Commit Graph

32752 Commits

Author SHA1 Message Date
Marcel Admiraal a4f0e02798 Update definitions of get_mouse_position methods 2022-02-06 09:32:46 +00:00
Omar El Sheikh bf5b2f48e6 Re-fix Disabling Half Floats on iOS
A previous change missed setting a flag that specified whether half
floats were being used on vertex positions when in the GLES2 driver

This caused errors with the vertex buffer when platforms (specifically
iOS) which do not properly support half float vertex attributes on
GLES2, try to remapt the vertex buffer to stop using half floats
(in this case that remapping never happened and caused artifacts)

Re-enable setting that flag to fix rendering issues on these platforms
2022-02-05 21:06:09 -05:00
Rémi Verschelde a086a61aef
Merge pull request #57659 from lawnjelly/error_macros_flush_3
[3.x] Add fflush to error macros
2022-02-05 14:42:22 +01:00
lawnjelly ee979d321a Add fflush to error macros
CRASH_NOW and DEV_ASSERT macros would previously terminate before outputting any error messages.
This PR ensures calling fflush for stdout before terminating.
2022-02-05 12:38:57 +00:00
Rémi Verschelde 98133deb97
Merge pull request #57652 from timothyqiu/decompress-dynamic
[3.x] Fix `PoolByteArray.decompress_dynamic` return value and memleak
2022-02-05 10:17:34 +01:00
Haoyu Qiu de47cb0c5b Fix PoolByteArray.decompress_dynamic return value and memleak 2022-02-05 15:14:23 +08:00
Rémi Verschelde 689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Michael Alexsander f63bea9ef2 Make popup menus focus items automatically when not using the mouse 2022-02-04 17:20:26 -03:00
Rémi Verschelde a5ae566017
Merge pull request #57551 from lawnjelly/portals_improve_merging 2022-02-04 11:21:29 +01:00
lawnjelly 10eb9564ca Portals - Improve mesh merging
Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00
Rémi Verschelde 7ca4eb478e
Merge pull request #57613 from timothyqiu/viewport-preview
[3.x] Revert "Fix ViewportPreview upside-down in 3.x."
2022-02-04 08:17:41 +01:00
Haoyu Qiu aeb9925615 Revert "Fix ViewportPreview upside-down in 3.x."
This reverts commit 1426df66a8.
2022-02-04 13:54:47 +08:00
Fabio Alessandrelli 4a52016aa9
Revert "[HTML5] Better engine config parsing."
This reverts commit 2f509f1b12.

Breaks closure compiler builds.
And adds a warning for future readers.

(cherry picked from commit 6d3d17651a)
2022-02-04 00:16:15 +01:00
Rémi Verschelde aa418d06c2
Merge pull request #57593 from akien-mga/fix-server-macos-no-static-cpp 2022-02-04 00:15:49 +01:00
Sergey Minakov aba5f6d9be [iOS] Fix touch handling for overlay views
Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-03 23:53:31 +03:00
Rémi Verschelde 94dd9c26dd
Server: Fix skip libstdc++ static linking on macOS
Fixes #48161.
2022-02-03 17:54:59 +01:00
Rémi Verschelde 8cae6fde0d
Merge pull request #57583 from akien-mga/3.x-editorproperty-range-fix-step 2022-02-03 17:51:30 +01:00
Rémi Verschelde 80306cc88a
EditorProperty: Fix range hint parsing with optional step
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:33:37 +01:00
bruvzg f44b7c3188
Fix iOS export with manually specified signing/provisioning data.
(cherry picked from commit 57db989a97)
2022-02-03 11:30:17 +01:00
Rémi Verschelde 176de98dd6
Merge pull request #57576 from timothyqiu/doc-stream-peer-buffer-3.x 2022-02-03 09:59:20 +01:00
Rémi Verschelde ae948d83b2
Merge pull request #57561 from lawnjelly/bvh_fix_leaf_leak 2022-02-03 09:57:01 +01:00
lawnjelly 90bea27e82 BVH - fix leaking leaves
In the BVH leaf nodes are a combination of two objects - a node object, and a leaf object. Testing revealed that in some situations node objects could be freed without also freeing the paired leaf object. This closes this bug.
2022-02-03 08:05:57 +00:00
Haoyu Qiu 9150fe5c9a Add documentation for StreamPeerBuffer 2022-02-03 16:01:28 +08:00
Rémi Verschelde 9ee75274bf
Merge pull request #56879 from Scony/fix-navigation-merge-errors-3.x
[3.x] Fix navigation merge errors on too small triangles
2022-02-03 08:21:52 +01:00
Pawel Lampe 6c6e50bf0c Fix navigation merge errors, fixes #56786
- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Rémi Verschelde 98ed117613
Merge pull request #54174 from nathanfranke/3.x-fix-exact-match 2022-02-02 23:25:08 +01:00
Rémi Verschelde 78f230885b
Merge pull request #57475 from snailrhymer/look-at-update 2022-02-02 23:07:20 +01:00
Rémi Verschelde fdbcd002f6
Merge pull request #57512 from bruvzg/console_build 2022-02-02 23:06:36 +01:00
Rémi Verschelde 821a1a1882
Merge pull request #57546 from lawnjelly/portals_fix_dynamic_particles 2022-02-02 14:57:21 +01:00
Rémi Verschelde 3608871f30
Merge pull request #57544 from KoBeWi/MiNIMum_SiZe_chanGed 2022-02-02 14:11:30 +01:00
lawnjelly d86061d7ae Portals - fix DYNAMIC particle systems
A regression had occurred whereby particle systems in DYNAMIC mode weren't added to the room correctly.
This PR recognise the case and bypasses the function to retrieve geometry, as retrieving the geometry is not necessary for DYNAMIC objects as they should not affect the room bound. Their AABB will be retrieved during gameplay rather than once off at level conversion.
2022-02-02 12:54:35 +00:00
kobewi 621cf7d8d5 Update the minimum size of ViewportContainer 2022-02-02 13:21:03 +01:00
lawnjelly a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Rémi Verschelde 6e4f9b56c9
Merge pull request #57532 from Calinou/doc-rect2-has-no-area-3.x
Clarify documentation for Rect2's `has_no_area()`
2022-02-02 08:02:17 +01:00
Hugo Locurcio 7f00317f67
Clarify documentation for Rect2's `has_no_area()` 2022-02-01 22:43:02 +01:00
Rémi Verschelde b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only 2022-02-01 14:04:24 +01:00
lawnjelly 8ea20f5fdd Add OccluderShapePolygon
Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Rémi Verschelde 58edf04240
Windows: Fix GCC -fpermissive error with 'pck' section workaround
Follow-up to #57450.

(cherry picked from commit 5a1f42b322)
2022-02-01 12:20:19 +01:00
bruvzg 3095dcef19
[3.x] Backport Windows subsystem build option. 2022-02-01 13:03:15 +02:00
Rémi Verschelde b7b2fd0634
Merge pull request #57491 from akien-mga/3.x-cherrypicks 2022-01-31 23:21:27 +01:00
kleonc 32d83053c4
TextureButton Fix logic for drawing only the focus texture
(cherry picked from commit 078b8c25ce)
2022-01-31 22:54:25 +01:00
Fabio Alessandrelli aa3ef20fcb
[Net] Simplify IP resolution code, fix caching.
First, we should not insert into cache if the hostname resolution has
failed (as it might be a temporary internet issue), second, the async
resolver should also properly insert into cache.

Took the chance to remove some duplicate code with critical section in
it at the cost of little performance when calling the blocking
resolve_hostname function.

(cherry picked from commit 49297d937c)
2022-01-31 22:54:25 +01:00
Marcel Admiraal c25365d5ff
Be more verbose about why msbuild tools could not be found
(cherry picked from commit 51834a4589)
2022-01-31 22:54:25 +01:00
bruvzg ba2e891ec8
[Windows] Disable console I/O redirection, if it's already redirected to the pipe or file.
(cherry picked from commit 99a1e552ac)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli 82c83a0636
[HTML5] Fix gamepad samples not being properly reset.
(cherry picked from commit 93968e1451)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli 6209eede00
[HTML5] Better engine config parsing.
(cherry picked from commit 2f509f1b12)
2022-01-31 22:54:23 +01:00
Ryan Roden-Corrent 0a77d2d850
Merge create_physical_skeleton undo entries.
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.

Previously undo would remove one bone at a time.

Fixes https://github.com/godotengine/godot/issues/55351.

(cherry picked from commit c9cce53983)
2022-01-31 22:54:23 +01:00
Bartłomiej T. Listwon 423a90043d
Prevent LTCG (MSVC LTO) from removing "pck" section
(cherry picked from commit e4bde938a1)
2022-01-31 22:54:22 +01:00
Ev01 fa906f70e9
Fixes invalid links to tutorials in AudioStreamGenerator, AudioStreamGeneratorPlayback, and AudioEffectSpectrumAnalyzer class references
(cherry picked from commit b6c543179c)
2022-01-31 22:54:22 +01:00
Hugo Locurcio 3fd186c0c2
Improve documentation for `ReflectionProbe.max_distance` property
(cherry picked from commit c35968e276)
2022-01-31 22:54:17 +01:00