Commit Graph

4505 Commits

Author SHA1 Message Date
Rémi Verschelde
84d82030c3
Merge pull request #56549 from bruvzg/utf8_fixes 2022-01-06 14:46:48 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
Haoyu Qiu
3d08becd06 Unify similar method descriptions
Notably:

* `Packed*Array.size()` and `Array.size()`.
* Shared methods of `Transform2D` and `Transform3D`.
* Shared methods of `Vector2`, `Vector3`, and `Vector2i`.

This reduces the Deja Vu when translating the class reference :)
2022-01-06 19:50:57 +08:00
Yuri Roubinsky
21cfcaa129 Add a GDScript template for VisualShaderNodeCustom 2022-01-06 12:06:33 +03:00
Hugo Locurcio
221efffdf7
Expose RenderingServer SSIL quality setter methods
This allows changing SSIL quality at run-time in a project.
2022-01-06 02:35:49 +01:00
Rémi Verschelde
3662105f8b
Merge pull request #56479 from V-Sekai/import-options 2022-01-05 20:44:42 +01:00
rafallus
b4abb73ea5 Inspector property array for TabBar 2022-01-05 12:23:11 -06:00
Rémi Verschelde
63d9308b4b
Merge pull request #56047 from piiertho/feature/osx-sign-directory 2022-01-05 14:38:17 +01:00
Fernando Cosentino
ca79373d13
Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
K. S. Ernest (iFire) Lee
07a39684a0 options dict is now passed to _import_scene. 2022-01-05 01:07:54 -08:00
Rémi Verschelde
d0cd211865
Merge pull request #56293 from skyace65/CullModeMaterial
Fix and improve cull mode description in material
2022-01-05 09:20:15 +01:00
Rémi Verschelde
a33e903bf7
Merge pull request #56495 from Calinou/doc-input-ghosting
Document keyboard ghosting caveats in Input and InputEvent
2022-01-05 08:47:50 +01:00
Hugo Locurcio
d01e22f187
Document keyboard ghosting caveats in Input and InputEvent
This also adds recommendations for choosing between
`is_physical_key_pressed()` and `is_key_pressed()`.
2022-01-05 02:55:25 +01:00
Hugo Locurcio
7ce58d9c6e
Fix missing period in CanvasItem.draw_primitive() description 2022-01-05 02:05:56 +01:00
skyace65
0a56a9d731 Fix and improve cull mode description in material 2022-01-04 18:21:40 -05:00
Hugo Locurcio
64d1560945
Improve the CanvasItem class documentation 2022-01-04 19:55:22 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
9a1f244d77
Merge pull request #56295 from aaronfranke/doc-midi 2022-01-04 16:45:33 +01:00
Rémi Verschelde
095c72b03e
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Add `RenderingServer.get_video_adapter_type()` method
2022-01-04 16:43:23 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
Rémi Verschelde
ff211c8e5a
Merge pull request #55386 from Calinou/allow-disable-depth-prepass 2022-01-04 15:25:11 +01:00
Marcel Admiraal
f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
Aaron Franke
de9adcf045
Document InputEventMIDI and add some missing 0xF MIDI messages 2022-01-04 05:30:43 -08:00
JFonS
6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Max Hilbrunner
9623fdf141
Merge pull request #56228 from KoBeWi/returns_what
Fix get_v_scroll() desctiption in ItemList
2022-01-04 13:50:37 +01:00
Max Hilbrunner
ca8f0a910b
Merge pull request #56377 from Calinou/doc-basematerial3d-flowmap-format
Document the expected format of anisotropy flowmaps in BaseMaterial3D
2022-01-04 13:48:09 +01:00
Max Hilbrunner
b51448fba0
Merge pull request #56462 from Calinou/doc-lerp
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
2022-01-04 13:45:30 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Hugo Locurcio
8053cabb39
Improve lerp(), lerp_angle() and inverse_lerp() documentation
This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
2022-01-04 00:41:19 +01:00
Rémi Verschelde
dcb1b8247f
Merge pull request #56209 from skyace65/mouseInputEvent
Improve mouse input event class reference
2022-01-04 00:40:02 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
kobewi
2cad775461 Fix usage of "Return" in the docs 2022-01-02 21:09:18 +01:00
Max Hilbrunner
223beef14a
Merge pull request #56315 from luzpaz/typos
Fix various typos
2022-01-02 18:53:15 +01:00
Max Hilbrunner
937fb63a23
Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect
Fix error in Vector2.reflect() description
2022-01-02 14:28:46 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
skyace65
37dfe5c706 Improve mouse input event class reference 2022-01-01 21:58:27 -05:00
Max Hilbrunner
d58dfd4a7c
Merge pull request #56184 from skyace65/ObjectNotificationsLink
Add a link to the notifications tutorial page in the object class reference
2022-01-02 03:14:51 +01:00
Max Hilbrunner
bc2445d0eb
Merge pull request #56261 from skyace65/OSDebug
State that get static memory usage only works in debug
2021-12-31 17:59:37 +01:00
Hugo Locurcio
55d60bbf47
Document the expected format of anisotropy flowmaps in BaseMaterial3D 2021-12-31 17:26:24 +01:00
Hugo Locurcio
0a86dd4718
Enable "Allow Hidpi" by default
This fixes window management issues across platforms on hiDPI monitors.

The `--low-dpi` command line argument has been removed as similar
functionality (forcing low-DPI mode on DPI-aware programs) is
already provided by Windows and macOS itself.
2021-12-30 22:24:49 +01:00
skyace65
6b18614de7 Add warning to only use convex hull points when setting the point property for convex polygon shape 2021-12-29 21:16:56 -05:00
Clay John
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
David Cambré
38ad72af44 Update default port_grab_distance_vertical 2021-12-29 19:14:28 +01:00
Yuri Sizov
7d37f76241 Use GDVIRTUAL* macros when binding virtual methods in exposed classes 2021-12-29 20:27:44 +03:00
Marcel Admiraal
3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Pierre-Thomas Meisels
5e0e4f209a OSX: Add signing of directory structure in Library when exporting for OSX.
OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
skyace65
155aaffa21 Fix "flip faces" description 2021-12-27 21:29:18 -05:00
kobewi
c055c912fb Remove autocomplete_setters_and_getters setting 2021-12-27 00:48:32 +01:00
skyace65
32b4edbe4e State that get static memory usage only works in debug 2021-12-26 15:19:14 -05:00
kobewi
f97ab4a0e4 Fix get_v_scroll() desctiption in ItemList 2021-12-24 21:10:34 +01:00
Hugo Locurcio
753754548a
Rename Variant Packed*Array constants for consistency
All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.

`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
Haoyu Qiu
3ec5a5fb5c Alpha channel indicates opacity, not transparency 2021-12-24 16:52:15 +08:00
skyace65
f10cc3d7f6 Add a link to the notifications tutorial page in the object class reference 2021-12-22 21:37:54 -05:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Hugo Locurcio
bf339842a5
Expose RenderingServer GI half resolution setter method
This is required for projects to be able to change the
GI half-resolution setting at run-time.
2021-12-22 19:38:48 +01:00
kobewi
c68e93ad52 Implement property array for OptionButton 2021-12-21 08:53:09 +01:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Rémi Verschelde
b0e93711b3
Merge pull request #52170 from Ansraer/2d-scale-factor 2021-12-17 20:10:29 +01:00
Ansraer
c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +01:00
Haoyu Qiu
1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Rémi Verschelde
c33e84fe8c
Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent 2021-12-16 15:39:48 +01:00
kobewi
e7722a9a7b Mention what happens if find_node() fails 2021-12-16 13:37:54 +01:00
Rémi Verschelde
91c0529073
Merge pull request #55930 from timothyqiu/doctool-i18n 2021-12-16 13:08:53 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering 2021-12-16 13:53:47 +03:00
Haoyu Qiu
e4e4e475f8 Make --doctool locale aware
* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce Add texture filtering properties to VisualShaderNodeTextureUniform 2021-12-16 11:50:33 +03:00
Max Hilbrunner
edd3ca4501
Merge pull request #55974 from skyace65/ScriptDoc
Clarify that the script class should not be used directly
2021-12-16 07:35:10 +01:00
skyace65
9f983eea8c Clarify that the script class should not be used directly 2021-12-15 22:17:34 -05:00
Nathan Franke
f8f2656eab Fix OS.get_name and OS.get_user_data_dir documentation 2021-12-15 13:56:52 -08:00
Rémi Verschelde
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Hugo Locurcio
a1ab50a9f0
Document that transparent StyleBoxes/textures should be used for UI focus 2021-12-15 18:22:39 +01:00
Rémi Verschelde
9b932aa0db
Merge pull request #55958 from timothyqiu/xml-indents 2021-12-15 17:12:56 +01:00
Haoyu Qiu
4e393ab4a0 Fix indentations in class reference XMLs 2021-12-15 22:26:54 +08:00
Haoyu Qiu
67f04b381b Add / to the unix shortcut drive list
Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15 21:13:35 +08:00
Max Hilbrunner
1930fc8b31
Merge pull request #55699 from Mickeon/patch-1
Various tweaks to Camera2D's documentation
2021-12-15 03:39:39 +01:00
Max Hilbrunner
e8e2865f88
Merge pull request #55935 from KoBeWi/get_minimum_size_not
Document get_minimum_size not called in some nodes
2021-12-15 03:33:15 +01:00
Max Hilbrunner
9d81bfea74
Merge pull request #55777 from cdemirer/doc-replace_by
Clarify that replace_by keeps child nodes in tree
2021-12-15 03:28:37 +01:00
Max Hilbrunner
494bbcff0b
Merge pull request #55831 from Calinou/doc-reflectionprobe
Improve the ReflectionProbe class documentation
2021-12-15 03:23:36 +01:00
kobewi
7d5ee8f694 Document get_minimum_size not called in some nodes 2021-12-14 17:48:07 +01:00
Hugo Locurcio
e962900f23
Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:

- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
Rémi Verschelde
26510f4c90
Merge pull request #55609 from rcorre/doc-scroll 2021-12-13 15:21:50 +01:00
Ryan Roden-Corrent
9d04086451
Document how to autoscroll ScrollContainer.
It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.

Relates to https://github.com/godotengine/godot-proposals/issues/3629.

Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12 07:55:01 -05:00
Manolis Papadeas
453912d48d Expose BitMap's convert_to_image and resize methods to GDScript 2021-12-12 14:24:04 +02:00
mechPenSketch
0449b30bbc Expose connection hot zones in GraphNode 2021-12-12 15:20:40 +08:00
Hugo Locurcio
7e4d805d29
Improve the ReflectionProbe class documentation 2021-12-11 19:10:23 +01:00
Hugo Locurcio
5d81742dc8
Document RigidBody2D/3D and particles' angular velocity units 2021-12-11 17:38:55 +01:00
PouleyKetchoupp
940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings 2021-12-10 22:10:41 +01:00
Rémi Verschelde
3bfdb28ab2
Merge pull request #55770 from Calinou/shader-rename-hint-aniso 2021-12-10 18:48:05 +01:00
Rémi Verschelde
bc6cd53b4d
Merge pull request #40547 from KoBeWi/directory_inspectory 2021-12-10 18:47:22 +01:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Tomasz Chabora
d04c2a554f Improve Directory content navigation 2021-12-10 17:24:04 +01:00
Hugo Locurcio
b3174e7af9
Add RenderingServer.get_video_adapter_type() method
This can be used to distinguish between integrated, dedicated, virtual
and software-emulated GPUs. This in turn can be used to automatically
adjust graphics settings, or warn users about features that may run
slowly on their hardware.
2021-12-10 17:10:47 +01:00
Rémi Verschelde
4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs 2021-12-10 16:58:11 +01:00
Steve Szilágyi
0c352407d8 VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10 13:22:02 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color 2021-12-10 10:06:46 +01:00
cdemirer
98a3948bf9 Clarify that replace_by keeps child nodes in tree 2021-12-10 13:48:00 +08:00
Haoyu Qiu
753ae7403f Add drag start/end signals for Slider 2021-12-10 11:19:10 +08:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Haoyu Qiu
5912dd2964 Add proxy support for the editor
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
    * Labeled as "HTTP Proxy" and it will be used for both HTTP and
      HTTPS requests. This is the same convention as seen in Android
      Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
  the editor settings.
2021-12-09 11:48:16 +08:00
Rémi Verschelde
f1e3c87244
Merge pull request #55709 from raulsntos/expose_script_edit 2021-12-08 17:15:18 +01:00
Raul Santos
9535831866 Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
2021-12-08 15:25:05 +01:00
kobewi
347e50f73b Improve PopupMenu doc about id and index 2021-12-08 13:02:42 +01:00
Rémi Verschelde
5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio
c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.

The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
PouleyKetchoupp
8682adcb87 Add physics solver settings to project settings
Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.

Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
Micky
6cf2623a20
Various improvements to Camera2D's documentation
A summary of the tweaked descriptions:
* "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position;
* "get_camera_screen_center()" links to the "get_camera_position" method;
* "reset_smoothing()" links to the "smoothing_enabled" propriety;

* "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties;
* "limit_smoothed" links to the "smoothing_enabled" propriety;
* "rotating" clarifies that the camera _view_ rotates when enabled.

Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.

Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.
2021-12-07 19:01:01 +01:00
kobewi
841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
Rémi Verschelde
46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
Rémi Verschelde
3ed2bd13ad
Merge pull request #55670 from akien-mga/rename-videoplayer 2021-12-07 09:24:35 +01:00
Aaron Franke
6eb7179f1c
Rename "items_count" property to "item_count" 2021-12-06 22:02:27 -06:00
Rémi Verschelde
7ac9ea75cc
Rename VideoPlayer to VideoStreamPlayer for consistency
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.

Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06 19:01:28 +01:00
Rémi Verschelde
75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
Rémi Verschelde
e11baf90d1
Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms 2021-12-06 18:14:17 +01:00
Rémi Verschelde
e1e3ea5978
Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frame 2021-12-06 17:03:55 +01:00
kobewi
30e1478d0f Remove ProximityGroup3D node 2021-12-06 17:01:51 +01:00
Rémi Verschelde
4bce5e302e
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts 2021-12-06 16:49:42 +01:00
Hugo Locurcio
9e6b1b16c6
Document physics simulation being limited to 8 ticks per rendered frame 2021-12-06 16:39:33 +01:00
Fabio Alessandrelli
3ae8eda1ed
Merge pull request #55603 from Calinou/add-os-crash-method
Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
kobewi
6a2938471b Rename TouchScreenButton's textures 2021-12-06 15:46:05 +01:00
Max Hilbrunner
78fd56a596
Merge pull request #55500 from KoBeWi/just_doc_things
Misc improvements to various docs
2021-12-06 15:34:21 +01:00
Rémi Verschelde
1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection 2021-12-06 14:03:01 +01:00
kobewi
ea7cc1dea9 Rename minimum_size_changed() method 2021-12-06 14:02:34 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Rémi Verschelde
608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy 2021-12-06 13:30:53 +01:00
kobewi
cb2bdcd286 Unexpose joy_connection_changed method 2021-12-06 13:10:17 +01:00
bruvzg
ad4408d413
Add different "visible characters" behavior modes. 2021-12-06 12:14:49 +02:00
Max Hilbrunner
b8ebe3b0bf
Merge pull request #55652 from OverloadedOrama/patch-1
Fix link to the supported image formats in the Image class
2021-12-06 02:20:08 +01:00
Manolis Papadeas
c01c4c687b
Fix link to the supported image formats in the Image class
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats

Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-06 00:01:19 +02:00
Hugo Locurcio
8c0f9b18d7
Document SceneTreeTimer being freed automatically when elapsed
The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:40:28 +01:00
Rémi Verschelde
49799ab454
Merge pull request #55559 from pycbouh/docs-overridden-cross-linked 2021-12-05 18:37:19 +01:00
kobewi
7f6ab0006d Bind column_titles_visible as property 2021-12-05 02:55:38 +01:00
Hugo Locurcio
5761b90f3c
Add an OS.crash() method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
PouleyKetchoupp
2273a78af1 Update space parameters in 2D and 3D
Clarified space parameters for contacts and added missing ones.

List of changes:
-Add contact bias to space parameters
-Add solver iterations to space parameters, instead of a specific
physics server function
-Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION
to make it consistent with other contact parameters
2021-12-03 12:01:38 -07:00
Yuri Sizov
b3992f7e6e Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde
aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums 2021-12-03 15:29:29 +01:00
Raffaele Picca
ddf82697d7 Random initial color parameter for ParticleMaterial
Works with 2D and 3D GPU Particles
2021-12-03 13:58:17 +01:00
Yuri Roubinsky
c033ed21b0
Merge pull request #55576 from Chaosus/vs_new_int_ops
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03 14:46:33 +03:00
Rémi Verschelde
acb6d1b0af
Merge pull request #55578 from madmiraal/fix-55561 2021-12-03 12:12:45 +01:00
Yuri Roubinsky
b12fea5b52 Add bitwise operators to VisualShaderNodeIntOp 2021-12-03 12:48:35 +03:00
Rémi Verschelde
64934d755b
Merge pull request #54833 from KoBeWi/it's_a_trap 2021-12-03 10:10:23 +01:00
Marcel Admiraal
6e6d689ed6 Allow any kind of Mesh to be added to an EditorNode3DGizmo 2021-12-03 08:52:07 +00:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde
1f666a972f
NavigationMeshInstance: Fix typo to 'vertices' 2021-12-03 01:54:15 +01:00
Rémi Verschelde
543462eb29
Merge pull request #55294 from ConteZero/text_edit_drag_and_drop
Add drag and drop to TextEdit
2021-12-02 23:19:53 +01:00
ConteZero
0699941f07 Add drag and drop to TextEdit 2021-12-02 22:00:07 +01:00
Rémi Verschelde
8bb0f2aff1
Merge pull request #52916 from aaronfranke/no-default-env
Remove `default_env.tres` from generating in new projects
2021-12-02 21:12:12 +01:00
Rémi Verschelde
8f00625824
Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-metallic
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-12-02 21:11:32 +01:00
Rémi Verschelde
3f1a8e2f77
Merge pull request #55545 from akien-mga/doc-aabb-has_point
AABB: Improve docs and test for `has_point`
2021-12-02 21:10:53 +01:00
kobewi
09b1fc1956 Improve store_string() description 2021-12-02 18:37:25 +01:00
Rémi Verschelde
ced07100d7
Merge pull request #53287 from Chaosus/sprite3d_fix 2021-12-02 16:23:33 +01:00
Rémi Verschelde
2017590ef6
AABB: Improve docs and test for has_point
Contrarily to the 2D Rect2i counterpart, it doesn't make much sense in 3D
and for floating-point AABBs to exclude points on some of its faces.
2021-12-02 15:45:55 +01:00
Max Hilbrunner
837e6bdf18
Merge pull request #37626 from aaronfranke/rect2-warnings
Print warnings when using a Rect2 or AABB with a negative size
2021-12-02 14:41:02 +01:00
Rémi Verschelde
1b66123207
Merge pull request #55537 from timothyqiu/doc-code-tag 2021-12-02 11:20:29 +01:00
Rémi Verschelde
153c3df6a5
Merge pull request #55330 from Calinou/doc-voxelgidata 2021-12-02 10:19:14 +01:00
Haoyu Qiu
85c136bd07 Fix various misused code tag in classref 2021-12-02 17:08:52 +08:00
Rémi Verschelde
02d6cbfd8c
Merge pull request #38604 from Calinou/astar-rename-get-point-ids 2021-12-02 09:35:57 +01:00
Raul Santos
a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Sizov
397e56964d Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 21:02:20 +03:00
Aaron Franke
9687f6fca3
Warn when using an AABB or Rect2 with a negative size 2021-11-30 18:27:58 -06:00
kobewi
244c5ecc64 Misc improvements to various docs 2021-11-30 23:53:58 +01:00
Hugo Locurcio
89849a9ed9
Rename AStar.get_points() to AStar.get_point_ids() for clarity
The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Michael Alexsander
ec4f4c6cda Rename all methods that return ScrollBar nodes to get_*_scroll_bar() 2021-11-30 13:46:36 -03:00
Rémi Verschelde
75d1ae4dac
Merge pull request #55427 from zacryol/tab-container-clarify 2021-11-30 10:56:13 +01:00
zacryol
5c645d510f Clarify usage of TabContainer
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
2021-11-29 18:01:09 -07:00
Rémi Verschelde
9d3875dde7
Merge pull request #55408 from madmiraal/fix-54517 2021-11-29 17:30:13 +01:00
Hugo Locurcio
1b59818fb3
Remove redundant SpriteBase3D opacity property
The `opacity` property is superseded by the GeometryInstance3D
`transparency` property. It works the opposite way (0.0 is opaque,
1.0 is fully transparent), but provides the same behavior in a more
universal manner.
2021-11-29 16:13:55 +01:00
Hugo Locurcio
4868331897
Document using SpriteBase3D's modulate property with material override 2021-11-29 16:07:21 +01:00
Marcel Admiraal
272b3c3728 Enable sorting of operator methods in class documentation. 2021-11-29 14:51:44 +00:00
Rémi Verschelde
69a194f051
Merge pull request #55239 from zacryol/find-world-2d-description-fix
Fix description of Viewport `find_world_2d()` method.
2021-11-28 10:37:14 +01:00
zacryol
81c1d5197e Fix description of Viewport find_world_2d() method.
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.

and also find_world_3d()
2021-11-27 13:49:03 -07:00
Hugo Locurcio
989a7d9270
Allow disabling the depth prepass in the Vulkan Clustered backend
In scenes that have little to no overdraw, disabling the depth prepass
can give a small performance boost. Nonetheless, in most other scenarios,
the depth prepass should be left enabled as it improves performance
significantly.
2021-11-27 17:54:45 +01:00
Nathan Franke
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
Hugo Locurcio
3135c6f03e
Emit node configuration warnings for GeometryInstance3D distance fade
The visibility range begin/end margin properties must be set above 0.0
for the fade transition to be visible.
2021-11-26 21:46:32 +01:00
Aaron Franke
7a096b216e
Remove default_env.tres from generating in new projects 2021-11-26 14:37:27 -06:00
Hugo Locurcio
97f124b069
Document the VoxelGIData resource
This companion resource to VoxelGI has many useful settings to tweak.
2021-11-26 00:12:39 +01:00
Max Hilbrunner
a6a2e0feb9
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25 17:47:44 +01:00
Yuri Roubinsky
ce48604eb7 Enchance descriptions of @GlobalScope/@GDScript 2021-11-25 14:24:09 +03:00
Rémi Verschelde
547c270777
Merge pull request #51679 from Je06jm/fsr
AMD FidelityFX Super Resolution
2021-11-24 22:34:48 +01:00
Rémi Verschelde
b1bf82d2b4
Merge pull request #52456 from kleonc/image-fill-rect 2021-11-24 16:34:01 +01:00
Haoyu Qiu
c09ea8d45a Adds proxy support for HTTPClient
Also fixed a potential infinite loop when connecting to server.
2021-11-24 14:36:42 +08:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Je06jm
20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
kleonc
91595b16e3 Add Image::fill_rect method 2021-11-23 18:06:23 +01:00
Rémi Verschelde
8a48440dbf
Merge pull request #55259 from KoBeWi/no_easy_ease 2021-11-23 16:51:14 +01:00
Rémi Verschelde
3ba2d17d2f
Merge pull request #54949 from Chaosus/fix_warning 2021-11-23 15:15:36 +01:00
Rémi Verschelde
0cec0d3517
Merge pull request #55257 from KoBeWi/replace_by_void 2021-11-23 14:47:55 +01:00
kobewi
44e6655924 Correct the doc about ease() 2021-11-23 14:32:43 +01:00
Rémi Verschelde
c7007f83d5
Merge pull request #55243 from KoBeWi/some_random_stuff_idk 2021-11-23 13:41:35 +01:00
kobewi
58a3ea5453 Mention that replace_by doesn't free the node 2021-11-23 12:53:31 +01:00
kobewi
4682f22293 Improve various texts 2021-11-23 12:20:57 +01:00
Rémi Verschelde
a8c305acfa
Merge pull request #55251 from bruvzg/is_physical_key_pressed 2021-11-23 11:41:35 +01:00
Rémi Verschelde
94959cb16b
Merge pull request #47567 from Calinou/add-boot-splash-image-setting 2021-11-23 10:50:15 +01:00
bruvzg
9877d91c4a
Add Input.is_physical_key_pressed method. 2021-11-23 11:14:19 +02:00
Hugo Locurcio
3f34832dba
Add a project setting to disable the boot splash image
This allows disabling the boot splash image while keeping the
background color.
2021-11-23 02:20:25 +01:00
Hugo Locurcio
f8d9e4afdb
Document the engine's use of internal groups in Node 2021-11-23 01:09:13 +01:00