-05 22:33:44 +02:00
Rémi Verschelde
ef7502e1d4
Merge pull request #50540 from Calinou/material-hide-triplanar-subproperties-when-disabled-3.x
2022-08-05 19:39:19 +02:00
Rémi Verschelde
26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x
2022-08-05 19:37:13 +02:00
Rémi Verschelde
0a8d5d7098
Bump version to 3.6-beta
2022-08-05 18:51:38 +02:00
Rémi Verschelde
b671ea88fb
i18n: Sync classref translations with Weblate
2022-08-05 03:12:25 +02:00
Matt
eba8ce7d8c
adds null case to weakref docs
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(cherry picked from commit dc4e72a3fc
)
2022-08-03 15:01:30 +02:00
Hugo Locurcio
8543c5599c
Document Camera's frustum offset property requiring Frustum projection
2022-08-03 02:45:05 +02:00
Rémi Verschelde
751b16a285
File: Re-add support to skip CR (\r
) in File::get_as_text
...
This was removed in #63481 , and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.
For performance this is done directly in `String::parse_utf8`.
Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.
Supersedes #63717 .
(cherry picked from commit 1418f97c70
)
2022-08-01 00:40:55 +02:00
PrecisionRender
47a62e28ac
[3.x] Add ShapeCast
and ShapeCast2D
nodes
2022-07-30 10:23:58 -05:00
Rémi Verschelde
284dbef733
Merge pull request #63639 from twobitadder/scenetree_docs_how_do_i_rebase
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updated SceneTree docs to include information on passing in null
2022-07-30 11:22:40 +02:00
Rémi Verschelde
4a8d3bf129
Merge pull request #63649 from snailrhymer/meshinstance-fix
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Fix typo in MeshInstance.xml
2022-07-30 09:21:51 +02:00
SnailRhymer
eb7ce02239
Fix typo in MeshInstance.xml
2022-07-29 22:21:22 +01:00
twobit
359205f7d7
updated scenetree docs to include information on passing in null
2022-07-29 15:47:53 -04:00
David Snopek
5eaf83f2d7
Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
2022-07-29 13:51:44 -05:00
Aaron Franke
0d6e2d1090
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum
2022-07-29 13:46:04 -05:00
David Snopek
738e76b710
Add error messages and docs to explain allowed transitions in NetworkedMultiplayerCustom.set_connection_status()
2022-07-29 09:02:53 -05:00
pattlebass
fb7ecc748f
[3.x] HTML5: Add support for Input.vibrate_handheld()
2022-07-28 13:20:05 +03:00
Rémi Verschelde
516d6b6bad
i18n: Sync classref translations with Weblate
2022-07-27 15:55:38 +02:00
Rémi Verschelde
76440fe1aa
doc: Fix relative paths in make_rst.py
generated comment
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Follow-up to #63495 .
(cherry picked from commit f66527ddc3
)
2022-07-27 15:29:28 +02:00
Yuri Sizov
ff7554413b
Improve the autogenerated note in RST docs for class reference
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(cherry picked from commit f3561696da
)
2022-07-27 15:29:27 +02:00
Andy Maloney
7c06b9b670
Add missing Python type hints in tools/make_rst.py
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(cherry picked from commit 4b3d6f04a8
)
2022-07-27 15:24:15 +02:00
Rémi Verschelde
d3e9ed10e0
doc: Fixup reference to Camera
2022-07-25 14:53:22 +02:00
Zak Grumbles
967755980f
Improve documentation for Camera3D's current
member
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* Added additional information to the camera documentation to explain
how the 'current' attribute behaves when multiple cameras are in a
scene.
(cherry picked from commit 349c750b18
)
2022-07-25 11:44:09 +02:00
Derwent Ready (drentsoft)
12968f3107
Clarified usage of TreeItem get_next*() and get_prev*() functions.
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(cherry picked from commit df5a922880
)
2022-07-25 11:43:41 +02:00
Hugo Locurcio
ed4976d1d5
Expose VisualServer.viewport_set_use_32_bpc_depth()
to the scripting API
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Previously, only the Viewport methods/properties were exposed to the
scripting API.
2022-07-23 03:52:38 +02:00
Rémi Verschelde
4ef99b409d
Merge pull request #63163 from dsnopek/multiplayer-peer-custom-3.x
2022-07-20 22:41:15 +02:00
David Snopek
8ad5889c1a
Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript
2022-07-19 09:16:41 -05:00
Hugo Locurcio
b03ceaba2f
Document support limitations for OmniLight cubemap shadows in GLES2
2022-07-18 22:18:56 +02:00
Rémi Verschelde
7379f2c76a
i18n: Sync classref translations with Weblate
2022-07-18 10:21:37 +02:00
Rémi Verschelde
5aa22a21be
Merge pull request #63058 from AaronRecord/backport-global-position-rotation
2022-07-18 09:33:23 +02:00
Rémi Verschelde
1995e1fb8d
Merge pull request #62850 from Calinou/doc-httprequest-timeout-3.x
2022-07-18 09:19:38 +02:00
foxydevloper
5238740fef
Add global_translation and global_rotation to Spatial
2022-07-15 21:39:35 -06:00
Rémi Verschelde
101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x
2022-07-15 00:13:15 +02:00
Francois Belair
2ceb93bbef
Fix custom res caching sub-res even if no-cache
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Fixes #59686 , fixes #59752
2022-07-13 11:18:26 -04:00
Hugo Locurcio
28b9e376cf
Improve documentation for HTTPRequest's timeout
property
2022-07-08 23:25:06 +02:00
Rémi Verschelde
685cecbd5f
AudioStreamPlayer: Clarify that no validation is made on 'bus' name
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Supersedes #39605 .
Fixes #39585 .
(cherry picked from commit eedb729771
)
2022-07-08 16:41:41 +02:00
Rémi Verschelde
f05cecdc43
Merge pull request #55650 from kdiduk/pooled-arrays
2022-07-08 00:15:44 +02:00
Kirill Diduk
7b8b91f505
[GDScript][GDNative] Add 'sort' and 'has' methods to pooled arrays
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This is a backport from 4.0 to 3.x that adds 'sort' and 'has' methods
to the following types:
- PoolByteArray
- PoolIntArray
- PoolRealArray
- PoolStringArray
- PoolVector2Array
- PoolVector3Array
- PoolColorArray
For all the types above, the methods 'sort' and 'has' have been
exposed to the GDNative API (v. 1.3)
Since the method 'has' was already implemented in GDScript before,
in this commit it has been only exposed to GDNative API.
The classes documentation is updated.
The method 'sort' uses the exisging class "Sorter".
Pooled arrays in 4.0 are rewritten, that's why this backport is not
completely indentical to the original PR made for 4.0 (see #32144 ).
2022-07-07 23:24:31 +02:00
Rémi Verschelde
d6bcdd18c3
Input: Re-enable input accumulation disabled by error in 3.4
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Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).
In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.
This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037 ).
Fixes #55037 .
2022-07-07 23:04:51 +02:00
Brian Semrau
ce24b48e50
Add support for multiple virtual keyboard types
2022-07-07 14:22:28 -04:00
Haoyu Qiu
e170ddadef
Fix cherry-pick mistakes in SceneTreeTween doc
2022-07-07 00:51:50 +08:00
Rémi Verschelde
417f20f06c
i18n: Sync classref translations with Weblate
2022-07-06 15:04:01 +02:00
Jean-Marc Pelletier
ee227b9d09
StyleBox: Document correct methods to draw with a RID
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(cherry picked from commit 63d5f31561
)
2022-07-06 11:43:04 +02:00
Hansem Ro
193d5c11f3
[3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event
2022-07-04 16:12:11 -07:00
bruvzg
a8eb779ac3
Backport locale selection improvements.
2022-07-04 11:49:20 +03:00
Rémi Verschelde
7de45b6203
Input: Document that accumulated input is disabled by default
...
This was actually disabled by mistake in 3.4 causing a regression, but since
this issue survived the whole 3.4.x series and it's now very close to 3.5,
it's too late to change it again.
We might consider it for 3.6 after some beta testing.
Fixes #55037 .
2022-07-03 12:00:26 +02:00
Rémi Verschelde
df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes
2022-07-03 03:08:03 +02:00
Rémi Verschelde
3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning
2022-07-03 02:41:26 +02:00
Rémi Verschelde
86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
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Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery
cb94797ce4
Add process_mode property to InterpolatedCamera
2022-07-03 01:47:10 +02:00
Haoyu Qiu
4834525242
Improve String.format() documentation
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(cherry picked from commit 25c7f567dd
)
2022-07-02 00:07:48 +02:00
smix8
5e1063bd0e
[3.5] Remove documentation that mentions 2D navigation baking
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Cherrypick mentions 2D navigation mesh baking which does only exist very hidden in Godot 3.5.
2022-07-01 22:18:13 +02:00
bruvzg
6489fe890e
Backport text-to-speech support.
2022-07-01 11:04:50 +03:00
ConteZero
a13b3028a2
Add an option to drag'n'drop selected text in TextEdit
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(cherry picked from commit 5d56efcaa4
)
2022-06-30 19:23:01 +02:00
Rémi Verschelde
c93ccb5d1d
i18n: Sync classref translations with Weblate
2022-06-29 12:12:11 +02:00
snailrhymer
28d387f721
Fix typos and improve clarity in Tween docs
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(cherry picked from commit aff30b649e
)
2022-06-28 16:41:26 +02:00
smix8
7aff541538
Clarify NavigationAgent radius property
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Documents Navigation radius property, especially that it affects avoidance only.
(cherry picked from commit e1a4d1d08c
)
2022-06-28 16:32:23 +02:00
Pedro J. Estébanez
f971c886fa
Add safe defaults for async shader compilation
2022-06-28 11:50:38 +02:00
smix8
928c488888
Document limits of using meshes to obstruct navigation mesh baking
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Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
(cherry picked from commit 85cdb1144d
)
2022-06-25 12:41:37 +02:00
Haoyu Qiu
6fb76ba266
Fix code example of String.is_valid_integer()
2022-06-25 10:10:27 +08:00
Rémi Verschelde
f428bfd456
Merge pull request #62370 from timothyqiu/http-request-doc-3.x
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[3.x] Make code example in HTTPRequest classref working
2022-06-24 23:21:10 +02:00
smix8
721c99a530
Add NavigationServer map_force_update() function
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Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
(cherry picked from commit fdea269805
)
2022-06-24 10:19:00 +02:00
smix8
f0069cc1e9
Add NavigationServer.region_owns_point() helper function
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Adds a helper function to check if a world space position is currently owned by a navigation region.
(cherry picked from commit e57360d8df
)
2022-06-24 10:19:00 +02:00
Haoyu Qiu
c31ce5be02
Make code example in HTTPRequest classref working
2022-06-24 12:05:21 +08:00
smix8
38ee593b76
Add Navigation function to get all navigation maps
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Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
(cherry picked from commit c0fed1d4e8
)
2022-06-23 16:29:11 +02:00
smix8
fcff804844
Implement NavigationMesh bake area
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
(cherry picked from commit 0c4d99f4fd
)
2022-06-23 16:17:43 +02:00
salamandars
22881a6923
Clarify that MeshInstance surface methods only apply to override materials
2022-06-23 22:58:52 +10:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5
2022-06-20 18:36:17 +02:00
smix8
693aeaf799
[3.5] Mark Navigation/Navigation2D nodes as deprecated
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Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915
Add NavigationAgent desired path distance
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Add NavigationAgent desired path distance
(cherry picked from commit 07740302f3
)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a
Node: Rename child_exited_tree
to child_exiting_tree
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The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8
)
2022-06-20 15:00:09 +02:00