fhuya
5b80dc9a2a
Fix android template install validation.
2020-03-02 10:53:05 -05:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
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Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
55396d6e06
Merge pull request #36621 from WizardOhio24/fix-wrong-selection-on-line-clone-down
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Fix wrong selection on cloning a line down in the editor
2020-03-01 15:53:55 +01:00
Dominik 'dreamsComeTrue' Jasiński
319840bad1
Take correct part of extension with File Dialog
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Fixes #36697
2020-03-01 09:44:48 +01:00
Richard Menzies
28f74327be
Fix wrong selection on cloning a line down in the editor
2020-02-29 16:29:48 +00:00
Rémi Verschelde
1399747532
Merge pull request #36667 from simpuid/paste-params-undo-feature
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Implement undo-redo feature for Parameter Paste in the Inspector
2020-02-29 14:12:54 +01:00
simpuid
f817ba8379
Implement undo-redo feature for Parameter Paste in the Inspector
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EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params"
Changes made
* Removed the call for clearing the history on paste params case.
* Instead of directly setting the properties value, EditorData::undo_redo is used.
2020-02-29 16:52:12 +05:30
Rémi Verschelde
cb91f8d971
Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors
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Partial revert "Fix two signal errors"
2020-02-29 12:11:53 +01:00
Rémi Verschelde
cafa4ae3bd
Merge pull request #36653 from YeldhamDev/icons_for_the_icon_god
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Add more missing icons (and adjust a few)
2020-02-28 22:07:50 +01:00
Michael Alexsander
687f72ba28
Add more missing icons (and adjust a few)
2020-02-28 15:00:10 -03:00
Rémi Verschelde
32ccf306f9
ConnectionsDock: Fix error when parsing CustomCallable connections
2020-02-28 14:32:36 +01:00
Rémi Verschelde
09a6a2d8f8
Signals: Port more uses of connect_compat
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Those were problematic as they call a method of their parent class,
but callable_mp does not allow that unless it's public.
To solve it, we declare a local class that calls the parent class'
method, which now needs to be protected to be accessible in the
derived class.
2020-02-28 14:24:09 +01:00
Mateo Dev .59
b8f08b42e7
Signals: Fix signals error prints for the new signal system
2020-02-28 14:24:09 +01:00
Rémi Verschelde
f742dabafe
Signals: Manually port most of remaining connect_compat uses
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It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7
Signals: Port connect calls to use callable_mp
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Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.
No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Tomasz Chabora
225622e5e3
Add unique icon to Polygon2D
2020-02-28 12:01:39 +01:00
Rémi Verschelde
42ffcaa4f7
Merge pull request #36630 from YeldhamDev/import_dock_checking_preset
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Fix import changing disabling checking on multiple files
2020-02-28 10:13:22 +01:00
Rémi Verschelde
4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
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Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Andrea Catania
483994601d
Renamed NavigationPolygonInstance to NavigationRegion2D
2020-02-28 08:28:53 +01:00
Michael Alexsander
d35386263f
Fix import changing disabling checking on multiple files
2020-02-28 00:03:55 -03:00
Rémi Verschelde
b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
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Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Rémi Verschelde
2d904d2f80
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
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Add a soft line length guideline to the script editor
2020-02-27 21:10:42 +01:00
Rémi Verschelde
eaf909dcf9
Merge pull request #36490 from Calinou/assetlib-error-version-compatibility
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Mention version compatibility when there are no results in the assetlib
2020-02-27 21:08:39 +01:00
Rémi Verschelde
38c78a9ab6
Merge pull request #36333 from Calinou/decrease-script-editor-split-width
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Decrease the script editor's default split width to 70
2020-02-27 20:54:23 +01:00
Rémi Verschelde
fec9a76aba
Merge pull request #36546 from YeldhamDev/inspector_tooltip_no_doubles
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Don't show a copy of the property's name in the inspector's tooltip if there's no description
2020-02-27 20:53:51 +01:00
Rémi Verschelde
eced623c57
Fix build after merge of #36077
2020-02-27 20:51:43 +01:00
Rémi Verschelde
7530824cc4
Merge pull request #36077 from pycbouh/repeat-search-in-files
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Add a button to quickly repeat last search in files
2020-02-27 20:19:55 +01:00
Andrea Catania
2e0fb66c6f
Renamed PlaneShape to WorldMarginShape
2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b
Renamed NavigationMeshInstance to NavigationRegion
2020-02-27 17:42:53 +01:00
Rémi Verschelde
ac446570d6
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
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Fix autocomplete and highlighting for new integer types
2020-02-27 14:20:10 +01:00
Rémi Verschelde
e0e4610ace
Merge pull request #36591 from aaronfranke/key-order
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Make internal editor key order consistent
2020-02-27 14:17:29 +01:00
Yuri Roubinsky
7aaad99afb
Place paste after copy in new popup menu in visual shader
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+ renamed _on_nodes_delete to _delete_nodes
2020-02-27 13:55:41 +03:00
Yuri Roubinsky
2d548b4d1a
Added popup menu for some actions in visual shaders
2020-02-27 12:54:26 +03:00
Aaron Franke
b8a79d7530
Make internal editor key order consistent
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Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same.
2020-02-27 03:32:58 -05:00
nathanwfranke
2dd498df70
Fix autocomplete and GDScript Highlighting for types
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Types include new integer types and others
2020-02-26 16:13:28 -06:00
Hugo Locurcio
7348dfb5b7
Fix a typo in the "Create Single Convex Collision Sibling" option
2020-02-26 22:25:55 +01:00
Pedro J. Estébanez
18fbdbb456
Reimplement Mutex with C++'s <mutex>
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Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.
Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Rémi Verschelde
afa773f388
Merge pull request #36564 from dankan1890/quick_fix
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Fixed TextureAtlas import size.
2020-02-26 19:07:43 +01:00
Rémi Verschelde
fc850b956b
Merge pull request #36563 from Chaosus/fix_resizer_color
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Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26 19:07:34 +01:00
Rémi Verschelde
bd4497db75
Merge pull request #36562 from AndreaCatania/anim_crash_fix
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Fixed editor crash when the animation player has no root assigned.
2020-02-26 19:07:05 +01:00
Yuri Roubinsky
9cfd2ed564
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26 17:48:58 +03:00
Michael Alexsander
28d3f85e64
Don't show a copy of the property's name in the inspector's tooltip if there's no description
2020-02-26 11:03:42 -03:00
Andrea Catania
c9b86d54bf
Fixed editor crash when the animation player has no root assigned.
2020-02-26 14:50:22 +01:00
Yuri Roubinsky
1e8108310a
Changed float type to int for INDEX visual shader input
2020-02-26 16:39:42 +03:00
Maurizio Petrarota
744c1fafff
Fixed TextureAtlas import.
2020-02-26 14:35:57 +01:00
Rémi Verschelde
1e57b558f2
Merge pull request #36536 from Chaosus/vs_int
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Add support for integer type in visual shaders
2020-02-26 10:11:24 +01:00
Yuri Roubinsky
4a3d277623
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
Rémi Verschelde
0e724fc871
Merge pull request #36538 from YeldhamDev/packed_arrays_bits_icons
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Update PackedInt/FloatArray icons for the new types
2020-02-25 20:10:10 +01:00
Michael Alexsander
19d7428db6
Update PackedIint/FloatArray icons for the new types
2020-02-25 14:46:40 -03:00
Rémi Verschelde
6c8f2ae53a
Update docs and bindings for new integer vector types
2020-02-25 15:27:29 +01:00
Rémi Verschelde
2f237d181b
Merge pull request #36515 from reduz/packed-array-64-bits
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 15:27:09 +01:00
Juan Linietsky
33b5c57199
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg
1af06d3d46
Rename `scancode` to `keycode`.
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Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Rémi Verschelde
376a8255a9
Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenames
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Use PascalCase file names for editor icons
2020-02-25 11:26:44 +01:00
Hugo Locurcio
1f8c82df32
Use PascalCase file names for editor icons
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Using PascalCase file names without any conversion step is
less confusing to new contributors.
2020-02-24 18:53:05 +01:00
nathanwfranke
e0bb28c624
Remove this signal call that was mistakenly added in #36244
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The original change was in #36340
2020-02-24 02:38:27 -06:00
Rémi Verschelde
128a55a597
Merge pull request #36494 from akien-mga/callable-fixes
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Fix some signals and non-debug branch for callable_mp
2020-02-24 08:00:23 +01:00
Rémi Verschelde
49118315ba
Merge pull request #36489 from YeldhamDev/more_icons
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Add icons for some new variants
2020-02-24 00:19:58 +01:00
Rémi Verschelde
b9757545ca
Merge pull request #36488 from Chaosus/capsule_y
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Changed default capsule axis to vertical
2020-02-24 00:19:21 +01:00
Rémi Verschelde
15e6a82faf
Signals: Fix invalid connections to missing callbacks
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These bugs existed since those lines were added, so I assume that
their intended use is no longer relevant.
2020-02-23 23:48:44 +01:00
Rémi Verschelde
65429f11a6
Signals: Make callbacks non-const, callable_mp can't handle it
2020-02-23 23:48:44 +01:00
Hugo Locurcio
5dd851e849
Mention version compatibility when there are no results in the assetlib
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This closes #36469 .
2020-02-23 23:27:42 +01:00
nathanwfranke
ad15edbc65
Partial revert "Fix two signal errors"
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This partially reverts commit a31bc1b0ba
.
Possible compatibility issues with #35864 that I am not sure about.
Do I need to change "connect" to "connect_compat"?
2020-02-23 15:04:45 -06:00
Yuri Roubinsky
3b0638fe1c
Changed default capsule axis to vertical
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Co-authored-by: Hugo Locurcio <https://hugo.pro >
2020-02-23 23:18:01 +03:00
Michael Alexsander
f8c1bafc40
Add icons for some new variants
2020-02-23 16:48:19 -03:00
Fabio Alessandrelli
f72905aa29
Fix Breakpoint compare in new Debugger.
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Only used to keep the hashmap, but clearly bogus.
2020-02-23 14:15:22 +01:00
Rémi Verschelde
bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
Rémi Verschelde
2cf6ac6c50
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
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This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.
Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.
Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Michael Alexsander
5c5a2b7472
Remove extra margin in the top of the debugger
2020-02-22 18:41:22 -03:00
Michael Alexsander
8017a44098
Fix visuals of the new debugger editor
2020-02-22 12:39:44 -03:00
Yuri Roubinsky
7c1415b99b
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
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Refactor node processing in visual shader member dialog
2020-02-21 21:34:03 +03:00
Rémi Verschelde
a77c862b18
Merge pull request #36400 from reduz/variant-string-name
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Added StringName as a variant type.
2020-02-21 16:48:29 +01:00
Yuri Roubinsky
b78b37ed3f
Refactor node processing in visual shader member dialog
2020-02-21 18:34:31 +03:00
Rémi Verschelde
0447d6fc8e
Merge pull request #36393 from reduz/callable-method-pointer
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New callable_mp macro, for signals to call method pointers directly.
2020-02-21 14:53:24 +01:00
Juan Linietsky
3c0059650d
Added StringName as a variant type.
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Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Rémi Verschelde
7ac0973e9a
Merge pull request #36415 from reduz/skeleton-skin-named
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Add support for named binds in Skin.
2020-02-21 14:12:19 +01:00
Juan Linietsky
04bb6a708a
Created the callable_mp macro, for signals to call method pointers directly.
2020-02-21 13:46:45 +01:00
Juan Linietsky
9a34f39d32
Add support for named binds in Skin.
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Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Fabio Alessandrelli
cbc450c0e5
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Rémi Verschelde
353e2071d0
Merge pull request #36340 from nathanwfranke/fix-signal-errors
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Fix two signal errors, remove unused break_request signals in profilers
2020-02-20 07:13:54 +01:00
nathanwfranke
a31bc1b0ba
Fix two signal errors
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Update
2020-02-19 15:22:34 -06:00
janglee
d3c580f0bc
Make orthogonal view mode persistent in new scene
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Fixes #36339 .
2020-02-19 21:33:43 +05:30
Rémi Verschelde
880a8fcb1c
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
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Remove the 3D camera gizmo icon
2020-02-19 12:52:27 +01:00
Rémi Verschelde
c40bd6b775
i18n: Sync translations with Weblate
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(cherry picked from commit 1c9132540f
)
2020-02-19 10:16:45 +01:00
Hugo Locurcio
ac3c93077c
Decrease the script editor's default split width to 70
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This also makes its value change to match the editor scale.
2020-02-18 23:00:38 +01:00
Michael Alexsander
30dac10a0e
Convert "Pool*Array" icons into "Packed*Array"
2020-02-18 13:54:02 -03:00
Rémi Verschelde
b4d1882dc3
EditorProperty: Fix handling of PackedRealArray
2020-02-18 14:02:02 +01:00
Rémi Verschelde
ef5891091b
Merge pull request #36311 from reduz/poolvector-deprecation
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Convert all references and instances of PoolVector to Vector
2020-02-18 11:27:04 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
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Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
follower
3cccbdf995
Fix typo/spelling: "exisiting" -> "existing"
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Specifically: "exisiting_script_removable" -> "existing_script_removable"
2020-02-18 03:10:45 +13:00
Rémi Verschelde
d5062f069e
Merge pull request #36248 from Calinou/connections-method-dialog-increase-width
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Increase the width of the "Connections to method" dialog
2020-02-17 09:54:30 +01:00
Rémi Verschelde
ae5233a7ec
Merge pull request #36284 from KoBeWi/scripting_bats
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Allow for continuous deletion/duplication of lines
2020-02-17 09:53:05 +01:00
Tomasz Chabora
b23f141ba4
Allow for continuous deletion/duplication of lines
2020-02-16 22:09:55 +01:00
Rémi Verschelde
1238d08d07
Merge pull request #36267 from timothyqiu/conn-enter-crash
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Fixes crash when pressing enter in ConnectDialog with nothing selected
2020-02-16 14:20:00 +01:00
Haoyu Qiu
cf8eedb2f5
Fixes crash when pressing enter in ConnectDialog with nothing selected
2020-02-16 20:45:10 +08:00
Hugo Locurcio
5c659dd399
Increase the width of the "Connections to method" dialog
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This closes #36245 .
2020-02-15 16:36:10 +01:00
Juan Linietsky
867d073b98
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
2020-02-15 08:36:04 -03:00
Rémi Verschelde
53cf289f30
Merge pull request #36230 from SkyLucilfer/iconBug
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Fix script creation icon not showing at startup bug
2020-02-15 12:10:23 +01:00
Hugo Locurcio
3e4b508c3b
Add a soft line length guideline to the script editor
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The default value is 80. The hard line length guideline's
default column has been moved to 100 to account for the new
soft line length guideline.
It can be disabled by setting its value to the same column as the
hard line length guideline.
This closes https://github.com/godotengine/godot-proposals/issues/347 .
2020-02-15 03:02:40 +01:00