Juan Linietsky
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c9a925c4e0
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Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
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2017-10-01 19:08:49 -03:00 |
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Juan Linietsky
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99a464ceb4
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Merge pull request #11694 from tagcup/lambert_normalization
Ensure that Lambert is energy conserving.
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2017-10-01 12:18:40 -03:00 |
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Ferenc Arn
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ece18153c6
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Add missing N.L factor to Burley's contribution to radiance.
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2017-10-01 10:20:57 -04:00 |
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Ferenc Arn
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dfaf071ae3
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Fix environmental BRDF.
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2017-09-30 20:28:30 -04:00 |
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Bastiaan Olij
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cf56711a7e
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near and far are reserved for near and far pointers in MSVR
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2017-09-30 10:43:34 +10:00 |
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Juan Linietsky
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d4e20555e8
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Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
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2017-09-29 18:56:52 -03:00 |
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Ferenc Arn
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33c600fedc
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Ensure that Lambert is energy conserving.
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
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2017-09-29 09:47:06 -04:00 |
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Gilles Roudiere
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2c5fa0947d
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Merge pull request #11672 from tagcup/fix_oren_nayar
Fix Oren-Nayar diffuse.
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2017-09-29 13:47:38 +02:00 |
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Ferenc Arn
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8cb67b03a9
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Fix Oren-Nayar diffuse.
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2017-09-28 19:26:01 -04:00 |
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Indah Sylvia
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392a94686c
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Fixed typo: 'texure' to 'texture'
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2017-09-29 04:40:01 +07:00 |
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Juan Linietsky
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4f39ce32b9
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Fixes to light shaders, should work now..
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2017-09-27 21:45:47 -03:00 |
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Ferenc Arn
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ae78413bb1
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Avoid pow in Burley diffuse.
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2017-09-26 22:15:38 -04:00 |
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Juan Linietsky
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81c9cfdc1b
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Added light affect parameter to baked AO
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2017-09-23 23:10:34 -03:00 |
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Juan Linietsky
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d3ea92257d
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-Fixed redraw always on 3D viewprot bug
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
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2017-09-23 17:28:28 -03:00 |
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Juan Linietsky
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fbabef6da3
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Fixes to rim parameter in shader
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2017-09-23 08:27:48 -03:00 |
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Juan Linietsky
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bf371dcb32
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Added proximity and distance fade to SpatialMaterial
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2017-09-21 15:20:28 -03:00 |
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Wilson E. Alvarez
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072e379ffe
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Renamed function arguments to keep them consistent between declaration and implementation
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2017-09-14 13:49:15 -04:00 |
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Rémi Verschelde
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e73e00d369
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Style: Apply clang-format to @reduz's changes
[ci skip]
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2017-09-13 09:13:34 +02:00 |
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Rémi Verschelde
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8b76199b4b
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Merge pull request #10897 from themindoverall/fix_box_select
Fix draw_rect when width or height < 0
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2017-09-12 15:36:23 +02:00 |
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Juan Linietsky
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1c5376ae59
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Many fixes to visual script, changed virtuals override for a proper selector.
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2017-09-12 07:58:54 -03:00 |
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Rémi Verschelde
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aabbd00284
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Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
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2017-09-12 12:55:53 +02:00 |
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Hein-Pieter van Braam
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b2a38854fd
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Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
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2017-09-08 15:03:53 +02:00 |
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Hein-Pieter van Braam
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67a706fc1b
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Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
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2017-09-08 14:57:48 +02:00 |
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Juan Linietsky
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5ca3af3371
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Ability to use a sky for reflection together with a background color.
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2017-09-07 20:45:37 -03:00 |
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Juan Linietsky
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c023a132d0
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Fixed orthogonal projection in all effects and post processes
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2017-09-07 20:16:33 -03:00 |
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Juan Linietsky
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eedb39091a
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Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
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2017-09-07 18:00:47 -03:00 |
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Juan Linietsky
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8047127bc6
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Force redraw when HDR auto exposure is enable in all frames, fixes #10784
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2017-09-06 23:02:06 -03:00 |
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Juan Linietsky
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dd854768da
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-Fix folow surface in subsurface scattering, closes #10696
-Fixed filter kernels of subsurface scattering so quality settings make more sense
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2017-09-06 21:45:02 -03:00 |
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Juan Linietsky
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ddadc782ba
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Fix frame selection in 2D particles, closes #10668
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2017-09-06 08:31:11 -03:00 |
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Juan Linietsky
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e192c1a7d3
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Fix directional vertex shaded light which was using normal instead of light color, closes #10608
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2017-09-05 17:31:09 -03:00 |
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Juan Linietsky
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7eb8760477
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Added support for for, break and continue. Closes #10560, closes #10661
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2017-09-05 15:25:34 -03:00 |
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Rémi Verschelde
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54e81c7955
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Merge pull request #10990 from MednauN/unshaded-fix
Fix unshaded materials render
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2017-09-05 15:51:35 +02:00 |
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Evgeny Zuev
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094237eca0
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Fix unshaded materials render
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2017-09-05 12:19:15 +07:00 |
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Juan Linietsky
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2802dced84
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Automatically redraw when shaders using TIME are visible, fixes #10554
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2017-09-05 00:30:39 -03:00 |
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Juan Linietsky
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e611ff5f01
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Fix opaque pre pass, closes #10472
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2017-09-04 20:27:45 -03:00 |
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Henrik Andersson
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e0a19a77e5
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Don't compare float to int
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2017-09-04 22:21:55 +02:00 |
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Juan Linietsky
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281fb4e4fb
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Added transmission shader parameter.
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2017-09-03 10:30:37 -03:00 |
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Chris Serino
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3d6ccda188
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Fix draw_rect when width or height < 0. Fixes #10849
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2017-09-02 11:58:04 -05:00 |
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Rémi Verschelde
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8e75e7311b
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Merge pull request #10858 from letheed/add-shadow_filter-variant
add shadow_filter variant PCF7
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2017-09-02 12:13:01 +02:00 |
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Hein-Pieter van Braam
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9c63ab99f0
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Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
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2017-09-02 01:59:26 +02:00 |
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Rémi Verschelde
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dac150108a
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Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
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2017-09-01 21:52:55 +02:00 |
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Juan Linietsky
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6fa6149517
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Fix some argument ordering, closes #10010
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2017-09-01 15:01:17 -03:00 |
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Juan Linietsky
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8f30c52a37
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Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135
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2017-09-01 13:01:08 -03:00 |
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Poommetee Ketson
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ed606ded52
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Fix files header
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2017-09-01 21:07:55 +07:00 |
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letheed
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3a188015be
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add shadow_filter variant PCF7
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2017-09-01 15:01:24 +02:00 |
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Hein-Pieter van Braam
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f9467ec1ea
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Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
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2017-09-01 08:13:12 +02:00 |
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Juan Linietsky
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51066fcde7
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Merge pull request #10305 from H4kor/gles3
Fixes a bug in multimesh_instance_get_color
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2017-08-31 08:44:22 -03:00 |
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Rémi Verschelde
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82208c1e8b
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Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
Implement texture UV transpose in the gles3 renderer
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2017-08-31 13:17:39 +02:00 |
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Rémi Verschelde
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f1e3dec442
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Merge pull request #10624 from letheed/master
Fix shadow filter pcf5 implemented as pcf7
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2017-08-31 11:01:57 +02:00 |
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Juan Linietsky
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a1d7c496b9
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Improved default directional shadow params, added bias split scale, closes #9828
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2017-08-30 08:08:44 -03:00 |
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