Juan Linietsky
dfb94de041
Merge pull request #1352 from Hinsbart/master
...
fix typo in script template
2015-02-10 15:48:32 -03:00
Hinsbart
cbade4daf6
fix typo in script template
2015-02-10 19:39:52 +01:00
Juan Linietsky
66d32b75b3
Merge pull request #1176 from Spooner/add_sprintf
...
Add sprintf
2015-02-09 22:21:43 -03:00
Juan Linietsky
a34d27438c
ability to customize max render elements
...
should close #1339
2015-02-09 22:18:44 -03:00
Bil Bas (Spooner)
58d7678947
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
...
Conflicts:
.gitignore
2015-02-10 00:42:28 +00:00
Juan Linietsky
f53b27dca3
Merge pull request #1300 from umxprime/fix/ios-init-crash
...
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
Juan Linietsky
b1ec72a799
Merge pull request #1299 from umxprime/fix/isim-sdk-path
...
Fix iOS Simulator SDK path for isim platform.
2015-02-09 21:38:38 -03:00
Juan Linietsky
3b4fd0f24d
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
...
fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
Juan Linietsky
80d0117b83
Merge pull request #1174 from adolson/autoreload-edited-scripts
...
add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
Juan Linietsky
85edf05343
Merge pull request #1179 from marynate/PR-fix-compile-win
...
Fix compile compile error on windows platform
2015-02-09 21:32:42 -03:00
Juan Linietsky
a1ff40100e
Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject
...
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-02-09 21:32:20 -03:00
Juan Linietsky
b3ab07ecd8
Merge pull request #1251 from adolson/fscache-stuff
...
ignore and remove .fscache files. closes #1249
2015-02-09 21:32:07 -03:00
Juan Linietsky
3b3829e002
Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress
...
Modifiers are unset on events for the modifier key itself
2015-02-09 21:31:39 -03:00
Juan Linietsky
63a4faac3a
Merge pull request #1271 from NateWardawg/NestedSceneFix
...
Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-02-09 21:24:58 -03:00
Juan Linietsky
e7918ebbf2
Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
...
Pr-fix-rtt-filters
2015-02-09 21:24:09 -03:00
Juan Linietsky
d45a227e25
Merge pull request #1303 from erbridge/revert_menu_item
...
Add a revert menu item
2015-02-09 21:21:48 -03:00
Juan Linietsky
31d0c65298
Merge pull request #1306 from sambler/freebsd_fixes
...
fix build on freebsd
2015-02-09 21:20:22 -03:00
Juan Linietsky
a8c492fb07
Merge pull request #1307 from sambler/scons_changes
...
Adjustment to x11/detect.py
2015-02-09 21:18:25 -03:00
Juan Linietsky
cf96855e3f
Merge pull request #1325 from hrib/master
...
fixed math in Camera::project_position
2015-02-09 21:16:15 -03:00
Juan Linietsky
f24fca70ab
Merge pull request #1336 from slapin/exporter2
...
io_scene_dae: fixed invalid variable name
2015-02-09 21:09:17 -03:00
Segey Lapin
2c8cc632d2
io_scene_dae: fixed invalid variable name
2015-02-04 04:40:09 +03:00
Bil Bas (Spooner)
2c1a3dfed6
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
2015-02-01 20:29:11 +00:00
Bil Bas (Spooner)
af7c8bdf23
Completed more complex formatting.
2015-02-01 20:18:38 +00:00
Bil Bas (Spooner)
6306254d37
Completed implementing standard formatting.
2015-02-01 18:42:36 +00:00
jaromirhribal
79e330c33e
fixed math in Camera::project_position
2015-01-31 18:02:49 +01:00
sambler
8baa00a6e4
Adjust x11/detect.py
...
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined
move appending -DTYPED_METHOD_BIND to keep clang options together
move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27 20:40:17 +10:30
sambler
73ca870c81
fix build on freebsd
...
Add some needed includes
Provide freebsd variation of get_executable_path
Provide variation of execv so that either full path
or appname to be found within $PATH can be used
2015-01-27 19:31:37 +10:30
Felix Laurie von Massenbach
5e1e78b257
Show a confirmation for the revert action.
2015-01-27 00:00:07 +00:00
Felix Laurie von Massenbach
ce488e1f93
Move the Revert Scene menu item to be less intrusive.
2015-01-26 23:51:13 +00:00
Felix Laurie von Massenbach
977b190a2d
Add a revert menu item.
2015-01-25 00:14:06 +00:00
Maxime CHAPELET
f9d63a7683
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-01-23 11:27:53 +01:00
Maxime CHAPELET
f7b00960dd
Fix iOS Simulator SDK path for isim platform.
2015-01-22 22:19:45 +01:00
Juan Linietsky
67d357191f
begin work on lighting system for 2D
...
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Juan Linietsky
c6eabbbec5
fixed world vertex issues in canvas item shader
2015-01-21 00:57:37 -03:00
Juan Linietsky
14ade5500f
Fixed bug in 3D material
...
textures that failed to load should now load again properly
2015-01-20 23:58:47 -03:00
Juan Linietsky
da0d4e4dea
Fixes to texscreen, fixes to white testcube
2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257
Visual Shader Editing for 2D
...
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Nathan Warden
0e8987abaf
Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency.
2015-01-20 09:05:22 -05:00
Juan Linietsky
79af805710
Merge pull request #1280 from sanikoyes/Pr-InputEvent-Fix
...
Pr-InputEvent-Fix
2015-01-20 09:44:09 -03:00
sanikoyes
75be78b370
Fix filter options not works in render target texture
2015-01-20 20:01:58 +08:00
sanikoyes
317c496f5c
Add InputEvent::ACTION get/set support for variant
...
Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
Nathan Warden
92cc7b840e
Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-01-19 15:47:50 -05:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
...
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
e0c0aef615
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-18 09:52:10 -03:00
Juan Linietsky
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
Manuel Lagang
a4f40ec3be
Fix whitespace on previous commit
...
Choose tabs or spaces, not both!
2015-01-17 23:06:20 -08:00
Manuel Lagang
fa62125e05
Modifiers are unset on events for the modifier key itself
...
This patch removes modifiers when processing key events for the
particular modifier key. For example, previously a Shift keypress
would register as a Shift + Shift modifier event.
This would cause issues when a modifier key as the action key in
the input map, because unpresses of the modifier key don't match as
matching inputs for that action. E.g. if Shift is used as an action,
the stored action event is Shift + Shift modifier (as indicated
in the editor as "Shift + Shift". The unpress event does not have the
Shift modifier set, so the event of unpressing Shift + no modifier
doesn't match the action which has the modifier set.
This patch removes the shift modifier on just pressing the Shift
key down, so the action event is registered as just Shift with
no modifier (as indicated in the editor as "Shift"), which matches
the unpress event.
2015-01-17 22:40:01 -08:00
Dana Olson
eac0de398f
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
Dana Olson
5a4ef1c2cc
fixes
2015-01-17 14:05:26 -05:00
Juan Linietsky
2b22aba39e
Merge pull request #1250 from marynate/PR-fix-mingw-win-build
...
Fix mingw windows build error
2015-01-17 15:41:25 -03:00