Tomasz Chabora
dea5dafea5
Consistently wrap booleans in [code]
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(cherry picked from commit b0846f60c9
)
2019-07-29 14:54:32 +02:00
Rémi Verschelde
df6a6a2004
doc: Sync classref with current source
2019-07-05 11:34:47 +02:00
Rémi Verschelde
a485d862f1
doc: Sync classref with current source
2019-04-25 14:00:31 +02:00
Rémi Verschelde
53d73f59eb
doc: Drop unused <demos> tag
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(cherry picked from commit 6af69f851a
)
2019-04-19 13:10:25 +02:00
Rémi Verschelde
8f5d9b6391
doc: Sync classref with current source
2019-03-07 10:54:42 +01:00
Rémi Verschelde
7a42df3626
doc: Sync with current source
2018-10-25 15:14:47 +02:00
Kelly Thomas
b150ceb62c
Update class documentation xml
2018-10-07 21:57:26 +08:00
JFonS
e14ead32dd
Remove redundant size property from NoiseTexture
2018-10-03 10:27:24 +02:00
santouits
2694053be3
Renaming SimplexNoise refs to OpenSimplexNoise
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Because I think github doesn't show history of renamed files
- The original work is done in commit f12a1b8
by JFonS
- Improved Documentation in commit a386af6
- Last change on the files was in commit 463af5b
- and Fixed compiler warnings in commit e5bbcb8bcf
2018-09-28 14:31:36 +03:00
Rémi Verschelde
ef7b384861
doc: Misc formatting fixes
2018-09-21 15:34:11 +02:00
Rémi Verschelde
83758a9004
doc: Sync classref with current source
2018-09-21 09:33:05 +02:00
JFonS
463af5b6ef
Fix typo in SimplexNoise documentation
2018-09-20 11:03:23 +02:00
JFonS
4faa5acaa7
Replace "persistance" with "persistence"
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Replace "persistance" with "persistence" in the simplex code.
Also made some minor fixes to the docs.
2018-09-19 21:00:10 +02:00
Hugo Locurcio
a386af67ec
Improve SimplexNoise documentation and fix typos
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Spaces were added after code blocks to ensure correct rendering
on the online class reference.
2018-09-19 20:25:09 +02:00
Fabio Alessandrelli
1e9b46d687
Clearly deprecate sync too in favor of remotesync.
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NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
JFonS
f12a1b8863
Add SimplexNoise and NoiseTexture as new resources
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SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex.
NoiseTexture uses SimplexNoise to generate noise textures for using in
shaders/visual effects.
2018-09-14 15:24:34 +02:00