Commit Graph

8571 Commits

Author SHA1 Message Date
George Marques c9e49c487d
GDScript: Limit recursion depth for completion functions
Avoid crashing if the completion gets stuck in infinite recursion while
trying to guess the expression type.
2023-02-20 14:55:13 -03:00
Rémi Verschelde dfdda96294
Merge pull request #73626 from Faless/mp/4.x_synced_signal
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 15:41:55 +01:00
Rémi Verschelde 2057d7344e
Merge pull request #73590 from vnen/gdscript-global-scope-enums
Make global scope enums accessible as types in GDScript
2023-02-20 15:41:45 +01:00
Rémi Verschelde ea2bc9795c
Merge pull request #73544 from mashumafi/fix-func-arg-null
Fix: Func with typed args error when arg is null
2023-02-20 15:41:40 +01:00
Rémi Verschelde 561d949739
Merge pull request #73489 from vonagam/type-check-node
GDScript: Rework type check
2023-02-20 15:41:36 +01:00
Rémi Verschelde 6bf63a3542
Merge pull request #73291 from vonagam/fix-unsafe-weak-binop
GDScript: Fix missing unsafety mark for binary op with weak variables
2023-02-20 15:41:32 +01:00
Fabio Alessandrelli 522bddf63d [MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables
state.
2023-02-20 14:46:39 +01:00
mashumafi 30d4d3fa5e Fix: Func with typed args error when arg is null 2023-02-19 21:47:48 -05:00
George Marques 75f16b8167
Make global scope enums accessible as types in GDScript
Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00
RedworkDE 756a48023f C#: Fix line position when opening file in VSCode 2023-02-19 12:43:15 +01:00
Yuri Sizov 78cd5d813b
Merge pull request #73501 from anvilfolk/oopsiedaisy
Fix inability to assign null regression
2023-02-18 04:38:47 +03:00
Yuri Sizov 24344de4f5
Merge pull request #73448 from RandomShaper/fix_sticky_stack
Avoid GDScript bookkeeping from referencing objects longer than necessary
2023-02-17 23:22:20 +03:00
Pedro J. Estébanez 5e9400fa50 Avoid GDScript bookkeeping from referencing objects longer than necessary 2023-02-17 18:59:17 +01:00
Dmitrii Maganov 8fe023ad93 GDScript: Rework type check 2023-02-17 19:57:18 +02:00
ocean (they/them) 9eb4d1e4bf Fix inability to assign null regression
Co-authored-by: Dmitry Maganov <vonagam@gmail.com>
2023-02-17 11:45:56 -05:00
Yuri Sizov 6212da66e8
Merge pull request #72867 from vnen/gdscript-limit-call-depth
GDScript: Add limit to call depth
2023-02-17 17:00:46 +03:00
Yuri Sizov 6e0dd6beca
Merge pull request #72925 from vonagam/fix-enum-typed-array-error
GDScript: Fix error about enum typed arrays
2023-02-17 16:47:50 +03:00
Rémi Verschelde cefe1e0654
Merge pull request #73441 from akien-mga/linux-unbundling-fixes
Fix includes of thirdparty libs which can be unbundled on Linux
2023-02-17 09:56:02 +01:00
Rémi Verschelde b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde 68807165f4
Merge pull request #73398 from anvilfolk/fix-getter
Fix unset getter return types resulting in strange behavior
2023-02-17 00:31:42 +01:00
Rémi Verschelde a845553898
Merge pull request #73364 from anvilfolk/fix-freed
Fix crash by freed object assign to typed variable
2023-02-17 00:31:19 +01:00
Rémi Verschelde 2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
ocean (they/them) c45970739e Fix crash by freed object assign to typed variable 2023-02-16 15:17:46 -05:00
Rémi Verschelde f3934d1bf5
Merge pull request #73238 from vonagam/fix-read-only-vars
GDScript: Fix infer on read-only property
2023-02-16 18:34:37 +01:00
Rémi Verschelde 5cb32d8476
Merge pull request #73392 from raulsntos/dotnet/vscode-open-solution
C#: Open the solution directory when using VSCode
2023-02-16 18:34:34 +01:00
Rémi Verschelde e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
Dmitrii Maganov 5972ba17a4 GDScript: Fix infer on read-only property 2023-02-16 15:50:17 +02:00
Paul Joannon 5e3d114829
Clicking "Clean solution" should clean, not build 2023-02-16 11:45:33 +01:00
RedworkDE fce8a05b58 C#: Fix internal source generator on the 7.0.200 SDK 2023-02-16 11:25:47 +01:00
ocean (they/them) 94dfac8da7 Add return type for GDScript getters 2023-02-15 17:54:38 -05:00
Raul Santos d57cb460e2
C#: Open the solution directory when using VSCode
The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Rémi Verschelde 1f6a5426e2
Merge pull request #73345 from TokageItLab/gltfimport
Fix gltf import generate_scene() option
2023-02-15 09:53:22 +01:00
Rémi Verschelde 204be35fc1
Merge pull request #73322 from fire/basisu-compress-black
For basisu avoid inserting to the image array twice.
2023-02-15 09:50:12 +01:00
Silc Renew 4970c27ff5 Fix gltf import generate_scene() option 2023-02-15 17:43:34 +09:00
K. S. Ernest (iFire) Lee 28a340bf3b For basisu avoid inserting to the image array twice.
Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
Danil Alexeev 8d3e682f52
GDScript: Fix default value of exported enum variable 2023-02-14 18:07:50 +03:00
Dmitrii Maganov df6aae2eca GDScript: Fix missing unsafety mark for binary op with weak variables 2023-02-14 17:01:21 +02:00
Rémi Verschelde f9b043aad7
Merge pull request #73281 from Mickeon/doc-misc-oops
Slightly tweak `@GlobalScope` & `GDScript`'s documentation
2023-02-14 13:37:43 +01:00
Micky 436bbfebe2 Tweak `@GlobalScope` & `GDScript`'s documentation 2023-02-14 13:26:18 +01:00
Fabio Alessandrelli 02dcf40162
Merge pull request #73216 from baptr/multiplayer
Fix multiplayer replication crash in on_sync_receive.
2023-02-14 13:18:19 +01:00
baptr 2eadbe7b78 Fix multiplayer replication crash in on_sync_receive.
A number of early continue cases applied the packet-provided `size`
without validation, allowing large uint32_t values to be treated as
negative offsets and leading to segfaults.

Now, we validate `size` against the buffer length immediately to avoid a
crash.

This could be triggered by receiving sync data for a synchronizer who's
root node had just been removed, since the code path that checked for
unusable sync state failed to advance the offset. Thus the next read
could interpret part of the payload as such an invalid `size`.

Now, we properly advance the read offset in that case (and raise a
better error).
2023-02-14 02:46:32 -08:00
Rémi Verschelde 1fcee45ae5
Merge pull request #73252 from smix8/navigationserver_improve_rid_not_found_error_4.x
Improve NavigationServer.free() error msg when RID not found
2023-02-14 11:04:40 +01:00
Rémi Verschelde 4848877b80
Merge pull request #72659 from Calinou/doc-rendering-method-support
Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 23:45:12 +01:00
smix8 b51cab3411 Improve NavigationServer.free() error msg when RID not found
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
Rémi Verschelde 02a9a31b1b
Merge pull request #73244 from vonagam/fix-int-in-float-typed-array
GDScript: Fix usage of ints with typed array of floats
2023-02-13 23:43:09 +01:00
Hugo Locurcio 42b7739321
Document unsupported features in Mobile and Compatibility rendering methods 2023-02-13 22:17:02 +01:00
Dmitrii Maganov 9cb2da89d6 GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
DESKTOP-9O27V4U\Navi ac92704f39
Add compatibility code for CSGBox3D width/height/depth from Godot 3.x
Fixes #66420.
2023-02-13 20:41:23 +01:00
Rémi Verschelde d405392847
Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."
This reverts commit 7eb6367d5c.

Fixes #73058.
Fixes #73167.

This caused regressions, we'll retry with fixes for 4.1.
2023-02-13 17:58:59 +01:00
Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Rémi Verschelde 49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00
Rémi Verschelde 34cc5fc03f
Merge pull request #54034 from pkowal1982/fix_53878
Improve GDScript error for method call on null/previously freed instance
2023-02-12 22:33:49 +01:00
Caleb Kemper 103cb4bee6 Implement GodotSynchronizationContext.Send 2023-02-12 14:12:09 -07:00
pkowal be4d8a7b2e
Improve GDScript error for method call on null/previously freed instance
Fixes #53878.
2023-02-12 21:52:05 +01:00
Fabio Alessandrelli a77820ade0 [MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
The connection used to happen during enter_tree, but this was causing
issues when setting the spawnable scenes from code.

The spawner now connects/disconnects to the signal during
add_spawnable_scene/clear_spawnable_scenes if the node is inside tree
and has a valid spawn_path.
2023-02-12 15:32:09 +01:00
Rémi Verschelde cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde 5a79d55560
Merge pull request #73015 from raulsntos/dotnet/build-csproj
Build C# csproj instead of the solution
2023-02-11 15:35:32 +01:00
Rémi Verschelde 532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
Rémi Verschelde 7725a1a14c
Merge pull request #73068 from dsnopek/webxr-bounds-geometry-bug
Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()
2023-02-11 14:35:29 +01:00
David Snopek 9e4d80e08e Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry() 2023-02-10 19:33:18 -06:00
Rémi Verschelde ac68330130
Merge pull request #72045 from DeeJayLSP/update_libwebp
libwebp: Sync with upstream 1.3.0
2023-02-10 18:44:23 +01:00
Rémi Verschelde e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00
Danil Alexeev 220898a69f
GDScript: Remove `treat_warnings_as_errors` project setting 2023-02-10 10:16:33 +03:00
Raul Santos 2a1523d751
Build C# csproj instead of the solution 2023-02-10 03:19:30 +01:00
Rémi Verschelde dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +01:00
Rémi Verschelde 6fca54a81b
Merge pull request #72975 from vnen/gdscript-no-ascii-spoof-check
GDScript: Be more lenient with identifiers
2023-02-09 16:12:09 +01:00
George Marques 03ea77407c
GDScript: Be more lenient with identifiers
- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
George Marques f95967c299
GDScript: Allow strings as multiline comments
Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 -03:00
Rémi Verschelde b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
Dmitrii Maganov cedc5fa823 GDScript: Fix error about enum typed arrays 2023-02-09 00:31:40 +02:00
kobewi e822182bb7 Fix null message in assert() 2023-02-08 20:19:24 +01:00
Rémi Verschelde 1429ff6c4f
Merge pull request #72700 from fire/gltf-export-animation
Fixes to the GLTF export with baking and null checks.
2023-02-08 09:33:46 +01:00
Rémi Verschelde b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
George Marques 34f0a2ca46
GDScript: Add limit to call depth
The hard limit is set at 2048 depth which seems sensible between
legitimate recursive calls while still avoiding a crash because of a
stack overflow in most of the cases.

Note that it is still possible to reach the stack limit and get an
overflow before reaching a call depth. This is intended as a half-way
measure to stop crashing in most cases, since there's no reliable nor
portable way to check the amount of stack memory left.
2023-02-07 17:09:40 -03:00
K. S. Ernest (iFire) Lee dbc1e94695 Fixes for gltf export.
* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
Rémi Verschelde bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
Rémi Verschelde 3f95b39cb3
Merge pull request #72789 from Vilcrow/fix-jump-to-definition
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 19:37:50 +01:00
Rémi Verschelde 8be4feec04
Merge pull request #72061 from paulloz/csharp/better-logs-management
C#: MSBuild logs and panel enhancements
2023-02-07 19:37:43 +01:00
RedworkDE bf47b62203 C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings 2023-02-07 18:20:23 +01:00
Danil Alexeev c8e3d8b5d5
GDScript: Improve validation and documentation of `@export_flags` 2023-02-07 19:32:08 +03:00
Paul Joannon c70c82b0fb
Try and match MSBuild and Godot UI languages 2023-02-07 16:48:23 +01:00
Paul Joannon 9bf2a0bcda
Add new settings about MSBuild
- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon 7cf42dbdee
Add button to open the msbuild logs folder 2023-02-07 16:48:23 +01:00
Paul Joannon e51a20b714
Rename existing editor settings `mono` -> `dotnet` 2023-02-07 16:48:18 +01:00
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Adam Scott 0fef203b1f
Remove script class checks when getting function signature 2023-02-07 11:48:10 +01:00
S.V.I. Vilcrow 7eb6367d5c Fixed the jumping to function definition using 'Ctrl+LMB'. 2023-02-07 05:29:48 +03:00
Rémi Verschelde 6e2b9b3bdc
Merge pull request #72802 from RedMser/blender-rpc-error-handling
Better error handling for Blender RPC import
2023-02-06 22:45:18 +01:00
Yuri Sizov 945207885b
Merge pull request #72546 from vonagam/fix-typed-array-can-reference
GDScript: Fix can_reference check for typed arrays
2023-02-06 23:32:47 +03:00
Yuri Sizov c0edea37ef
Merge pull request #72677 from dalexeev/gds-await-infer-type
GDScript: Fix `await` type inference
2023-02-06 23:32:28 +03:00
Yuri Sizov 7b86a082be
Merge pull request #72804 from vnen/gdscript-no-onready-without-node
GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 23:03:44 +03:00
Danil Alexeev 685db28e29
GDScript: Fix `await` type inference 2023-02-06 23:02:14 +03:00
Yuri Sizov 9d16250353
Merge pull request #70002 from poohcom1/fix/static-subscript-autocomplete
Fix code-completion suggesting non-static members for custom classes
2023-02-06 23:02:12 +03:00
Yuri Sizov de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
Dmitrii Maganov 8400308ab3 GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
George Marques ed5ddab7e5
GDScript: Fix inheritance check of @onready for inner classes 2023-02-06 14:52:13 -03:00
RedMser 8f099c7de3 Better error handling for Blender RPC import
- If RPC import fails, then try a direct import as well. While it's
 slower, it may be better than failing the import completely.
- Connection errors will disable RPC automatically, to avoid having to
wait the full 30 seconds timeout each time.
  This should be properly fixed by allowing to override the timeout
per HTTPClient.
2023-02-06 18:23:20 +01:00
Rémi Verschelde 2fdaf2919c
GDScript: Fix recently merged test not ignoring warnings 2023-02-06 18:19:34 +01:00
Rémi Verschelde eee343210d
Merge pull request #72330 from MinusKube/unreachable_code_bug
Fix unreachable code warning for elif block
2023-02-06 17:49:37 +01:00
Rémi Verschelde f5a8c58684
Merge pull request #72628 from lyuma/gltf-reimport-appending
Use reimport_append api for importing embedded gltf images
2023-02-06 17:48:28 +01:00
Yuri Sizov d201df1ffa
Merge pull request #72512 from vonagam/fix-ternary-type-source
GDScript: Fix type certainty for result of ternary operator
2023-02-06 19:41:27 +03:00
Lyuma 5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde 8a37fad281
Merge pull request #72794 from vnen/gdscript-no-onready-without-node
GDScript: Don't allow @onready without inheriting Node
2023-02-06 15:41:02 +01:00
Rémi Verschelde 332a1d8ee5
Merge pull request #72774 from bruvzg/spoof_load
[TextServer] Preload USpoofChecker to speed up GDScript parsing.
2023-02-06 15:40:39 +01:00
Rémi Verschelde 9ad098f653
Merge pull request #72276 from dalexeev/gds-rpc-annot
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06 15:39:25 +01:00
Rémi Verschelde f50f968b83
Merge pull request #72709 from RedworkDE/net-basedirectory-whoops
C#: Fix AppContext.BaseDirectory
2023-02-06 15:39:02 +01:00
George Marques 3941af3d91
GDScript: Don't allow @onready without inheriting Node 2023-02-06 10:45:38 -03:00
bruvzg c588923433
[TextServer] Preload USpoofChecker to speed up GDScript parsing. 2023-02-05 23:31:54 +02:00
Danil Alexeev 31749de128
GDScript: Better handling of `@rpc` annotation and autocompletion 2023-02-05 21:21:37 +03:00
Yuri Sizov 13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
kobewi 2b71ede967 Fix @export_multiline for PackedStringArray 2023-02-04 17:06:58 +01:00
Yuri Sizov 8753b07b05
Merge pull request #71860 from GeroVeni/master
Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
RedworkDE fb0adaff9f C#: Fix AppContext.BaseDirectory 2023-02-04 14:35:11 +01:00
GeroVeni 54f2226ce5 Improve docs for rpc annotations 2023-02-04 13:28:41 +00:00
Rémi Verschelde bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Pedro J. Estébanez 0bcc7bb5c7 Avoid losing references to objects in the native-scripting boundary 2023-02-03 17:48:41 +01:00
Rémi Verschelde 604493eb6e
Merge pull request #65910 from KoBeWi/gdsus
Cleanup function state connections when destroying instance
2023-02-03 16:13:06 +01:00
Rémi Verschelde 1ff2204cfe
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03 15:35:29 +01:00
Rémi Verschelde 5a413894fc
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03 15:35:22 +01:00
Rémi Verschelde 91dfd6484b
Merge pull request #72633 from RedworkDE/net-stringname-iequatable
C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03 15:35:16 +01:00
Rémi Verschelde 8ef01ee5df
Merge pull request #72604 from rbessems/rbessems/env_blend_mode
Add XR Environment Blend Mode Support
2023-02-03 06:24:30 +01:00
RedworkDE ac96af1cc9 C#: Declare `IEquatable<>` interface for `StringName` 2023-02-03 00:26:18 +01:00
RedworkDE 7403a3a11b C#: Implement `IEquatable<>` and equality operators in `NodePath`
- Implement `IEquatable<>` interface.
- Implement `==` and `!=` operators.
- Override `Equals` and `GetHashCode`.
2023-02-03 00:25:48 +01:00
Ron Bessems d7d171c45c Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
Rémi Verschelde a43ec333c4
Merge pull request #72398 from vnen/gdscript-setter-chain
GDScript: Improve usability of setter chains
2023-02-02 16:28:07 +01:00
George Marques 273bf7210f
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
RedworkDE b9d1462d2a C#: Set AppContext.BaseDirectory for editor builds 2023-02-02 15:05:11 +01:00
George Marques 5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
Rémi Verschelde 50022484a3
Merge pull request #72592 from EricEzaM/67008-autocomplete-crash-virtual-fn
Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02 13:59:57 +01:00
Rémi Verschelde 8978196a48
Merge pull request #72468 from rbessems/rbessems/add_ml2_controller
Adding Magic Leap 2 Controller Interaction Profile
2023-02-02 13:59:34 +01:00
Rémi Verschelde c5c6f2db89
Merge pull request #72553 from RedworkDE/net-output-directory
C#: Preserve directories in output during export
2023-02-02 13:59:05 +01:00
Eric M 9b93bdb4e7 Fix crash in gdscript when autocompleting virtual function and signature does not match base. 2023-02-02 22:52:08 +10:00
Ron Bessems e78088cc3a Add Magic Leap 2 OpenXR Interaction Profile 2023-02-02 06:45:43 -05:00
Rémi Verschelde 824784f80b
Merge pull request #72557 from vonagam/fix-make-value-protection
GDScript: Fix getting reduced value of incomplete subscript for autocomplete
2023-02-02 09:49:37 +01:00
Rémi Verschelde 65cbe89371
Merge pull request #72542 from smix8/rvoagent_to_navagent_rename_4.x
Rename NavigationServer internal RvoAgent to NavAgent
2023-02-02 09:36:50 +01:00
Danil Alexeev 4311836be2
GDScript: Fix crash in export group annotations 2023-02-02 08:37:39 +03:00
Dmitrii Maganov 7b04e3865a GDScript: Fix getting reduced value of incomplete subscript 2023-02-02 02:15:26 +02:00
smix8 0d80705f11 Rename NavigationServer internal RvoAgent to NavAgent
Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01 22:27:48 +01:00
Dmitrii Maganov 1a810ff45e GDScript: Fix type certainty for result of ternary operator 2023-02-01 14:52:29 +02:00
Rémi Verschelde 0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Rémi Verschelde c461d3880f
Merge pull request #72434 from Treer/master
Qualify Console's namespace to avoid mixup with plugin's objects
2023-02-01 13:24:47 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Rémi Verschelde 061b046401
Merge pull request #72499 from vonagam/fix-typed-array-disassembly
GDScript: Fix disassembly of typed array assignment and construction
2023-02-01 11:03:25 +01:00
Rémi Verschelde afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
2023-02-01 10:54:22 +01:00
Lyuma bc24d01359 gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Dmitrii Maganov 56aedb256e GDScript: Fix disassembly of typed array assignment and construction 2023-02-01 11:18:54 +02:00
Rémi Verschelde 9b0f194bbb
Fix blend runner copyright headers 2023-02-01 09:39:31 +01:00
Rémi Verschelde e101305950
Merge pull request #72487 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default
2023-02-01 08:23:42 +01:00