Fredia Huya-Kouadio
f6a9129219
Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
(cherry picked from commit 136b7f9c52
)
2024-01-23 19:15:03 +01:00
Raul Santos
6d1401cb8d
Enable new addon after hiding ProjectSettings
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- Enabling newly created addons can show a warning dialog, doing so before hiding the `ProjectSettingsEditor` dialog causes rendering glitches.
- Remove unused `PuginConfigDialog` in `EditorNode`. The one actually being used is an instance in `EditorPluginSettings`.
(cherry picked from commit 7b34fa8dd2
)
2024-01-23 17:36:31 +01:00
Saracen
314dac441b
Fix dependency menu not showing up if scene failed to load.
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(cherry picked from commit c0e872c05b
)
2023-10-24 17:23:21 +02:00
jsjtxietian
efa82d5025
fix CollisionShape3D Shape Size handle will missing
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when Script editor floating
(cherry picked from commit fec0396cac
)
2023-10-19 21:49:00 +02:00
trollodel
5e8654decb
Make the single window mode check more strict
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Check the "interface/editor/single_window_mode" editor settings.
(cherry picked from commit 0f6327b59b
)
2023-09-21 15:28:23 +02:00
Hugo Locurcio
2d480eb632
Uncollapse favorites by default in the editor FileSystem dock
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(cherry picked from commit 075bd4b281
)
2023-09-21 14:57:13 +02:00
Yuri Sizov
08bd6ba734
Check the native base of scripts when resolving icons
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(cherry picked from commit 21c5f86d5d
)
2023-09-21 13:35:31 +02:00
kobewi
a5b59b596f
Don't grab theme icons for scripts
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(cherry picked from commit 51f92d1100
)
2023-09-21 13:34:46 +02:00
Hrvoje Varga
8f32e968b8
Fix scene tab close
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(cherry picked from commit 51923fc528
)
2023-09-20 22:44:03 +02:00
Rindbee
5f46bca824
Fix history mismatch
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Set the properties of the resource's proxy instead of setting the resource's
properties directly. (For action "Set ...")
Update the path of the edited scene when saving the scene. (For action "Add
atlas source")
(cherry picked from commit 28db5e7649
)
2023-09-20 22:44:03 +02:00
Markus Sauermann
2d607d7c5c
Include Display Server Type in Copy System Info
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Add info about X11 or Wayland to System Information on LinuxBSD.
(cherry picked from commit 1712b78e18
)
2023-08-31 20:19:31 +02:00
WiseNoodle
085b16b1bb
Add missing word to text of the alert dialog
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(cherry picked from commit d1c70cf7d4
)
2023-07-17 12:05:42 +02:00
kobewi
a79160ebd2
Collapse bottom panel if there is no active tab
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(cherry picked from commit 59ae7e2445
)
2023-07-10 18:09:58 +02:00
kobewi
0458ac4b81
Improve script icon cache
2023-06-26 14:03:21 +02:00
Yuri Sizov
f623509086
Handle contextual editors gracefully when restoring layout
2023-06-23 15:46:06 +02:00
Yuri Sizov
8cfbc6bda2
Revert "Remember only permanent bottom tabs"
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This reverts commit 5dde57e958
.
2023-06-23 15:23:36 +02:00
kobewi
5dde57e958
Remember only permanent bottom tabs
2023-06-23 10:53:39 +02:00
Michael Alexsander
41a75cfa4f
Allow exporting release Android builds without a debug keystore
2023-06-19 01:00:13 -03:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
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Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
Pedro J. Estébanez
96c469a138
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 11:05:57 +02:00
Alex Drozd
454befc880
Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:49:49 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
kobewi
0a4d0506d1
Fix problems reloading MeshLibrary
2023-06-11 19:42:24 +02:00
Rémi Verschelde
a08aa9627c
Merge pull request #75226 from AThousandShips/file_dialog_default
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Do not use editor setting for FileDialog hidden files
2023-06-09 15:30:48 +02:00
MJacred
2c5e2196bd
Replace get_rendering_device() call to prevent crashes on OpenGL.
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And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
kobewi
53a15d85be
Get rid of mouse wheel switch in scene tabs
2023-05-31 22:21:40 +02:00
David Giardi
a8fc343f80
Make main editor window border margin controllable by theme
2023-05-30 19:19:39 +02:00
Rémi Verschelde
60871fd4b7
Merge pull request #77574 from MJacred/editor/system_info_single_line
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Make system information for issue reports single-line
2023-05-30 09:33:13 +02:00
MJacred
ca1ee316b5
Make system information for issue reports single-line
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Additionally:
* for custom builds, add commit hash
* added a tooltip to help mitigate potential/understandable confusion whether the single-line output might be a bug
* prettify driver name
2023-05-29 22:20:40 +02:00
Yuri Sizov
fd5faae29c
Merge pull request #75983 from timothyqiu/dialog-rebase
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Fix theme of editor VCS dialogs
2023-05-29 17:42:16 +02:00
Yuri Sizov
4c5c7cbb58
Fix auto-reparenting logic in the `ProgressDialog`
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* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
Haoyu Qiu
b30a332009
Fix theme of editor VCS dialogs
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These dialogs were added to the plugin itself so theme can't be
propagated.
Also moved initialization of the VCS menu after the creation of
EditorInterface.
2023-05-29 21:25:31 +08:00
Yuri Sizov
c670c4334a
Merge pull request #65902 from MJacred/editor/copysysteminfo
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Add an editor option to copy system info to clipboard
2023-05-27 20:11:54 +02:00
MJacred
9e5bf3d589
Copy system info to clipboard + Update bug_report.yml
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plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
2023-05-27 18:21:23 +02:00
kobewi
8eb076a630
Uncollapse res:// by default
2023-05-26 13:25:09 +02:00
Rémi Verschelde
699b66b62d
Merge pull request #77010 from dsnopek/gdextension-editor-plugins
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Allow GDExtensions to add editor plugins
2023-05-26 11:00:32 +02:00
David Snopek
3007163210
Allow GDExtensions to add editor plugins
2023-05-25 09:14:29 -05:00
Fredia Huya-Kouadio
831b4a5366
Improve startup benchmarking
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Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
Pedro J. Estébanez
2648232fe8
Make certain editor callbacks thread-safe
2023-05-20 11:17:41 +02:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
Pedro J. Estébanez
45d0b38076
Enhance thread safety of loaders and importers
2023-05-12 17:44:48 +02:00
Pedro J. Estébanez
7537a0521f
Simplify ResourceLoader error callbacks
2023-05-12 17:44:48 +02:00
Aaron Franke
b4129680fb
Sort the list of addons before saving them
2023-05-11 13:39:26 -05:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
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Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00