Rémi Verschelde
c13bb0b541
Merge pull request #44154 from dsnopek/webxr-master
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Add WebXR support (for Godot 4.0)
2021-01-05 00:19:50 +01:00
David Snopek
a54a2d65e1
Add support for WebXR
2021-01-04 17:02:37 -06:00
Rémi Verschelde
3433780c49
Merge pull request #44645 from m4gr3d/update_apk_signing_logic
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Update the logic to sign prebuilt Godot Android apks
2021-01-01 22:58:11 +01:00
Fredia Huya-Kouadio
49969de221
Update the logic to sign prebuilt Godot Android apks.
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The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.
Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:36:27 -08:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Yuri Roubinsky
8a2bc6bf58
Fix window restoring after fullscreen again
2020-12-31 16:07:05 +03:00
Rémi Verschelde
72c13c2631
Merge pull request #44638 from m4gr3d/export_format_util_method
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Hardcode the export format for the editor 'run' feature
2020-12-30 09:11:31 +01:00
Fredia Huya-Kouadio
de64b783b4
Add utility method to export the project using a preset format and sign parameter.
2020-12-29 09:04:01 -08:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde
8886a6a45c
Merge pull request #44757 from andrew-softdev/my-bug-fix
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Incorrect format specifiers used to display some type data in the Visual Studio debugger
2020-12-28 20:44:15 +01:00
andrew-softdev
679aabea26
Incorrect format specifiers used to display some String/StringName data
2020-12-28 18:46:32 +00:00
Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
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Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Rémi Verschelde
719e4b1156
Merge pull request #44619 from bruvzg/m1_dragdrop_4
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[4.0] Fix file drag-drop on M1 Macs.
2020-12-23 17:37:42 +01:00
bruvzg
39bcc77d6a
[4.0] Fix file drag-drop on M1 Macs.
2020-12-23 18:00:50 +02:00
Fredia Huya-Kouadio
2d492ff8ba
Fix invalid invocation of get_class_loader
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The call was made on a `Godot` instance instead of an `Activity` instance.
2020-12-23 02:08:27 -08:00
Marcel Admiraal
d9e9eb8d04
Rename MainLoop methods to match Node methods
2020-12-22 12:34:57 +00:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Rémi Verschelde
214a22b98e
Merge pull request #44457 from akien-mga/scons-thirdparty-lib-depends
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SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 13:40:33 +01:00
Marcel Admiraal
b56a2f34ce
Add missing override keywords in os_windows.h
2020-12-18 09:38:09 +00:00
Rémi Verschelde
c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
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Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Rémi Verschelde
5332d212f9
Merge pull request #44467 from madmiraal/add-override-keywords
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Add missing override keywords to core/os.h derived classes
2020-12-17 23:02:58 +01:00
Marcel Admiraal
fa435a550a
Add override keywords to core/os.h derived classes.
2020-12-17 18:02:31 +00:00
Marcel Admiraal
60ddca2545
Remove OS::can_draw() remnants
2020-12-17 16:35:48 +00:00
Rémi Verschelde
ae0399382a
Merge pull request #44433 from akien-mga/scons-fix-platform-opts
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SCons: Add only selected platform's opts to env
2020-12-17 09:56:07 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
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Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
Rémi Verschelde
0f84d8dc49
SCons: Add only selected platform's opts to env
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Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.
Fixes #44304 .
This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
2020-12-16 16:31:19 +01:00
Marcel Admiraal
f9b83e90b2
Fix named anonymous struct warning
2020-12-16 07:42:16 +00:00
Rémi Verschelde
2760f5d0b4
Merge pull request #44315 from madmiraal/fix-handles-baseexception
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Don't handle BaseException in build scripts
2020-12-12 12:23:07 +01:00
Marcel Admiraal
8ef5e3201c
Don't handle BaseException in build scripts
2020-12-12 10:05:42 +00:00
Rémi Verschelde
8020515717
HTML5: Code style cleanup for export code
2020-12-10 13:57:46 +01:00
Rémi Verschelde
37d0d757d6
Merge pull request #40708 from bruvzg/improve_os_locale
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Improve `OS::get_locale()` and documentation.
2020-12-10 11:49:00 +01:00
Fabio Alessandrelli
eb2152538c
[HTML5] Fix errors when Mic is not allowed.
2020-12-09 17:54:50 +01:00
Fabio Alessandrelli
a28d5e2be7
[HTML5] Improve platform buildsystem.
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Check emcc version requirements when building GDNative.
Add more build options (sanitizers, initial memory).
2020-12-09 17:54:50 +01:00
Fabio Alessandrelli
6bc07cf777
[HTML5] Add logo and favicon to editor html.
2020-12-09 17:54:50 +01:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/ 🧹
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Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Tomasz Chabora
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
Fabio Alessandrelli
09a9712a6a
Remove unused FileAccessJAndroid.
2020-12-09 10:58:36 +01:00
Rémi Verschelde
e5e1277ecd
Merge pull request #44161 from Faless/fix/fa_buffered_remove
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Remove unused FileAccessBuffered
2020-12-09 09:14:14 +01:00
thebestnom
d543917c03
Android: fix mouse capture relative wrong
2020-12-08 23:51:45 +02:00
thebestnom
e7f259c366
Android: Allow Mouse Capture
2020-12-08 22:14:08 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Rémi Verschelde
efc2104096
Merge pull request #44021 from dakennedyd/personal
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Fix implementation of move_to_trash() on Linux
2020-12-07 21:06:10 +01:00
David Kennedy
8b68c6808d
Fixes move_to_trash() on Linux
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Fixes #42840 OS move_to_trash() on Linux is not compliant with the Freedesktop specification
2020-12-07 16:40:56 -03:00
Rémi Verschelde
e20011b0da
Merge pull request #44076 from Faless/js/4.x_gdnative
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[HTML5] Optional GDNative Support
2020-12-07 15:34:33 +01:00
Fabio Alessandrelli
781efc26e0
Remove now unused FileAccessBuffered.
2020-12-06 19:37:11 +01:00
Fabio Alessandrelli
1396c74734
[HTML5] Use regular unix FileAccess implementation.
2020-12-06 19:25:31 +01:00
Fabio Alessandrelli
dd9503dc19
[HTML5] Make GDNative support feature-based.
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This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
2020-12-05 01:12:52 +01:00
Fabio Alessandrelli
1e7bd3d08b
[HTML5] Allow selecting the export type.
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Available types:
- Regular
- GDNative (support dynamic linking and thus GDNative WASM files)
- Threads (uses WebAssembly Threads)
2020-12-05 00:55:11 +01:00