Commit Graph

1355 Commits

Author SHA1 Message Date
Rémi Verschelde
ba1024f42d
Merge pull request #57822 from Calinou/ios-remove-armv7 2022-02-08 23:25:16 +01:00
Ignacio Roldán Etcheverry
f05f2dd80f
Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalize
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
2022-02-08 22:16:54 +01:00
Hugo Locurcio
74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Andrew Jacob
8675ff0a74 Allow C# Vector2/3 slerp values to have any length 2022-02-07 22:58:43 -07:00
Rémi Verschelde
6a56314eab
Merge pull request #57748 from fabriceci/rename-script-template-variable 2022-02-07 13:22:23 +01:00
fabriceci
e81ccaf270 rename jump force to jump velocity 2022-02-07 11:46:30 +01:00
Yuri Roubinsky
a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Raul Santos
303f0c8626 Attach mono thread before getting nativeName field
In order to access the `nativeName` constant field from a C# class, the
mono scope thread must be attached or the mono domain will be null.
2022-02-07 03:43:34 +01:00
Ignacio Roldán Etcheverry
721c32ee2b
Merge pull request #57618 from Densorius/master
Fixed opening new instances of VS 2022 while a instance is already open
2022-02-04 15:05:51 +01:00
Densorius
93e2d0446f Fixed opening new instances of VS 2022 while a instance is already open 2022-02-04 10:40:43 +01:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
Densorius
9ea0508d35 Add Visual Studio 2022 support with fallback to 2019 2022-02-04 00:34:02 +01:00
Rémi Verschelde
c47f059776
Merge pull request #57467 from webbuf/modules-initialize
Initialized Member Variables in /modules
2022-02-03 20:41:29 +01:00
zwebb
466661c78f initialized member variables in header 2022-02-03 11:14:42 -05:00
Marcel Admiraal
51834a4589 Be more verbose about why msbuild tools could not be found 2022-01-29 07:16:34 +00:00
Raul Santos
6ecb92a1fc
Rename C# IsSubsequenceOfI to IsSubsequenceOfN 2022-01-27 03:04:16 +01:00
Rémi Verschelde
bd4d57ede2
BaseButton: Rename pressed property to button_pressed
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
Igor Kordiukiewicz
6c3b6664b5 String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++ 2022-01-23 13:24:04 +01:00
trollodel
aa1102fc53 Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +01:00
Ignacio Roldán Etcheverry
e527687e1e
Merge pull request #55679 from raulsntos/script_reload_fix
C# scripts reload in editor fixed
2022-01-16 11:56:39 +01:00
bruvzg
fff3c38af9
[macOS] Fix self-contained mode, by looking for ._sc_ and writing data to the bundle directory instead of executable directory. 2022-01-13 21:29:22 +02:00
Raul Santos
e4c40efeab
Fix marshaling values of generic Godot Dictionary 2022-01-12 23:26:51 +01:00
Yuri Roubinsky
21cfcaa129 Add a GDScript template for VisualShaderNodeCustom 2022-01-06 12:06:33 +03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow 2022-01-03 20:40:33 +01:00
fabriceci
9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
Raul Santos
1fdfc379b6 Fix KeyValuePairAt memory leak 2021-12-23 03:15:57 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Raul Santos
2deabd553f Various fixes to C# documentation 2021-12-07 12:54:24 +01:00
Ignacio Roldán Etcheverry
37302b5c24
Merge pull request #55675 from raulsntos/csharp-basis-quaternion
Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07 12:48:55 +01:00
Aaron Franke
6eb7179f1c
Rename "items_count" property to "item_count" 2021-12-06 22:02:27 -06:00
Raul Santos
838f80ed91 Rename C# Quaternion() -> GetQuaternion()
To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.

Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
Ignacio Roldán Etcheverry
2f41af7d2d
Merge pull request #55655 from raulsntos/csharp-items-count
Replace deprecated `GetItemCount()` with `ItemsCount`
2021-12-06 19:54:40 +01:00
Raul Santos
4a339dc8fd
C# script reload fixed
Co-authored-by: Michael Bickel <mib@developium.net>
Co-authored-by: Germanrc <german_1995a@hotmail.com>
2021-12-06 19:45:59 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Raul Santos
3609ca67df
Replace deprecated GetItemCount() with ItemsCount
Replace the deprecated method `GetItemCount()` with the new property
`ItemsCount`.
2021-12-06 02:17:03 +01:00
Raul Santos
d5d1645e15 Bump Godot.NET.Sdk and SourceGenerators versions
Bump `Godot.NET.Sdk` to version 4.0.0-dev6.
Bump `Godot.SourceGenerators` to version 4.0.0-dev3.
Use floating version 4.0.*-* for package references in Sdk.
2021-12-05 15:56:18 +01:00
Raul Santos
c52f21335c Fix Godot.SourceGenerators for generic classes
Fix invalid C# generated by source generators for generic classes and
add generic classes to the Sample project for testing.
2021-12-05 15:52:25 +01:00
Raul Santos
d28be4d580 Fix get_all_delegates method for generic classes
If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde
892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference 2021-12-02 17:34:45 +01:00
Raul Santos
a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Aaron Franke
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom 2021-11-25 03:08:05 -06:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Yuri Roubinsky
a74acca858 Expose randfn to global scope 2021-11-17 14:29:19 +03:00
Rémi Verschelde
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00