Commit Graph

3517 Commits

Author SHA1 Message Date
Marcel Admiraal
0c0c36be44 Provide support for buttons and D-pads mapped to half axes, and
fix axes mapped to buttons and D-pads.
2020-10-26 07:52:24 +00:00
Yuri Roubinsky
4c65dc975c Shows ColorRect in Color constants autocompletion 2020-10-23 19:03:50 +03:00
Rafał Mikrut
742251e90a Fix invalid method names 2020-10-22 19:50:25 +02:00
George Marques
c8716734eb
Merge pull request #43000 from vnen/variant-internal-method-name
Add name and base type to Variant::InternalMethod (on debug)
2020-10-22 09:55:18 -03:00
George Marques
8b3271563f
Add name and base type to Variant::InternalMethod (on debug)
This is useful to showing error messages when a pointer to an
InternalMethod is the only information available.
2020-10-22 09:07:25 -03:00
Tomasz Chabora
37d515e99c Favor project.binary over project.godot 2020-10-22 00:12:18 +02:00
Hugo Locurcio
0209e3790e
Add Image.load_bmp_from_buffer() for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
2020-10-20 23:52:45 +02:00
reduz
ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Rémi Verschelde
88a3db5bff
Merge pull request #42315 from lyuma/command_queue_fix
core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15 22:35:44 +02:00
reduz
b8c64184c6 Refactored binding system for core types
Moved to a system using variadic templates, shared with CallableBind.

New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.

Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Lyuma
9f654b441f core/command_queue_mt: Fix crash/hang when buffer fills up
This patch fixes two related issues. One is the race condition in issue #42107..
The other is a crash which happens when the reader is lapped near the end of the buffer.
2020-10-12 08:41:13 -07:00
Lyuma
48e8da4aac core/command_queue_mt: Customizable size and tests
Adds unit tests for command_queue_mt.h/cpp
In this revision, some unit tests will fail due to issue #42107.
2020-10-12 08:24:08 -07:00
Fabio Alessandrelli
ab0907c1ba
Merge pull request #42684 from timothyqiu/conn-self-assign
Fix HTTPClient::poll crash after connection is self-assigned
2020-10-12 12:40:22 +02:00
Haoyu Qiu
8226cee8d8 Fixes HTTPClient::poll crash after connection is self-assigned 2020-10-10 10:10:30 +08:00
reduz
351a122029 Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
Rémi Verschelde
7c4d1e9c65
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Removed unused method Geometry3D.get_uv84_normal_bit
2020-10-09 19:31:24 +02:00
reduz
26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Yuri Roubinsky
66c2aaf749 Removed unused method Geometry.get_uv84_normal_bit 2020-10-09 10:22:26 +03:00
Tomasz Chabora
bb2684f4a7 Cancel rename if file does not exist 2020-10-08 13:00:23 +02:00
Rémi Verschelde
0d8bd93e40
Fix build after merge of #40097
CI had passed back then but this would have needed a rebase to
take into account recent changes to String.
2020-10-07 14:23:44 +02:00
Rémi Verschelde
cb77e8d6cf
Merge pull request #40097 from mrushyendra/file_sort_master
Fix natural sort comparison for strings with large numbers
2020-10-07 13:59:14 +02:00
Aaron Franke
1ca501d7d4
Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
Rémi Verschelde
e35bb04c53
Improve format version mismatch error in binary loader 2020-10-05 14:49:41 +02:00
Aaron Franke
3163611f0c
Don't write global script class information if there is none 2020-10-03 04:36:07 -04:00
Serhat
9f2cdfea82 Fixed padding bug of sprintf function 2020-10-02 00:25:42 +03:00
Wilson E. Alvarez
b4e7edabf3
Make "function" a property of FuncRef 2020-09-30 06:57:59 -04:00
Craig-Stoneham
46519ba52c Removed unnecessary keyword, fix comment style
The privacy here is already private
2020-09-29 10:30:02 +02:00
Rémi Verschelde
b07f020c99
Merge pull request #42133 from vnen/variant-op-consistency
Allow commutative multiplication in Variant
2020-09-28 15:56:29 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
Rémi Verschelde
1a8dfcd97b
Merge pull request #42304 from akien-mga/os-drop-get_splash_tick_msec
OS: Remove unused get_splash_tick_msec
2020-09-28 10:13:37 +02:00
Rémi Verschelde
545da82427
Merge pull request #42340 from Rubonnek/get-funcref-function
Allow retrieval of FuncRef function string
2020-09-27 10:08:25 +02:00
Rémi Verschelde
fc481db1c3
Merge pull request #37403 from aaronfranke/basis_equal_approx
Change Basis is_equal_approx to use instance method
2020-09-27 08:46:37 +02:00
Wilson E. Alvarez
75154e64a9
Allow retrieval of FuncRef function string 2020-09-25 11:54:51 -04:00
Rémi Verschelde
819c3524a5
OS: Remove unused get_splash_tick_msec
It was added in 3e20391bf6 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
2020-09-24 15:40:30 +02:00
Rémi Verschelde
9c9f3365b2
Merge pull request #42296 from akien-mga/messagequeue-default-size-4096-kb
MessageQueue: Change default queue size to 4096 KB
2020-09-24 15:11:17 +02:00
Tomasz Chabora
7b1ad6fbe0 Remove unnecessary empty line from Dictionaries 2020-09-24 13:23:06 +02:00
Rémi Verschelde
5009ba54b2
MessageQueue: Change default queue size to 4096 KB
1024 KB was low enough that many users seem to hit it, which can lead to the
editor freezing.

The proper fixed as described in #35653 would be to implement a page allocator
to prevent this overflow, but as a stop-gap measure, we can increase the
default value to a more lenient 4096 KB which should be high enough for the
vast majority of use cases.

The default size can be brought down again if/when #35653 is properly fixed,
and if it's actually relevant from a memory point of view.
2020-09-24 09:05:12 +02:00
Tomasz Chabora
f4e34ac353 Check for null in InputMap::_find_event 2020-09-23 15:39:06 +02:00
Aaron Franke
9394c057b8
Remove redundant is_equal_approx_ratio method
is_equal_approx is able to handle values of any size, and is_equal_approx_ratio is no longer used in any exposed APIs, so we don't need is_equal_approx_ratio anymore. Also, add #ifdef MATH_CHECKS for a method that is only used when MATH_CHECKS is defined.
2020-09-23 00:28:49 -04:00
Aaron Franke
23dabcd2d0
Change Basis is_equal_approx to use instance method 2020-09-23 00:28:49 -04:00
Hugo Locurcio
0b65342fd2
Fix crash when opening a ZIP data pack
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-19 15:45:00 +02:00
Rémi Verschelde
914591c9ae
zstd: Update to upstream version 1.4.5 2020-09-18 21:47:12 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Rémi Verschelde
5f4d64f4f3
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.
2020-09-18 10:27:55 +02:00
George Marques
e4942e4a96
Allow commutative multiplication in Variant
Also allow quaternions to be multiplied by integers.
2020-09-17 09:02:53 -03:00
Rémi Verschelde
6ac7b90097
Merge pull request #42013 from Xrayez/fix-list-swap
Fix `List` swap behavior on front, back and adjacent elements
2020-09-16 17:39:43 +02:00
Andrii Doroshenko (Xrayez)
cfead57d1d Make Object::to_string virtual
Allows to override printing via C++, not only via script.
2020-09-15 18:14:45 +03:00
Andrii Doroshenko (Xrayez)
ac69f092fc Fix List swap behavior on front, back and adjacent elements
- immediately return if A == B;
- first and last elements (front, back) are updated upon relinking;
- handles a special case of forward and backward adjacent elements.
2020-09-12 23:58:56 +03:00
George Marques
49e0cadcca
Fix Vector{2,3}i casting on Variant multiplication with numbers 2020-09-12 17:23:34 -03:00
Marcel Admiraal
4feba93630 Add missing reference to const T Vector::get(). 2020-09-11 11:58:47 +01:00
Marcel Admiraal
e3d698dae9 Remove unused Python imports. 2020-09-10 11:38:52 +01:00
reduz
a674da4eec Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
Aaron Franke
d0a1399a1b
Change inequality comparison operators to use exact equality 2020-09-08 18:10:58 -04:00
Marcel Admiraal
9149fb760c Initialise Basis elements with a default Basis in the declaration.
Ensures a valid Basis is created with all constructors.
2020-09-08 12:15:08 +01:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Adam Brown
8f1a6d7489 Fixed PackedByteArray GDScript functions
p_self._data.packed_array needs to be used instead of p_self._data._mem

printline
2020-09-04 12:43:00 -07:00
Marcel Admiraal
ce263c4ff6 Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Marcel Admiraal
f6ad1954f7 Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
Rémi Verschelde
f57ade8f80
Merge pull request #41460 from Calinou/improve-resource-load-fail-message
Improve the resource loading error message to mention the need to import
2020-09-03 11:31:27 +02:00
Rémi Verschelde
4a5138bb99
Merge pull request #40400 from Arivval/load-resourcepack-with-offset
Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00
Yilin Ma
c524d50444 added load resource pack with offset feature
updated variables to use size_t

removed line break to make code style more consistent

added conditional check to return an error if offset field is used when loading a ZIP package

fixed typo

formatted file

added commit regarding self contained exe files

handled error loging for load zip file with offset

spelling tweak

updated conditional statement for magic check

udpated error message when load Zip file with offset is called

fix CI

Trying to fix CI

fix CI done

Added error message for loading self-contained exe with offset.

Updated documentation.

Fix indent

final fix indent

Updated documentation.

fix indents

Updated doc based on suggestion

Final fix

fixed format
2020-09-02 17:57:01 -05:00
Adam Brown
6584db1538 HTTPRequest now accepts gzip
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray

Merge doc fix

revert
2020-09-02 12:59:59 -07:00
George Marques
1a29e94c52
Add VariantInternal class
This is used to get a direct pointer for the data inside a Variant.
Added as another class instead of in Variant directly because this
should only be used in special cases, so use must be explicit.
2020-09-02 16:23:57 -03:00
Andrii Doroshenko (Xrayez)
0cc05c5a31 Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
Rémi Verschelde
1e49a86884
Fix invalid CSV in SDL2 controller mappings DB
Follow-up to a61cae1469.
2020-09-01 20:53:51 +02:00
Rémi Verschelde
8ce02caf40
Merge pull request #41669 from strank/hardcoded-op-max
Fix hard-coded OP_MAX in variant_op.cpp
2020-09-01 19:51:23 +02:00
Rémi Verschelde
eac32f082a
Merge pull request #40868 from aaronfranke/color-html-rgba
Change Color HTML conversion from ARGB to RGBA
2020-09-01 10:44:36 +02:00
Rémi Verschelde
a61cae1469
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@d148c6ce49.
2020-09-01 10:23:16 +02:00
strank
447b140671 Fix hard-coded OP_MAX in variant_op.cpp 2020-09-01 03:17:42 -04:00
Aaron Franke
a6ff389a55
Simplify html_is_valid and allow it to work with 3 and 4 hex digits 2020-09-01 02:07:35 -04:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde
37443bf04d
Merge pull request #41635 from jkb0o/master
Clear missed remaps on deinitialization
2020-08-31 15:29:17 +02:00
Yakov Borevich
604bd75438 [funexpected] clear missed remaps on deinitialization, fixes godotengine/godot#34221 2020-08-31 16:04:46 +03:00
Rémi Verschelde
a276e6fc36
Merge pull request #40955 from Calinou/test-add-expression
Add a test suite for Expression
2020-08-31 11:12:34 +02:00
Hugo Locurcio
d5ffa42cd2
Add a test suite for Expression
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
2020-08-27 15:16:09 +02:00
simpu
ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Rémi Verschelde
f13207254c
Revert "Check if global class file still exists before registering it"
And revert follow-up regression fix "Remap script path when registering class."

After the regression fix, the original issue is valid again so it's better
to go back to the previous state.

This reverts commits e264ae20d2 and
fceb64827e.
2020-08-25 13:02:03 +02:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Hugo Locurcio
58ed3037c0
Improve the resource loading error message to mention the need to import
This is a common pitfall when setting up projects in a headless
environment.
2020-08-22 22:19:08 +02:00
Marcel Admiraal
5f092cf7bb Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
Rémi Verschelde
989a4deb2f Fix warning using ERR_FAIL_INDEX on unsigned int
This method starting being used in 079ca220e1,
which now triggers this warning from GCC 10:
```
./core/error_macros.h:151:25: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits]
```
2020-08-19 14:41:46 +02:00
SkyJJ
ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
SkyJJ
c0d837a2ea Added plurals and context support to Translation 2020-08-19 03:01:51 +02:00
Eric M
8f54e8bfb5 Fixed issues with adding custom project settings and added confirmation dialog when deleting settings. 2020-08-18 09:12:02 +10:00
Rémi Verschelde
d2d4c1c957 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Juan Linietsky
079ca220e1 Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
Rémi Verschelde
d3b5c0948c
Merge pull request #41025 from Faless/gdscript/fix_class_name
Remap script path when registering class.
2020-08-11 20:02:35 +02:00
Rémi Verschelde
a32b427f99
Merge pull request #41043 from ShivamMukherjee/fix-variant-call
Fix Vector3i and Vector2i AXIS_* constants
2020-08-10 19:30:39 +02:00
Stijn Hinlopen
5563722628 Rewrite ProjectSettings editor advanced options
- New layout: advanced options hidden by default, error labels added.
 - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Vivraan
8629cfdb08 Fix Vector3i and Vector2i AXIS_* constants 2020-08-05 14:15:28 +05:30
Fabio Alessandrelli
fceb64827e Remap script path when registering class.
Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-08-04 15:46:40 +02:00
Andrea Catania
9fb587b702
Fixes issue with LocalVector remove function 2020-07-31 13:49:15 +02:00
Wilson E. Alvarez
e264ae20d2
Check if global class file still exists before registering it 2020-07-28 09:25:34 -04:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Andrii Doroshenko (Xrayez)
d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
Pedro J. Estébanez
f38949a44d Improve/fix packed data API
- Enhance directory API
- Fix `FileAccess::exists()` not checking for PackedData being disabled
- Fix moving to the parent directory (`..`)
- Allow absolute paths in existence checks
2020-07-27 12:06:40 +02:00