Rémi Verschelde
15626fa2d0
Merge pull request #17442 from Noshyaar/esr
...
EditorNode: fix clicking ok keeps trying to save
2018-03-13 09:36:55 +01:00
robfram
ea94a82596
Fix non working action names containing whitespaces
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Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.
Fix #17322
2018-03-12 21:28:41 +01:00
Poommetee Ketson
caa0d513ab
ScriptTextEditor: fix capitalize offset
2018-03-12 01:37:41 +07:00
Poommetee Ketson
e12e6cacdb
EditorNode: fix clicking ok keeps trying to save
2018-03-11 21:33:21 +07:00
Bernhard Liebl
f494d5ac5c
Fix column width on AutoLoad table on hidpi displays
2018-03-11 15:28:23 +01:00
Viktor Ferenczi
272ecddb28
Properly closing all files in Python code
2018-03-11 14:55:50 +01:00
Bernhard Liebl
5120690013
Show error icon at "Output" in case of errors
2018-03-11 14:20:32 +01:00
ShyRed
188ccf190b
Update preview on filesystem change
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Check and recreate a file's preview, if it has changes to it in the filesystem.
2018-03-10 14:21:17 +01:00
Bernhard Liebl
172aa6c61e
Fix broken hover/select coloring of keys in animation editor
2018-03-10 12:57:27 +01:00
Bernhard Liebl
efc9633b33
Fix wrong pan direction in animation player ui
2018-03-10 11:38:33 +01:00
Bernhard Liebl
c223fac83b
Fix overlapping timeline text in AnimationEditor
2018-03-09 23:53:53 +01:00
Bernhard Liebl
b553b38e7b
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
Bernhard Liebl
6d51b6ab42
AnimationPlayer: fix popups close on double click
2018-03-09 19:06:44 +01:00
robfram
8ea4ea0d53
Fix overwriting all common properties when using `Change Type` tool
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If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.
For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.
Fix #13955 and alike.
2018-03-09 19:05:04 +01:00
poke1024
22fde84beb
Allow Add and Clear Script on multiple nodes
2018-03-09 08:38:37 +01:00
Ranoller
2aae6fc2ec
FIX to broken item select list (zoom and RMB)
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FIX to #17346 . Compiled and tested.
2018-03-07 21:39:55 +01:00
Hein-Pieter van Braam
900384a622
Merge pull request #17243 from delftswa2018/trailingDotFix
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Fix being able to create folder name with ending '.' on Windows
2018-03-07 14:09:20 +01:00
Felix Yang
96f61b2d65
Added a check for trailing dot when creating folder.
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Merge the trailing dot test into existing test. Removed OS test.
2018-03-07 11:11:19 +01:00
Leon Krause
fa760082f5
Build polygon clipper only in tools builds
2018-03-06 21:53:37 +01:00
Marcelo Fernandez
0876502f72
Improved error checking at EditorExportPlatformPC::export_project
2018-03-06 14:23:17 -03:00
Rémi Verschelde
91ed678708
Merge pull request #17247 from poke1024/canvas-select-prio
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In CanvasItemEditor, prioritize selected items when dragging
2018-03-05 21:07:22 +01:00
Bernhard Liebl
ced694e9cd
In CanvasItemEditor, prioritize selected items
2018-03-05 19:09:59 +01:00
Emanuele Fornara
0071c04dcb
skip demo download prompt if ssl is unavailable
2018-03-05 17:08:39 +01:00
Ivan Vodopiviz
68a4241131
Fix new Node dialog Create button behavior
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Added a one-liner to update the Create button disabled state when
selecting an item from the search results list.
Fixes #17265 , long live the Realm!
2018-03-04 23:27:18 +01:00
Marcelo Fernandez
2f1429eb24
Fix for a possible crash when a custom theme is not loaded properly
2018-03-03 20:47:57 -03:00
Rémi Verschelde
dd23f33b49
i18n: Sync translation templates with 3.0 source
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(cherry picked from commit 65d214d3da
)
2018-03-03 10:58:51 +01:00
Rémi Verschelde
7c7d3efb5b
i18n: Sync translations with Weblate
2018-03-03 10:56:09 +01:00
Blazej Floch
934498d37a
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-02 21:27:32 -05:00
Poommetee Ketson
54ecfc96ea
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-02 23:15:32 +07:00
Poommetee Ketson
555a8c0b8d
EditorAudioBus: expand effects list
2018-03-02 18:51:47 +07:00
Poommetee Ketson
86938a06aa
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-02 17:14:55 +07:00
Andreas Haas
1cfc43421e
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-01 21:45:24 +01:00
Geoffrey
030b59502f
Moves the md5sum's from the <filename>.import file into .import/<filename>.md5
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Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)
Now reads the md5's from a separate file
Now uses a file in the .import folder to store md5s
2018-03-01 19:46:22 +01:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
poke1024
899f7b125e
Fix round preview getting square on "run scene" (issue 16734)
2018-02-28 20:23:40 +01:00
Fabio Alessandrelli
3a25415a1c
More threading in AssetLib
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AssetLib now uses thread as requested to download previews and items
2018-02-28 15:08:17 +01:00
Hugo Locurcio
c1544c12ef
Add an hinting mode setting to DynamicFonts
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- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
in their DynamicFontData child. Changes will be visible upon
reloading the scene in the editor.
2018-02-28 00:12:26 +01:00
Poommetee Ketson
762f241e10
TileSetEditorPlgn: Fix a leak
2018-02-27 09:58:27 +07:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Juan Linietsky
125fc8cc44
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
Rémi Verschelde
eec9261a75
Fix version.txt validation logic for export templates .tpz
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It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them
The validation it did was not really useful anyway, so we just use the raw
string.
2018-02-25 15:24:33 +01:00
Paul Joannon
3ee4ce51a9
only show information we have in stacktrace
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do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00
Poommetee Ketson
0f36c7aae5
Add icon to TileMapEditor popupmenu
2018-02-24 20:39:19 +07:00
Poommetee Ketson
7effe46461
TileMap: add fix_invalid_tiles
2018-02-24 19:34:41 +07:00
Rémi Verschelde
ed0d1a4404
Merge pull request #16957 from akien-mga/version-macros
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Refactor version macros and fix related bugs
2018-02-24 01:20:50 +01:00
Rémi Verschelde
0712acec1c
Merge pull request #16920 from neikeq/mono-project-export
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Mono project export
2018-02-23 22:04:50 +01:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
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The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Juan Linietsky
92ece2e727
Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future.
2018-02-22 17:40:54 -03:00
Rémi Verschelde
270ef3a189
i18n: Sync translation templates with 3.0 source
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Currently staying in sync with the 3.0 branch to give translators a chance
to increase the completion rate of their 3.0 translations for the stable
branch (translation template is synced with the master branch).
(cherry picked from commit 07e2461995
)
2018-02-22 18:47:42 +01:00
Rémi Verschelde
661ab3c88e
i18n: Sync translations with Weblate
2018-02-22 18:42:07 +01:00
Poommetee Ketson
acf54f8bdc
AnimationEditor: fix time indicator offset
2018-02-22 20:51:28 +07:00
Ignacio Etcheverry
a38b59b656
EditorExport: Allow export plugins to add shared libraries
2018-02-22 13:39:52 +01:00
Poommetee Ketson
fef49cadcb
Merge pull request #16915 from sudoio/master
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Insert proper copy icon to debugger
2018-02-22 15:17:49 +07:00
Rémi Verschelde
742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
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Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Artem Varaksa
db2a1544c0
Insert proper copy icon to debugger
2018-02-22 10:50:38 +03:00
Daniel J. Ramirez
cecf274364
Icons update
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includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
6afaf83de3
Merge pull request #16890 from Chaosus/ctrlsnap
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Enable snapping in 3D when control key pressed
2018-02-21 16:05:23 +01:00
Chaosus
24c170555d
Enable snapping when control key pressed
2018-02-21 17:36:25 +03:00
Rémi Verschelde
ff3e1eaeb3
Merge pull request #16881 from fzwoch/gltf_embedded
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gltf: improve embedded data discovery
2018-02-21 14:15:06 +01:00
geequlim
095e2bcc26
Fix builtin script cannot open from debug stacks
2018-02-21 21:10:32 +08:00
Juan Linietsky
b2412c72a0
Was missing clearing computed UVs, sorry, realized late.
2018-02-21 09:40:01 -03:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
geequlim
cfde737478
Don't print error message when select debugger stacks if the debugger is stopped.
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Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Florian Zwoch
1abf464b59
gltf: improve embedded data discovery
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Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Anish
1fdb8251d2
Godot now allows built-in irrespective of the filepath.
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Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde
5d6c64969c
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
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Fix Automatic switch to viewport when playing a scene
2018-02-21 09:59:45 +01:00
Michael Alexsander Silva Dias
0d13eb4225
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
2018-02-20 18:12:44 -03:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
volzhs
36aa62802a
Draw relationship line on scene tree dock if option is on
2018-02-20 22:26:40 +09:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
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Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs
df84290a7e
Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
2018-02-20 14:39:52 +09:00
Michael Alexsander Silva Dias
32e3f257ac
Made the Debugger's Stack Frames items reselectable.
2018-02-20 00:02:37 -03:00
Nathan Warden
4bfb504c2f
Added an auto quit and auto build flag to the command line options.
2018-02-19 16:22:55 -05:00
Rémi Verschelde
693f5426d4
Merge pull request #16709 from willnationsdev/autoload-edit
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Enable EditorPlugin to add/remove autoloads
2018-02-19 22:04:42 +01:00
Rémi Verschelde
e7fb143515
Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
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Makes 3D editor grid color update without restart.
2018-02-19 22:02:02 +01:00
Bernhard Liebl
1d2d08da5b
Add show path button to project manager
2018-02-19 21:56:28 +01:00
Stephen Traskal
e790ca084d
Fixing folder/file case sensitive renaming issue
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Example:
Could not rename "Objects" to "objects" or vice versa
2018-02-19 21:46:58 +01:00
Rémi Verschelde
f163b0e4b4
Merge pull request #16241 from Chaosus/zoomlabel
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Added zoom label to code editor
2018-02-19 21:35:11 +01:00
Rémi Verschelde
3564895b63
Merge pull request #16430 from dragmz/download_tpl_to_file
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Download export templates to a file (instead of memory) using separate thread
2018-02-19 21:31:26 +01:00
Rémi Verschelde
2a723519c0
Merge pull request #16491 from Chaosus/update_status_bar_font
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Make status bar label fonts updateable
2018-02-19 21:28:55 +01:00
Rémi Verschelde
691d5d807c
Merge pull request #16583 from ShyRed/obj-import-scale
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Add import option "scale_mesh" to obj file importer
2018-02-19 20:55:23 +01:00
Rémi Verschelde
3925e6a543
Merge pull request #16696 from BTaskaya/master
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PEP3101 applied with changing old type string formatting as new ones
2018-02-19 20:38:37 +01:00
Rémi Verschelde
5efbb08a7a
Merge pull request #16697 from ianb96/script_list_no_sort
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Add Option to disable sort in script list
2018-02-19 20:37:15 +01:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Rémi Verschelde
959b3e6d8c
Merge pull request #16752 from Yanpas/dellines
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Delete all selected lines using the "delete line" shortcut in script editor
2018-02-19 19:54:24 +01:00
Rémi Verschelde
7839076f95
Improve error reporting of ProjectSettings::setup()
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And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes #14963 .
2018-02-19 16:41:43 +01:00
Unknown
d002b7d24a
Fix Automatic switch to viewport when playing a scene #16357
2018-02-18 23:37:30 +01:00
George Marques
95f7879923
Fix infinite recursion with editor import plugins
2018-02-18 16:24:50 -03:00
Rémi Verschelde
3fd4a35ce6
Merge pull request #15235 from sersoong/master-batchtoggle
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Enhanced Toggle Visibility button in scene tree editor
2018-02-18 17:20:15 +01:00
Poommetee Ketson
d5eba83fd5
Merge pull request #16774 from sudoio/fix-16773
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Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-18 11:25:44 +07:00
Yan Pas
7368978a48
Delete all selected lines using the delete line shortcut in script editor
2018-02-17 17:56:13 +03:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Artem Varaksa
69675463b0
Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-17 15:35:40 +03:00
Rémi Verschelde
2caf4aed61
Merge pull request #16748 from Chaosus/fixscriptpreview
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Fix script previews
2018-02-16 16:26:55 +01:00
Chaosus
a8fbd082fe
Fix script previews
2018-02-16 18:18:12 +03:00
damarindra
cceb176be3
fix crash autotile edit mode
2018-02-16 17:48:01 +07:00
Gilles Roudiere
8dad41e395
2D editor GUI input rework. Changes are:
...
- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
2018-02-16 10:14:52 +01:00