Micky
f996003fb4
Add autocompletion to `get_node_or_null`
2024-01-06 17:33:32 +01:00
A Thousand Ships
c794ce195b
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
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Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Micky
e5c1da1c61
Add Autocompletion for AnimationNodeStateMachine & BlendTree
2024-01-06 17:03:46 +01:00
Thaddeus Crews
7a06390552
C#: Upgrade TFM for `net472` and some `netstandard2.0` projects
2024-01-06 09:14:33 -06:00
Michael Alexsander
7b8c0b3a34
Parse the names of children of `TabContainer`s on POT generation
2024-01-06 10:52:44 -03:00
Micky
8ca47c981d
Add a few notes to Sprite3D's documentation
2024-01-06 12:54:18 +01:00
Silc Lizard (Tokage) Renew
5ade1077ff
Copy intrp/loop for all track & use_blend for audio when adding reset
2024-01-06 17:15:45 +09:00
jsjtxietian
42c672afd6
Fix infinite loop when calculating zoom level if tile_size * max_zoom < default
2024-01-06 16:11:26 +08:00
Aaron Franke
91b24b2780
Use GODOT_MODULE define in TextServer modules
2024-01-06 01:19:29 -06:00
Aaron Franke
e2b3c588e1
Allow detecting when building as an engine module
2024-01-06 01:19:29 -06:00
Micky
52d062560b
Specify how CanvasTexture does not work in 3D
2024-01-06 01:43:40 +01:00
Robert Yevdokimov
eb565780e7
Prevent escape key from closing Editor Settings window when filtering for shorcuts
2024-01-05 19:24:55 -05:00
Zi Ye
97f9dbda81
Changed various editor transform operations to be committed in local instead of global space. Fixed a couple of bugs when syncing transforms to debug instance.
2024-01-05 17:07:20 -06:00
Pedro J. Estébanez
e1c7c18ead
Fix determination of copyable layout for compressed textures in Vulkan
2024-01-06 00:06:28 +01:00
kobewi
f41b2c2ec4
Improve Path2D editing
2024-01-05 22:34:31 +01:00
demolke
3749cbb3ca
Import step interpolation for loc/rot/scale from GLTF as nearest
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Currently all object transform animation tracks get imported and baked
as linear. For step interpolation mark the resulting animation track
with Nearest interpolation to make sure there are no in-betweens
generated. This is useful for camera cuts or similar.
2024-01-05 22:03:57 +01:00
Pedro J. Estébanez
f5ca58d32f
Avoid regressing in progress reporting in resource load
2024-01-05 19:33:58 +01:00
Danil Alexeev
b31acb0cd5
GDScript: Allow utility functions to be used as `Callable`
2024-01-05 21:16:53 +03:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
HolonProduction
af4cbaf751
Add unit test runner for autocompletion
2024-01-05 17:49:51 +01:00
Sofox
58ae3c577c
Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4
2024-01-05 15:39:47 +00:00
Robert Yevdokimov
ff03a32323
Allow all editor modes to select nodes in the viewport
2024-01-05 10:07:34 -05:00
bruvzg
e7bdb60e56
[Pseudolocalization] Prevent out of bounds reads.
2024-01-05 14:10:26 +02:00
Alessandro Famà
155bebfdf2
Fix playback position label update in Audio Stream Importer
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The current playback position label doesn't get updated if the playhead is not visible. The label is updated in `_draw_indicator()` at the end of the function, but we return early if the calculated offset falls outside the valid range. This fix moves the label updating above this check, ensuring that the label always gets updated regardless of the visibility of the playhead.
Fixes #86550 .
2024-01-05 12:41:30 +01:00
Rémi Verschelde
89cc635c05
Merge pull request #86820 from sepTN/fix-typos-3
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Fix various typos in documentation
2024-01-05 12:06:45 +01:00
Rémi Verschelde
62616fb14f
Merge pull request #86799 from Mickeon/autocompletion-animationlibrary
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Add autocompletion for AnimationLibrary & AnimationMixer's methods
2024-01-05 12:06:21 +01:00
Rémi Verschelde
5b50df2419
Merge pull request #86769 from StagnationPoint/logging_improvement
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Add logging when macOS export will fail due to disabled texture formats.
2024-01-05 12:05:57 +01:00
Rémi Verschelde
bf1de980e5
Merge pull request #86569 from rune-scape/rune-fix-lambda-hotswap2
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GDScript: Lambda hotswap fixes
2024-01-05 12:05:32 +01:00
Rémi Verschelde
1455159d2c
Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_main
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Android: Update the logic used to start / stop the render thread
2024-01-05 12:05:08 +01:00
Rémi Verschelde
e72e63a6b5
Merge pull request #85837 from akien-mga/clang-format-16
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Style: Mark clang-format 16 as supported for pre-commit hook
2024-01-05 12:04:44 +01:00
Rémi Verschelde
1e676e4a0a
Merge pull request #85791 from groud/move_tilemap_layers_to_own_file
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Move TileMapLayer to its own files
2024-01-05 12:04:18 +01:00
Rémi Verschelde
7a90d84e58
Merge pull request #84162 from bruvzg/ios_pref_caps
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[iOS export] Add export options for performance capabilities and min. iOS version.
2024-01-05 12:03:55 +01:00
Rémi Verschelde
e59b4deec0
Merge pull request #84140 from HexagonNico/quaternion-docs
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Complete the docs for Quaternion
2024-01-05 12:03:31 +01:00
Rémi Verschelde
31df75676b
Merge pull request #83448 from Calinou/github-actions-identify-pr-builds
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Identify pull request builds from GitHub Actions with the PR number
2024-01-05 12:03:07 +01:00
Rémi Verschelde
dc5b57ea44
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
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Add a button to clear curve points in the Path2D editor
2024-01-05 12:02:41 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
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Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
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Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Rémi Verschelde
b9ae7f71d7
Merge pull request #51569 from aaronfranke/3d-import
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Move 3D scene import classes to their own folder
2024-01-05 12:01:25 +01:00
Gilles Roudière
6bc5b3f812
Move TileMapLayer to its own files
2024-01-05 11:58:21 +01:00
StagnationPoint
7035cf8c90
Add logging when macOS export will fail due to disabled texture formats. Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them.
2024-01-05 02:44:59 -08:00
Nico
d67e7f8729
Complete the docs for Quaternion
2024-01-05 11:31:59 +01:00
Septian
d3e7b8c8a8
Fix various typos in documentation
2024-01-05 15:47:58 +07:00
rune-scape
49bce5c9ef
GDScript: Lambda hotswap fixes
2024-01-04 16:33:54 -08:00
Robert Yevdokimov
06f586e890
Allow ui_cancel to unselect all nodes in 2D, matching 3D behavior
2024-01-04 18:07:31 -05:00
Micky
787f61d70b
Add autocompletion for AnimationLibrary's & AnimationMixer
2024-01-04 21:11:36 +01:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
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Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Fredia Huya-Kouadio
407855b8f8
Revert https://github.com/godotengine/godot/pull/86682 for the Android platform as it breaks dynamic library loading
2024-01-04 10:06:55 -08:00
bruvzg
d8a0eed726
[iOS export] Add export options for performance capabilities and min. iOS version.
2024-01-04 19:38:53 +02:00
Rémi Verschelde
179dfdc8d7
Merge pull request #86742 from paulloz/doc/dotnet-basis-examples
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Add C# examples in `Basis.xml`
2024-01-04 18:05:44 +01:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder
2024-01-04 11:02:49 -06:00