Tomasz Chabora
dea5dafea5
Consistently wrap booleans in [code]
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(cherry picked from commit b0846f60c9
)
2019-07-29 14:54:32 +02:00
follower
fa2f739ee0
Add example of loading a font from .ttf file
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As this is a multi-step process it would be nice to have this documented.
(cherry picked from commit c89cc44a5e
)
2019-07-29 14:52:11 +02:00
Rémi Verschelde
df6a6a2004
doc: Sync classref with current source
2019-07-05 11:34:47 +02:00
hbina085
8cee39fe21
updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general
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(cherry picked from commit d02ecd5a18
)
2019-07-03 13:19:40 +02:00
lopho
d963a32213
Document dictionary erase return value
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(cherry picked from commit 5ce9bfcb4f
)
2019-07-03 13:19:40 +02:00
Thomas Karcher
31ba78e4bd
Update of RigidBody2D class description
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Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
(cherry picked from commit 1170b78e28
)
2019-07-03 13:19:40 +02:00
lopho
4c6327e426
Document CollisionObject2D pickable requires collision_layer
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Documents CollisionObject2D mouse_entered, mouse_exited and input_event requiring at least one collision_layer to be set.
(cherry picked from commit da73bcca6f
)
2019-07-03 13:19:40 +02:00
Jiří Procházka
3086084ace
Small documentation improvements
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(cherry picked from commit 04b49264f2
)
2019-07-03 13:19:40 +02:00
Rémi Verschelde
f156b2e1cd
doc: Make all tutorial links track "3.1" in 3.1 branch
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See discussion in #29104 .
2019-06-01 11:39:37 +02:00
Rémi Verschelde
a485d862f1
doc: Sync classref with current source
2019-04-25 14:00:31 +02:00
Hein-Pieter van Braam-Stewart
4fefc0896d
Delete <demos> tag from HeightMapShape xml
2019-04-21 00:11:01 +02:00
Chaosus
71753edeae
Added normally distributed generation function to RNG
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(cherry picked from commit 5f137925dc
)
2019-04-20 23:39:04 +02:00
Bastiaan Olij
49df4b7a7a
Added height map shape that implement heightmap collision shape
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(cherry picked from commit 8627f1515b
)
2019-04-20 23:33:50 +02:00
Chaosus
6ab01490f5
Added smoothstep built-in function
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(cherry picked from commit 514a3fb96a
)
2019-04-20 23:30:56 +02:00
Chaosus
340bf6e80c
Added direction_to method to vectors
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(cherry picked from commit 55f3bd97a2
)
2019-04-20 23:24:35 +02:00
Chaosus
9535a6079e
Added functions to AStar for disable/enable points
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(cherry picked from commit cc71fb2308
)
2019-04-20 23:21:06 +02:00
Michael Alexsander Silva Dias
94f6c3a810
Make AnimatedSprite able to play backwards
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(cherry picked from commit 4a2c433028
)
2019-04-20 23:17:21 +02:00
Fabio Alessandrelli
e0fe795433
Add object encoding param to serialization methods
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
(cherry picked from commit 393e62b98a
)
2019-04-20 23:15:02 +02:00
Fabio Alessandrelli
a1ad05df86
Multiplayer API now respects allow_object_decoding
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Add doc about allow_object_decoding in PacketPeer
(cherry picked from commit 53ab3a1ba9
)
2019-04-20 23:14:54 +02:00
Chaosus
4f3fc559bc
Added method to clear all points in Line2D
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(cherry picked from commit 61b22beeae
)
2019-04-20 22:14:16 +02:00
Chaosus
759c1fb0b8
Added signal for Tween emitted at completion
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(cherry picked from commit a19e99aacb
)
2019-04-20 22:13:33 +02:00
Tomasz Chabora
7a94bac34e
Document SceneTree.get_frame() and persistent in add_to_group
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(cherry picked from commit 1e9128238e
)
2019-04-19 13:12:30 +02:00
Rémi Verschelde
53d73f59eb
doc: Drop unused <demos> tag
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(cherry picked from commit 6af69f851a
)
2019-04-19 13:10:25 +02:00
Soham Kar
aa0d4ffe51
Fixed copy&paste error #28117
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Changed "left to right" in VSplitContainer to "top to bottom".
(cherry picked from commit aa8b2f4448
)
2019-04-19 13:05:50 +02:00
Rémi Verschelde
af12b2d18b
doc: Add note about VisibilityNotifier.is_on_screen after instantiation
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Fixes #9430 .
(cherry picked from commit 3fc1f7dfbe
)
2019-04-19 13:05:36 +02:00
Siddharth
d99a0a5fba
fixes #25707 documentation of v_scroll_speed
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Fixes #25707
Update TextEdit.xml
(cherry picked from commit 3f2aac5e0a
)
2019-04-19 13:05:20 +02:00
Michael Alexsander Silva Dias
f12848f9e1
Document String's 'is_valid_filename()'
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(cherry picked from commit 70499faff8
)
2019-04-19 13:05:06 +02:00
Tomasz Chabora
28f547a021
Added some documentation for Slider
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(cherry picked from commit de4877e1fc
)
2019-04-19 13:04:51 +02:00
Ryan Roden-Corrent
fd4a65df7b
Fill out some of the AnimationNode docs.
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The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.
These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.
This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.
Finally, this fixes a param typo in AnimationNodeStateMachine.
(cherry picked from commit 584288a32c
)
2019-04-19 13:04:22 +02:00
toasteater
8d87f624eb
Improve RandomNumberGenerator docs.
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Clarified behavior of a few methods. Added implementation notes so
that developers not familiar with RNGs are alerted to common pitfalls.
(cherry picked from commit ae1393acae
)
2019-04-19 13:03:28 +02:00
Rémi Verschelde
a033640276
Merge pull request #27304 from hasahmed/patch-1
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Added minimal documentation for _get_configuration_warning method
2019-04-12 12:47:54 +02:00
Hasan Yusuf Ahmed
0eeb1a7d0d
Added minimal documentation for _get_configuration_warning method
2019-04-12 02:56:26 -04:00
shartte
a4610ca61e
Clarify encoding used for text by the File class
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(cherry picked from commit d1c095b30a
)
2019-04-06 21:14:47 +02:00
Juan Linietsky
5ec63c62a1
Add documentation about nested YSort nodes.
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(cherry picked from commit ed3586afa1
)
2019-04-03 16:49:34 +02:00
Jared
d02ee1ff0e
Corrects small typo in atan2() documentation.
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(cherry picked from commit 9838c4df7c
)
2019-03-27 17:31:29 +01:00
Chris Bradfield
4740489a97
[DOC] Physics[2D]DirectBodyState updates
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(cherry picked from commit bb2e6e3ed2
)
2019-03-27 17:31:29 +01:00
Tomasz Chabora
e9796044ed
Better documentation for some move_and_slide parameters
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(cherry picked from commit 0e93714ff7
)
2019-03-27 17:31:29 +01:00
homer666
f7ff3ec749
[DOCS] Add tutorial link to Particles2D
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(cherry picked from commit bc8aa32593
)
2019-03-27 17:31:29 +01:00
Chris Bradfield
a51b2b8a82
[DOCS] minor classref updates
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(cherry picked from commit 454b701e76
)
2019-03-16 10:42:06 -07:00
Andrettin
4023d52399
Made the tooltip position offset configurable
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(cherry picked from commit 30c07c1ae1
)
2019-03-16 10:41:08 -07:00
clayjohn
77c26d3260
linked tutorials in the classref
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(cherry picked from commit 67446ff733
)
2019-03-13 20:09:17 +01:00
Rémi Verschelde
51f6138cb3
doc: Sync classref with current source
2019-03-12 17:03:35 +01:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Rémi Verschelde
61771ad39b
doc: Fix style for vararg in makerst
2019-03-10 11:31:27 +01:00
DESKTOP-3H3MR3A\eloisa
b22cf46fdb
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
Rémi Verschelde
c74bf2e6b1
Define android/modules globally so it appears in Project Settings
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Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Rémi Verschelde
8f5d9b6391
doc: Sync classref with current source
2019-03-07 10:54:42 +01:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
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Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
Michael Alexsander Silva Dias
1b4228cb48
Remove "TODO" instances in the docs
2019-03-05 11:02:44 -03:00