Commit Graph

3270 Commits

Author SHA1 Message Date
Zher Huei Lee c850fa7331 Added relative paths for DirAccess::remove()
Follows similar behaviour to DirAccess::rename()

(cherry picked from commit d7052ddba3)
2016-03-05 13:35:48 +01:00
hondres afd75013f9 html5: workaround for echo key events.
(cherry picked from commit 352db6b17e)
2016-03-05 13:35:36 +01:00
Martin Chuckeles 848c7378fd Add editor settings for call hint placement
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset

(cherry picked from commit 47206b409d)
2016-03-05 12:58:01 +01:00
Martin Chuckeles 4b2fcabb74 Hide hint if completion is active
(cherry picked from commit 26cc14e839)
2016-03-05 12:57:56 +01:00
Martin Chuckeles cb7693c533 Move the call hint under the current line
(cherry picked from commit 03025f60b6)
2016-03-05 12:57:52 +01:00
Stabington 7fea990b1b set_time_scale docs
This is correct?

(cherry picked from commit 6b7ec5de69)
2016-03-05 12:56:27 +01:00
volzhs 95e46e6eac fix gradle build on windows
(cherry picked from commit d6cc887627)
2016-03-05 12:56:19 +01:00
Josh Grams bea8e1654e AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.

(cherry picked from commit b79351aa45)
2016-03-05 12:55:54 +01:00
Josh Grams cafcdb015d AnimationTreePlayer: blend value tracks (closes #2299)
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.

(cherry picked from commit 391ce81c5e)
2016-03-05 12:55:43 +01:00
Rémi Verschelde 459b914d9c Quick fixes to tween documentation formatting
Maybe the reST parser should be improved instead though ;)

(cherry picked from commit a12c63ef9e)
2016-03-01 08:38:23 +01:00
Rémi Verschelde 9ed3d21d5a Sync classes 2016-03-01 08:25:04 +01:00
hinsbart 82d06b0027 use joystick name from mapping-db if available 2016-03-01 08:16:27 +01:00
Ariel Manzur e0a66b6e56 deleted files added accidentally
(cherry picked from commit 96b60c281f)
2016-02-29 09:03:31 +01:00
Bojidar Marinov 186b82c350 Document Tween class
(cherry picked from commit 49e1cc6fa9)
2016-02-29 09:03:06 +01:00
Rémi Verschelde 1af2e1101d Remove grey capsule on official logo
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848.

Also renamed godot_{icon,logo} to just {icon,logo}.

(cherry picked from commit eb5f9ed89b)
2016-02-29 09:01:02 +01:00
Rémi Verschelde a55f41e3d9 screen_shaders: convert demo images to JPG
(cherry picked from commit a97c1ca8f9)
2016-02-29 09:00:55 +01:00
Rémi Verschelde 439e29ea95 normalmap demo: convert images to JPG
To make the demos lighter

(cherry picked from commit 2fd177b2a5)
2016-02-29 09:00:48 +01:00
Rémi Verschelde f5e8e89f50 Remove Noto Sans font from translation demo (heavy!)
(cherry picked from commit 0f087755cc)
2016-02-29 09:00:43 +01:00
Ariel Manzur f619b05751 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
(cherry picked from commit 30d0ca9766)
2016-02-29 09:00:35 +01:00
Juan Linietsky aa94ff6dae fix transform localization event in mouse motion
(cherry picked from commit 08e0e64a19)
2016-02-29 09:00:14 +01:00
Krzysztof Jankowski ee5c250b63 OUYA gamepad mappings fix
Fix gamepad mappings for OUYA revision 4
2016-02-27 15:28:34 +01:00
Ariel Manzur e4d367e7a1 theora on server build 2016-02-27 15:28:22 +01:00
Ariel Manzur 45a0bbe56e adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
Julian Murgia - StraToN d86b12a397 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-27 15:27:25 +01:00
hinsbart f0ba9c7e78 x11: fix joysticks not recognizing some buttons
dpad on x360 pads with kernel < 4.3 is working now
2016-02-27 15:27:15 +01:00
David 61f17fb1bb applied some typo fixes. see godotengine/godot-docs#18 2016-02-27 15:27:10 +01:00
Dana Olson a43af20f31 added more Android gamepad mappings 2016-02-27 15:26:59 +01:00
est31 7ba92ae9eb Fix typo in error 2016-02-27 15:26:27 +01:00
est31 b05c27a27f Fix allocation bug if compiled with modern clang or gcc
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
2016-02-27 15:26:18 +01:00
Dana Olson e30cbc3b36 added a couple more Linux mappings, tweaked Ouya Linux mapping 2016-02-27 15:25:51 +01:00
reduz 9e2b9f8cb1 bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00
Juan Linietsky dd9154cbfb Merge pull request #3795 from eska014/fix-dep-resolver-windows
Fix "missing dependency resolver" in Windows
2016-02-22 21:27:03 -03:00
Rémi Verschelde cbe006b4b1 Merge pull request #3804 from JoshuaGrams/class-docs
doc (NodePath): Rewrite description and all methods.
2016-02-23 00:02:25 +01:00
Josh Grams d2ac38679d doc (NodePath): Rewrite description and all methods. 2016-02-22 17:59:18 -05:00
Juan Linietsky 1756d2ddb1 Update README.md 2016-02-22 07:42:10 -03:00
Rémi Verschelde 75d888c10e Merge pull request #3799 from volzhs/rotation_reset
keep previous rotation when using rotate tool. fixes #3788.
2016-02-22 10:16:36 +01:00
volzhs 87243508e9 keep previous rotation when using rotate tool. fixes #3788. 2016-02-22 18:13:27 +09:00
Rémi Verschelde c29e6ff05e Merge pull request #3797 from volzhs/change-erase-to-remove
Change "erase" to "remove" in project manager. fixes #3796.
2016-02-22 09:00:04 +01:00
volzhs 6adad5e611 Change "erase" to "remove" in project manager. fixes #3796. 2016-02-22 16:56:33 +09:00
Rémi Verschelde 04bdc9b00a Fix pixelated steam capsules 2016-02-22 01:07:27 +01:00
Ariel Manzur 9c939d389e ._sc_ file is now a ConfigFile for self contained mode
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
eska 104e008b56 Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
Juan Linietsky 499308e482 -fixed a crash when closing scene with animationplayer open
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Juan Linietsky b91b89cf60 Add support for placeholders in tscn, which was missing. Closes #3652 2016-02-21 11:18:31 -03:00
Rémi Verschelde d27b83d4bd Add a script to sort demos alphabetically
By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Rémi Verschelde 0d6daec11f Merge pull request #3790 from JoshuaGrams/class-docs
docs: RigidBody2D._integrate_forces: Explain in more detail.
2016-02-21 10:29:49 +01:00
Josh Grams 47a2213580 docs: RigidBody2D._integrate_forces: Explain in more detail. 2016-02-20 21:18:24 -05:00
Juan Linietsky c04a9ff751 -Fixed bug with event player crashing, closes #3687 2016-02-20 21:00:08 -03:00
Rémi Verschelde 1d04d55ac0 Fix license markdown formatting 2016-02-20 15:57:38 +01:00
Juan Linietsky 70cdfa681a -Change link to new documentation
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00