Rémi Verschelde
0eab0d9343
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Ignacio Etcheverry
cf1c127c23
Mono: Fix null dereferences
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(cherry picked from commit 5aefe5d936
)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry
31f8d3525d
Add Array and Dictionary wrapper classes to C#
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(cherry picked from commit ee3c476c9a
)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry
e1cf8dc2cb
Mono: Pending exceptions and cleanup
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(cherry picked from commit 4739cb8c00
)
2018-07-28 16:06:30 +02:00
Paul Joannon
87242c7b92
fix build error when compiling with mono, tools=no, target=release
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change TTR to RTR in `print_unhandled_exception`
(cherry picked from commit 90a705d671
)
2018-02-27 11:25:10 +01:00
Paul Joannon
58a7d78c22
[mono] get stacktraces for all inner exceptions
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(cherry picked from commit 89af6c2cd7
)
2018-02-26 23:55:13 +01:00
Ignacio Etcheverry
dde14e15c6
Mono: Better versioning and gracefully unloading of Godot API assemblies
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(cherry picked from commit f37090ccf4
)
2018-02-26 22:36:03 +01:00
Paul Joannon
416cd9c8b8
add a [Signal] attribute to CSharpScripts
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(cherry picked from commit efd52cd172
)
2018-02-19 22:39:44 +01:00
Paul Joannon
1eb9c7e6cb
RID cached class was wrong (mono)
2018-01-22 14:01:20 +01:00
Ignacio Etcheverry
bff9627dc4
Mono: Some StackTrace to StackInfo[] fixes
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- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Ignacio Etcheverry
f7de51b3a6
Mono: Some fixes for #15463
2018-01-09 22:27:55 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Ignacio Etcheverry
6e6b455d1f
Export attribute fixes and improvements
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- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
Ignacio Etcheverry
63369ec306
Re-write SignalAwaiter implementation
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Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-16 03:54:23 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00