Commit Graph

5225 Commits

Author SHA1 Message Date
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Jean-Michel Bernard
67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
Dario
7dfb854556 Propagate error correctly when max texture size for lightmaps is too small.
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453.
2023-09-11 09:14:39 -03:00
kobewi
a9f3154da3 Add per-tile flipping and transposing 2023-09-09 00:56:38 +02:00
Yuri Sizov
639aba4ee1 Improve handling of archives when installing assets 2023-09-08 20:45:49 +02:00
Hendrik Brucker
5afe78bd9c Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
bitsawer
d50595c0e9 Fix shader text editor include file reloading 2023-09-07 14:35:26 +03:00
Yuri Sizov
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
fc01e2e7f6 Add a theme preview switcher to the 2D viewport
This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov
512182f147 Add theme contexts to various parts of the editor
This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.

- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.

Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.

This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov
3c63dce3cd Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Fredia Huya-Kouadio
8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Rémi Verschelde
07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
jsjtxietian
ba41910967 Use ui_text_submit to confirm and close text prompts
Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
jsjtxietian
cfd7dfd985 Fix a crash when built-in script is not saved and have syntax error
When built-in script is not saved, it has empty path, and origin
code assumes error with empty path is a depended_error but that's
not always the case.
Also add protection before access list index 0.
2023-08-30 17:45:58 +08:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate🤦‍♂️
Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
Rémi Verschelde
1ffc24e19e
Merge pull request #80124 from Calinou/3d-editor-frame-time-initialize-fps
Initialize View Frame Time estimates to match 120 FPS
2023-08-29 12:42:16 +02:00
Rémi Verschelde
9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Hugo Locurcio
15b31f0891
Initialize View Frame Time estimates to match 120 FPS
This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
2023-08-28 17:25:56 +02:00
kobewi
52d41cc555 Add option to cleanup tiles outside the texture 2023-08-28 15:15:45 +02:00
Rémi Verschelde
6636ccc3ea
Merge pull request #80943 from rakkarage/tileset-atlas-merge-rgb8
Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-28 15:04:16 +02:00
Rémi Verschelde
bcbe1fd5e0
Merge pull request #80754 from KoBeWi/TileSetImprovementsCollectionSource
Improve scene tiles workflow
2023-08-28 15:03:26 +02:00
Rémi Verschelde
a7ded904de
Merge pull request #79678 from thiagola92/auto_create_tilesets_for_multiple_atlas
Auto create tile for multiple atlases
2023-08-28 15:02:37 +02:00
Rémi Verschelde
2d42357464
Merge pull request #77316 from rakkarage/tileset_atlas_merge
Include animation frames in tile atlas merge.
2023-08-28 15:01:24 +02:00
Rémi Verschelde
00d1fafc77
Merge pull request #81022 from YuriSizov/editor-run-scripts-valid-and-toasty
Improve warnings when running scripts in the editor
2023-08-28 12:08:37 +02:00
Rémi Verschelde
8f07644867
Merge pull request #81011 from 21dhruvp/remove-meta-array
Added checks to remove meta arrays when creating and undoing guides
2023-08-28 12:07:03 +02:00
Rémi Verschelde
0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Rémi Verschelde
33a3e12fe1
Merge pull request #80435 from YuriSizov/region-editor-quality-pass
Fix multiple usability issues in the texture region editor
2023-08-28 12:04:18 +02:00
thiagola92
c8a94ea3e8 Support auto create tiles when adding multiple atlases
TileSet add button support multiple files
Join most of the code of `_drop_data_fw()` and `_texture_file_selected()` in a new function `_load_texture_files()`
Rename `init_source` to `init_new_atlases`
2023-08-27 10:45:03 -03:00
Yuri Sizov
4b7d0c84a1 Fix multiple usability issues in the texture region editor
- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00
Yuri Sizov
2270f4917a Improve warnings when running scripts in the editor 2023-08-27 13:59:06 +02:00
21dhruvp
a7b2819540 Added checks to remove meta arrays when creating and undoing guides
Added checks to remove meta arrays when creating and undoing guides

Update editor/plugins/canvas_item_editor_plugin.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update editor/plugins/canvas_item_editor_plugin.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-26 10:35:54 -04:00
Yuri Sizov
6da4ad1662 Merge pull request #80968 from rakkarage/alternative-icon-scale
Call `add_child` after `set_rect` to fix size bug
2023-08-25 21:26:50 +02:00
Yuri Sizov
43f61836ad Merge pull request #80934 from philippesic/TileSet-Sep-Suffix
Add `px` suffix for TileSet `separation` property
2023-08-25 21:26:41 +02:00
Pippo Pesic
0044217a7f Add px suffix to TileSet Separation value
Add px suffix to TileSet separation value
2023-08-25 08:58:11 -07:00
Rakka Rage
e93d2a04df Call add_child after set_rect to fix size bug 2023-08-25 10:10:47 -04:00
Yuri Sizov
e21ded8f8f Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
Rakka Rage
dc2aa69c46 Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed 2023-08-23 19:26:57 -04:00
Rakka Rage
c17848f07d Include animation frames in tile atlas merge. 2023-08-23 16:19:24 -04:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
Rémi Verschelde
23db0240a2
Merge pull request #78996 from Tetane/create_shader_node_popup
Fix "Create Shader Node" window position when visual shader editor is floating
2023-08-21 08:20:42 +02:00
Yuri Roubinski
7fcb91f077 Implement conversion from CPUParticles to GPUParticles (3D/2D) 2023-08-19 11:58:57 +03:00
kobewi
0d8f8d7054 Simplify making texture nodes in 2D editor 2023-08-19 00:17:34 +02:00
kobewi
a88e3b8604 Improve scene tiles workflow 2023-08-18 13:55:30 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
a42f95f9e2
Merge pull request #80689 from AThousandShips/gizmo_fix
Fix gizmo for `BoxShape3D`
2023-08-17 11:27:28 +02:00
Rémi Verschelde
c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde
8d0c9a4c87
Merge pull request #80317 from KoBeWi/taking_shortcuts
Ensure TileMap editor shortcuts are handled
2023-08-17 11:24:39 +02:00
Rémi Verschelde
aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
A Thousand Ships
1dcb45a79c Fix gizmo for BoxShape3D 2023-08-16 16:49:04 +02:00
jsjtxietian
fec0396cac fix CollisionShape3D Shape Size handle will missing
when Script editor floating
2023-08-15 12:41:20 +08:00
Rémi Verschelde
c78be12f42
Merge pull request #80610 from lawnjelly/fix_tilemap_editor_plugin_crash2
Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer
2023-08-14 15:31:19 +02:00
lawnjelly
356fc728a4 Fix TileMapEditorPlugin crash by storing tilemap ID instead of pointer
Store the tilemap ObjectID instead of raw pointer, and check it is valid before access.
2023-08-14 12:56:52 +01:00
lawnjelly
fa7be20ee1 Fix crash on exit where TileSet calls destroyed TileSetAtlasSourceEditor
Removes signal from TileSet on destroying TileSetAtlasSourceEditor, to prevent TileSet calling function in destroyed TileSetAtlasSourceEditor.
2023-08-14 10:25:50 +01:00
Yuri Sizov
2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
Daniel Roberts
46e395abb1 Add handles to control Curve3D tilt 2023-08-12 14:55:38 +08:00
kobewi
6b7829b5ff Fix TileSet not disappearing on deselecting TileMap 2023-08-12 00:47:26 +02:00
Rémi Verschelde
48a447b5ee
Merge pull request #58389 from rcorre/blender-numeric
Implement numeric blender-style transforms.
2023-08-11 10:31:40 +02:00
kobewi
fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
Ryan Roden-Corrent
d6a83a6bac
Implement numeric blender-style transforms.
This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:

g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane

Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.

This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.

This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
kobewi
f02133a4a2 Fix TileSet with TileMap handling 2023-08-09 23:50:45 +02:00
Rémi Verschelde
8375f73680
Merge pull request #80355 from jcovin293/issue/80347/fix-missing-ellipsis
Fix menu items that trigger secondary interface missing ellipsis
2023-08-09 17:46:26 +02:00
RandomWalrus13
585633ea85 Fix menu items that trigger secondary interface missing ellipsis
fix #80347
2023-08-09 08:30:35 -05:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Hugo Locurcio
e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.

A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.

This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes 2023-08-07 13:22:39 -03:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn
57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
kobewi
181eecc51b Ensure TileMap editor shortcuts are handled 2023-08-06 03:38:03 +02:00
MewPurPur
50f4c298e6 Improve material and mesh preview buttons 2023-08-04 01:47:32 +03:00
Yuri Sizov
e4b8dc81b8 Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
ocean (they/them)
bf3af190c3 Increase vertical size of CurveEdit when Inspector widens
This should allow users to edit points in a less constrained space,
which feels like a UX improvement.

That said, changing minimum size according to current size might be a
hack that causes issues in certain situations.
2023-08-03 16:02:28 -04:00
ajreckof
4da9927faf Fix replace node deleting Node properties.
Update editor/scene_tree_dock.cpp

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
kobewi
0a9a8c75fa Improve editing of box collision shapes 2023-08-03 14:09:10 +02:00
Yuri Sizov
1886dee28f Merge pull request #79588 from magian1127/4.0Fix78052
Fix the error when clicking AnimationTree in the editor
2023-08-02 21:36:56 +02:00
Magian
0b3c073c9e Fix the error when clicking AnimationTree in the editor 2023-08-02 22:45:09 +08:00
Rémi Verschelde
f823bccdf8
Merge pull request #80135 from KoBeWi/A_NumbER_Is_REQuIrEd
Ignore null "id" in tile source proxy
2023-08-02 12:22:48 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
kobewi
91328a86cd Ignore null "id" in tile source proxy 2023-08-01 22:52:16 +02:00
Yuri Sizov
de0a06ee80 Merge pull request #79258 from KoBeWi/drag_and_drop_anarchy
Assume root when dropping node to unassigned script
2023-08-01 20:03:38 +02:00
kobewi
3f272f4910 Assume root when dropping node to unassigned script 2023-08-01 17:36:51 +02:00
Yuri Sizov
6731accf80 Merge pull request #79419 from KoBeWi/no_ID_for_you
Unexpose tile source ID
2023-08-01 17:25:11 +02:00
Yuri Sizov
0387defcbe Merge pull request #80037 from KoBeWi/we_are_reaching_levels_of_hacks_that_should_not_be_possible
Edit TileSet source on double click
2023-07-31 21:01:47 +02:00
Yuri Sizov
25f3f660c5 Merge pull request #79610 from aaronfranke/toggle-comment-slash
Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-31 21:01:17 +02:00
kobewi
2a5db5949f Rework modifying tile source ID 2023-07-31 20:57:09 +02:00
kobewi
d39b040114 Edit TileSet source on double click 2023-07-30 02:27:40 +02:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
4aae6d3f23 Merge pull request #78944 from bgie/particle_mask
Add option to center image when loading particle emission mask
2023-07-27 15:22:58 +02:00
Yuri Sizov
b2e2973a67 Merge pull request #79928 from timothyqiu/fonts
Sort system font menu in Inspector
2023-07-27 15:22:47 +02:00
Yuri Sizov
6535b7475d Merge pull request #79908 from YeldhamDev/output_icon_space
Fix spacing between icon and "Output" button
2023-07-27 15:22:44 +02:00
Yuri Sizov
cd074f965f Merge pull request #79904 from KoBeWi/how_to_create_huge_tiles_using_a_simple_trick
Add help label about creating multiple/big tiles
2023-07-27 15:22:40 +02:00
Yuri Sizov
f29a0ad21c Merge pull request #79512 from KoBeWi/tile_expanded_universe
Add option to expand tile polygon editors
2023-07-27 15:22:36 +02:00
Michael Alexsander
2883a40aa1
Fix spacing between icon and "Output" button 2023-07-26 15:22:44 -03:00