Commit Graph

31848 Commits

Author SHA1 Message Date
Rémi Verschelde 828898867f
Merge pull request #54230 from Calinou/doc-image-format-r8-gles2 2021-10-25 17:05:49 +02:00
Hugo Locurcio 059ba23f72
Document `Image.FORMAT_R8` stores in alpha channel instead in GLES2 2021-10-25 16:52:58 +02:00
Rémi Verschelde bc0d18d8d5
GLES2: Disable half float on iOS via platform override
This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes #31907.
2021-10-25 16:25:56 +02:00
Rémi Verschelde 92664f03a9
GDScript: Support multiline indexing with `[]`
Fixes #35417.
2021-10-25 15:50:59 +02:00
Zae a1b282cc16
Fix unexpected crashes in `notification`
(cherry picked from commit 924c2078da)
2021-10-25 11:16:59 +02:00
Rémi Verschelde d09b33dab2
clang-format: Enable `--Wno-error=unknown` for compat with older versions
This prevents errors when encountering options which have been defined in newer
versions of clang-format, and are invalid in the YAML for the old version.

Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown`
was added).

Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).

(cherry picked from commit 55d05565d0)
2021-10-25 11:16:13 +02:00
Rémi Verschelde fe0cbe6e53
Merge pull request #54170 from miraz12/fix-color-picker-notification33-crash 2021-10-25 11:15:52 +02:00
Anton Christoffersson 35eeafdb0c Fixes crash in caused by calling `ColorPickerButton.propagate_notification(33)` 2021-10-25 08:47:44 +02:00
Rémi Verschelde c3bdcb4516
Merge pull request #53706 from Calinou/action-editor-list-physical-key-first 2021-10-24 23:33:44 +02:00
Rémi Verschelde 63d5f9316b
Merge pull request #54199 from raulsntos/csharp-exports-3.x 2021-10-24 22:27:09 +02:00
Raul Santos da419bbeed Keep order for C# exported members 2021-10-24 21:14:20 +02:00
clayjohn 3f03b60718 Fudge irradiance map lookup to avoid precision issues 2021-10-24 12:03:54 -07:00
Marcel Admiraal 4febf69f2a
Fix Gradle builds not excluding excluded tasks
(cherry picked from commit f80cb4dffa)
2021-10-24 01:43:44 +02:00
Hugo Locurcio e534343914
Use early bailing to improve 3D shadow filtering performance in GLES3
This makes PCF13 much faster than it previously was. The performance
difference between PCF5 and PCF13 is now much lower.
2021-10-23 22:50:51 +02:00
Rémi Verschelde 62f56af694
Merge pull request #54146 from akien-mga/3.x-cherrypicks 2021-10-23 18:34:23 +02:00
Rémi Verschelde 5a48cba649
Merge pull request #54152 from bjauny/fix_treenotification 2021-10-23 18:33:32 +02:00
Bastien JAUNY e74db1de23 #54143 Fix potential null pointer dereference 2021-10-23 14:47:02 +02:00
Rémi Verschelde 4010bb9af0
i18n: Sync editor translations with Weblate 2021-10-23 12:28:40 +02:00
Robin Arys 0bbdfd420a
Fix newly created files not sorted correctly
(cherry picked from commit e69d40cad9)
2021-10-23 12:12:36 +02:00
Robin Arys 5bc44b53f6
Fix support for multiple base types in the quick load dialog
(cherry picked from commit bb7888debb)
2021-10-23 12:09:23 +02:00
bruvzg ea844046c3
[macOS] Add entitlements required by OIDN JIT for the editor build.
(cherry picked from commit 53cb556841)
2021-10-23 12:04:35 +02:00
Rémi Verschelde f5e6a2624c
JS: Bump ansi-regex version for linter
Silences warning about a moderate security vulnerability (which doesn't affect us).

(cherry picked from commit 5f7bbc2b57)
2021-10-23 12:04:17 +02:00
Rémi Verschelde 093919196a
clang-format: Sync config with LLVM 13
Disable minimum amount of spaces in comment prefix for now, as it otherwise
modifies the whole codebase. That's something we probably want to use as it
matches our convention, but we should look into fully converting these
comments to our style guide at the same time.

(cherry picked from commit 63544c3a9d)
2021-10-23 12:03:51 +02:00
Pedro J. Estébanez beb99fe54b
Expose Input::flush_buffered_events()
(cherry picked from commit 6dc3fae201)
2021-10-23 12:02:48 +02:00
Pawel Lampe cc0479a17e
Fix exit code for --script --check-only, fixes #54087
this commit makes godot executable to return zero exit code
once a valid script is passed via --script during --check-only

(cherry picked from commit 75ae3164a4)
2021-10-23 12:00:28 +02:00
Sean Kim 378ca68dc1
Fix potential nullptr dereference in CanvasLayer
* Changed another instance of ERR_FAIL_COND in the same file to
  ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
  file.

Fixes #54098

(cherry picked from commit 497b00a937)
2021-10-23 11:57:52 +02:00
Kemikal1 fa2feb9bec
Change the unreacheable return value of shape_find_owner()
(cherry picked from commit 563d3dbf94)
2021-10-23 11:57:10 +02:00
kobewi f0dabe4ac5
Fix MeshInstance2D rect
(cherry picked from commit 1a347e9cf3)
2021-10-23 11:54:55 +02:00
Robin Arys 0dcf1e3a45
Fix Tabs crash where it still tries to detect the clicked tab even if there are none
(cherry picked from commit 2203670ccc)
2021-10-23 11:53:58 +02:00
Haoyu Qiu bd39b8649e
Update view name after processing orbit view shortcuts
(cherry picked from commit 392d529247)
2021-10-23 11:52:20 +02:00
Rémi Verschelde 18aaa883f5
Merge pull request #53509 from aaronfranke/3.x-riscv 2021-10-22 21:27:51 +02:00
Aaron Franke 5659120af3
[3.x] Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:23 -05:00
Bartłomiej T. Listwon 5a7bd296af Don't ignore the type mismatch in setter function 2021-10-22 12:43:13 +02:00
Rémi Verschelde 72fb4d7b09
Merge pull request #54114 from timothyqiu/rich-text-label-fill-pointer 2021-10-22 12:26:20 +02:00
Rémi Verschelde e81c3fb034
Merge pull request #54108 from nekomatata/fix-bvh-update-collision-layer-3.x 2021-10-22 12:04:30 +02:00
Haoyu Qiu 5366743454 Fix RichTextLabel meta link detection when used inside a fill tag 2021-10-22 16:20:56 +08:00
PouleyKetchoupp 562d9cef1b Fix RigidBody collision update after changing collision layer/mask
Changing the collision layer of a sleeping body was not triggering area
updates correctly.

Bodies need to be active for collision to be checked against already
overlapping bodies and areas.

Neighbors need to be activated too in order to handle the case where a
static body is modified (it can't be activated directly but paired
bodies need to check their collision again).

In 3D, moved the call to wakeup() from the physics server to
BodySW::_shapes_changed to make it consistent with 2D and also handle
the case where shapes are modified (_shapes_changed is called in both
this case and collision layer changes).
2021-10-21 17:22:47 -07:00
PouleyKetchoupp 48144ed40e Fix physics BVH broadphase update when changing collision layer/mask
The BVH implementation is not checking collision layers on existing
pairs on move like other physics broadphases do.

This is solved by adding a new call to trigger pair callbacks again so
the physics engine can check layers again (specific to the BVH version,
other broadphase implementations just trigger a move like before).
2021-10-21 16:53:41 -07:00
Rémi Verschelde 2c548d5005
Merge pull request #54049 from rxlecky/baked-lightmap-add-no-root-error-53774 2021-10-21 13:51:30 +02:00
SeleckyErik 98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde b7ded89fe9
Merge pull request #54057 from skimmedsquare/procedural-sky-thread-done-crash-53621 2021-10-21 12:00:07 +02:00
Rémi Verschelde 1e44d792a0
Merge pull request #54054 from timothyqiu/rich-text-label-shadow 2021-10-21 11:47:26 +02:00
Rémi Verschelde 7648dd2da9
Merge pull request #53162 from Duroxxigar/3.x-copy-group-name 2021-10-21 11:22:38 +02:00
Duroxxigar bf2449ca92 Backport ability to copy group name 2021-10-21 03:54:44 -04:00
Sean Kim 8de5b78a97 Fix crash on null image ref in ProceduralSky 2021-10-20 22:55:08 -07:00
Haoyu Qiu 7e6e6c871b Make RichTextLabel honor content margin when drawing font shadow 2021-10-21 11:30:45 +08:00
PouleyKetchoupp 67635bfcc2 Fix SoftBody memory corruption when switching mesh at runtime
When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.

Also cleaned a few things around private methods.
2021-10-20 10:52:38 -07:00
PouleyKetchoupp 63f6d91a1a Fix SoftBody memory corruption when using invalid mesh
In case of failure the new soft body wasn't created but the previous one
wasn't destroyed, causing discrepancies with visual server updates.
2021-10-20 10:39:16 -07:00
Rémi Verschelde d65f06652e
Merge pull request #54031 from timothyqiu/rich-text-label-space-cache 2021-10-20 18:32:03 +02:00
PouleyKetchoupp b4b94ac8a0 Fix errors in mouse detection when removing collision object from tree
Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
2021-10-20 09:01:26 -07:00