Juan Linietsky
cce0d50516
Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
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Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
Juan Linietsky
8df47f59d5
Merge pull request #1221 from wvdschel/patch-1
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Cleaned up formatting in gd_compiler.h
2015-01-17 09:43:34 -03:00
Juan Linietsky
07e63c3dc1
Merge pull request #1223 from NateWardawg/master
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1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
Juan Linietsky
be7d8a182c
Merge pull request #1225 from marynate/PR-script-editor-close-tab
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Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
Juan Linietsky
9ce885ccd8
Merge pull request #1227 from marynate/PR-editor-line-color
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Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
Juan Linietsky
bf4f439ae1
Merge pull request #1230 from ndee85/export_manager_additions
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Export Manager Fixes
2015-01-17 09:41:24 -03:00
Juan Linietsky
53b952f351
Merge pull request #1231 from quabug/commit
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Fix bug in curve.cpp
2015-01-17 09:40:51 -03:00
Juan Linietsky
06738f9286
Merge pull request #1244 from not-surt/master
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Wrapped CellOp generation code in a function and added TileMap tile picking
2015-01-17 09:32:40 -03:00
Carl Olsson
9bfb08830b
Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB.
2015-01-17 16:48:21 +10:00
Juan Linietsky
3e7d475b59
Merge pull request #1241 from the-mech/master
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added nvidia optimus enablement Issue #1120
2015-01-16 23:02:13 -03:00
the_mech
726d379775
added nvidia optimus enablement
2015-01-17 02:48:35 +01:00
Nathan Warden
cac555dc78
When overwriting a file with an auto added extension the file name is now set correctly.
2015-01-16 07:48:28 -05:00
quabug
341ea429db
remove useless code
2015-01-16 15:16:58 +08:00
quabug
5823f90c53
fix bug
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running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
Andreas Esau
904770fb91
Export Manager Fixes
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- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
Nathan Warden
c2ffdb05d4
Set the default Linux extension to nothing.
2015-01-15 13:00:33 -05:00
marynate
d0055a751b
Add current_line_color ediotr setting for script and shader editor
2015-01-15 16:59:07 +08:00
marynate
d2a0f86d9f
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15 15:55:18 +08:00
Nathan Warden
7d2f359a0c
File path in save dialog automatically appended with correct extension if not manually added by the user.
2015-01-14 18:05:57 -05:00
Wim Vander Schelden
3d3b1937dd
Cleaned up formating in gd_compiler.h
2015-01-14 16:37:24 +01:00
Juan Linietsky
04af74596d
-fix shader param names broken issue on code completion
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-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
Juan Linietsky
250188e1aa
Merge pull request #1215 from Qwertie-/PR-GUI
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Fixed typo in error message
2015-01-14 08:25:18 -03:00
sanikoyes
b882836184
Fix canvas shader not registered when disabled_3d=yes
2015-01-14 14:49:54 +08:00
Luke Picciau
b734c838db
Fixed typo in message
2015-01-14 12:02:55 +10:30
Juan Linietsky
9012cd408e
-Add support for one-way collision in 2D (only works for kinematic body so far)
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-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Juan Linietsky
a327eee762
Merge pull request #1210 from sanikoyes/Pr-shader-refract
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Pr-shader-add-missing-function-refract
2015-01-13 13:49:18 -03:00
sanikoyes
ffe53061cd
Add missing shader function: refract
2015-01-14 00:28:18 +08:00
Juan Linietsky
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
Juan Linietsky
869f400179
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 10:50:33 -03:00
Juan Linietsky
2ef5a342e3
-begin work on unidirectional collision detection
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-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
Juan Linietsky
ab0c79aaf1
Merge pull request #1203 from marynate/PR-fix-textedit-totalrows
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Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 08:13:21 -03:00
marynate
3a0f665c90
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
Juan Linietsky
30d3658110
-fixed issue with shader not being reset on layers, closes #1199
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-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
Juan Linietsky
544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
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Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
reduz
f3dc51fc69
2D shader progress
2015-01-11 20:52:42 -03:00
Juan Linietsky
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
Juan Linietsky
336d9ce5d7
Merge pull request #1184 from sketchyfun/master
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Fixes #1160 - Path2D curve handle drag issue
2015-01-11 09:30:52 -03:00
BenH
fc4d6765f1
Fixes #1160
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Fixed curve handles not taking current zoom level into consideration
when being dragged
2015-01-11 12:18:10 +00:00
Juan Linietsky
d30f4e52f6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-10 17:37:56 -03:00
Juan Linietsky
8997084831
2D Rewrite Step [1]
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-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Juan Linietsky
f97582b5e9
Merge pull request #1166 from adolson/fix-texture-flag-bug
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fix saving texture flags to *.png.flags file, closes #399
2015-01-10 07:47:00 -03:00
Dana Olson
88591af4ac
fix saving texture flags to *.png.flags file, closes #399
2015-01-10 02:37:00 -05:00
Juan Linietsky
0a6f409323
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
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Fix compile error when tools=no
2015-01-09 08:40:07 -03:00
Juan Linietsky
bfd0d1448e
Merge pull request #1159 from adolson/ndee-blender-exporter
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Better Collada fixes & ndee's Blender Export Manager
2015-01-09 08:34:44 -03:00
Dana Olson
66a2adbf4b
mergable version of ndee's pull request
2015-01-09 01:36:38 -05:00
marynate
e2f5cf3ef0
Fix compile error when tools=no
2015-01-09 11:20:02 +08:00
Juan Linietsky
0c2222188e
Merge pull request #945 from adolson/color-contrasted-fix
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avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
Juan Linietsky
a6c2400b24
Merge pull request #946 from adolson/uint64-fix
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wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
Juan Linietsky
fe63e6a0a8
Merge pull request #958 from adolson/bind-set_window_title
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added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00