Juan Linietsky
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d6e4b45994
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More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
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2020-02-11 12:05:04 +01:00 |
Juan Linietsky
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8deb977551
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Changed SDF processing to smooth out shadows.
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2020-02-11 12:05:03 +01:00 |
Juan Linietsky
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da0457fa29
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Several fixes to GIProbes
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2020-02-11 12:04:56 +01:00 |
Juan Linietsky
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971ce680f2
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Fixes to how anisotropy is handled, makes it work on nvidia.
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2020-02-11 12:04:56 +01:00 |
Juan Linietsky
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f4948721e4
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Fixed uninitialized memory bug in voxelizer
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2020-02-11 12:04:54 +01:00 |
Juan Linietsky
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2af701fa03
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Use a different strategy to get textures from GPU (via buffers), for more compatibility.
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2020-02-11 12:04:54 +01:00 |
Juan Linietsky
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2c67cc654f
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
Juan Linietsky
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76c6f39d99
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GIProbe now generates a distance field on bake using CPU, for better compatibility
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2020-02-11 12:03:54 +01:00 |
Juan Linietsky
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561b431d85
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
Juan Linietsky
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6ee2f5e6b6
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More GIProbe work and fixes
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2020-02-11 12:03:49 +01:00 |
bruvzg
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26318f3bd1
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Fix Vector3 ambiguities and out of bounds init.
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2020-02-11 12:03:39 +01:00 |
Juan Linietsky
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fb739f9da7
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Fixed display menu visualizations.
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2020-02-11 12:03:24 +01:00 |
Juan Linietsky
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965185c765
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Better GIProbe quality settings.
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2020-02-11 12:03:23 +01:00 |
Juan Linietsky
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fa548b052e
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Missing proper comparison for depth pre-pass.
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2020-02-11 12:03:21 +01:00 |
Juan Linietsky
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acf0f6c8a7
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
Juan Linietsky
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4aea9f74e6
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Rewritten StreamTexture for better code reuse, added basis universal support
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2020-02-11 12:02:36 +01:00 |
Juan Linietsky
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263bebe023
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
Juan Linietsky
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b08f13d558
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Skeletons are now working.
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2020-02-11 12:02:17 +01:00 |
Rémi Verschelde
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e3b76fd040
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Merge pull request #32281 from Chaosus/vk_shader_array_varying2
[Vulkan] Implement shader array support for varyings
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2020-02-11 12:02:06 +01:00 |
Yuri Roubinsky
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bfa834a78a
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[Vulkan] Implement shader array support for varyings
Remake of #32175
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2020-02-11 12:02:02 +01:00 |
Rémi Verschelde
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d08bf966eb
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Merge pull request #32280 from Chaosus/vk_shader_switch2
[Vulkan] Implements switch flow control operator in shaders
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2020-02-11 12:01:59 +01:00 |
Yuri Roubinsky
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d51b7aafb5
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[Vulkan] Implements switch flow control operator in shaders
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2020-02-11 12:01:49 +01:00 |
Juan Linietsky
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bc3dbe8240
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Properly working instancing, and compatibility fixing for old meshes
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2020-02-11 12:01:33 +01:00 |
Juan Linietsky
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123ee5995c
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Visual GPU profiler and related profiling support in Vulkan.
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2020-02-11 12:01:26 +01:00 |
Juan Linietsky
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dc32083681
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Proper texture reloading (was broken).
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2020-02-11 12:01:25 +01:00 |
Juan Linietsky
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dd3682e5fe
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
Juan Linietsky
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6deffa62fb
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
Juan Linietsky
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9d7b7f931b
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Reflection probes working
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2020-02-11 12:01:21 +01:00 |
Juan Linietsky
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69e83e4815
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Directional light cleanup.
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2020-02-11 12:01:21 +01:00 |
Juan Linietsky
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88a7debbbc
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
Rémi Verschelde
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f7aa7927e7
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Merge pull request #31527 from Chaosus/vk_shader_array_support2
[Vulkan] Implemented local shader arrays
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2020-02-11 12:00:53 +01:00 |
Yuri Roubinski
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ef50752292
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[Vulkan] Implemented local shader arrays
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2020-02-11 12:00:46 +01:00 |
Rémi Verschelde
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86d0d88b42
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Merge pull request #31526 from Chaosus/shader_bug_vk2
[Vulkan] Fix ternary operator shader compiler expression
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2020-02-11 12:00:16 +01:00 |
Yuri Roubinski
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47c0ef3308
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[Vulkan] Fix ternary operator shader compiler expression
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2020-02-11 12:00:10 +01:00 |
Yuri Roubinski
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95e8375efb
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[Vulkan] Implemented do/while loops for shaders
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2020-02-11 11:59:51 +01:00 |
Juan Linietsky
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8cee7703a6
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
Juan Linietsky
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dc3b47f3ab
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Vulkan/RD rasterizer now does clean exit.
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2020-02-11 11:58:16 +01:00 |
Juan Linietsky
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b52a2f3dfa
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Fix comment
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2020-02-11 11:58:11 +01:00 |
Rémi Verschelde
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6289e7d147
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Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
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2020-02-11 11:57:40 +01:00 |
bruvzg
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b456bfad5c
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Add runtime GLES2 / Vulkan context selection.
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2020-02-11 11:57:34 +01:00 |
bruvzg
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eb48be51db
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Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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2020-02-11 11:57:11 +01:00 |
Juan Linietsky
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6ecedd1e6c
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Add a system to properly update materials if the uniform set is gone (likely deleted texture)
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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4fe3ee1730
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Moved the shader source compilation code outside RenderingDevice and Vulkan
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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c613ead5fa
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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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60c7498cee
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Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
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2020-02-11 11:53:29 +01:00 |
Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |