Juan Linietsky
98ffb6b37e
Instantiate global classes properly, fixes #20857
2019-01-27 18:18:54 -03:00
Juan Linietsky
853f985b63
Make sub-inspectors not listen to node removals, since they never edit nodes. Fixes #23554
2019-01-25 15:14:56 -03:00
Juan Linietsky
541422a4a2
Clean up and fix issues after merging #21701 , closes #21104
2019-01-18 13:01:24 -03:00
Juan Linietsky
580bebda52
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
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Fix multiselect change property
2019-01-18 12:37:50 -03:00
Juan Linietsky
5e709baba1
Fix keying resource properties, closes #24690
2019-01-17 12:30:34 -03:00
Juan Linietsky
95a5803c92
wtf
2019-01-14 15:52:43 -03:00
Juan Linietsky
91290f0ded
Added a flag to specify an exported node path must be supplied from scene root, fixes #24412
2019-01-14 15:46:56 -03:00
Rémi Verschelde
0b48484d49
Add EditorPropertyRID as read-only label showing RID
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Fixes #24827 .
2019-01-14 11:50:42 +01:00
Rémi Verschelde
d8c40bccbb
Merge pull request #24831 from clayjohn/fix_nested_docs_tooltip
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Make tooltips display for nested resources
2019-01-08 09:11:03 +01:00
clayjohn
9d162f9fbe
make tooltips display for subinspectors
2019-01-07 20:38:03 -08:00
Rémi Verschelde
ac8ae09bc3
i18n: Sync translation template with current source
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Misc fixes to source strings.
2019-01-07 16:57:52 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Dawid Wdowiak
131001a4fb
Fixed a property warning when loading a correct resource type
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Fixed warning when loading a correct resource type to a property that could take more than one resource type.
2018-12-30 19:04:49 +01:00
Gleb Mineev
2e4752bdba
#23231 : make resource changes in a nested inspector undoable
2018-12-13 22:35:16 +01:00
Rémi Verschelde
4191e5316b
Merge pull request #22437 from DualMatrix/wrong_prop_warning
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Added warning when trying to load resource of wrong type in editor.
2018-12-07 23:17:43 +01:00
Rémi Verschelde
9b78147bce
Merge pull request #22535 from DualMatrix/editor_value_cap
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Fixed editor inspector ranges capping values at 65535.
2018-12-07 23:15:48 +01:00
Rémi Verschelde
a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
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Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
MrCdK
9c91cc00ea
Arrays now parse the hint_string in the new inspector.
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Also, if a hint_string is given, when changing the size of an Array the new elements are initialized to the default value of that type hint.
2018-12-03 19:05:22 +01:00
Alexander Holland
66d8ce0c05
Fix multiselect change property
2018-11-24 10:13:14 +01:00
Juan Linietsky
894163a945
Make it smarter to infer paths from history data, closes #20005
2018-11-21 09:22:47 -03:00
Rémi Verschelde
90dd3774a3
Merge pull request #23802 from JFonS/add_save_option
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Add Save option to resource property menu
2018-11-20 14:15:31 +01:00
Juan Linietsky
079c2630e2
Make sure RMB also works for resource editor in inspector, fixes #18994
2018-11-18 21:30:08 -03:00
JFonS
dbca3b81ba
Add Save option to resource property menu
2018-11-18 15:17:04 +01:00
Juan Linietsky
7c00f0599e
Add proper warnings when attempting to create a ViewporTexture in a resource that is not fit for it. Closes #16006 .
2018-11-14 11:33:39 -03:00
Marcelo Fernandez
e49a090919
Export Path now has a folder icon to select the path
2018-11-12 16:04:58 -03:00
Rémi Verschelde
91e5782795
Merge pull request #23311 from YeldhamDev/editor_capitalization_fix
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Small capitalization fixes across the editor
2018-11-01 21:37:33 +01:00
Juan Linietsky
74d895425d
Merge pull request #23313 from DavidSichma/viewport-reassign
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Handling NodePaths in in-place Editor for Resources
2018-11-01 13:59:59 -03:00
David Sichma
4e9c411229
Handling NodePaths in in-place Editor for Resources
2018-10-26 22:16:38 +02:00
Michael Alexsander Silva Dias
f3835282c4
Small capitalization fixes across the editor
2018-10-26 16:11:36 -03:00
Rémi Verschelde
0b2d1364c5
Merge pull request #23038 from DualMatrix/ugly_names
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Made NodePath property display path instead of object name if object is not named.
2018-10-25 17:27:05 +02:00
Rémi Verschelde
5d4a073e98
Merge pull request #22885 from neikeq/issue-22122
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Hide numeric value for constants in EditorPropertyEnum
2018-10-16 15:01:03 +02:00
Ignacio Etcheverry
57f46f7fcd
Fix enum values in the editor and hide enum numeric values in the Inspector
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- Hide numeric value of enum constants in the inspector (EditorPropertyEnum)
- EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
2018-10-15 23:48:54 +02:00
DualMatrix
be52063aaa
Made NodePath property display path instead of object name if object is autogenerated.
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This is to prevent those ugly and unclear names with the @'s to appear in things like standalone animationplayer nodes.
2018-10-15 23:42:00 +02:00
Rémi Verschelde
451e5fd051
Merge pull request #22915 from fire/visuals-shader-colour-constant-22906
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Fix for Visual Shader Editor #22906 : Cannot change color on Color Con…
2018-10-11 17:59:35 +02:00
groud
f236507689
Fixes resources name not showing in the inspector
2018-10-11 11:23:48 +02:00
K. S. Ernest (iFire) Lee
6097a5af14
Fix for Visual Shader Editor #22906 : Cannot change color on Color Constant
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Revert line from 5f2f108908
2018-10-10 13:20:57 -07:00
Guilherme Felipe
a9ec69663f
Fix inspector preview
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Remove script preview to inspector dock
2018-10-07 10:41:56 -03:00
DualMatrix
19b6e601d8
Added warning when trying to load resource of wrong type in editor.
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Added warning when trying to load resource of wrong type in editor.
2018-10-03 14:31:54 +02:00
Rémi Verschelde
879e4d8312
Merge pull request #22364 from YeldhamDev/rect2_inspector_singleline
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Make Rect2 EditorProperty obey the horizontal setting
2018-10-02 09:27:40 +02:00
Rémi Verschelde
9258d7b5d0
Fix warnings about uninitialized vars [-Wsometimes-uninitialized]
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Fixes the following Clang 7 warnings:
```
drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
```
2018-10-01 17:33:08 +02:00
Rémi Verschelde
c459fad43c
Merge pull request #22536 from DualMatrix/no_advance
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Fixed animation_player not advancing to the next frame when inserting a value.
2018-09-30 22:16:26 +02:00
DualMatrix
9aa83a77ab
Fixed editor inspector ranges capping values at 65535.
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Fixed editor inspector ranges capping values at 65535.
2018-09-29 17:05:31 +02:00
DualMatrix
5f2f108908
Fixed animation_player not advancing to the next frame when inserting a value.
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Fixed animation_player not advancing to the next frame when inserting a value.
2018-09-29 16:44:20 +02:00
Rémi Verschelde
d55491a7b8
Merge pull request #22407 from DualMatrix/step_int
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Added step support when exporting integers.
2018-09-28 10:39:50 +02:00
Rémi Verschelde
ea63c9a870
Inspector: Enable wrap for multiline text widget
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Fixes #22458 .
2018-09-27 09:09:47 +02:00
DualMatrix
0e37829031
Added step support when exporting integers.
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Added step support when exporting integers.
This wasn't possible before and was kinda unclear see #21441
2018-09-24 18:26:39 +02:00
Michael Alexsander Silva Dias
b8f946f118
Make Rect2 EditorProperty obey the horizontal setting
2018-09-23 16:00:48 -03:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
volzhs
192beed068
Make better look for bitmask
2018-09-05 10:49:48 +09:00